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Please do not swap rapids with vigor – QOL deterioration

  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Switch rapids with vigor
    Xologamer wrote: »
    Xologamer wrote: »
    https://en.uesp.net/wiki/Online:Alliance_Points

    These are the actual numbers to get to Alliance 5.

    It's not much, trust me.

    So I am sticking with ZOS on this one. Switch Rapids with Vigor.

    Contrary to popular belief, Rapids is absolutely not essential for PvE. It's a group buff anyway so the horse boost will be easy to get for everyone in those few Trials and Dungeons where fast mounts do make a difference. Only one group member needs it equipped.

    Is it important in Cyrodiil? Very. But Vigor is even more important. Rapids will not keep you alive in a battle. Vigor will. This change is not for PvE players. That they do get some benefit from a good stamina heal is coincidence. I am glad of course. Not least because again, in group content, Vigor is far more useful for the stam-dd's and to a lesser extent, tanks. (I have some odd builds but they work lol)

    But Rapids? That AP you need to get Alliance 5 is nothing. 98k AP is not a lot. It's a little bit of time in Cyrodiil. Actually, BG is plenty to do it. Make sure you take your daily quests as it'll speed things up a lot.

    Will you be slow in Cyrodiil for a bit? Yes. But like I say, BG works well at this point and it's a useless skill there. Or play Cyrodiil smart and use the Transistus network. You'll be surprised. Especially in below-50 which is where you should level the skill line anyway, if going for the full Alliance 10.

    aliance rank 5 isnt the same as skillline lvl 5 :D

    And what are the two skill lines known as collectively, hmm?

    soo dude u wont belive me : ok ...
    (source https://en.uesp.net/wiki/Online:Alliance_Points)
    BvmTWxY.png
    mhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
    (if u dont understand it basicly says that at aliance rank 5 u would be skill line 4 and if u reach alliance rank 6 with 88k ap u would be skill line lvl5)

    Have you considered the definition of a collective term?

    I can assure you that many, many people say "Alliance Skills" when referring to both Assault and Support simultaneously.

    In any case, thanks for the screenshot, and proving that I was 100% correct on that bit, regarding earnings.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Switch rapids with vigor
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    This is a nerf to PvP, though. Without rapids, you are going to have a much harder time getting to fights on time.

    I don’t understand why a heal is a nerf to PvP? I have been here since BETA when you didn’t even have a horse at all cost there were 50k, I was here when you had a 60 speed horse that you could not ride cause you were locked in combat.

    It’s PvP live goes on it never mattered PvP didn’t stop cause you didn’t have a 60 speed rapids buffed horse now having a heal for stamina players is a buff.
    Linaleah wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    your opinion on pve is just that - your opinion. that said, are you SURE this change is for pvp players? because it sure doesn't sound like it to me. it sounds like a change to "help" pve players more so then pvp ones.

    and again. like I said. as long as rapids are accessible as they are now? we are fine. YOU are defending ZoS making it LESS accessible for newer players.

    just because the skill is in a "pvp" line doesn't make it any less of a pve skill. this is not new. this is NOT in any way different. its been this way for YEARS. vigor is something that PVE players are strongly encouraged to aquire. vigor is something that PVE players have been complaining about. its NOT being moved for pvp player benefit. and just because YOU personaly do not care for pve, does NOT eliminate the fact that pve is a large focus of this game.

    That logic makes no sense it’s not a PvE just cause you use it Undaunted is as PvE as it gets but Undaunted Mettle is a must for PvP does that make it a PvP skill?

    If you ONLY level Fighters Guild half way and they reorder the skill line to better help the people it was actually made for would PvP players get to complain? No. I don’t not like PvE fine that’s an opinion but.
    That all the PvE players are complaining that they will have to level a skill line more to get a skill in that line just cause it’s more convenient to them just so you can do the bare minimum in of starting PvP and get out is a fact and a sad one.

    More opinions
    I have I don’t want to zombie or spell scar grind for Dawn Breaker lets make that easy to get.

    I don’t want to port all over the map to get books so I can pop off meteors from the Mage Guild.

    I don’t want to do any dungeons to get Undaunted Mettle, cause they all feel the same and it’s the same thing over and over and over again nothing changes in City of Ash it’s not any better the 18th time around.

    I want to fish so I can get a lead for a killer set.

    But what I want doesn’t matter cause you HAVE to do the skill lines to get those skills and passives. PvE players are not special if you want a PvP skill then PvP for it. Just like you do everything else.

    you know what I can say to this? apply your rant to vigor. there. and leave the current skills alone as they are. want pvp skill? (vigor) then go pvp.

    DONE.

    dude. you need to listen to your own words sometimes.

    you are creating this bizzare slippery slope over a QUALITY OF LIFE skill, by comparing it to COMBAT skills (which vigor also is)

    P.S. the only class that I have hard time with as far as personal heals go - is nighblade. and THAT is a nighblade issue, NOT lack of early vigor issue.

    Bizarre slippery slope literally everyone in this thread is making comparison so why point me out, cause I disagree with you?
    The idea that in a skill line for a WAR ZONE that a healing power is unlocked before a Speed buff is not a hard thing to understand.
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  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    This is a nerf to PvP, though. Without rapids, you are going to have a much harder time getting to fights on time.

    I don’t understand why a heal is a nerf to PvP? I have been here since BETA when you didn’t even have a horse at all cost there were 50k, I was here when you had a 60 speed horse that you could not ride cause you were locked in combat.

    It’s PvP live goes on it never mattered PvP didn’t stop cause you didn’t have a 60 speed rapids buffed horse now having a heal for stamina players is a buff.
    Linaleah wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    your opinion on pve is just that - your opinion. that said, are you SURE this change is for pvp players? because it sure doesn't sound like it to me. it sounds like a change to "help" pve players more so then pvp ones.

    and again. like I said. as long as rapids are accessible as they are now? we are fine. YOU are defending ZoS making it LESS accessible for newer players.

    just because the skill is in a "pvp" line doesn't make it any less of a pve skill. this is not new. this is NOT in any way different. its been this way for YEARS. vigor is something that PVE players are strongly encouraged to aquire. vigor is something that PVE players have been complaining about. its NOT being moved for pvp player benefit. and just because YOU personaly do not care for pve, does NOT eliminate the fact that pve is a large focus of this game.

    That logic makes no sense it’s not a PvE just cause you use it Undaunted is as PvE as it gets but Undaunted Mettle is a must for PvP does that make it a PvP skill?

    If you ONLY level Fighters Guild half way and they reorder the skill line to better help the people it was actually made for would PvP players get to complain? No. I don’t not like PvE fine that’s an opinion but.
    That all the PvE players are complaining that they will have to level a skill line more to get a skill in that line just cause it’s more convenient to them just so you can do the bare minimum in of starting PvP and get out is a fact and a sad one.

    More opinions
    I have I don’t want to zombie or spell scar grind for Dawn Breaker lets make that easy to get.

    I don’t want to port all over the map to get books so I can pop off meteors from the Mage Guild.

    I don’t want to do any dungeons to get Undaunted Mettle, cause they all feel the same and it’s the same thing over and over and over again nothing changes in City of Ash it’s not any better the 18th time around.

    I want to fish so I can get a lead for a killer set.

    But what I want doesn’t matter cause you HAVE to do the skill lines to get those skills and passives. PvE players are not special if you want a PvP skill then PvP for it. Just like you do everything else.

    you know what I can say to this? apply your rant to vigor. there. and leave the current skills alone as they are. want pvp skill? (vigor) then go pvp.

