Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.
knightblaster wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.
No, because the context in which each "decentralized market" operates is highly relevant to the utility of the comparison to EVE. If ESO's market were decentralized but functioned like EVE's does, there wouldn't be anyone asking for a GAH, because every player could access the market to buy and sell in any station with a market at any time. So the fact that EVE's decentralized market works is irrelevant -- it isn't anything like the tied up guild monopoly that ESO's system is, and it's that aspect of ESO's system that makes it so restricted and cumbersome.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »
Guilds should be there for high investment / high reward. Not for literally all trading and selling in the game.
Both systems, AH and guild trade, cannot coexist - where would the costumers for guilds come from, if they can just use the AH, it would kill the system ZOS has designed for this game. If there would be an AH I would most likely as well use it and give trading a pass - and an activity I enjoyed would be lost - and immersion gone with it as well - an AH is modern stuff, whereas the guild system fits more into the game's theme. It wouldn't hurt me financially, because I have already enough and nothing really to spend it on anyway. But I would see it as a loss for the game and it's theme in a whole.
Both systems can co-exist and have in games past.
I come from SWG which as far as I'm concerned is still the standard for MMO's. They had a thriving economy that had both a public trader AND skill based player merchants. You didn't require a guild, but to have any sort of economic success it required skill investment from your character for the various Mercantile skills.
There were limits to what could be put on the public trader, so public traders were for low level and low cost inventory while the high quality big money inventory would be kept on the player's personal merchants at their shops they had spread through the world.
People would often use their goods on public traders to advertise their own shops, so if someone wanted higher quality mats or gear, they could get that information.
Thinking it can't be done is such a narrow way of looking. Fact is, mainstream MMO's have become very formulaic since the success of WoW, and devs and even the player base have forgotten about game design for MMO's that was VERY successful before WoW.
iirc, there were restrictions for both traders. So it is not a valid example for both guild traders and a central hub.
Why isn't it?
The restrictions were on players who didn't want to invest into their economic skills. They were limited to the public traders.
Those who did invest in their economic skills got access to numerous personal traders, on their own self selected plot of land, and could sell whatever they wanted for as much as they wanted.
That is the epitome of a co-existence.
In ESO, someone like me would be able to toss some random loot on a public trader to make some extra gold while those who are investing in the economic side of the game will have bigger gains and rewards through the guild trader system
The value to crafting is insignificant in ESO. It is a complete joke Food is cheap, Armor, weapons, and jewelry crafted sets are far from BiS. The big value to leveling up crafting skill lines is upgrading armor and weapons, and changing traits. That cannot be sold to other players.
So again, the comparison is not very comparable.
Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
knightblaster wrote: »
You can get a few gold at a vendor for your trash drops.
Your few crafted items that are wasting resources to even make shouldn't be valued over the set pieces that myself, and other traders, spent time to acquire, and time to learn their value, and time to invest in a trading system. Your refusal to participate in a system of the game doesn't warrant the upending of that system.
That's the bottom line.
What players don't understand is that you are not supposed to "casually participate" in the trading system. The trading system is designed as a full-blown playstyle system that requires a good deal of time and effort -- not as a general marketplace system. ESO doesn't support a general marketplace system -- it supports a time and effort intensive trading-as-playstyle system. The developers fully expect that everyone else who doesn't want to play that playstyle is to vendor their items and move along.
Again, the "cost" of this is that it doesn't provide a casual-friendly central market system to players who aren't economy players. But that's intentional -- it's the core intention of the design. It's fully expected that many players simply won't participate in the system and will simply vendor their items.
So after going from complete noCP restart newb to making 100k/week through guild traders in less than 30 days, my conclusion is this:
The half-dozen people here complaining about the guild trading system are not complaining about problems they've experienced in the guild-trading world. They're complaining about problems they anticipate having in the guild-trading world, but have actively refused to participate in.
The way everyone talks about TTC, about the wonders of an AH, the impossibility of joining a guild, the expected market value of all the great (yet CONSISTENTLY unnamed) stuff they'd sell if only there was an AH, the Shadowy Guild Illuminati Cabal, etc., is baffling. It's like they're complaining about a stereotype they heard about rather than anything they've actually dealt with (and it's like that, most probably, because it's exactly that).
It's like me saying I refuse to go to a hospital, and listing as my reasons for not going to a hospital a bunch of problems I saw in a zombie movie, but I've never actually been to a real hospital. But insisting that "hospitals are overrun with zombies and they don't have any security measures!" Meanwhile, doctors, nurses, and real hospital patrons are telling me "There are no zombies, dude," but I'm continuing to complain about the zombie problem in hospitals that MUST be fixed before I'll even come within a block of a hospital.
