Why do people want to turn ESO into WOW?

  • Megatto
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    If there's one thing from WoW they should add, it should be to let players earn mounts outside of events and the disgusting Crown Store.
    Remove loot boxes or riot
  • rabidmyers
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    cuz they want to be able to say WOW more while playing the game
    at a place nobody knows
  • RobDaCool
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    One of my first MMOs died because they tried to turn it into WoW.

    If I wanted to play a game like WoW, I'd play WoW...
    PS5 Pro NA - RobdacoolV2
  • max_only
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    Things I miss from wow classic

    Hunter class pet controls
    Wildlife interaction

    That’s it.

    I miss way more things from ESO as it used to be than I miss from WoW.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • maddiniiLuna
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    I honestly fail to see, why a central auction house would be such a huge deal to you. If it was something small like Alchemy Ingredients (just an example) you'd just go to the closest or most familiar trader. However if you're searching for a specific Item you usually go to Tamriel Trade Center and i know you do.

    The only difference would be, that an in-game trade center is more convenient then alt-tabbing and going on a website.

    Even if you don't use TTC, you wouldn't actually loose anything from a central auction house. In fact you'd even save some money, because you won't have to buy guild traders anymore!
  • Agenericname
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    Tigerseye wrote: »
    Tigerseye wrote: »
    WoW also has a qualification system, or they did when I played. In order to queue you needed to pass it. If they did that, they would also need one for healers and a DDs.

    Yes, it did and I would add that too.

    I doubt many would be happy about that.

    Honestly, I don't really care if people using groupfinder to queue as a fake tank, purely to skip the queue, would be happy, or not, as long as it meant more real tanks queuing.

    There would then be less of a queue for everyone, anyway.

    So, less reason to fake it.

    If they desperately want a 4 DPS run, they can make their own group.

    They could always wave the groupfinder requirement for a fully pre-formed group, anyway.

    Even a qualification system couldn't stop them

    Why not?

    I would be perfectly fine with making gear swaps more widely accessible. I believe that was mentioned a while back and something possibly to look forward to.

    Oh nice, let's hope so. :smile:

    The reasons that you stated for rushing ahead are at least part of the reason why I do not PUG as much. I'll PUG the vet DLCs occasionally, but that's about it. As a tank I can group the adds into small little bundles, apply crusher, alkosh, warhorn, minor courage, and in general make the DPS even higher. That doesn't mean much in a normal dungeon, so I do not run them at al all. To be perfectly honest tanks are a necessity in many base game vets either, but we can make the runs faster and smoother. When they run ahead, and often struggle, it just slows everything down. If they're learning, that's fine. We all started somewhere, but that's not always the case. Its far smoother, less conflict, and usually much faster to run with a group.

    I, personally, think a good tank (like you) is invaluable pretty much anywhere, but the truth is, there are very few of them around.

    As a DPS, you often have to wait half an hour for a normal dungeon, with any old tank (or fake tank), let alone a good one.

    Yes, of course if the DPS are dying by running ahead, that is an issue, but if they are high CP and can mow down mobs pretty fast, without dying, while a tank is still hanging around in the previous boss room, for some reason, then inevitably some people will do that.

    Especially if it's a tank that can't hold aggro, or group mobs, anyway, because they have no AOE taunt (or taunt, at all, sometimes) and are not tanking experts, with 2 different taunts (and maybe also the 5 set bonus one) permanently on their bars.

    Most of the guilds that I am a part of have an abundance of tanks. So many that we can't always tank. We often need to change to DPS to run. The common denominator is that nobody wants to PUG, it isn't that nobody wants to tank. An AOE taunt wouldn't solve that and it adds something that most tanks in the game do not want.

    Many of the suggestions made for tanks on the forums are made by DDs and do not address the reasons why they avoid the DF.

    Well, whatever the case in your guild, clearly the problem (in general) isn't that people across the board don't want to PUG.

    Otherwise, there would be a shortage of all roles; not just tanks (and healers).

