Set was overperforming, so not surprised at all. Besides losing 80 spd/wpd isn't that much.
i'm glad they nerfed it. Never liked this set, but had to use it because BiS. Now there is a place for other good sets. But I'm disappointed because the developer's note can be interpreted as "we don't give a duck of solo players"
i guess most players are mad (myself included) because they are using the set as a front bar set only (in PvP). and have crafted the jewelry. and have upgraded it to gold. and that costs around a million, if i'm not mistaken. i know that there are billionaires in this game, but for the majority of players a million hurts like hell (again, myself included). another reason might be that we had (or still have, but not for much longer) a viable and good set that is easy to get and suits us perfectly. now we have to get gear that is not easy to get and may not suit us that much..Lughlongarm wrote: »Funny how so much fuss is going on around NMA nerf while the Fury nerf passed quite smoothly.
i guess most players are mad (myself included) because they are using the set as a front bar set only (in PvP). and have crafted the jewelry. and have upgraded it to gold. and that costs around a million, if i'm not mistaken. i know that there are billionaires in this game, but for the majority of players a million hurts like hell (again, myself included). another reason might be that we had (or still have, but not for much longer) a viable and good set that is easy to get and suits us perfectly. now we have to get gear that is not easy to get and may not suit us that much..Lughlongarm wrote: »Funny how so much fuss is going on around NMA nerf while the Fury nerf passed quite smoothly.
the Fury nerf is bad, no doubt about it. those that are using it are... well, kind of on the same boat as us, NMA users. IMHO nerfing gear for the sake of nerfing it is always a bad idea..
They did buff other sets like briar heart, I think they want to reduce the power of sets with permament/super high uptime.
Not necesseraly to push proc meta.
They did buff shadow along with a few crit sets, so there are some nice options for burstier playstyle, and most procs are dots, so I can see the distinction they're making for sure.
I don't mind them taking away power from tanky high damage bruises anyway.
I genuinely don't understand the reasoning behind this heavy nerf to NMA. VERY few if any players actually used NMA in pve and in longer fights even without NMA sustain is an issue. NMA was a pvp set plain and simple, and in pvp any set is easily sustained in groups with plenty of synergies. Hell, you could run stage-4 vamp with NMA (not that you should) in pvp with a decent sized group and have zero sustain issues because of synergies. Arguing it's easy to sustain in groups with synergies in pvp is ludicrous because anything is.
At the new weapon damage value this simply wont be worth it for pvp, so it will fall into the box of sets labeled "Stuff No One Uses". At only 400 weapon damage the cost increase doesn't justify the minor gains compared to something like 7th legion or even Hundings/Dragonguard. And falls even further behind when you compare it to sets like Briar or Truth. Briar, a set that is already top-tier in pve will become top-tier in every aspect of the game. So instead of encouraging diversity, their pushing people to use the same sets for every avenue of the game.
So in conclusion this is a over-nerf for a questionable justification. The only other reason I can think of for this change is to push people into using proc sets, with the recent aggressive introduction of new VERY strong (maybe a bit too strong) proc sets. But if these changes continue; the nerf of active game-play and the buff to passive game-play (procs), player engagement will suffer. Active game-play should always be more effective than passive game-play IMO, and in the proc meta your kill potential with one skill press has never been higher.
If you wanted a more reasonable nerf I would suggest; Reducing the Weapon damage from 481 to 450 and the Increased cost from +5% to +6%.
Ragnaroek93 wrote: »Lets nerf a stat based while leaving procs untouched. This is just ridiculous.
many players don't realise that the 5% increase of cost applies to everything. Ultimate, abilities, dodge-roll, basically everything you do has a 5% increased cost. so increasing it even further would make the set even more crap.....If ZOS insists on nerfing it, Just keep the damage and increase the drawback
ITT people complaining set everyone was using because it was best for one half of them and among top5 best for the other half was nerfed. Good Riddance lmao.
many players don't realise that the 5% increase of cost applies to everything. Ultimate, abilities, dodge-roll, basically everything you do has a 5% increased cost. so increasing it even further would make the set even more crap.....If ZOS insists on nerfing it, Just keep the damage and increase the drawback
SRASinister wrote: »
SRASinister wrote: »