On another note, one positive effect an AH would have on me personally (and likely many other people like me) is that I'll never again have to ask "Should I sell 50 of these water hyacinths and wipe myself out for a bit, or should I just sell 40 and keep a few back in case I want to make a potion?". Because I'll just be keeping all of them, since they'll be worthless pretty quick on an AH. I can just grab some more skill points and craft all my stuff myself.
Nomadic_Atmoran wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.
Hope you are not including me, in that?
So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).
Hope you are not including me, in that?
If the shoe doesn't fit, don't put it on.So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).
Ok. For the *checks notes* FIFTH time now, I'm asking: what are these newbies selling that's such an awesome deal? What dropped "junk" worth millions of gold are they sitting on because they can't get into a trade guild with 1k/wk dues? What is the economy missing out on because of their alleged lack of opportunity?
Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
When we look at the general design of a guild, we see a tiered system with incentives coming with increasing numbers of members in a guild.
Tier 0 - guild channel, ability to advertise the guild
Tier 1 - guild bank
Tier 2 - guild shop
Tier 3 - ability to bid on an NPC trader
So when @knightblaster says, the ability to trade casually isn't meant to be, this has something to it purely from how the guild tiers are structured - local trade inside the guild and trade to the public are last and required the effort to grow the guild to a certain amount of members first, but once achieved it requires as well to maintain member count to not loose the benefits of the acquired tier again. Furthermore the amount and ability of members to contribute to the guild leads to a tiered system on top of it, when it comes to NPC traders - that there is a bidding system in place puts higher trader "quality" in the hands of guilds, which have more and/or more contributing members.
One can argue about if this is a good approach to guilds or not - but it seems to me clearly designed to encourage players to work together for a common goal and one of these goals is to be able to sell to the public or if not, at least among each other, or if not that, to have at least a shared guild bank - but even the latter requires minimal effort to get at least a few members.
I don't really know what you are asking, or why you are asking me it, to be honest.
When we look at the general design of a guild, we see a tiered system with incentives coming with increasing numbers of members in a guild.
Tier 0 - guild channel, ability to advertise the guild
Tier 1 - guild bank
Tier 2 - guild shop
Tier 3 - ability to bid on an NPC trader
So when @knightblaster says, the ability to trade casually isn't meant to be, this has something to it purely from how the guild tiers are structured - local trade inside the guild and trade to the public are last and required the effort to grow the guild to a certain amount of members first, but once achieved it requires as well to maintain member count to not loose the benefits of the acquired tier again. Furthermore the amount and ability of members to contribute to the guild leads to a tiered system on top of it, when it comes to NPC traders - that there is a bidding system in place puts higher trader "quality" in the hands of guilds, which have more and/or more contributing members.
One can argue about if this is a good approach to guilds or not - but it seems to me clearly designed to encourage players to work together for a common goal and one of these goals is to be able to sell to the public or if not, at least among each other, or if not that, to have at least a shared guild bank - but even the latter requires minimal effort to get at least a few members.
So, it's not necessarily an intentional thing to try to gate all selling out of the reach of new/casual/unguilded players, at all.
...and in fact, it is far more likely to be to try to incentivise them to join a guild, by making selling impossible without it.
...and also, to incentivise people to make and keep running guilds, for the same reason.
As taking part in social activities (like being a member of a guild), apparently, makes you less likely to leave an MMO.
It's all about psychology, at the end of the day.
If I sold my stuff, I got what I was wanting for it - I didn't got ripped off by the customer even if he sells it somewhere else at a higher price - we made a trade - I offered something and he bought it, what he does afterwards with it, is his problem not mine - I got what I wanted for my item and wasn't ripped off.
The same is true, if he buys it at a significantly higher price than average - if he buys it, he agrees that this price is correct for him in this moment and in this location, it is not my problem if he regrets it later or not - and he might just not, because it saved him time.
What I am seeing is a lot of people (mostly non-crafters) who have only just started using the guild trader system.
So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).
So, in other words, the (guild only) selling is almost certainly the bait to get us all to make/run/join/stay in guilds, for forced socialisation purposes.
In order to get us to keep playing.
As opposed to them having strong feelings about gating new/casual players out of selling, on some ridiculous point of principle.
Nomadic_Atmoran wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.
Well, one thing's for certain: when I stop playing ESO I'm definitely not going to miss the trading system.
Personally I don't mind local shops. It's realistic in a semi medieval world.
But firstly: in a semi-medieval world you will know where to get your stuff. For Kajit furniture and furnishing recipes there's a few villages with master furniture crafters in Elseweyr. Food and drinks you buy at the local taverns, markets or bakeries.
Let people sell their stuff at appropriate locations (or let it pop up there) so buyers know where to find it. Much more realistic and immersive.
Vendors realistically don' t sell everything. Middle ages didn' t have supermarkets and wallmarts.
Secondly. What is also miss in ESO is crafting at request. I think this is how the bulk of equipment and furniture sales were actually done in a medieval world. Even though a lot of people have found very rare recipes, hardly anyone sells the stuff. In my main guild most people never sell anything, for example (we have no trader).
