FrancisCrawford wrote: »So is it your opinion that the only ideas ESO developers should try are ones that have never been tested in any previous game?
[Snip]. I have been playing ESO since beta, I have never played WoW and would like an AoE taunt and want an AH. If you think those are the things that threaten the game's uniqueness, you are in for a rude awakening as the game becomes more and more homogenized.
lul....
[Edited to remove bait]
WastedJoker wrote: »WoW is the most successful MMO of all time, is it not? It makes sense that there's a lot of people who've played it and think this game would benefit from some features from it.
The point of a discussion board is to encourage discussion not shut it down.
WoW does have some aspects that are cool. Flying mounts. crafting in your garrison, hunter pets that can be tamed, guild bank tabs. Sure, I would love to see these things in ESO because it is the better game, and still has the potential to be great. ESO is ascending while WoW is descending rapidly. I think they could add some QoL functions without comprising their uniqueness.
I don't see a problem with auction house, guild trading is trash and waste of a guild slot.
I don't think its unheard of or bad design to learn from the successes of your competitors. There's a reason why WoW is the most successful MMO of all time. I think if more developers attempted to learn from other game designs and implement what they find good rather than attempt to be innovative all.of.the.time, we'd all have much better gaming experiences as gamers. With that said, I'm not suggesting completely doing away with innovation; I think innovation is healthy.
FrancisCrawford wrote: »So is it your opinion that the only ideas ESO developers should try are ones that have never been tested in any previous game?
Out of interest, did you play ESO before One Tamriel? I suspect you much prefer the game now to the way it was before. And again, although this is a hunch, I also suspect much of the pressure to make that change came from experienced mmo gamers who knew ESO would be better as single traversable world. A bit like WoW, perhaps?
Unique doesn't always mean better.
ToxicFireWolf wrote: »I don't think its unheard of or bad design to learn from the successes of your competitors. There's a reason why WoW is the most successful MMO of all time. I think if more developers attempted to learn from other game designs and implement what they find good rather than attempt to be innovative all.of.the.time, we'd all have much better gaming experiences as gamers. With that said, I'm not suggesting completely doing away with innovation; I think innovation is healthy.
People were copying WoW for a long time, even with popular universes such as the Lord of the Rings universe (LOTRO), and it has never become as popular of a game as WoW. I guess its not as easy as copy paste ....
ToxicFireWolf wrote: »WastedJoker wrote: »WoW is the most successful MMO of all time, is it not? It makes sense that there's a lot of people who've played it and think this game would benefit from some features from it.
The point of a discussion board is to encourage discussion not shut it down.
And as I have said, It would make ESO more like WoW, taking some of uniqueness out of the game. And it's not hard to say that WoW is more popular than ESO, it was released in November 2004, where ESO was released in April 2014, I would be surprised if WoW wasnt the most popular MMO.
Nemesis7884 wrote: »Honestly I think its always worthwile discussing features and therefore looking at other games, trying to incoporate what works and leave behind what doesnt work...thats a good way to progress without too much of a gamble if it works or not...doesnt mean you have to adapt everything, but why not look at and try things and see if it works...if the game doesnt evolve it will eventually die
DreamsUnderStars wrote: »ESO at launch was more like Warhammer Online due to it's factions being walled off from each other. WAR flopped so bad that the devs were never heard from again (Mythic). I think the devs here at Zeni were smart enough to see their mistake and relaunched it as One Tamriel. For all it's flaws it's been pretty successful because of this.
Smart devs look to better their product, not keep it hobbled to flawed game design and then wonder why it's floundering.
TequilaFire wrote: »[snip]
Out of interest, did you play ESO before One Tamriel? I suspect you much prefer the game now to the way it was before. And again, although this is a hunch, I also suspect much of the pressure to make that change came from experienced mmo gamers who knew ESO would be better as single traversable world. A bit like WoW, perhaps?
Unique doesn't always mean better.
Just because an idea people suggest happens to be a feature in WoW, doesn't mean people are suggesting it because of WoW. If people independently see the need for a feature, there's a reason for that. Doesn't mean it's a good idea, but dismissing it simply because it reminds you of another game would be very..... very not smart.
In every game forum, there are posts wanting Game X to be like Game Y.
Which is why developers, if they are smart, don't listen to most of these types of threads.
WastedJoker wrote: »WoW is the most successful MMO of all time, is it not? It makes sense that there's a lot of people who've played it and think this game would benefit from some features from it.
The point of a discussion board is to encourage discussion not shut it down.