Thechuckage wrote: »Agenericname wrote: »
I think it would exacerbate the worst problems of the PuG dungeon experience. The "leet player" who rushes ahead to grab stuff would be more upset if the tank got overwhelmed / or would try to pull as much as possible if the tank DOES survive.
Do NOT want to play as a combo walking aggro post and perma-block machine.
ToxicFireWolf wrote: »Nemesis7884 wrote: »Honestly I think its always worthwile discussing features and therefore looking at other games, trying to incoporate what works and leave behind what doesnt work...thats a good way to progress without too much of a gamble if it works or not...doesnt mean you have to adapt everything, but why not look at and try things and see if it works...if the game doesnt evolve it will eventually die
True, if the game doesnt evolve it will die, but adding more skill spaces would make game so much more different, adding an AH would change the economy forever, aoe taunt ability would add a "press for easy win" button for tanking, and automatic light attacks would destroy the combat system that eso has, these are only a few examples. So its not always "look at WoW, the game thats almost 16 years old and add things from there".
Thechuckage wrote: »Agenericname wrote: »
I think it would exacerbate the worst problems of the PuG dungeon experience. The "leet player" who rushes ahead to grab stuff would be more upset if the tank got overwhelmed / or would try to pull as much as possible if the tank DOES survive.
Do NOT want to play as a combo walking aggro post and perma-block machine.
But, an "aggro post" is kind of what a tank is...
Otherwise, they're just a bad DPS.
I'm not "leet", I'm just quite high CP and I try, out of courtesy, to stop myself rushing ahead of the tank.
But, if you can (easily) solo the dungeon as DPS, know it well and have been doing it repeatedly to try to get a lead (for example), it is very hard to stop yourself running ahead and just clearing some mobs.
Especially if the tank is really dawdling and lagging behind, all the time.
So, if even relatively considerate, well mannered players do that anyway, sometimes, I don't really see how making the tank's life easier and the tank role a bit more more attractive would be a bad thing?
Especially as there is a severe shortage of tanks in this game, relative to games like WoW.
Another thing they could do, which they do in WoW, is to give a small incentive (like an extra goody bag) to tanks to do dungeons, especially at quieter times.
They could also make it far easier and free to change specs and gear.
I don't think any of those suggestions would either break the game, or make it indistinguishable from WoW.
They're just common sense.
Agenericname wrote: »WoW also has a qualification system, or they did when I played. In order to queue you needed to pass it. If they did that, they would also need one for healers and a DDs.
I doubt many would be happy about that.
Even a qualification system couldn't stop them
I would be perfectly fine with making gear swaps more widely accessible. I believe that was mentioned a while back and something possibly to look forward to.
The reasons that you stated for rushing ahead are at least part of the reason why I do not PUG as much. I'll PUG the vet DLCs occasionally, but that's about it. As a tank I can group the adds into small little bundles, apply crusher, alkosh, warhorn, minor courage, and in general make the DPS even higher. That doesn't mean much in a normal dungeon, so I do not run them at al all. To be perfectly honest tanks are a necessity in many base game vets either, but we can make the runs faster and smoother. When they run ahead, and often struggle, it just slows everything down. If they're learning, that's fine. We all started somewhere, but that's not always the case. Its far smoother, less conflict, and usually much faster to run with a group.
Most of the guilds that I am a part of have an abundance of tanks. So many that we can't always tank. We often need to change to DPS to run. The common denominator is that nobody wants to PUG, it isn't that nobody wants to tank. An AOE taunt wouldn't solve that and it adds something that most tanks in the game do not want.
Many of the suggestions made for tanks on the forums are made by DDs and do not address the reasons why they avoid the DF.
FlopsyPrince wrote: »I don't seek a central AH because I want the game to be like WoW. I want that because the current system sucks.
I am sure someone will feel compelled to reply about how wonderful it is, but the reason those threads keep happening is because it doesn't work as well as some claim.
I would love a hunter-like class (which was my focus in WoW), but I have not made a single request for that here.
