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ESO direly need a central auction house ...

  • ZOS_Ragnar
    ZOS_Ragnar
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    Hey folks! We have removed a few comments from this thread that were focussed more on disagreeing with specific individuals then they were about presenting their thoughts on an auction house. Please remember you will not agree with everyone you encounter on the forums. If you find that you and someone else are at an impasse it is best to agree to disagree and move on. Do not resort to personal jabs, insults, or character assassinations.
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  • knightblaster
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    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    No, because the context in which each "decentralized market" operates is highly relevant to the utility of the comparison to EVE. If ESO's market were decentralized but functioned like EVE's does, there wouldn't be anyone asking for a GAH, because every player could access the market to buy and sell in any station with a market at any time. So the fact that EVE's decentralized market works is irrelevant -- it isn't anything like the tied up guild monopoly that ESO's system is, and it's that aspect of ESO's system that makes it so restricted and cumbersome.
  • Lysette
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    .
    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    No, because the context in which each "decentralized market" operates is highly relevant to the utility of the comparison to EVE. If ESO's market were decentralized but functioned like EVE's does, there wouldn't be anyone asking for a GAH, because every player could access the market to buy and sell in any station with a market at any time. So the fact that EVE's decentralized market works is irrelevant -- it isn't anything like the tied up guild monopoly that ESO's system is, and it's that aspect of ESO's system that makes it so restricted and cumbersome.

    That is a valid argument when it comes to accessibility. Help me understand where you see a monopoly - is it in your opinion about how certain guilds are managed, which would restrict accessibility to the market on purpose? Are their trusts monopolizing major trade hubs or what is it, what makes you think of a monopolistic system?
  • Tigerseye
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    idk wrote: »
    idk wrote: »
    Lysette wrote: »

    Guilds should be there for high investment / high reward. Not for literally all trading and selling in the game.

    Both systems, AH and guild trade, cannot coexist - where would the costumers for guilds come from, if they can just use the AH, it would kill the system ZOS has designed for this game. If there would be an AH I would most likely as well use it and give trading a pass - and an activity I enjoyed would be lost - and immersion gone with it as well - an AH is modern stuff, whereas the guild system fits more into the game's theme. It wouldn't hurt me financially, because I have already enough and nothing really to spend it on anyway. But I would see it as a loss for the game and it's theme in a whole.

    Both systems can co-exist and have in games past.

    I come from SWG which as far as I'm concerned is still the standard for MMO's. They had a thriving economy that had both a public trader AND skill based player merchants. You didn't require a guild, but to have any sort of economic success it required skill investment from your character for the various Mercantile skills.

    There were limits to what could be put on the public trader, so public traders were for low level and low cost inventory while the high quality big money inventory would be kept on the player's personal merchants at their shops they had spread through the world.

    People would often use their goods on public traders to advertise their own shops, so if someone wanted higher quality mats or gear, they could get that information.

    Thinking it can't be done is such a narrow way of looking. Fact is, mainstream MMO's have become very formulaic since the success of WoW, and devs and even the player base have forgotten about game design for MMO's that was VERY successful before WoW.

    iirc, there were restrictions for both traders. So it is not a valid example for both guild traders and a central hub.

    Why isn't it?

    The restrictions were on players who didn't want to invest into their economic skills. They were limited to the public traders.

    Those who did invest in their economic skills got access to numerous personal traders, on their own self selected plot of land, and could sell whatever they wanted for as much as they wanted.

    That is the epitome of a co-existence.

    In ESO, someone like me would be able to toss some random loot on a public trader to make some extra gold while those who are investing in the economic side of the game will have bigger gains and rewards through the guild trader system

    The value to crafting is insignificant in ESO. It is a complete joke Food is cheap, Armor, weapons, and jewelry crafted sets are far from BiS. The big value to leveling up crafting skill lines is upgrading armor and weapons, and changing traits. That cannot be sold to other players.

    So again, the comparison is not very comparable.

    You forgot furnishings.

    But, you're not alone, almost everyone does.

    Even if the subject is specifically mentioned, they studiously ignore it, in fact...
  • Sovaliah
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    The guild traders being the way they are is actually a huge sell to me rather than a detriment. It's different from any other MMO out there and that's WHY I like it. If it was same old same old auction house/market board, yadda yadda, it'd lose some of the lustre.
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    Co-GM of Heralds of Nerevar RP Guild
  • Nomadic_Atmoran
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    Lysette wrote: »

    I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.

    I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....
    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
    Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.

    This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.
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  • Tigerseye
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    jaws343 wrote: »

    You can get a few gold at a vendor for your trash drops.