    Some people don't want to PUG, some do, but either way, we need more people, who do want to PUG, to play tanks.

    That isn't going to happen, unless it is easier to become adequate sooner (via, I would suggest, an AOE taunt) and easy (and free) to swap specs, at will.

    Just to highlight what you said, but not necessarily point a finger at you specifically, the bolded is part of the reason why when a new player asks a question on the forums concerning tanking they're quickly told to find a good guild. The potential to learn is much greater.

    New tanks can easily find themselves in an unneeded and often unwanted role in normal dungeons and when they get to vet they're expected to know enough to not be an absolute noob. The easiest and most efficient way to do that is to run with a guild, group, or friends. This environment is created at least partially by the DDs themselves.

    When a tank moves slowly through a instance there can be many reasons why, but here are a couple; they're unfamiliar with that instance or their role. I say "role" in the more general sense as it's entirely possible for tanks to move through dungeons very quickly while maintaining their resource pools, but it often takes time to get to that point. If you're being impatient and denying that tank the opportunity to learn, you're likely contributing to the reasons why they avoid the DF in the first place.

    I meant to say that tanks "aren't" an absolutely necessity is base game vets in the previous post.

    I primarily split my time between a tank and a DD. I can and have solo'd most on vet. I'm well aware of just how boring Arx Corinium can be after the eleventy-first time, even on vet HM. A little patience can still go a long way though.

    If you want more new tanks, then make it easier for them to learn their role, and we as a community can contribute to that. If you want more experienced tanks back in the queue, then solve the issues that keep them out.

    No, I know.

    I agree with you (up to this point!) and I normally try to do all that, as I want to help people to be able to learn.

    As long as I haven't already run the same instance 7 times in a row and the tank is moving at all, however slowly, I do normally manage to be patient.

    I'm just trying to be honest, here - I am admitting that even I, a pretty patient person, finally tire of waiting 5 mins for a tank to decide to move from one room to another.

    ...and let's face it, assuming he's not brand new, he's probably not moving at all, for that long, because he is annoyed that people aren't waiting deferentially enough for him and always staying behind him.

    Some tanks can be a bit like that...

    I get how they feel, to an extent, as sometimes you can feel surplus to requirements as a DPS, or a healer, too.

    Haven't played healer here, but have in WoW, a few years ago.

    I'm only saying all this to demonstrate that even patient people can have their limits and because I know, from experience, that most people are less patient than I am; not more.

    So, I would suggest it might be wise to make basic tanking easier and more attractive and adding an AOE taunt would be a big part of that.

    Because, then, however impatient the DPS, the tank could quickly and easily grab aggro back from them.

    Rather than relying on the pipe dream, that is everyone becoming super, super patient and always allowing the tank to pull first, however long that might take.

    Basic tanking from a mechanical standpoint is not hard. It doesn't need to be made easier. It may be perceived that way at times, but from a mechanical standpoint it is not difficult.

    WoW uses aggro tables as to where ESO has a more binary system. Something is either taunted or it isn't. With the aggro tables a tank used a taunt to give themselves a quantifiable amount of aggro and the DPS and healers always compete for it, hence the need for misdirects and abilities/skills shed aggro. There was always a need to maintain aggro or a DPS or healer could over take the tank.

    That type of balance for aggro doesn't exist in ESO and an AOE taunt, since a taunt overrides aggro here, would simply be broken. To add that type of system it would need an overhaul at a very fundamental level.

    "Attractive" is the crux of this issue. A while back I PUG'd a non-DLC vet pledge, it was spindleclutch. I get there and all 3 of the other players are sub 300 CP. That's typically not something that I care about, I'm only mentioning it to demonstrate the lack of mitigation.

    It went relatively smoothly until the Whisperer. Slowly, but not bad. It started to go south there, they died in the AOE and to the web blast. I rez'd and kept going until it happened so many times that I wiped to explain the mechanics.