The OP's point is not accurate in the slightest. I want a game that is fun and enjoyable and not too many things that are like work. I do not want ESO to be WoW in any way.
Agenericname wrote: »Thechuckage wrote: »Agenericname wrote: »
I think it would exacerbate the worst problems of the PuG dungeon experience. The "leet player" who rushes ahead to grab stuff would be more upset if the tank got overwhelmed / or would try to pull as much as possible if the tank DOES survive.
Do NOT want to play as a combo walking aggro post and perma-block machine.
But, an "aggro post" is kind of what a tank is...
Otherwise, they're just a bad DPS.
I'm not "leet", I'm just quite high CP and I try, out of courtesy, to stop myself rushing ahead of the tank.
But, if you can (easily) solo the dungeon as DPS, know it well and have been doing it repeatedly to try to get a lead (for example), it is very hard to stop yourself running ahead and just clearing some mobs.
Especially if the tank is really dawdling and lagging behind, all the time.
So, if even relatively considerate, well mannered players do that anyway, sometimes, I don't really see how making the tank's life easier and the tank role a bit more more attractive would be a bad thing?
Especially as there is a severe shortage of tanks in this game, relative to games like WoW.
Another thing they could do, which they do in WoW, is to give a small incentive (like an extra goody bag) to tanks to do dungeons, especially at quieter times.
They could also make it far easier and free to change specs and gear.
I don't think any of those suggestions would either break the game, or make it indistinguishable from WoW.
They're just common sense.
WoW also has a qualification system, or they did when I played. In order to queue you needed to pass it. If they did that, they would also need one for healers and a DDs. I doubt many would be happy about that. If they did not, then we would see exactly what they're talking about and more fake tanks for the rewards. Even a qualification system couldn't stop them so its really sort of moot anyway.I would be perfectly fine with making gear swaps more widely accessible. I believe that was mentioned a while back and something possibly to look forward to.
The reasons that you stated for rushing ahead are at least part of the reason why I do not PUG as much. I'll PUG the vet DLCs occasionally, but that's about it. As a tank I can group the adds into small little bundles, apply crusher, alkosh, warhorn, minor courage, and in general make the DPS even higher. That doesn't mean much in a normal dungeon, so I do not run them at al all. To be perfectly honest tanks are a necessity in many base game vets either, but we can make the runs faster and smoother. When they run ahead, and often struggle, it just slows everything down. If they're learning, that's fine. We all started somewhere, but that's not always the case. Its far smoother, less conflict, and usually much faster to run with a group.
Most of the guilds that I am a part of have an abundance of tanks. So many that we can't always tank. We often need to change to DPS to run. The common denominator is that nobody wants to PUG, it isn't that nobody wants to tank. An AOE taunt wouldn't solve that and it adds something that most tanks in the game do not want.
Many of the suggestions made for tanks on the forums are made by DDs and do not address the reasons why they avoid the DF.
PizzaCat82 wrote: »[removed for baiting]
So the whole post then? No one here's trying to turn this game into WOW and the OP is just using random threads that are valid to justify a new thread instead of posting in those threads.
If your main objection to a suggestion to make the game better is "then the game will turn into WOW" then you really don't have much of an objection.
ToxicFireWolf wrote: »I've been wanting an AOE taunt ever since someone whispered to me that I should use one.
Never in a million years does that equal to me wanting to play WOW.
And even if ESO are taking ideas from WOW, so what? What's wrong with being inspired when it comes to features?
AoE tanking would be [snip], you would have idiots go in a room use aoe taunt and sit doing nothnig, if that is tanking to you plz dont tank.
its not that eso takes ideas from wow, its that people who came from wow want to change major parts of the game just because its not like wow.
Versispellis wrote: »I never played WoW, don't know anything about WoW (it has trolls or something), and I want certain QoL features because they just sound good. Taaaaadaaaaaa.
Agenericname wrote: »WoW also has a qualification system, or they did when I played. In order to queue you needed to pass it. If they did that, they would also need one for healers and a DDs.