    Your few crafted items that are wasting resources to even make shouldn't be valued over the set pieces that myself, and other traders, spent time to acquire, and time to learn their value, and time to invest in a trading system. Your refusal to participate in a system of the game doesn't warrant the upending of that system.

    That's the bottom line.

    What players don't understand is that you are not supposed to "casually participate" in the trading system. The trading system is designed as a full-blown playstyle system that requires a good deal of time and effort -- not as a general marketplace system. ESO doesn't support a general marketplace system -- it supports a time and effort intensive trading-as-playstyle system. The developers fully expect that everyone else who doesn't want to play that playstyle is to vendor their items and move along.

    Again, the "cost" of this is that it doesn't provide a casual-friendly central market system to players who aren't economy players. But that's intentional -- it's the core intention of the design. It's fully expected that many players simply won't participate in the system and will simply vendor their items.

    How do you know they think and "expect" all that?

    Have they ever specifically said so?

    Because I happen to know specifically why they introduced the separate trader system and it was explicitly NOT to prevent newer/casual players selling a few drops quickly and easily.

    Unless you can provide proof of them saying that, I think you think all that and you are just assuming/hoping they think that too...
    Edited by Tigerseye on July 2, 2020 3:37AM
  • Tigerseye
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    VoxAdActa wrote: »
    So after going from complete noCP restart newb to making 100k/week through guild traders in less than 30 days, my conclusion is this:

    The half-dozen people here complaining about the guild trading system are not complaining about problems they've experienced in the guild-trading world. They're complaining about problems they anticipate having in the guild-trading world, but have actively refused to participate in.

    The way everyone talks about TTC, about the wonders of an AH, the impossibility of joining a guild, the expected market value of all the great (yet CONSISTENTLY unnamed) stuff they'd sell if only there was an AH, the Shadowy Guild Illuminati Cabal, etc., is baffling. It's like they're complaining about a stereotype they heard about rather than anything they've actually dealt with (and it's like that, most probably, because it's exactly that).

    It's like me saying I refuse to go to a hospital, and listing as my reasons for not going to a hospital a bunch of problems I saw in a zombie movie, but I've never actually been to a real hospital. But insisting that "hospitals are overrun with zombies and they don't have any security measures!" Meanwhile, doctors, nurses, and real hospital patrons are telling me "There are no zombies, dude," but I'm continuing to complain about the zombie problem in hospitals that MUST be fixed before I'll even come within a block of a hospital.

    On another note, one positive effect an AH would have on me personally (and likely many other people like me) is that I'll never again have to ask "Should I sell 50 of these water hyacinths and wipe myself out for a bit, or should I just sell 40 and keep a few back in case I want to make a potion?". Because I'll just be keeping all of them, since they'll be worthless pretty quick on an AH. I can just grab some more skill points and craft all my stuff myself.

    Hope you are not including me, in that?

    Because I have, specifically, outlined an issue I have within the guild trader environment I have been using for years, now.

    What I am seeing is a lot of people (mostly non-crafters) who have only just started using the guild trader system.

    So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).
    Edited by Tigerseye on July 2, 2020 3:48AM
  • idk
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    Lysette wrote: »

    I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.

    I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....
    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
    Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.

    This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.

    Technically, most comments posted in this thread are nothing more than opinions.
  • VoxAdActa
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    Tigerseye wrote: »

    Hope you are not including me, in that?

    If the shoe doesn't fit, don't put it on.
    So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).

    Ok. For the *checks notes* FIFTH time now, I'm asking: what are these newbies selling that's such an awesome deal? What dropped "junk" worth millions of gold are they sitting on because they can't get into a trade guild with 1k/wk dues? What is the economy missing out on because of their alleged lack of opportunity?
  • Tigerseye
    Tigerseye
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    VoxAdActa wrote: »
    Tigerseye wrote: »

    Hope you are not including me, in that?

    If the shoe doesn't fit, don't put it on.
    So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).

    Ok. For the *checks notes* FIFTH time now, I'm asking: what are these newbies selling that's such an awesome deal? What dropped "junk" worth millions of gold are they sitting on because they can't get into a trade guild with 1k/wk dues? What is the economy missing out on because of their alleged lack of opportunity?

    I don't really know what you are asking, or why you are asking me it, to be honest.

    You seem to be asking me about something I didn't say.

    What I said was:


    "What I am seeing is a lot of people (mostly non-crafters) who have only just started using the guild trader system.

    So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price)."


    I was saying it in direct response to your observations/assumptions about the motivations of some of the posters in this thread.

    I was adding my own observations regarding a significant part of the other side of the debate.

    Hopefully, it's sufficiently clear, now.


    Edited by Tigerseye on July 2, 2020 4:48AM
    Edited by Tigerseye on July 2, 2020 5:08AM
  • Lysette
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    When we look at the general design of a guild, we see a tiered system with incentives coming with increasing numbers of members in a guild.