    I advised them to stand outside of the AOE and dodge the web blast since they likely didn't have enough mitigation to survive of they blocked. One of the DDs raged for a bit about the AOE being interuptable and web blast being due to lack of taunt. So I explained once again and was met with the nuclear option of all arguments (nuh uh) and a few insults.

    I told them that it may be better to find a more experienced tank, bid them all a good day, went into guild chat, got a group, run not only that dungeons but all 3 on HM (6 keys) in an hour.
  • SilverBride
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    I've actually suggested on the WoW forums that they add an account wide bank like ESO has, so this goes both ways.

    I don't see what's wrong with wanting functionality that doesn't affect actual gameplay, like account wide banks, auction houses and housing (which I also asked for in WoW).

    Look at it this way. Let's say you live in Country A, but for reasons you relocate to Country B. County A had supermarkets, but Country B only has open marketplaces, where you have to go to the vegetable stand, then the meat stand, then the seafood stand, then the bakery, etc..

    Do you think it's wrong to ask the town council of Country B for supermarkets, to make grocery shopping more efficient? Adding supermarkets to Country B doesn't change anything about the basic structure of the country, like its language, or job market, or social structure, etc., so what's the problem?
    PCNA
  • FlopsyPrince
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    Tigerseye wrote: »
    Tigerseye wrote: »
    I don't seek a central AH because I want the game to be like WoW. I want that because the current system sucks.

    I am sure someone will feel compelled to reply about how wonderful it is, but the reason those threads keep happening is because it doesn't work as well as some claim.

    I would love a hunter-like class (which was my focus in WoW), but I have not made a single request for that here.

    The OP's point is not accurate in the slightest. I want a game that is fun and enjoyable and not too many things that are like work. I do not want ESO to be WoW in any way.

    Warden is supposed to be like Hunter, but you can only have a bear pet and can't tame other ones...

    Also, it has a Frost Mage type tanking spec, that really shouldn't be there and only is, from what I understand, because people (who really wanted a Mage class) begged for it.

    Most of the people who asked probably don't even main Warden, now...

    Wardens don't feel anything like hunters, at least to me. I am not very impressed with that class. I have too many variants on a pet sorc, as that is the only class I can really do well at, except for the other class that has a dual wield with a self heal (I forget which now).

    Definitely a different game.

    I am not asking for WoW-like hunters BTW, but I wouldn't complain if they showed up.

    Well, Wardens are definitely quite different, I agree, but as I say I think they are supposed be the equivalent, so it might be easier to try to ask for options to make Warden feel a a bit more like Hunter, rather than asking for (or not objecting to!) a whole new Hunter class?

    There again, I also wouldn't mind at all if they did take the new class path and introduced one. :smile:

    Some of it is probably because my bear seems relatively worthless, compared to my pets in WoW which seemed to do a lot more. The variety there did add a fair bit. A single bear would be different, even if it felt better. I may be wrong about how much my bear helps, but it doesn't seem like the bear is helping much.
    PC
    PS4/PS5
  • ToxicFireWolf
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    Achronokey wrote: »

    I am 99% sure that most tanks when i queue for dungeons would use the aoe taunt and just sit there ... doing NOTHING, as most still do now even without taunting most trash adds, the aoe taunt would just give them an easier time "tanking".

    And from my perspective, tanking as it is isnt that bad and i enjoy it, as does most of my raiding guild. I think that an "taunt everything for easy win" skill would make tanking more boring.

    Aha, so its better now when i just aoe mobs with icewall and can stay still until they done? If some trash not dead after 7 second, well its DD's problem not mine. If they have so low dps they have to deal with mobs running to them. What u expect me to do if 5+ mobs alive and not on me? taunt em all 1by1? U should try that, i promise u would have wonderful time.

    Tanking IS boring in most of the dungeons regardless vet or normal mode, and only newest trials have some threat. Few of not boring wont suffer from aoe taunt at all.
    I also suggested this aoe taunt with SOME limitations. Not just like in WoW when u "press X to win"

    Boy, I have tanked, on my main and on 1 other character, I tanked veteran dungeons, normal trials and a veteran trial once, to me, tanking is fun, and never did i want an aoe taunt bc im not lazy, and some adds are too weak to taunt bc dds usualy burn them in 2 seconds, the rest is taunted 1by1, bc u have to know the dungeon/trial to know whats most likely to kill dds.

