Rapids is a completely convenience level skill and not at all necessary for any content what-so-ever. You don't NEED it. Not at all. I have 18 characters, 15 of which are PVP and most of those 15 are under 20 speed horses because I always forget to do that, all of which have leveled up doing every dolmen in the game, and not one of my characters has ever used rapids. It is a waste of a skill slot, especially for PVE overland content. And in PVP, you are better off with a few dedicated players in the group running it than the whole group wasting skill slots.
On the other hand, having a reliable self heal is pretty necessary.
So I'll go with actual necessity over convenience.
Here's the thing, contrary to what so many people here try to argue, rapids is not a crucial skill. There are loads of other options in the game for moving fast, from mount training, through armour sets, to swift jewellery. There's now even a mythical item you can get to make you fast! There are also plenty of other options to avoid aggroing mobs if you want to move around without interruptions.
CombatPrayer wrote: »I have a lot of stam characters, and when I'm levelling them, having a slow horse is worse than not having vigour. Besides on a lowbie I put attributes on both stam and mag, since most skills start as mag, and there's always a mag self heal available. I still grind vigour/caltrops as soon as I can enter Cyro, it's not a lot of AP, but I think rapids are more useful to my lowbies.
That's not true. Nightblades don't have a self-heal. Trying to play a stamblade with a resto staff doesn't work.
That is something that ZOS should fix then. It's always been a *** design that it doesn't have a self heal. Perhaps they should address that issue rather than screwing with a whole line that is only available through PVP.
This is such a dumb issue, clearly a lot of ppl want to have access to rapids immediately, a lot of ppl want to have vigor available immediately, and ZOS themselves said they wanna make it easier for stam. So ZOS, just make it happen, stop making a change where a lot of ppl are going to dislike it, or a lot of ppl feel like they aren't getting what they want. EASY and SIMPLE fix, make them both available immediately.
Like braindead dumb issue ZOS, no need to draw a line in the sand, just give us these tiny things we want for QoL so we stop feeling screwed over by you guys constantly. You only earn so much good graces when you give us stuff we want, and then burn through it with performance and changes like this. Stop it, get some help.
Jeffrey530 wrote: »Wait what.. I am CP400 done a few vet craglorn trials and I don't even know rapid exist.. talk about it being essential
Rapids is a completely convenience level skill and not at all necessary for any content what-so-ever. You don't NEED it. Not at all. I have 18 characters, 15 of which are PVP and most of those 15 are under 20 speed horses because I always forget to do that, all of which have leveled up doing every dolmen in the game, and not one of my characters has ever used rapids. It is a waste of a skill slot, especially for PVE overland content. And in PVP, you are better off with a few dedicated players in the group running it than the whole group wasting skill slots.
On the other hand, having a reliable self heal is pretty necessary.
So I'll go with actual necessity over convenience.
[snip] you can use an addon to quickly swap rapids onto your bar, use it and it goes back off your bar, and you enjoy major gallop for awhile. Why wouldnt you use rapids lol? I mean I guess if you are used to getting from point A to B at a painfully slow pace, then its no big deal. You won't feel it, but a lot of us will.
Sure I'll just magically make addons appear on 2/3rds of the platforms.
But I love that you are calling a player who doesn't use a skill that provides convenience only lazy. Rapids is convenience. Convenience isn't needed. It is desired sure. But far from necessary.
Jeffrey530 wrote: »Wait what.. I am CP400 done a few vet craglorn trials and I don't even know rapid exist.. talk about it being essential
Then I'd assume you didn't know vigor existed either, equally essential to you then. What point were you trying to make here?
One of the weaknesses of the case put by those opposed to the change is the claim that absolutely everyone uses these skills, or at least Rapids, especially at low level and I don't believe that's true.
Jeffrey530 wrote: »Jeffrey530 wrote: »Wait what.. I am CP400 done a few vet craglorn trials and I don't even know rapid exist.. talk about it being essential
Then I'd assume you didn't know vigor existed either, equally essential to you then. What point were you trying to make here?
um... my point obviously that rapid is not essential/ less important than vigor? I actually do use vigor btw, it is definitely way more important than rapid in pvp lol, in pve well I won't call either as essential.
I would offer some pushback in that the game is almost unplayable with beginning mount speed. I don't agree. At the early levels I just run everywhere. You have sprint for a burst of speed if needed. I know Cyrodill is a nightmare at slow mount speeds which is one reason I avoid it at low levels. In almost every new character's creation, I focus on getting my mount stats up by just logging in characters (currently three) and training even if I don't do anything else with them. But they are still playable and in most cases (Cyrodill being the exception to me) its fine. I think its Cyrodill that's the problem because even at max speed it just takes too long for any kind of travel. So I'm okay with this change but I'm okay if its not changed.
I would offer some pushback in that the game is almost unplayable with beginning mount speed. I don't agree. At the early levels I just run everywhere. You have sprint for a burst of speed if needed. I know Cyrodill is a nightmare at slow mount speeds which is one reason I avoid it at low levels. In almost every new character's creation, I focus on getting my mount stats up by just logging in characters (currently three) and training even if I don't do anything else with them. But they are still playable and in most cases (Cyrodill being the exception to me) its fine. I think its Cyrodill that's the problem because even at max speed it just takes too long for any kind of travel. So I'm okay with this change but I'm okay if its not changed.
Cyrodiil for sure, but also group activities like World Bosses and Dragons, for example, where players outside the group can engage the boss before everyone is there and you miss out and have to wait for the boss to respawn.
I remeI would offer some pushback in that the game is almost unplayable with beginning mount speed. I don't agree. At the early levels I just run everywhere. You have sprint for a burst of speed if needed. I know Cyrodill is a nightmare at slow mount speeds which is one reason I avoid it at low levels. In almost every new character's creation, I focus on getting my mount stats up by just logging in characters (currently three) and training even if I don't do anything else with them. But they are still playable and in most cases (Cyrodill being the exception to me) its fine. I think its Cyrodill that's the problem because even at max speed it just takes too long for any kind of travel. So I'm okay with this change but I'm okay if its not changed.
Cyrodiil for sure, but also group activities like World Bosses and Dragons, for example, where players outside the group can engage the boss before everyone is there and you miss out and have to wait for the boss to respawn.
I remember when Elsweyr been released and I was trying to reach a dragon with a new character... on that snail pony... and all players were outracing me and the sign of dragon disappearing from compass...
time to start running after another one...
Wasn't very fun...
And let's not forget, this is a problem 100% created by Zenimax.
Well that's a great way to disgust their player base and get them to leave the game permanently. I HOPE that's not what's happening here.but does anyone else have the cynical thought that this change is more about Zos wanting to drive more people to spending crowns on riding lesson packs in the crown store, than actually helping stam characters?
SydneyGrey wrote: »Well that's a great way to disgust their player base and get them to leave the game permanently. I HOPE that's not what's happening here.but does anyone else have the cynical thought that this change is more about Zos wanting to drive more people to spending crowns on riding lesson packs in the crown store, than actually helping stam characters?