    DONE.

    dude. you need to listen to your own words sometimes.

    you are creating this bizzare slippery slope over a QUALITY OF LIFE skill, by comparing it to COMBAT skills (which vigor also is)

    P.S. the only class that I have hard time with as far as personal heals go - is nighblade. and THAT is a nighblade issue, NOT lack of early vigor issue.

    Bizarre slippery slope literally everyone in this thread is making comparison so why point me out, cause I disagree with you?
    The idea that in a skill line for a WAR ZONE that a healing power is unlocked before a Speed buff is not a hard thing to understand.

    the idea that most classes have built in CLASS self heal on the other hand is apparently a rough one for you? I point YOU out because you are replying to me with arguments that are not thought through. but I can point out others as well.

    the bizzare thing here is that you are arguing for a quality of life skill being pushed farther away. like you cannot see a world where they could fix self heal situation WITHOUT taking away quality of life ability 100% of the players can enjoy without having to grind for it.

    let me try to put it in simplest terms I can

    IT. is NOT. a ZERO. SUM. SITUATION. it shouldn't be anyway. GIVING PLAYERS STAMINA HEAL DOES NOT HAVE TO COME AT A COST OF QUALITY OF LIFE FEATURE. proper solution would be to leave rapids as they are and fix the heal situation in some other way. whether its by adjusting class abilities or moving vigor to support skill line instead of currently available shield LIKE ITS BEEN SUGGESTED MULTIPLE TIMES.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • tmbrinks
    tmbrinks
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    ✭✭✭✭✭
    yodased wrote: »
    tmbrinks wrote: »
    yodased wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?

    When they swapped snipe and poison injection it was the same exact way. If you had poison injection (first) and not snipe (last) they swapped.

    You are also very self centered here. You don't want to pvp on characters you built to maximize gold in game so the game status quo should remain around that.

    The individual player is irrelevant. What is best for the player base? Access to the only stamina heal over time or a faster 🐎

    Access to a faster horse. 100% of characters can take advantage of it.

    Less than 50% of characters can take advantage of vigor. (again, because some stamina classes have their own heals)

    This is a false comparison. 100% of characters can use vigor same way 100% can use rapids.

    The issue is the weight of consequence or opportunity cost for players.

    Opportunity cost of fast horse for certain specs is death. Opportunity cost of vigor for all specs is slower horse.

    You see the weight difference there? Inconvenience vs not having any reliable self heal

    slow horse = not making ticks in cyrodiil = more time having to be in cyrodiil = death.
    slow horse = lagging behind group, getting picked off by gankers = death.

    They both lead to more death!

    As others have said... Rapids should be ASSAULT 1... Vigor should be SUPPORT 1

    Both unlock upon the tutorial. Everybody is happy.
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    70,730 achievement points
  • yodased
    yodased
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    ✭✭✭✭✭
    tmbrinks wrote: »
    yodased wrote: »
    tmbrinks wrote: »
    yodased wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?

    When they swapped snipe and poison injection it was the same exact way. If you had poison injection (first) and not snipe (last) they swapped.

    You are also very self centered here. You don't want to pvp on characters you built to maximize gold in game so the game status quo should remain around that.

    The individual player is irrelevant. What is best for the player base? Access to the only stamina heal over time or a faster 🐎

    Access to a faster horse. 100% of characters can take advantage of it.

    Less than 50% of characters can take advantage of vigor. (again, because some stamina classes have their own heals)

    This is a false comparison. 100% of characters can use vigor same way 100% can use rapids.

    The issue is the weight of consequence or opportunity cost for players.

    Opportunity cost of fast horse for certain specs is death. Opportunity cost of vigor for all specs is slower horse.

    You see the weight difference there? Inconvenience vs not having any reliable self heal

    slow horse = not making ticks in cyrodiil = more time having to be in cyrodiil = death.
    slow horse = lagging behind group, getting picked off by gankers = death.

    They both lead to more death!

    As others have said... Rapids should be ASSAULT 1... Vigor should be SUPPORT 1

    Both unlock upon the tutorial. Everybody is happy.

    There are unlimited ways they could have chosen to fix the stamina heal issue for sure, but again this is a false comparison because riding to keeps is not the only way to make alliance points.

    Sure having a fast horse is more convenient for everything this is a given and rapids is basically required once you obtain it.

    The fact remains though that you can get all pvp skills unlocked without ever fighting a player or riding to a keep.

    Just buy repair kits with gold and travel to every keep you can by transit and repair every wall and door to 100%. Make sure you get the alliance buff from the closest delve to a portable keep.

    More than likely you will also encounter resources at recently flipped keeps where you can get free AP by just being there.

    The point is you dont need a horse to get AP.

    Im not arguing against the concept of separating out a critical heal and a quality of life spell that would be silly
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • tmbrinks
    tmbrinks
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    yodased wrote: »
    tmbrinks wrote: »
    yodased wrote: »
    tmbrinks wrote: »
    yodased wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?

    When they swapped snipe and poison injection it was the same exact way. If you had poison injection (first) and not snipe (last) they swapped.

    You are also very self centered here. You don't want to pvp on characters you built to maximize gold in game so the game status quo should remain around that.

    The individual player is irrelevant. What is best for the player base? Access to the only stamina heal over time or a faster 🐎

    Access to a faster horse. 100% of characters can take advantage of it.

    Less than 50% of characters can take advantage of vigor. (again, because some stamina classes have their own heals)

    This is a false comparison. 100% of characters can use vigor same way 100% can use rapids.

    The issue is the weight of consequence or opportunity cost for players.

    Opportunity cost of fast horse for certain specs is death. Opportunity cost of vigor for all specs is slower horse.

    You see the weight difference there? Inconvenience vs not having any reliable self heal

    slow horse = not making ticks in cyrodiil = more time having to be in cyrodiil = death.
    slow horse = lagging behind group, getting picked off by gankers = death.

    They both lead to more death!

    As others have said... Rapids should be ASSAULT 1... Vigor should be SUPPORT 1

    Both unlock upon the tutorial. Everybody is happy.

    There are unlimited ways they could have chosen to fix the stamina heal issue for sure, but again this is a false comparison because riding to keeps is not the only way to make alliance points.

    Sure having a fast horse is more convenient for everything this is a given and rapids is basically required once you obtain it.

    The fact remains though that you can get all pvp skills unlocked without ever fighting a player or riding to a keep.

    Just buy repair kits with gold and travel to every keep you can by transit and repair every wall and door to 100%. Make sure you get the alliance buff from the closest delve to a portable keep.

    More than likely you will also encounter resources at recently flipped keeps where you can get free AP by just being there.

    The point is you dont need a horse to get AP.

    Im not arguing against the concept of separating out a critical heal and a quality of life spell that would be silly

    You could use the EXACT same argument for getting Vigor. You don't NEED vigor to get AP.

    No need to actually fight anybody before it's unlocked, just repair walls.

    I can't believe that people are actually advocating for taking away a major QOL skill (Rapids). Because it does actually take it away from those players who've already earned it. I've checked on the PTS. It's gone.

    This forum EXPLODES about every little nerf under the sun. Yet, here is a nerf to gameplay that probably affects more players than most other nerfs have to date... "oh, it's okay, nerf away" :confused:
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • Algorax
    Algorax
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    Tbt, for the impact vigor has on 99% of stamina builds, i'd place it at the last place of the talent tree.
    HELL, I'd even create an additional new ability just to place it after it! :D
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Switch rapids with vigor
    Linaleah wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    This is a nerf to PvP, though. Without rapids, you are going to have a much harder time getting to fights on time.