    AoE taunt would be abused even if it had limitations, people would always find a way.
    Edited by ToxicFireWolf on July 9, 2020 8:16PM
    PC EU
  • Skykaiser_Ọlọrun
    Posts like these:
    Adding skill for a AoE taunt : https://forums.elderscrollsonline.com/en/discussion/536273/aoe-taunt
    Auction house : https://forums.elderscrollsonline.com/en/discussion/534350/eso-direly-need-a-central-auction-house
    Not enough skill slots : (couldn't find the post, maybe it got deleted but i sure had a good laugh)
    Automatic light attacks like in WoW : (Post that I saw a few weeks ago but I still want to include it)
    And much more (these are from past few days only)...

    You do know that MMOs existed before WoW came out, don't you? Nothing you listed started there.
  • Ragnaroek93
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    Best thing the devs can do right now is do the complete opposite of what Battle for Azeroth is. Current WoW is [snip] with hundreds of chores to do every week. No thanks, I'll quit this game if they copy WoW.

    [Edited for Bashing]
    Edited by Psiion on July 9, 2020 8:48PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • ToxicFireWolf
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    I honestly fail to see, why a central auction house would be such a huge deal to you. If it was something small like Alchemy Ingredients (just an example) you'd just go to the closest or most familiar trader. However if you're searching for a specific Item you usually go to Tamriel Trade Center and i know you do.

    The only difference would be, that an in-game trade center is more convenient then alt-tabbing and going on a website.

    Even if you don't use TTC, you wouldn't actually loose anything from a central auction house. In fact you'd even save some money, because you won't have to buy guild traders anymore!

    It would impact the economy, a game mechanic (guild traders) would become useless, and there wouldnt be any competition, there would be price for every item and if there maybe comes a price lower than usual it would be sold in 2 minutes.

    And I rarely use TTC website, because every time i go there to search for the lowest priced item its already gone, and its like that for first 5-10 items, so id rather go to 3 zones, view the most popular traders and find a lowest price, and sometimes i go to other zones to see what the prices are there and if i should start going there more often.
    PC EU
  • ToxicFireWolf
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    I've actually suggested on the WoW forums that they add an account wide bank like ESO has, so this goes both ways.

    I don't see what's wrong with wanting functionality that doesn't affect actual gameplay, like account wide banks, auction houses and housing (which I also asked for in WoW).

    Look at it this way. Let's say you live in Country A, but for reasons you relocate to Country B. County A had supermarkets, but Country B only has open marketplaces, where you have to go to the vegetable stand, then the meat stand, then the seafood stand, then the bakery, etc..

    Do you think it's wrong to ask the town council of Country B for supermarkets, to make grocery shopping more efficient? Adding supermarkets to Country B doesn't change anything about the basic structure of the country, like its language, or job market, or social structure, etc., so what's the problem?

    Adding QoL improvements is what i want too, im surprised that wow doesnt have account wide banking, but a central auction house would, as i have stated in previous replies (i litearly have at least 1 reply per page just about the ah), ruin the economy, destroy the competition and remove a game mechanic of traders. If you want more detailed answer plz read my replies from previous pages.
    PC EU
  • ToxicFireWolf
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    Posts like these:
    Adding skill for a AoE taunt : https://forums.elderscrollsonline.com/en/discussion/536273/aoe-taunt
    Auction house : https://forums.elderscrollsonline.com/en/discussion/534350/eso-direly-need-a-central-auction-house
    Not enough skill slots : (couldn't find the post, maybe it got deleted but i sure had a good laugh)
    Automatic light attacks like in WoW : (Post that I saw a few weeks ago but I still want to include it)
    And much more (these are from past few days only)...

