it does not, but you can't have a crafted set that is better than those shiny new (or old) DLC dungeon sets that you have to buy or be ESO+ to enter. who would spend real money for those when you can have a better alternative for free? i've mentioned it before, it's just a cash grab, nothing more. how long has NMA been in the game? and NOW it's "too strong"? nah. they need to sell the new DLCs..wild_kmacdb16_ESO wrote: »I still dont understand how reducing weapon power resolves the cost penalty being made irrelevant in some large group activities.
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Integral1900 wrote: »Like a few people have said this change is obviously because they simply needed an excuse to nerf a set that was still appealing but from a slightly older bit of content. They need to encourage us to to buy their new ‘fun’ content therefore the older sets have to be nefed
They could’ve chosen any excuse at random but ultimately it boils down to a sales tactic, they do something similar every time there is a new content release. Adding powerful new sets and then reducing them once the next set of content comes out. This is nothing unusual and it’s one of the reasons I stick to old sets where I can, I just can’t be bothered any more with their marketing departments gear merry-go-round
It’s almost offensive that that was the excuse they chose given the number of solo players, PVP and PVE that use this set. It also shows absolutely no regard for people who like more unusual play styles such as hybrids
Integral1900 wrote: »Like a few people have said this change is obviously because they simply needed an excuse to nerf a set that was still appealing but from a slightly older bit of content. They need to encourage us to to buy their new ‘fun’ content therefore the older sets have to be nefed
They could’ve chosen any excuse at random but ultimately it boils down to a sales tactic, they do something similar every time there is a new content release. Adding powerful new sets and then reducing them once the next set of content comes out. This is nothing unusual and it’s one of the reasons I stick to old sets where I can, I just can’t be bothered any more with their marketing departments gear merry-go-round
It’s almost offensive that that was the excuse they chose given the number of solo players, PVP and PVE that use this set. It also shows absolutely no regard for people who like more unusual play styles such as hybrids
If this were true they wouldn’t have buffed so many old sets. Medusa’s for example.
TX12001rwb17_ESO wrote: »On the plus side you probably will not suffer much in PvP, a lot of other sets people rely on are being nerfed as well, this is at least one of the smaller nerfs, 80 less power is not really much of a decrease.
Proc set meta incoming next patch... So very soon there will come a time that people will miss stat-buffing sets being used...TX12001rwb17_ESO wrote: »On the plus side you probably will not suffer much in PvP, a lot of other sets people rely on are being nerfed as well, this is at least one of the smaller nerfs, 80 less power is not really much of a decrease.
MurderMostFoul wrote: »As others have said, it's simply a case of:
Lots of people have used it for awhile -> time to nerf it to shift the meta and force people to acquire new gear
sentientomega wrote: »I wish they would not destroy any reason to have crafters, as they seem to be doing here. 80 doesn't like a huge loss, but you can bet this is only the beginning. I can accept that drops will always be more powerful than crafted sets, so that people will farm them, but please don't make crafted sets useless.
BrightflameMDV wrote: »A complete disregard to solo players and PvPers, ruined a perfectly well balanced set for no reason what so ever. We don't buy this reasoning ZOS, BS excuse and you know it.
If there are any other sets that people want nerfed just let me know. Without fail, every time i gold a set of jewelry out ZOS pulls out the nerf hammer and crushes my efforts.
newtinmpls wrote: »If there are any other sets that people want nerfed just let me know. Without fail, every time i gold a set of jewelry out ZOS pulls out the nerf hammer and crushes my efforts.
In my entire ESO experience (I have played mostly PC NA with forays into PC EU since about a month after launch) I have literally golded ONE bit of jewelry.
Don't have enough trust in ZoS to think that anything much will stay useful for long. And maybe that's just how MMO's roll, but I will say running with purple in general has saved me a lot of frustration.
I still think the more important thing is that the existence of NMA creates a "value" between spell/wpn damage and cost reduction/rss management.
Where it was at 5%/480 creates a value that is somewhat equal to the bonus a High Elf/Orc gets in damage vs. rss management classes like Breton at 8% cost reduction. (Looking at the damage over Juli/Hundings 480-300/5 roughly, it won't be exact because 2/3/4 pc bonuses are a minor factor, but not as big a deal as anyone that wants to use them for a point thinks they are). The other factor to remember is rss management is much more fluid, base damage has always been strong, but rss bonuses like reduction and regen deepend
By lowering the damage of NMA, zos admits they are wrong about racials and much of the feedback telling them races like Altmer and Orc were too strong at 275 bonus was correct. (the math would put their bonus more at like 160 according to NMA or raise the bonuses for regen races by quite a bit).
Sure, the math isn't always going to be a 1:1 on something like this, but it does give us a fairly close baseline in how they view bonus damage vs. resource management and frankly, if they think NMA is currently balanced on PTS, then their racials are not.
sabresandiego_ESO wrote: »I still think the more important thing is that the existence of NMA creates a "value" between spell/wpn damage and cost reduction/rss management.
Where it was at 5%/480 creates a value that is somewhat equal to the bonus a High Elf/Orc gets in damage vs. rss management classes like Breton at 8% cost reduction. (Looking at the damage over Juli/Hundings 480-300/5 roughly, it won't be exact because 2/3/4 pc bonuses are a minor factor, but not as big a deal as anyone that wants to use them for a point thinks they are). The other factor to remember is rss management is much more fluid, base damage has always been strong, but rss bonuses like reduction and regen deepend
By lowering the damage of NMA, zos admits they are wrong about racials and much of the feedback telling them races like Altmer and Orc were too strong at 275 bonus was correct. (the math would put their bonus more at like 160 according to NMA or raise the bonuses for regen races by quite a bit).
Sure, the math isn't always going to be a 1:1 on something like this, but it does give us a fairly close baseline in how they view bonus damage vs. resource management and frankly, if they think NMA is currently balanced on PTS, then their racials are not.
You’re not taking into consideration that you can single bar NMA. That’s a huge oversight on your analysis and one of the main reasons this set is stronger than face value and so over used.
New Moon Acolyte: Reduced the Weapon and Spell Damage granted from this set’s 5 piece bonus to 401, down from 481. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies.
and what if I am using it as soloplayer.................
this is ridiculous, why??? WHY???
all these posts about new moon change , all the feedbacks and they didn't reverse it
it's seems 80 weapon damage worth more to them than all of our feedbacks .
relentless_turnip wrote: »I think they are balancing the game based on a cp enabled setting. They wanted to kill the tank meta, which they had made strides in Greymoor.
They are reducing sets that provide a lot of weapon/spell damage directly to keep healing low imo. They are making access to sources of damage very accessible, without allowing players to easily double dip via weapon/spell damage. This patch will be really tough in no cp environments.
I would like them to be more honest about their intentions as the reason for this nerf seems like nonsense.