    I don’t understand why a heal is a nerf to PvP? I have been here since BETA when you didn’t even have a horse at all cost there were 50k, I was here when you had a 60 speed horse that you could not ride cause you were locked in combat.

    It’s PvP live goes on it never mattered PvP didn’t stop cause you didn’t have a 60 speed rapids buffed horse now having a heal for stamina players is a buff.
    Linaleah wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    your opinion on pve is just that - your opinion. that said, are you SURE this change is for pvp players? because it sure doesn't sound like it to me. it sounds like a change to "help" pve players more so then pvp ones.

    and again. like I said. as long as rapids are accessible as they are now? we are fine. YOU are defending ZoS making it LESS accessible for newer players.

    just because the skill is in a "pvp" line doesn't make it any less of a pve skill. this is not new. this is NOT in any way different. its been this way for YEARS. vigor is something that PVE players are strongly encouraged to aquire. vigor is something that PVE players have been complaining about. its NOT being moved for pvp player benefit. and just because YOU personaly do not care for pve, does NOT eliminate the fact that pve is a large focus of this game.

    That logic makes no sense it’s not a PvE just cause you use it Undaunted is as PvE as it gets but Undaunted Mettle is a must for PvP does that make it a PvP skill?

    If you ONLY level Fighters Guild half way and they reorder the skill line to better help the people it was actually made for would PvP players get to complain? No. I don’t not like PvE fine that’s an opinion but.
    That all the PvE players are complaining that they will have to level a skill line more to get a skill in that line just cause it’s more convenient to them just so you can do the bare minimum in of starting PvP and get out is a fact and a sad one.

    More opinions
    I have I don’t want to zombie or spell scar grind for Dawn Breaker lets make that easy to get.

    I don’t want to port all over the map to get books so I can pop off meteors from the Mage Guild.

    I don’t want to do any dungeons to get Undaunted Mettle, cause they all feel the same and it’s the same thing over and over and over again nothing changes in City of Ash it’s not any better the 18th time around.

    I want to fish so I can get a lead for a killer set.

    But what I want doesn’t matter cause you HAVE to do the skill lines to get those skills and passives. PvE players are not special if you want a PvP skill then PvP for it. Just like you do everything else.

    you know what I can say to this? apply your rant to vigor. there. and leave the current skills alone as they are. want pvp skill? (vigor) then go pvp.

    DONE.

    dude. you need to listen to your own words sometimes.

    you are creating this bizzare slippery slope over a QUALITY OF LIFE skill, by comparing it to COMBAT skills (which vigor also is)

    P.S. the only class that I have hard time with as far as personal heals go - is nighblade. and THAT is a nighblade issue, NOT lack of early vigor issue.

    Bizarre slippery slope literally everyone in this thread is making comparison so why point me out, cause I disagree with you?
    The idea that in a skill line for a WAR ZONE that a healing power is unlocked before a Speed buff is not a hard thing to understand.

    the idea that most classes have built in CLASS self heal on the other hand is apparently a rough one for you? I point YOU out because you are replying to me with arguments that are not thought through. but I can point out others as well.

    the bizzare thing here is that you are arguing for a quality of life skill being pushed farther away. like you cannot see a world where they could fix self heal situation WITHOUT taking away quality of life ability 100% of the players can enjoy without having to grind for it.

    let me try to put it in simplest terms I can

    IT. is NOT. a ZERO. SUM. SITUATION. it shouldn't be anyway. GIVING PLAYERS STAMINA HEAL DOES NOT HAVE TO COME AT A COST OF QUALITY OF LIFE FEATURE. proper solution would be to leave rapids as they are and fix the heal situation in some other way. whether its by adjusting class abilities or moving vigor to support skill line instead of currently available shield LIKE ITS BEEN SUGGESTED MULTIPLE TIMES.

    Every class doesn’t have build in self heal every MAGIC class does. If you can’t heal yourself out of combat without needing to deal damage it’s not a self heal.

    No you can’t “fix” the problem by adding stamina class heals and you know it. To do that would be seen as taking a morph from magic to give to stamina players. Okay so let’s be both honest and realistic, hell let’s just look at what they are doing right now.
    When addressing the lack of stamina on demand self heals what did they come up with? Changing unpopular morph of heals to stamina (we all know the skills that are just never picked) did they choose to do that? Did they come up with leaving Vigor where it is and make it possible for stamina builds of all classes to self heal like mages can, no they chose to move vigor cause they know the lack of stamina self heals is a problem and moving one skill that would *** all of PvE off was easier then fixing broken classes.

    PvE and magic build in general would be pissed if they fixed classes by making more skill stamina. You know this everyone knows. When sorcs want Crystal Blast to be made a stamina morph Sorcs came out the woodworks saying they used it this happens time and time again well you can’t have it both ways. They can fix the healing imbalance or move vigor and well they chose to move Vigor.
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  • VoluptaBox
    VoluptaBox
    ✭✭✭
    Other:
    It amazes me how passionately people argue either position. Personally, I'm rather indifferent about it. I didn't mind the way it is currently and I won't mind after they swap them. When I want to get 'x' thing, I just go ahead and do what needs to be done to get it. I don't particularly enjoy leveling undaunted, mages guild or the psijic skill lines on new characters (and, arguably, all of those are more annoying), but these are the requirements. With regards to the assault line itself, I usually always do daily BGs (and dungeons) when leveling a character and this gets me easy access to anything I need from that skill line by the time I'm at 50.

    Frankly, this is not that big a deal.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Switch rapids with vigor
    ZoooooooooooooooooS NOOOOOOOOOOOOOOOOOOOOOO! WTH! I know we're a sideshow Bob, but FARMING?!?!?! Surveys and maps?? I don't want to fight 50 jillion things farming, I want to GET THERE, and get it done, and GET AWAY to the next spot! Just... NOOOOOOOOOOOOOOOOOOOO!

    ... I don't fight 50 jillion things when surveying/farming/etc, without Rapid. I just sprint my horse past them. /confused


    edit: like I said, about the only time I've noticed Rapid is during things like the Jester Festival. Like when crowds of people are doing the trek to prank people in the Thalmor college - constant stream of people riding to & from the wayshrine, and every once in awhile one of them will zip away a bit faster than the rest of us (and it's not 'everyone but me', which is why I don't think this "but everyone uses Rapid in PvE" thing rings true.)
    Edited by Kiralyn2000 on July 15, 2020 3:23PM
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    Keep it as it is now
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    Linaleah wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    This is a nerf to PvP, though. Without rapids, you are going to have a much harder time getting to fights on time.

    I don’t understand why a heal is a nerf to PvP? I have been here since BETA when you didn’t even have a horse at all cost there were 50k, I was here when you had a 60 speed horse that you could not ride cause you were locked in combat.

    It’s PvP live goes on it never mattered PvP didn’t stop cause you didn’t have a 60 speed rapids buffed horse now having a heal for stamina players is a buff.
    Linaleah wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    your opinion on pve is just that - your opinion. that said, are you SURE this change is for pvp players? because it sure doesn't sound like it to me. it sounds like a change to "help" pve players more so then pvp ones.

    and again. like I said. as long as rapids are accessible as they are now? we are fine. YOU are defending ZoS making it LESS accessible for newer players.

    just because the skill is in a "pvp" line doesn't make it any less of a pve skill. this is not new. this is NOT in any way different. its been this way for YEARS. vigor is something that PVE players are strongly encouraged to aquire. vigor is something that PVE players have been complaining about. its NOT being moved for pvp player benefit. and just because YOU personaly do not care for pve, does NOT eliminate the fact that pve is a large focus of this game.