    You do know that MMOs existed before WoW came out, don't you? Nothing you listed started there.

    And like i said in some previous replies (I suggest u read all from the other pages before posting same thing i have replied to before), you can replace "WoW" with "Generic MMO" and it would change nothing i have said, I dont want eso to become a generic mmo, because its not, its a totally different game, with unique mechanics, controls, and combat compared to other generic mmos, and i think it should stay that way.
    PC EU
  • FlopsyPrince
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    It would impact the economy, a game mechanic (guild traders) would become useless, and there wouldnt be any competition, there would be price for every item and if there maybe comes a price lower than usual it would be sold in 2 minutes.

    Getting rid of guild traders would be a good thing for buying and selling for most players. The economy would settle and people could actually find things and no a good price to sell at!

    Those who profit from false shortages/underpricing would not do as well, but that is a small subset of players.
    Adding QoL improvements is what i want too, im surprised that wow doesnt have account wide banking, but a central auction house would, as i have stated in previous replies (i litearly have at least 1 reply per page just about the ah), ruin the economy, destroy the competition and remove a game mechanic of traders. If you want more detailed answer plz read my replies from previous pages.

    Claiming it would ruin the economy does not prove it would do that.
    PC
    PS4/PS5
  • SilverBride
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    ...a central auction house would, as i have stated in previous replies (i litearly have at least 1 reply per page just about the ah), ruin the economy, destroy the competition and remove a game mechanic of traders.

    I believe having a centralized auction house would promote competition, because you would have to be competitive to survive as a trader. And it would be good for buyers, because who wants to spend hours going around from trader to trader to find the item you want, and at a reasonable price? I will never understand why they think letting a few traders have monopolies is a good thing.
    PCNA
  • FlopsyPrince
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    ...a central auction house would, as i have stated in previous replies (i litearly have at least 1 reply per page just about the ah), ruin the economy, destroy the competition and remove a game mechanic of traders.

    I believe having a centralized auction house would promote competition, because you would have to be competitive to survive as a trader. And it would be good for buyers, because who wants to spend hours going around from trader to trader to find the item you want, and at a reasonable price? I will never understand why they think letting a few traders have monopolies is a good thing.

    Limiting the economy is the best way to make it strong and vibrant, right?
    PC
    PS4/PS5
  • SilverBride
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    ...a central auction house would, as i have stated in previous replies (i litearly have at least 1 reply per page just about the ah), ruin the economy, destroy the competition and remove a game mechanic of traders.

    I believe having a centralized auction house would promote competition, because you would have to be competitive to survive as a trader. And it would be good for buyers, because who wants to spend hours going around from trader to trader to find the item you want, and at a reasonable price? I will never understand why they think letting a few traders have monopolies is a good thing.

    Limiting the economy is the best way to make it strong and vibrant, right?

    It wouldn't limit the economy, it would standardize it. Right now prices vary greatly between traders for the same item. And it's next to impossible to do any comparison shopping with all the traders scattered all over the place. I don't see a single advantage with this setup.
    PCNA
  • FlopsyPrince
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    ...a central auction house would, as i have stated in previous replies (i litearly have at least 1 reply per page just about the ah), ruin the economy, destroy the competition and remove a game mechanic of traders.

    I believe having a centralized auction house would promote competition, because you would have to be competitive to survive as a trader. And it would be good for buyers, because who wants to spend hours going around from trader to trader to find the item you want, and at a reasonable price? I will never understand why they think letting a few traders have monopolies is a good thing.

    Limiting the economy is the best way to make it strong and vibrant, right?

    It wouldn't limit the economy, it would standardize it. Right now prices vary greatly between traders for the same item. And it's next to impossible to do any comparison shopping with all the traders scattered all over the place. I don't see a single advantage with this setup.

    I was agreeing with your point. Guild traders limit the economy and it is much less vibrant than it would be otherwise.
    PC
    PS4/PS5
  • Weesacs
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    Well if it's any consolation OP ... I'm trying to get ZoS to make the game LESS like WoW.