Yes, it did and I would add that too.I doubt many would be happy about that.
Honestly, I don't really care if people using groupfinder to queue as a fake tank, purely to skip the queue, would be happy, or not, as long as it meant more real tanks queuing.
There would then be less of a queue for everyone, anyway.
So, less reason to fake it.
If they desperately want a 4 DPS run, they can make their own group.
They could always wave the groupfinder requirement for a fully pre-formed group, anyway.Even a qualification system couldn't stop them
Why not?I would be perfectly fine with making gear swaps more widely accessible. I believe that was mentioned a while back and something possibly to look forward to.
Oh nice, let's hope so.The reasons that you stated for rushing ahead are at least part of the reason why I do not PUG as much. I'll PUG the vet DLCs occasionally, but that's about it. As a tank I can group the adds into small little bundles, apply crusher, alkosh, warhorn, minor courage, and in general make the DPS even higher. That doesn't mean much in a normal dungeon, so I do not run them at al all. To be perfectly honest tanks are a necessity in many base game vets either, but we can make the runs faster and smoother. When they run ahead, and often struggle, it just slows everything down. If they're learning, that's fine. We all started somewhere, but that's not always the case. Its far smoother, less conflict, and usually much faster to run with a group.
I, personally, think a good tank (like you) is invaluable pretty much anywhere, but the truth is, there are very few of them around.
As a DPS, you often have to wait half an hour for a normal dungeon, with any old tank (or fake tank), let alone a good one.
Yes, of course if the DPS are dying by running ahead, that is an issue, but if they are high CP and can mow down mobs pretty fast, without dying, while a tank is still hanging around in the previous boss room, for some reason, then inevitably some people will do that.
Especially if it's a tank that can't hold aggro, or group mobs, anyway, because they have no AOE taunt (or taunt, at all, sometimes) and are not tanking experts, with 2 different taunts (and maybe also the 5 set bonus one) permanently on their bars.Most of the guilds that I am a part of have an abundance of tanks. So many that we can't always tank. We often need to change to DPS to run. The common denominator is that nobody wants to PUG, it isn't that nobody wants to tank. An AOE taunt wouldn't solve that and it adds something that most tanks in the game do not want.
Many of the suggestions made for tanks on the forums are made by DDs and do not address the reasons why they avoid the DF.
Well, whatever the case in your guild, clearly the problem (in general) isn't that people across the board don't want to PUG.
Otherwise, there would be a shortage of all roles; not just tanks (and healers).
Some people don't want to PUG, some do, but either way, we need more people, who do want to PUG, to play tanks.
That isn't going to happen, unless it is easier to become adequate sooner (via, I would suggest, an AOE taunt) and easy (and free) to swap specs, at will.
When the game launched, ZOS never once mentioned the weaving mechanic.ToxicFireWolf wrote: »If the game is too hard to play for you, because light attacking in between skills is too hard and hurts your fingers, go back to WoW where light attacking is automatic.
No, it's not. The majority of the game's design is targeted at Skryim players, which not only makes it diluted, it literally pushes the Skyrim agenda with most major DLC and chapter releases.ESO is different from other MMOs and it should stay that way.
This is the major problem you're ignoring. The devs aren't listening to its players, who would like new features to replace the bad ones which have plaguing this game for 6 years.I'm not saying that the game is perfect, its filled with bugs (FEATURES), but it sure will lose its uniqueness once some of these changes get implemented.
I don't agree with clearly biased rhetoric.And as a final note ... go back to your WOW forums and cry there about how the game is trash, most of ESO community hates your posts and would rather see the game die rather than having it slightly similar to WoW.
Well, my time is bigger than yours because I've been playing for 6 years, and this game is sorely overdue from some much needed changes and features.Just to clarify: I have been playing for 3 years now...
FlopsyPrince wrote: »I don't seek a central AH because I want the game to be like WoW. I want that because the current system sucks.