    That logic makes no sense it’s not a PvE just cause you use it Undaunted is as PvE as it gets but Undaunted Mettle is a must for PvP does that make it a PvP skill?

    If you ONLY level Fighters Guild half way and they reorder the skill line to better help the people it was actually made for would PvP players get to complain? No. I don’t not like PvE fine that’s an opinion but.
    That all the PvE players are complaining that they will have to level a skill line more to get a skill in that line just cause it’s more convenient to them just so you can do the bare minimum in of starting PvP and get out is a fact and a sad one.

    More opinions
    I have I don’t want to zombie or spell scar grind for Dawn Breaker lets make that easy to get.

    I don’t want to port all over the map to get books so I can pop off meteors from the Mage Guild.

    I don’t want to do any dungeons to get Undaunted Mettle, cause they all feel the same and it’s the same thing over and over and over again nothing changes in City of Ash it’s not any better the 18th time around.

    I want to fish so I can get a lead for a killer set.

    But what I want doesn’t matter cause you HAVE to do the skill lines to get those skills and passives. PvE players are not special if you want a PvP skill then PvP for it. Just like you do everything else.

    you know what I can say to this? apply your rant to vigor. there. and leave the current skills alone as they are. want pvp skill? (vigor) then go pvp.

    DONE.

    dude. you need to listen to your own words sometimes.

    you are creating this bizzare slippery slope over a QUALITY OF LIFE skill, by comparing it to COMBAT skills (which vigor also is)

    P.S. the only class that I have hard time with as far as personal heals go - is nighblade. and THAT is a nighblade issue, NOT lack of early vigor issue.

    Bizarre slippery slope literally everyone in this thread is making comparison so why point me out, cause I disagree with you?
    The idea that in a skill line for a WAR ZONE that a healing power is unlocked before a Speed buff is not a hard thing to understand.

    the idea that most classes have built in CLASS self heal on the other hand is apparently a rough one for you? I point YOU out because you are replying to me with arguments that are not thought through. but I can point out others as well.

    the bizzare thing here is that you are arguing for a quality of life skill being pushed farther away. like you cannot see a world where they could fix self heal situation WITHOUT taking away quality of life ability 100% of the players can enjoy without having to grind for it.

    let me try to put it in simplest terms I can

    IT. is NOT. a ZERO. SUM. SITUATION. it shouldn't be anyway. GIVING PLAYERS STAMINA HEAL DOES NOT HAVE TO COME AT A COST OF QUALITY OF LIFE FEATURE. proper solution would be to leave rapids as they are and fix the heal situation in some other way. whether its by adjusting class abilities or moving vigor to support skill line instead of currently available shield LIKE ITS BEEN SUGGESTED MULTIPLE TIMES.

    Every class doesn’t have build in self heal every MAGIC class does. If you can’t heal yourself out of combat without needing to deal damage it’s not a self heal.

    No you can’t “fix” the problem by adding stamina class heals and you know it. To do that would be seen as taking a morph from magic to give to stamina players. Okay so let’s be both honest and realistic, hell let’s just look at what they are doing right now.
    When addressing the lack of stamina on demand self heals what did they come up with? Changing unpopular morph of heals to stamina (we all know the skills that are just never picked) did they choose to do that? Did they come up with leaving Vigor where it is and make it possible for stamina builds of all classes to self heal like mages can, no they chose to move vigor cause they know the lack of stamina self heals is a problem and moving one skill that would *** all of PvE off was easier then fixing broken classes.

    PvE and magic build in general would be pissed if they fixed classes by making more skill stamina. You know this everyone knows. When sorcs want Crystal Blast to be made a stamina morph Sorcs came out the woodworks saying they used it this happens time and time again well you can’t have it both ways. They can fix the healing imbalance or move vigor and well they chose to move Vigor.

    you can still use magika heals as a stamina character. in fact - i prefer it cause it leaves me extra stamina for other combat skills/dodging/etc. I don't remember/haven't personaly seen any conversations as far as crystal blast, but i DO remember when they first messed with crit surge/power surge and THAT one was because originally it was morph for stam and morph for magika, and they decided to basically take away magika morph capabilities and making into a healing ability for HEALING sorcs, while leaving dps sorcs without a viable class ability more or less. as far as i can see, in general people are just fine with having stam and magika morphs per ability. as long as they provide roughly equal benefits/functionality. and more importantly. when something you used to have acess to is NOT arbitrarily taken away.

    and yes. you can have it both ways. as people keep suggesting. MOVE. VIGOR. TO. SUPPORT. tada.

    and i'm still not understanding WHY are you defending losing rapids.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • CombatPrayer
    CombatPrayer
    ✭✭✭✭
    Keep it as it is now
    I love rapids and I'm grateful ESO has them. I grinded them out on characters that will need them after this change. It was not fun.

    To those who dismiss stuff because it's just Quality of Life, that seems strange to me. People leave jobs, relationships, careers, etc over quality of life issues. Do you think a silly game is something they wouldn't stop playing if there are enough quality of life deteriorations over the course of their time here? I mean, it is a just a game. There are others out there. If it stop being fun because the Quality of Life has deteriorated due to consistent changes like this, people will move on. Then maybe they will come back for an update. Stick around for maybe a month or two. Quality of life is a huge deal. ZOS would be dismissive of it at their own peril because while people who leave can come back, there are plenty that never do. They just find a new game or invest in RL.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    So...people are claiming that it's so easy to get to Rank 5, and that it doesn't take that long at all, so getting Rapids once it's moved won't be that hard.

    By that logic then shouldn't Vigor be fine where it is, too? If it's not that hard to get, and doesn't take that long to unlock...then what does it matter if you're without that heal a few hours? You're not going to be without it so long that you're dying for days and days and days. The argument of "oh it would be so easy to unlock Rapids and not take that long" can apply to Vigor where it is now.

    Note I don't have an opinion either way, though I do lean a bit more towards having a general QOL skill available sooner than one that is more specialized towards a certain way of playing. I would agree the best thing to do would be just to move Vigor so it can be unlocked first with Rapids, but this is ZOS, do we really think they'd be able to do that without busting both skill lines?
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Switch rapids with vigor
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    This is a nerf to PvP, though. Without rapids, you are going to have a much harder time getting to fights on time.

    I don’t understand why a heal is a nerf to PvP? I have been here since BETA when you didn’t even have a horse at all cost there were 50k, I was here when you had a 60 speed horse that you could not ride cause you were locked in combat.

    It’s PvP live goes on it never mattered PvP didn’t stop cause you didn’t have a 60 speed rapids buffed horse now having a heal for stamina players is a buff.
    Linaleah wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    your opinion on pve is just that - your opinion. that said, are you SURE this change is for pvp players? because it sure doesn't sound like it to me. it sounds like a change to "help" pve players more so then pvp ones.

    and again. like I said. as long as rapids are accessible as they are now? we are fine. YOU are defending ZoS making it LESS accessible for newer players.

    just because the skill is in a "pvp" line doesn't make it any less of a pve skill. this is not new. this is NOT in any way different. its been this way for YEARS. vigor is something that PVE players are strongly encouraged to aquire. vigor is something that PVE players have been complaining about. its NOT being moved for pvp player benefit. and just because YOU personaly do not care for pve, does NOT eliminate the fact that pve is a large focus of this game.

