I just tested New Moon Acolyte vs Spriggan's Thorns on my current setup on Live servers, and Spriggan actually does a tiny bit more damage but NMA gives ~5% better heals. So yea, I don't understand why NMA is getting nerfed. Really smells like too many people are using it therefore we are nerfing it nerf.
Set was overperforming, so not surprised at all. Besides losing 80 spd/wpd isn't that much.
It is very easy to negate NMA's cost increase. It was very clearly overperforming, and we have been saying so for some time. However, given all the OTHER changes to set this one doesn't make a ton of sense now. It would have made sense patches ago...
It is very easy to negate NMA's cost increase. It was very clearly overperforming, and we have been saying so for some time. However, given all the OTHER changes to set this one doesn't make a ton of sense now. It would have made sense patches ago...
If only they had gone in the opposite direction with this and just boosted the cost increase to be more penalizing. It's not just group settings that can alleviate this, it's also sustain races that want to catch up to those that lack sustain. If an Orc can sustain NMA just fine a Bosmer being able to sustain NMA better will not deal more damage. But if an Orc can't sustain NMA while a Bosmer can, then the gap between them closes.
Now they just ruined the set for everyone.
This change is uncalled for.
This gear is not run in most groups outside of the short trash fights, most players will constantly change builds to make use of it and drop it due to the sustain issues. I'm sure a few players live with it, but for the most part, it's not a wide spread problem even in groups, not to mention ignoring the fact that not everyone that plays this game is 'in a group'.
Seems odd that "oh, this set is being used, let's make it useless so it's not anymore" is the method of balance for this game. And frankly, any set that isn't a proc should not be getting looked at for nerfs right now.
SidraWillowsky wrote: »kylermacdb16_ESO wrote: »Do people wear NMA in trials and stuff? I figured trial gear would perform better, so nerfing this based on those activities seems pretty short sighted
Yeah, it's really popular on stam chars from what I've seen- several stamplars in my groups run NMA + Deadly Strike.
If the issue is that the cost increase is easy to overcome, why not just increase that vs. nerfing the damage? What they've done now effectively kills the set.
Hopefully they roll this back, if not I'd really appreciate my chromium platings back...I'm a solo player in cyro and this is absolutely ridiculous reasoning.
New Moon Acolyte: Reduced the Weapon and Spell Damage granted from this set’s 5 piece bonus to 401, down from 481. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies.
Why nerf this because of what a group does? Small groups and solo players weren’t getting any benefit from other sets or synergies. It really seems to just be pushing more players to use proc sets. Which they will only end up being nerfed again the next patch because of complaints anyway.