I am sure someone will feel compelled to reply about how wonderful it is, but the reason those threads keep happening is because it doesn't work as well as some claim.
I would love a hunter-like class (which was my focus in WoW), but I have not made a single request for that here.
The OP's point is not accurate in the slightest. I want a game that is fun and enjoyable and not too many things that are like work. I do not want ESO to be WoW in any way.
Warden is supposed to be like Hunter, but you can only have a bear pet and can't tame other ones...
Also, it has a Frost Mage type tanking spec, that really shouldn't be there and only is, from what I understand, because people (who really wanted a Mage class) begged for it.
Most of the people who asked probably don't even main Warden, now...
FlopsyPrince wrote: »FlopsyPrince wrote: »I don't seek a central AH because I want the game to be like WoW. I want that because the current system sucks.
I am sure someone will feel compelled to reply about how wonderful it is, but the reason those threads keep happening is because it doesn't work as well as some claim.
I would love a hunter-like class (which was my focus in WoW), but I have not made a single request for that here.
The OP's point is not accurate in the slightest. I want a game that is fun and enjoyable and not too many things that are like work. I do not want ESO to be WoW in any way.
Warden is supposed to be like Hunter, but you can only have a bear pet and can't tame other ones...
Also, it has a Frost Mage type tanking spec, that really shouldn't be there and only is, from what I understand, because people (who really wanted a Mage class) begged for it.
Most of the people who asked probably don't even main Warden, now...
Wardens don't feel anything like hunters, at least to me. I am not very impressed with that class. I have too many variants on a pet sorc, as that is the only class I can really do well at, except for the other class that has a dual wield with a self heal (I forget which now).
Definitely a different game.
I am not asking for WoW-like hunters BTW, but I wouldn't complain if they showed up.
VaranisArano wrote: »Probably the same reason people suggest features from other games: they like those games and wish features they enjoy were in this game. Its very natural to think "I like this feature from this game and this feature from this other game. If we combine them, we get the best of both worlds!"
Unfortunately, there lies the path of trying to please everyone, which is fraught with pitfalls for game devs.
Agenericname wrote: »Agenericname wrote: »WoW also has a qualification system, or they did when I played. In order to queue you needed to pass it. If they did that, they would also need one for healers and a DDs.
Yes, it did and I would add that too.I doubt many would be happy about that.
Honestly, I don't really care if people using groupfinder to queue as a fake tank, purely to skip the queue, would be happy, or not, as long as it meant more real tanks queuing.
There would then be less of a queue for everyone, anyway.
So, less reason to fake it.
If they desperately want a 4 DPS run, they can make their own group.
They could always wave the groupfinder requirement for a fully pre-formed group, anyway.Even a qualification system couldn't stop them
Why not?I would be perfectly fine with making gear swaps more widely accessible. I believe that was mentioned a while back and something possibly to look forward to.
Oh nice, let's hope so.The reasons that you stated for rushing ahead are at least part of the reason why I do not PUG as much. I'll PUG the vet DLCs occasionally, but that's about it. As a tank I can group the adds into small little bundles, apply crusher, alkosh, warhorn, minor courage, and in general make the DPS even higher. That doesn't mean much in a normal dungeon, so I do not run them at al all. To be perfectly honest tanks are a necessity in many base game vets either, but we can make the runs faster and smoother. When they run ahead, and often struggle, it just slows everything down. If they're learning, that's fine. We all started somewhere, but that's not always the case. Its far smoother, less conflict, and usually much faster to run with a group.
I, personally, think a good tank (like you) is invaluable pretty much anywhere, but the truth is, there are very few of them around.
As a DPS, you often have to wait half an hour for a normal dungeon, with any old tank (or fake tank), let alone a good one.
Yes, of course if the DPS are dying by running ahead, that is an issue, but if they are high CP and can mow down mobs pretty fast, without dying, while a tank is still hanging around in the previous boss room, for some reason, then inevitably some people will do that.