    That logic makes no sense it’s not a PvE just cause you use it Undaunted is as PvE as it gets but Undaunted Mettle is a must for PvP does that make it a PvP skill?

    If you ONLY level Fighters Guild half way and they reorder the skill line to better help the people it was actually made for would PvP players get to complain? No. I don’t not like PvE fine that’s an opinion but.
    That all the PvE players are complaining that they will have to level a skill line more to get a skill in that line just cause it’s more convenient to them just so you can do the bare minimum in of starting PvP and get out is a fact and a sad one.

    More opinions
    I have I don’t want to zombie or spell scar grind for Dawn Breaker lets make that easy to get.

    I don’t want to port all over the map to get books so I can pop off meteors from the Mage Guild.

    I don’t want to do any dungeons to get Undaunted Mettle, cause they all feel the same and it’s the same thing over and over and over again nothing changes in City of Ash it’s not any better the 18th time around.

    I want to fish so I can get a lead for a killer set.

    But what I want doesn’t matter cause you HAVE to do the skill lines to get those skills and passives. PvE players are not special if you want a PvP skill then PvP for it. Just like you do everything else.

    you know what I can say to this? apply your rant to vigor. there. and leave the current skills alone as they are. want pvp skill? (vigor) then go pvp.

    DONE.

    dude. you need to listen to your own words sometimes.

    you are creating this bizzare slippery slope over a QUALITY OF LIFE skill, by comparing it to COMBAT skills (which vigor also is)

    P.S. the only class that I have hard time with as far as personal heals go - is nighblade. and THAT is a nighblade issue, NOT lack of early vigor issue.

    Bizarre slippery slope literally everyone in this thread is making comparison so why point me out, cause I disagree with you?
    The idea that in a skill line for a WAR ZONE that a healing power is unlocked before a Speed buff is not a hard thing to understand.

    the idea that most classes have built in CLASS self heal on the other hand is apparently a rough one for you? I point YOU out because you are replying to me with arguments that are not thought through. but I can point out others as well.

    the bizzare thing here is that you are arguing for a quality of life skill being pushed farther away. like you cannot see a world where they could fix self heal situation WITHOUT taking away quality of life ability 100% of the players can enjoy without having to grind for it.

    let me try to put it in simplest terms I can

    IT. is NOT. a ZERO. SUM. SITUATION. it shouldn't be anyway. GIVING PLAYERS STAMINA HEAL DOES NOT HAVE TO COME AT A COST OF QUALITY OF LIFE FEATURE. proper solution would be to leave rapids as they are and fix the heal situation in some other way. whether its by adjusting class abilities or moving vigor to support skill line instead of currently available shield LIKE ITS BEEN SUGGESTED MULTIPLE TIMES.

    Every class doesn’t have build in self heal every MAGIC class does. If you can’t heal yourself out of combat without needing to deal damage it’s not a self heal.

    No you can’t “fix” the problem by adding stamina class heals and you know it. To do that would be seen as taking a morph from magic to give to stamina players. Okay so let’s be both honest and realistic, hell let’s just look at what they are doing right now.
    When addressing the lack of stamina on demand self heals what did they come up with? Changing unpopular morph of heals to stamina (we all know the skills that are just never picked) did they choose to do that? Did they come up with leaving Vigor where it is and make it possible for stamina builds of all classes to self heal like mages can, no they chose to move vigor cause they know the lack of stamina self heals is a problem and moving one skill that would *** all of PvE off was easier then fixing broken classes.

    PvE and magic build in general would be pissed if they fixed classes by making more skill stamina. You know this everyone knows. When sorcs want Crystal Blast to be made a stamina morph Sorcs came out the woodworks saying they used it this happens time and time again well you can’t have it both ways. They can fix the healing imbalance or move vigor and well they chose to move Vigor.

    you can still use magika heals as a stamina character. in fact - i prefer it cause it leaves me extra stamina for other combat skills/dodging/etc. I don't remember/haven't personaly seen any conversations as far as crystal blast, but i DO remember when they first messed with crit surge/power surge and THAT one was because originally it was morph for stam and morph for magika, and they decided to basically take away magika morph capabilities and making into a healing ability for HEALING sorcs, while leaving dps sorcs without a viable class ability more or less. as far as i can see, in general people are just fine with having stam and magika morphs per ability. as long as they provide roughly equal benefits/functionality. and more importantly. when something you used to have acess to is NOT arbitrarily taken away.

    and yes. you can have it both ways. as people keep suggesting. MOVE. VIGOR. TO. SUPPORT. tada.

    and i'm still not understanding WHY are you defending losing rapids.

    You can't use magic heals as stamina and be okay you would need to invest in max magic and regen otherwise you will not be able to heal when you need to.

    Moving Siege Shield is bad people use it on flags, wall breaches and not die while besieging down a wall or door it's used in PvP, a self heal usable sooner is needed in PvP they are PvP lines what's best for PvP is what needs to be done.

    No one is losing Rapids you will just have to get more AP. This tread is just people not wanting to PvP.
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  • tmbrinks
    tmbrinks
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    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    This is a nerf to PvP, though. Without rapids, you are going to have a much harder time getting to fights on time.

    I don’t understand why a heal is a nerf to PvP? I have been here since BETA when you didn’t even have a horse at all cost there were 50k, I was here when you had a 60 speed horse that you could not ride cause you were locked in combat.

    It’s PvP live goes on it never mattered PvP didn’t stop cause you didn’t have a 60 speed rapids buffed horse now having a heal for stamina players is a buff.
    Linaleah wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    your opinion on pve is just that - your opinion. that said, are you SURE this change is for pvp players? because it sure doesn't sound like it to me. it sounds like a change to "help" pve players more so then pvp ones.

    and again. like I said. as long as rapids are accessible as they are now? we are fine. YOU are defending ZoS making it LESS accessible for newer players.

    just because the skill is in a "pvp" line doesn't make it any less of a pve skill. this is not new. this is NOT in any way different. its been this way for YEARS. vigor is something that PVE players are strongly encouraged to aquire. vigor is something that PVE players have been complaining about. its NOT being moved for pvp player benefit. and just because YOU personaly do not care for pve, does NOT eliminate the fact that pve is a large focus of this game.

    That logic makes no sense it’s not a PvE just cause you use it Undaunted is as PvE as it gets but Undaunted Mettle is a must for PvP does that make it a PvP skill?

    If you ONLY level Fighters Guild half way and they reorder the skill line to better help the people it was actually made for would PvP players get to complain? No. I don’t not like PvE fine that’s an opinion but.
    That all the PvE players are complaining that they will have to level a skill line more to get a skill in that line just cause it’s more convenient to them just so you can do the bare minimum in of starting PvP and get out is a fact and a sad one.

    More opinions
    I have I don’t want to zombie or spell scar grind for Dawn Breaker lets make that easy to get.

    I don’t want to port all over the map to get books so I can pop off meteors from the Mage Guild.

    I don’t want to do any dungeons to get Undaunted Mettle, cause they all feel the same and it’s the same thing over and over and over again nothing changes in City of Ash it’s not any better the 18th time around.

    I want to fish so I can get a lead for a killer set.

    But what I want doesn’t matter cause you HAVE to do the skill lines to get those skills and passives. PvE players are not special if you want a PvP skill then PvP for it. Just like you do everything else.

    you know what I can say to this? apply your rant to vigor. there. and leave the current skills alone as they are. want pvp skill? (vigor) then go pvp.