There should be a system where you can order stuff: you put on an order and price and deadline and someone can pick it up and deliver it.
Thirdly: a REAL auction house. People can put stuff for sale by bids with a deadline. Perhaps only for expensive stuff with a starting bid over 10k. Highest bidder after a day, 3 days, a week, month gets it (seller decides). AH takes a 10% fee.
Now with those changes I think I' d like the local shops idea lot more.
*
ZaroktheImmortal wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
And where would people find these discords if not for the guilds? How would you know who is online? It has plenty of guilds outside trading. I'm sure trade guildies would like us to believe we need them for guilds to exist but plenty of guilds exist without them. In fact it would help smaller guilds a lot since they wouldn't have people worrying about does this guild have a trader.
ZaroktheImmortal wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
Also the "decentralized market" well like I've stated it doesn't have to be one central one. But why do they need to be controlled by guilds? If you argue that we need different trade locations for a good economy that doesn't mean that they need guild control for that. The fact that trade guildies are not willing to budge even on the concept of having multiple areas to trade but allowing anyone to use them shows this isn't about the economy at all but about their own profit margin.
You can make an AH that is exclusively for bundled sales and expensive stuff. Why not.Auctions are problematic - EVE has this option, one can put up an offer as well as an auction instead of an instant buy - one can set a price at which the offer can be instantly bought though as well.
Problem with this kind of auction is, that first offers are extremely low and not much is happening until a few hours before the auction ends .- and in this phase the auction is heavily gamed to drive the price up - often by other characters of the seller even.
In the end this is a system which is rarely used for an item with fixed properties - but more for bundle offers - which are missing in ESO anyway, like a table and 4 chairs of the same design. I find it hard to shop for furniture, because I might need 4 or 6 chairs of the same kind with a matching table - but until I'd get such a set from the market, I might no longer be interested in it, because it took too long.
newtinmpls wrote: »
What I am seeing is a lot of people (mostly non-crafters) who have only just started using the guild trader system.
So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).
So...I'm not seeing how this is a problem...?
There are many different aspects to ESO, and trading is one of them. I didn't really participate in it for a long time; still only two of the guilds I am in are "trading guilds"; the other guilds have other focuses, and for a long time "trading" was not on my radar.
Yeah, I could keep "better track" of things. But I do as much as is fun.
You can make an AH that is exclusively for bundled sales and expensive stuff. Why not.Auctions are problematic - EVE has this option, one can put up an offer as well as an auction instead of an instant buy - one can set a price at which the offer can be instantly bought though as well.
Problem with this kind of auction is, that first offers are extremely low and not much is happening until a few hours before the auction ends .- and in this phase the auction is heavily gamed to drive the price up - often by other characters of the seller even.
In the end this is a system which is rarely used for an item with fixed properties - but more for bundle offers - which are missing in ESO anyway, like a table and 4 chairs of the same design. I find it hard to shop for furniture, because I might need 4 or 6 chairs of the same kind with a matching table - but until I'd get such a set from the market, I might no longer be interested in it, because it took too long.
Like a table with 4 chairs. Or a 5-piece lvl 16 Julianos levelling set. Telvanni paintings.
It's a nice system. I bought a Tengu T3 cruiser with components like that in EVE once.
And yes like eBay and such most bidding happens right before the AH expires. It's natural to happen like that; in a real AH auctions also only take a few minutes. And of course IRL "gaming" can also happen, but at the risk of winning your own auction and having to pay 10% fee. Just like in real life.
Of course, once the auction has started it's out of the seller's hands.
I would strongly suggest the option of a starting bid, though.
And yeah it's not " instant buy" so not very suitable for potions or a stack of herbs that you need now. But for furniture, rare weapons or jewelry I can' t see how 3 days would really matter. After all, realistically you put an order to make stuff for you at a carpenter or leatherworker and it takes a few days to finish it. No stress here.
And of course there will be a search function so you can also opt to only search for auctions that end within 1 - 3 - 12 or 24 hours.
So, in other words, the (guild only) selling is almost certainly the bait to get us all to make/run/join/stay in guilds, for forced socialisation purposes.
In order to get us to keep playing.
As opposed to them having strong feelings about gating new/casual players out of selling, on some ridiculous point of principle.
Not really.
To the first point, no one requires anyone in a trading guild to socialize. That part is certainly a choice. However, one of the reasons Zos gave for a guild trading design was a social aspect of trading.
To the second point, it would stand to reason people play a game because they enjoy playing it/enjoy the people they play it with. The trading system is very much secondary to most though it may be a little more important to those who are more into crafting than into actual gameplay.
To the last, it would be good for new players to join a guild where they can not only trade but gain advice and learn more about the game. I recall when I first started this game over six years ago and it was not that big of an issue.