Especially if it's a tank that can't hold aggro, or group mobs, anyway, because they have no AOE taunt (or taunt, at all, sometimes) and are not tanking experts, with 2 different taunts (and maybe also the 5 set bonus one) permanently on their bars.Most of the guilds that I am a part of have an abundance of tanks. So many that we can't always tank. We often need to change to DPS to run. The common denominator is that nobody wants to PUG, it isn't that nobody wants to tank. An AOE taunt wouldn't solve that and it adds something that most tanks in the game do not want.
Many of the suggestions made for tanks on the forums are made by DDs and do not address the reasons why they avoid the DF.
Well, whatever the case in your guild, clearly the problem (in general) isn't that people across the board don't want to PUG.
Otherwise, there would be a shortage of all roles; not just tanks (and healers).
Some people don't want to PUG, some do, but either way, we need more people, who do want to PUG, to play tanks.
That isn't going to happen, unless it is easier to become adequate sooner (via, I would suggest, an AOE taunt) and easy (and free) to swap specs, at will.
Just to highlight what you said, but not necessarily point a finger at you specifically, the bolded is part of the reason why when a new player asks a question on the forums concerning tanking they're quickly told to find a good guild. The potential to learn is much greater.
New tanks can easily find themselves in an unneeded and often unwanted role in normal dungeons and when they get to vet they're expected to know enough to not be an absolute noob. The easiest and most efficient way to do that is to run with a guild, group, or friends. This environment is created at least partially by the DDs themselves.
When a tank moves slowly through a instance there can be many reasons why, but here are a couple; they're unfamiliar with that instance or their role. I say "role" in the more general sense as it's entirely possible for tanks to move through dungeons very quickly while maintaining their resource pools, but it often takes time to get to that point. If you're being impatient and denying that tank the opportunity to learn, you're likely contributing to the reasons why they avoid the DF in the first place.
I meant to say that tanks "aren't" an absolutely necessity is base game vets in the previous post.
I primarily split my time between a tank and a DD. I can and have solo'd most on vet. I'm well aware of just how boring Arx Corinium can be after the eleventy-first time, even on vet HM. A little patience can still go a long way though.
If you want more new tanks, then make it easier for them to learn their role, and we as a community can contribute to that. If you want more experienced tanks back in the queue, then solve the issues that keep them out.
In my experience the people who want most of these changes are just bad at the game and want the game to adapt to them.
ToxicFireWolf wrote: »This post is mainly targeted towards people who would want/support these changes, but any other feedback would still be nice.
I have seen so many forum posts about implementing WoW features into ESO that I'm already sick of them. And I share a lot of opinions with the comments of those posts, comments that some of these features would make the game too easy or ruin the game. And as my friend said: "Most of these posts are like: weaving bad, pvp bad, skill quantity on bar bad, lack of auction house bad, Elder Scrolls lore bad".
Posts like these:
Adding skill for a AoE taunt : https://forums.elderscrollsonline.com/en/discussion/536273/aoe-taunt
Auction house : https://forums.elderscrollsonline.com/en/discussion/534350/eso-direly-need-a-central-auction-house
Not enough skill slots : (couldn't find the post, maybe it got deleted but i sure had a good laugh)
Automatic light attacks like in WoW : (Post that I saw a few weeks ago but I still want to include it)
And much more (these are from past few days only)...
Every time I get on forums at least 2 of the posts on the front page are a "Put a WoW feature in ESO" kind of posts, and I'm just curious why do people want to change the game, is it because your favorite game, perhaps WoW, is being turned into a mess by their creators and is slowly dying? Or is it because you want to turn this game into a generic MMO that has nothing unique to offer?
These are my thoughts on these kinds of posts: If u want to play a game with certain features, mechanics or controls, find a game that suits you and dont ruin other games because you dont like how the game works. If the game is too hard to play for you, because light attacking in between skills is too hard and hurts your fingers, go back to WoW where light attacking is automatic. ESO is different from other MMOs and it should stay that way. I'm not saying that the game is perfect, its filled with bugs (FEATURES), but it sure will lose its uniqueness once some of these changes get implemented.