    DONE.

    dude. you need to listen to your own words sometimes.

    you are creating this bizzare slippery slope over a QUALITY OF LIFE skill, by comparing it to COMBAT skills (which vigor also is)

    P.S. the only class that I have hard time with as far as personal heals go - is nighblade. and THAT is a nighblade issue, NOT lack of early vigor issue.

    Bizarre slippery slope literally everyone in this thread is making comparison so why point me out, cause I disagree with you?
    The idea that in a skill line for a WAR ZONE that a healing power is unlocked before a Speed buff is not a hard thing to understand.

    the idea that most classes have built in CLASS self heal on the other hand is apparently a rough one for you? I point YOU out because you are replying to me with arguments that are not thought through. but I can point out others as well.

    the bizzare thing here is that you are arguing for a quality of life skill being pushed farther away. like you cannot see a world where they could fix self heal situation WITHOUT taking away quality of life ability 100% of the players can enjoy without having to grind for it.

    let me try to put it in simplest terms I can

    IT. is NOT. a ZERO. SUM. SITUATION. it shouldn't be anyway. GIVING PLAYERS STAMINA HEAL DOES NOT HAVE TO COME AT A COST OF QUALITY OF LIFE FEATURE. proper solution would be to leave rapids as they are and fix the heal situation in some other way. whether its by adjusting class abilities or moving vigor to support skill line instead of currently available shield LIKE ITS BEEN SUGGESTED MULTIPLE TIMES.

    Every class doesn’t have build in self heal every MAGIC class does. If you can’t heal yourself out of combat without needing to deal damage it’s not a self heal.

    No you can’t “fix” the problem by adding stamina class heals and you know it. To do that would be seen as taking a morph from magic to give to stamina players. Okay so let’s be both honest and realistic, hell let’s just look at what they are doing right now.
    When addressing the lack of stamina on demand self heals what did they come up with? Changing unpopular morph of heals to stamina (we all know the skills that are just never picked) did they choose to do that? Did they come up with leaving Vigor where it is and make it possible for stamina builds of all classes to self heal like mages can, no they chose to move vigor cause they know the lack of stamina self heals is a problem and moving one skill that would *** all of PvE off was easier then fixing broken classes.

    PvE and magic build in general would be pissed if they fixed classes by making more skill stamina. You know this everyone knows. When sorcs want Crystal Blast to be made a stamina morph Sorcs came out the woodworks saying they used it this happens time and time again well you can’t have it both ways. They can fix the healing imbalance or move vigor and well they chose to move Vigor.

    you can still use magika heals as a stamina character. in fact - i prefer it cause it leaves me extra stamina for other combat skills/dodging/etc. I don't remember/haven't personaly seen any conversations as far as crystal blast, but i DO remember when they first messed with crit surge/power surge and THAT one was because originally it was morph for stam and morph for magika, and they decided to basically take away magika morph capabilities and making into a healing ability for HEALING sorcs, while leaving dps sorcs without a viable class ability more or less. as far as i can see, in general people are just fine with having stam and magika morphs per ability. as long as they provide roughly equal benefits/functionality. and more importantly. when something you used to have acess to is NOT arbitrarily taken away.

    and yes. you can have it both ways. as people keep suggesting. MOVE. VIGOR. TO. SUPPORT. tada.

    and i'm still not understanding WHY are you defending losing rapids.

    You can't use magic heals as stamina and be okay you would need to invest in max magic and regen otherwise you will not be able to heal when you need to.

    Moving Siege Shield is bad people use it on flags, wall breaches and not die while besieging down a wall or door it's used in PvP, a self heal usable sooner is needed in PvP they are PvP lines what's best for PvP is what needs to be done.

    No one is losing Rapids you will just have to get more AP. This tread is just people not wanting to PvP.

    My character on the PTS, that no longer has access to Rapids (a skill they've already earned) begs to differ on the final point.

    Also, siege shield is by people who actually PVP... having a PVP ONLY skill be accessible at rank 5 is not the end of the world, as siege shield is utterly useless (other than maybe as a magicka dump in vSO HM) in PVE
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Switch rapids with vigor
    Arunei wrote: »
    So...people are claiming that it's so easy to get to Rank 5, and that it doesn't take that long at all, so getting Rapids once it's moved won't be that hard.

    By that logic then shouldn't Vigor be fine where it is, too? If it's not that hard to get, and doesn't take that long to unlock...then what does it matter if you're without that heal a few hours? You're not going to be without it so long that you're dying for days and days and days. The argument of "oh it would be so easy to unlock Rapids and not take that long" can apply to Vigor where it is now.

    Note I don't have an opinion either way, though I do lean a bit more towards having a general QOL skill available sooner than one that is more specialized towards a certain way of playing. I would agree the best thing to do would be just to move Vigor so it can be unlocked first with Rapids, but this is ZOS, do we really think they'd be able to do that without busting both skill lines?

    It's a not hard combat skills in a combat line should come before QOL the point is Cyrodiil is fighting Vigor helps that Rapids don't PvE should be calling for Rapids to be moved to Soul Magic. Don't mess up PvP for your time saver. In those few hours you can have a heal which means you can risk small fights vs a few hours of run fast.


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points
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  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    Keep it as it is now


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Switch rapids with vigor
    tmbrinks wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    This is a nerf to PvP, though. Without rapids, you are going to have a much harder time getting to fights on time.

    I don’t understand why a heal is a nerf to PvP? I have been here since BETA when you didn’t even have a horse at all cost there were 50k, I was here when you had a 60 speed horse that you could not ride cause you were locked in combat.

    It’s PvP live goes on it never mattered PvP didn’t stop cause you didn’t have a 60 speed rapids buffed horse now having a heal for stamina players is a buff.
    Linaleah wrote: »
    Linaleah wrote: »
    tmbrinks wrote: »
    agegarton wrote: »
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.

    People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?

    Vigor on the other hand is essential. It may even give you what you need to turn a fight around.

    As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.

    Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!

    Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!

    100% of characters can take advantage of Rapids (in PVE AND PVP!!!)

    Yeah, you don't use Rapids when doing dungeons/trials..

    But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.

    I don't want to PVP on my characters that are built to do writs.

    So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")

    Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)

    If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
    Linaleah wrote: »
    SydneyGrey wrote: »
    All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.

    Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.
    Basically they want to force people to have to play PvP.

    That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")




    ...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.

    (but I use fast travel in TES & Fallout constantly. Hmm. /ponder)

    its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)

    I know that the older I got, the less patience I have for padding of playtime via travel.

    edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.

    do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.

    it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.

    and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?

    Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.

    PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.

    I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?

    this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.

    PvE players and PvE problems DO NOT MATTER for PvP PvE is just a part of the gamer PvP players have to do to. EVERY TIME something has been added to AvAvA PvE complain that it's too much for them to level PvP to get the skill they want PvP cost were lowered just so PvE players could get Vigor faster. PvE is slow, boring unrewarding, paint by numbers but PvP players suck it up.

    ***Tell ZoS you want rapids in Soul magic so it's there for everyone, if PvP players suck at PvE no one cares can't do a trial you don't get trial gear if you can do PvP you don't get PvP skills***

    your opinion on pve is just that - your opinion. that said, are you SURE this change is for pvp players? because it sure doesn't sound like it to me. it sounds like a change to "help" pve players more so then pvp ones.

    and again. like I said. as long as rapids are accessible as they are now? we are fine. YOU are defending ZoS making it LESS accessible for newer players.

    just because the skill is in a "pvp" line doesn't make it any less of a pve skill. this is not new. this is NOT in any way different. its been this way for YEARS. vigor is something that PVE players are strongly encouraged to aquire. vigor is something that PVE players have been complaining about. its NOT being moved for pvp player benefit. and just because YOU personaly do not care for pve, does NOT eliminate the fact that pve is a large focus of this game.