    What do I mean? Well I play BGs about 90% of the time and currently as there is not a pet target toggle feature ... I'm having to 'tab' target the enemy when there are pets around. Tab target ... really???? In ESO?? This isn't WoW so just give us the ability to NOT select pets so we can keep the battles dynamic and fair.
    Breton Templar
    PS5 - EU - DC
  • xXMeowMeowXx
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    47x6gc.jpg


    Edited by xXMeowMeowXx on July 11, 2020 7:16AM
  • Hurbster
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    Personally, I'd love to have a few bits from Classic WoW. I'm talking Class quests. For example, a quest say at level 15 or 20 that lets a Warden choose between a bear, hawk, fox, or wolf. That sort of thing, some class identity. I know it's not really an Elder Scrolls thing, but within the constraints of an MMO where we do have strict classes, it might be fun.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • FlopsyPrince
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    Weesacs wrote: »
    Well if it's any consolation OP ... I'm trying to get ZoS to make the game LESS like WoW.

    What do I mean? Well I play BGs about 90% of the time and currently as there is not a pet target toggle feature ... I'm having to 'tab' target the enemy when there are pets around. Tab target ... really???? In ESO?? This isn't WoW so just give us the ability to NOT select pets so we can keep the battles dynamic and fair.

    How is removing a key part of a pet class "fair"?

    Do you just like gimping pet sorcs even more?
    PC
    PS4/PS5
  • Tigerseye
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    Tigerseye wrote: »
    Tigerseye wrote: »
    I don't seek a central AH because I want the game to be like WoW. I want that because the current system sucks.

    I am sure someone will feel compelled to reply about how wonderful it is, but the reason those threads keep happening is because it doesn't work as well as some claim.

    I would love a hunter-like class (which was my focus in WoW), but I have not made a single request for that here.

    The OP's point is not accurate in the slightest. I want a game that is fun and enjoyable and not too many things that are like work. I do not want ESO to be WoW in any way.

    Warden is supposed to be like Hunter, but you can only have a bear pet and can't tame other ones...

    Also, it has a Frost Mage type tanking spec, that really shouldn't be there and only is, from what I understand, because people (who really wanted a Mage class) begged for it.

    Most of the people who asked probably don't even main Warden, now...

    Wardens don't feel anything like hunters, at least to me. I am not very impressed with that class. I have too many variants on a pet sorc, as that is the only class I can really do well at, except for the other class that has a dual wield with a self heal (I forget which now).

    Definitely a different game.

    I am not asking for WoW-like hunters BTW, but I wouldn't complain if they showed up.

    Well, Wardens are definitely quite different, I agree, but as I say I think they are supposed be the equivalent, so it might be easier to try to ask for options to make Warden feel a a bit more like Hunter, rather than asking for (or not objecting to!) a whole new Hunter class?

    There again, I also wouldn't mind at all if they did take the new class path and introduced one. :smile:

    Some of it is probably because my bear seems relatively worthless, compared to my pets in WoW which seemed to do a lot more. The variety there did add a fair bit. A single bear would be different, even if it felt better. I may be wrong about how much my bear helps, but it doesn't seem like the bear is helping much.

    I know what you mean.

    I played BM in WoW (even before it was any good!), so you can imagine how much I like having the emphasise be on pets.
  • Tigerseye
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    Hurbster wrote: »
    Personally, I'd love to have a few bits from Classic WoW. I'm talking Class quests. For example, a quest say at level 15 or 20 that lets a Warden choose between a bear, hawk, fox, or wolf. That sort of thing, some class identity. I know it's not really an Elder Scrolls thing, but within the constraints of an MMO where we do have strict classes, it might be fun.

    Why are we having to choose, though?

    Shouldn't we just be able to have them all and switch between them?

    Plus a tiger, obviously...

    They even have a quest where you, temporarily, have a (different kind) of pet (tiger, or wolf, I think?), so I don't really get what the hold-up is?
    Edited by Tigerseye on July 13, 2020 6:48AM
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