And as a final note ... go back to your WOW forums and cry there about how the game is trash, most of ESO community hates your posts and would rather see the game die rather than having it slightly similar to WoW.
Just to clarify: I have been playing for 3 years now, ever since Morrowind release, since 18th of June 2017 to be precise, 10 characters later, 75% of achievement points on my main, and 3 years of seeing the game change (sometimes for the better, sometimes for the worst) and I still see same types of posts like from the day I started, so I can say for myself that I've had enough of them.
[Snip]
[Edited to remove bait]
Achronokey wrote: »ToxicFireWolf wrote: »This post is mainly targeted towards people who would want/support these changes, but any other feedback would still be nice.
I have seen so many forum posts about implementing WoW features into ESO that I'm already sick of them. And I share a lot of opinions with the comments of those posts, comments that some of these features would make the game too easy or ruin the game. And as my friend said: "Most of these posts are like: weaving bad, pvp bad, skill quantity on bar bad, lack of auction house bad, Elder Scrolls lore bad".
Posts like these:
Adding skill for a AoE taunt : https://forums.elderscrollsonline.com/en/discussion/536273/aoe-taunt
Auction house : https://forums.elderscrollsonline.com/en/discussion/534350/eso-direly-need-a-central-auction-house
Not enough skill slots : (couldn't find the post, maybe it got deleted but i sure had a good laugh)
Automatic light attacks like in WoW : (Post that I saw a few weeks ago but I still want to include it)
And much more (these are from past few days only)...
Every time I get on forums at least 2 of the posts on the front page are a "Put a WoW feature in ESO" kind of posts, and I'm just curious why do people want to change the game, is it because your favorite game, perhaps WoW, is being turned into a mess by their creators and is slowly dying? Or is it because you want to turn this game into a generic MMO that has nothing unique to offer?
These are my thoughts on these kinds of posts: If u want to play a game with certain features, mechanics or controls, find a game that suits you and dont ruin other games because you dont like how the game works. If the game is too hard to play for you, because light attacking in between skills is too hard and hurts your fingers, go back to WoW where light attacking is automatic. ESO is different from other MMOs and it should stay that way. I'm not saying that the game is perfect, its filled with bugs (FEATURES), but it sure will lose its uniqueness once some of these changes get implemented.
And as a final note ... go back to your WOW forums and cry there about how the game is trash, most of ESO community hates your posts and would rather see the game die rather than having it slightly similar to WoW.
Just to clarify: I have been playing for 3 years now, ever since Morrowind release, since 18th of June 2017 to be precise, 10 characters later, 75% of achievement points on my main, and 3 years of seeing the game change (sometimes for the better, sometimes for the worst) and I still see same types of posts like from the day I started, so I can say for myself that I've had enough of them.
[Snip]
[Edited to remove bait]
U can save "unique" feats of a game and make em better at the same time, its not so hard to do, u just need to put some thinking into that instead of simply complaining. Btw noone tells to make ESO like WoW they tell u it would be better if ZOS change some features, and making u example of WoW when same feature works differently.
Example, AOE taunt. Im a tank myself, i have no problems going with PUGS in VET dungeons. At the beginning i've noticed this game does not have AOE taunt and was speechless, the only question "WHY" was in my head for half an hour. But okay, i adapted and just use my aoe at trash and single taunt on boss and adds.
But, would it RUIN the game if ZOS add aoe taunt but make it for example cost lots of resources so u cant spam it?
I dont think so, it will make life of a tank and a group more comfortable but not so much ez then before.
ToxicFireWolf wrote: »
I am 99% sure that most tanks when i queue for dungeons would use the aoe taunt and just sit there ... doing NOTHING, as most still do now even without taunting most trash adds, the aoe taunt would just give them an easier time "tanking".
And from my perspective, tanking as it is isnt that bad and i enjoy it, as does most of my raiding guild. I think that an "taunt everything for easy win" skill would make tanking more boring.