    That logic makes no sense it’s not a PvE just cause you use it Undaunted is as PvE as it gets but Undaunted Mettle is a must for PvP does that make it a PvP skill?

    If you ONLY level Fighters Guild half way and they reorder the skill line to better help the people it was actually made for would PvP players get to complain? No. I don’t not like PvE fine that’s an opinion but.
    That all the PvE players are complaining that they will have to level a skill line more to get a skill in that line just cause it’s more convenient to them just so you can do the bare minimum in of starting PvP and get out is a fact and a sad one.

    More opinions
    I have I don’t want to zombie or spell scar grind for Dawn Breaker lets make that easy to get.

    I don’t want to port all over the map to get books so I can pop off meteors from the Mage Guild.

    I don’t want to do any dungeons to get Undaunted Mettle, cause they all feel the same and it’s the same thing over and over and over again nothing changes in City of Ash it’s not any better the 18th time around.

    I want to fish so I can get a lead for a killer set.

    But what I want doesn’t matter cause you HAVE to do the skill lines to get those skills and passives. PvE players are not special if you want a PvP skill then PvP for it. Just like you do everything else.

    you know what I can say to this? apply your rant to vigor. there. and leave the current skills alone as they are. want pvp skill? (vigor) then go pvp.

    DONE.

    dude. you need to listen to your own words sometimes.

    you are creating this bizzare slippery slope over a QUALITY OF LIFE skill, by comparing it to COMBAT skills (which vigor also is)

    P.S. the only class that I have hard time with as far as personal heals go - is nighblade. and THAT is a nighblade issue, NOT lack of early vigor issue.

    Bizarre slippery slope literally everyone in this thread is making comparison so why point me out, cause I disagree with you?
    The idea that in a skill line for a WAR ZONE that a healing power is unlocked before a Speed buff is not a hard thing to understand.

    the idea that most classes have built in CLASS self heal on the other hand is apparently a rough one for you? I point YOU out because you are replying to me with arguments that are not thought through. but I can point out others as well.

    the bizzare thing here is that you are arguing for a quality of life skill being pushed farther away. like you cannot see a world where they could fix self heal situation WITHOUT taking away quality of life ability 100% of the players can enjoy without having to grind for it.

    let me try to put it in simplest terms I can

    IT. is NOT. a ZERO. SUM. SITUATION. it shouldn't be anyway. GIVING PLAYERS STAMINA HEAL DOES NOT HAVE TO COME AT A COST OF QUALITY OF LIFE FEATURE. proper solution would be to leave rapids as they are and fix the heal situation in some other way. whether its by adjusting class abilities or moving vigor to support skill line instead of currently available shield LIKE ITS BEEN SUGGESTED MULTIPLE TIMES.

    Every class doesn’t have build in self heal every MAGIC class does. If you can’t heal yourself out of combat without needing to deal damage it’s not a self heal.

    No you can’t “fix” the problem by adding stamina class heals and you know it. To do that would be seen as taking a morph from magic to give to stamina players. Okay so let’s be both honest and realistic, hell let’s just look at what they are doing right now.
    When addressing the lack of stamina on demand self heals what did they come up with? Changing unpopular morph of heals to stamina (we all know the skills that are just never picked) did they choose to do that? Did they come up with leaving Vigor where it is and make it possible for stamina builds of all classes to self heal like mages can, no they chose to move vigor cause they know the lack of stamina self heals is a problem and moving one skill that would *** all of PvE off was easier then fixing broken classes.

    PvE and magic build in general would be pissed if they fixed classes by making more skill stamina. You know this everyone knows. When sorcs want Crystal Blast to be made a stamina morph Sorcs came out the woodworks saying they used it this happens time and time again well you can’t have it both ways. They can fix the healing imbalance or move vigor and well they chose to move Vigor.

    you can still use magika heals as a stamina character. in fact - i prefer it cause it leaves me extra stamina for other combat skills/dodging/etc. I don't remember/haven't personaly seen any conversations as far as crystal blast, but i DO remember when they first messed with crit surge/power surge and THAT one was because originally it was morph for stam and morph for magika, and they decided to basically take away magika morph capabilities and making into a healing ability for HEALING sorcs, while leaving dps sorcs without a viable class ability more or less. as far as i can see, in general people are just fine with having stam and magika morphs per ability. as long as they provide roughly equal benefits/functionality. and more importantly. when something you used to have acess to is NOT arbitrarily taken away.

    and yes. you can have it both ways. as people keep suggesting. MOVE. VIGOR. TO. SUPPORT. tada.

    and i'm still not understanding WHY are you defending losing rapids.

    You can't use magic heals as stamina and be okay you would need to invest in max magic and regen otherwise you will not be able to heal when you need to.

    Moving Siege Shield is bad people use it on flags, wall breaches and not die while besieging down a wall or door it's used in PvP, a self heal usable sooner is needed in PvP they are PvP lines what's best for PvP is what needs to be done.

    No one is losing Rapids you will just have to get more AP. This tread is just people not wanting to PvP.

    My character on the PTS, that no longer has access to Rapids (a skill they've already earned) begs to differ on the final point.

    Also, siege shield is by people who actually PVP... having a PVP ONLY skill be accessible at rank 5 is not the end of the world, as siege shield is utterly useless (other than maybe as a magicka dump in vSO HM) in PVE

    ??? IT DOES NOT NEED A PVE ROLE IT'S A PVP SKILL what????? Losing access to a skill you unlocked happen to the Bow and what happened people just leveled up if you used Bow as a buff and just used Poison Arrow you had to level up this has happened before with no uproar about losing access to a skill.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Switch rapids with vigor
    Wolf_Eye wrote: »


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.

    PvP should move a shield that cuts Flaming Oils in PvP just so PvE players can save a few hours. Siege Shield helps you take a keep Vigor helps you live in a fight but all of that can wait cause a PvE not be bothered to do the content. PvE players are so selfish and toxic HOW DARE THE PVP LINE BE MADE MORE CONVENIENT TO THE PEOPLE THAT USE.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Keep it as it is now
    Wolf_Eye wrote: »


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.

    PvP should move a shield that cuts Flaming Oils in PvP just so PvE players can save a few hours. Siege Shield helps you take a keep Vigor helps you live in a fight but all of that can wait cause a PvE not be bothered to do the content. PvE players are so selfish and toxic HOW DARE THE PVP LINE BE MADE MORE CONVENIENT TO THE PEOPLE THAT USE.

    PvP player here, and I still stand by the notion that moving Rapids is a bad idea for all the reasons discussed. I do like the idea of moving Vigor to an easier place, but I don't see it being a better first slot in Assault.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Switch rapids with vigor
    BigBragg wrote: »
    Wolf_Eye wrote: »


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.

    PvP should move a shield that cuts Flaming Oils in PvP just so PvE players can save a few hours. Siege Shield helps you take a keep Vigor helps you live in a fight but all of that can wait cause a PvE not be bothered to do the content. PvE players are so selfish and toxic HOW DARE THE PVP LINE BE MADE MORE CONVENIENT TO THE PEOPLE THAT USE.

    PvP player here, and I still stand by the notion that moving Rapids is a bad idea for all the reasons discussed. I do like the idea of moving Vigor to an easier place, but I don't see it being a better first slot in Assault.

    It is for stamina that needs a heal. The level of selfishness is unholy "Well I don't need it so who cares"

    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Keep it as it is now
    BigBragg wrote: »
    Wolf_Eye wrote: »


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.

    PvP should move a shield that cuts Flaming Oils in PvP just so PvE players can save a few hours. Siege Shield helps you take a keep Vigor helps you live in a fight but all of that can wait cause a PvE not be bothered to do the content. PvE players are so selfish and toxic HOW DARE THE PVP LINE BE MADE MORE CONVENIENT TO THE PEOPLE THAT USE.

    PvP player here, and I still stand by the notion that moving Rapids is a bad idea for all the reasons discussed. I do like the idea of moving Vigor to an easier place, but I don't see it being a better first slot in Assault.

    It is for stamina that needs a heal. The level of selfishness is unholy "Well I don't need it so who cares"

    I PvP with stamina and magicka. [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on July 16, 2020 12:18PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Switch rapids with vigor
    BigBragg wrote: »
    BigBragg wrote: »
    Wolf_Eye wrote: »


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.

    PvP should move a shield that cuts Flaming Oils in PvP just so PvE players can save a few hours. Siege Shield helps you take a keep Vigor helps you live in a fight but all of that can wait cause a PvE not be bothered to do the content. PvE players are so selfish and toxic HOW DARE THE PVP LINE BE MADE MORE CONVENIENT TO THE PEOPLE THAT USE.

    PvP player here, and I still stand by the notion that moving Rapids is a bad idea for all the reasons discussed. I do like the idea of moving Vigor to an easier place, but I don't see it being a better first slot in Assault.

    It is for stamina that needs a heal. The level of selfishness is unholy "Well I don't need it so who cares"

    I PvP with stamina and magicka. [snip]

    It's not that we disagree it's the fact that reordering a PvP skill line to help survival is being called out cause people in PvE world use it and it saves them time so it shouldn't be moved or it can be moved so long as you move siege shield and put rapids in it's place. Both ways are the same level of IDC how this helps players it was made for that need the help cause I'm going to loss my speed buff.

    [snip] it's QOL it's convenient Vigor and Siege Shield is not convenient it's survival.

    [edited for baiting]
    Edited by ZOS_Lunar on July 16, 2020 12:18PM
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    Keep it as it is now
    All right then just unlock BOTH Vigor AND Rapids in Assault after the intro questline. Move Vigor to the second skill space and have that skill unlock simultaneously with Rapids.

    Surely no one would have objections to this.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    BigBragg wrote: »
    Wolf_Eye wrote: »


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.

    PvP should move a shield that cuts Flaming Oils in PvP just so PvE players can save a few hours. Siege Shield helps you take a keep Vigor helps you live in a fight but all of that can wait cause a PvE not be bothered to do the content. PvE players are so selfish and toxic HOW DARE THE PVP LINE BE MADE MORE CONVENIENT TO THE PEOPLE THAT USE.

    PvP player here, and I still stand by the notion that moving Rapids is a bad idea for all the reasons discussed. I do like the idea of moving Vigor to an easier place, but I don't see it being a better first slot in Assault.

    It is for stamina that needs a heal. The level of selfishness is unholy "Well I don't need it so who cares"
    I mean...everyone telling people they don't need Rapids right away is doing the same exact thing, "I don't need it so who cares". And you say in those few hours you can have a heal and risk small fights, but you're acting like dying some in those few hours is this huge major inconvenience. You'll die in PvP anyways, this logic doesn't change the fact that it goes both ways for Vigor AND Rapids; if it's not that hard to get, and doesn't take that long, then it shouldn't matter which skill is where. PvPers will get it with only a little work either way, right? Those few hours where you might die without Vigor aren't any more or less important than a person spending a few hours to be able to get Rapids. I just don't understand people saying "you can wait to get X skill because it only takes <insert time period here> and is easy to get" but don't want to admit that logic applies to a skill that's already in the same slot.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    Wolf_Eye wrote: »


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.

    PvP should move a shield that cuts Flaming Oils in PvP just so PvE players can save a few hours. Siege Shield helps you take a keep Vigor helps you live in a fight but all of that can wait cause a PvE not be bothered to do the content. PvE players are so selfish and toxic HOW DARE THE PVP LINE BE MADE MORE CONVENIENT TO THE PEOPLE THAT USE.

    what I'm realizing is that it has nothing to do with OUR selfishness and everything to do with you being happy that pve players get something taken away from them, so now you can gloat at them and have more fodder in pvp to chew without challenge on.

    everything you have been saying only makes sense if you admit that its about sticking it to pve players.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    Wolf_Eye wrote: »
    All right then just unlock BOTH Vigor AND Rapids in Assault after the intro questline. Move Vigor to the second skill space and have that skill unlock simultaneously with Rapids.

    Surely no one would have objections to this.

    the only people objecting to this incredibly reasonable suggestion that takes nothing away from anyone and improves life for all? seem to come in 2 varieties.

    1. the reasonable ones - the we don't know the kind of programming challenges it may involve and whether ZoS can do it
    2. the - i just want pve players to suffer.


    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    Wolf_Eye wrote: »


    Wolf_Eye wrote: »
    I use Rapids ALL the time. It's become quite automatic for me to press the skill button for it whenever I get on my mount for every character.

    And I have a lot of alts that need skyshards for the purposes of doing daily crafting writs. I am not going to do 15 BGs on EACH and every one of my alts for a skill that, by all rights, I have already earned.

    I do not understand why Vigor is an assault skill and why they can't just switch it with Siege Shield. I don't see anybody arguing for Siege Shield to stay where it is, and I don't understand why people want to make it harder to get Rapids just for the sake of making it harder to get Rapids instead of simply moving Vigor to Siege Shield's spot. There's a potential for everybody to be happy here; why should we not seize this potential?

    Cause people use Siege Shield to not get showered in oils and PvP not only has skyshards you get skill points as you rank up so why not do a few BG or PvP you still get you're skill points

    EXACTLY. Why can't people just do a few BG to get their Siege Shield back, they'll still get their skill points :) And it will be mostly PVPers who DO love PVP who would want Siege Shield , so they probably wouldn't mind ranking their PVP skill to level 5.

    Meanwhile lots of people who PVE use Rapids all the time, so it only makes sense to have it unlock first.

    PvP should move a shield that cuts Flaming Oils in PvP just so PvE players can save a few hours. Siege Shield helps you take a keep Vigor helps you live in a fight but all of that can wait cause a PvE not be bothered to do the content. PvE players are so selfish and toxic HOW DARE THE PVP LINE BE MADE MORE CONVENIENT TO THE PEOPLE THAT USE.

    Siege Shield is a collective skill though. You can stand under someone else's shield and be protected. You don't need to slot it yourself. Most of my characters don't slot it. Only my healer does.
    The Moot Councillor
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    tmbrinks wrote: »
    MincVinyl wrote: »
    Rank 5 is like 90kap. That is barely an hour for anyone who knows what they are doing. For new players, a short venture into pvp for the first time wont make them stop playing the game. Most new players wont even know about the ability until someone tells them about it anyways.

    Exactly. Rank 5 is 90k AP. It'll only take an hour for you to get Vigor.

    The vast majority of the population does not average 90k AP an hour outside of Midyear Mayhem. A new player to PVP wont be anywhere near that. Not saying its some monumental task, but let's be realistic about it for purposes of the debate.
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