    Tier 0 - guild channel, ability to advertise the guild
    Tier 1 - guild bank
    Tier 2 - guild shop
    Tier 3 - ability to bid on an NPC trader

    So when @knightblaster says, the ability to trade casually isn't meant to be, this has something to it purely from how the guild tiers are structured - local trade inside the guild and trade to the public are last and required the effort to grow the guild to a certain amount of members first, but once achieved it requires as well to maintain member count to not loose the benefits of the acquired tier again. Furthermore the amount and ability of members to contribute to the guild leads to a tiered system on top of it, when it comes to NPC traders - that there is a bidding system in place puts higher trader "quality" in the hands of guilds, which have more and/or more contributing members.

    One can argue about if this is a good approach to guilds or not - but it seems to me clearly designed to encourage players to work together for a common goal and one of these goals is to be able to sell to the public or if not, at least among each other, or if not that, to have at least a shared guild bank - but even the latter requires minimal effort to get at least a few members.
  • ZaroktheImmortal
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    Lysette wrote: »

    I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.

    I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....
    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
    Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.

    And where would people find these discords if not for the guilds? How would you know who is online? It has plenty of guilds outside trading. I'm sure trade guildies would like us to believe we need them for guilds to exist but plenty of guilds exist without them. In fact it would help smaller guilds a lot since they wouldn't have people worrying about does this guild have a trader.
  • ZaroktheImmortal
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    Lysette wrote: »

    I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.

    I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....
    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
    Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.

    Also the "decentralized market" well like I've stated it doesn't have to be one central one. But why do they need to be controlled by guilds? If you argue that we need different trade locations for a good economy that doesn't mean that they need guild control for that. The fact that trade guildies are not willing to budge even on the concept of having multiple areas to trade but allowing anyone to use them shows this isn't about the economy at all but about their own profit margin.
  • Tigerseye
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    Lysette wrote: »
    When we look at the general design of a guild, we see a tiered system with incentives coming with increasing numbers of members in a guild.

    Tier 0 - guild channel, ability to advertise the guild
    Tier 1 - guild bank
    Tier 2 - guild shop
    Tier 3 - ability to bid on an NPC trader

    So when @knightblaster says, the ability to trade casually isn't meant to be, this has something to it purely from how the guild tiers are structured - local trade inside the guild and trade to the public are last and required the effort to grow the guild to a certain amount of members first, but once achieved it requires as well to maintain member count to not loose the benefits of the acquired tier again. Furthermore the amount and ability of members to contribute to the guild leads to a tiered system on top of it, when it comes to NPC traders - that there is a bidding system in place puts higher trader "quality" in the hands of guilds, which have more and/or more contributing members.

    One can argue about if this is a good approach to guilds or not - but it seems to me clearly designed to encourage players to work together for a common goal and one of these goals is to be able to sell to the public or if not, at least among each other, or if not that, to have at least a shared guild bank - but even the latter requires minimal effort to get at least a few members.

    The idea of guilds having levels and having to work for certain perks is just lifted, directly, from games like WoW and GW2 (and I am sure many others).

    Or rather, what games like WoW and GW2 used to be like.

    Because they changed all that in GW2 years ago.

    Not sure what they are doing in WoW, now, as I haven't played it for eight, or nine, years.

    The only difference is that they have lumped selling in with guilds, as well, here.

    So, it's not necessarily an intentional thing to try to gate all selling out of the reach of new/casual/unguilded players, at all.

    ...and in fact, it is far more likely to be to try to incentivise them to join a guild, by making selling impossible without it.

    ...and also, to incentivise people to make and keep running guilds, for the same reason.

    As taking part in social activities (like being a member of a guild), apparently, makes you less likely to leave an MMO.

    It's all about psychology, at the end of the day.

    Edited by Tigerseye on July 2, 2020 5:53AM
  • Tigerseye
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    So, in other words, the (guild only) selling is almost certainly the bait to get us all to make/run/join/stay in guilds, for forced socialisation purposes.

    In order to get us to keep playing.

    As opposed to them having strong feelings about gating new/casual players out of selling, on some ridiculous point of principle.

    The separate trader/venue idea is for another (far more innocent) reason entirely, but I have already talked about that before, on other threads.
    Edited by Tigerseye on July 2, 2020 5:41AM
  • VoxAdActa
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    Tigerseye wrote: »

    I don't really know what you are asking, or why you are asking me it, to be honest.

    Now you're just being evasive. I know what you said, I even quoted you, and I'm asking you for more specific details about the "dropped junk" your guildies are "happy to unload" and were "selling to resellers at half the cost".

    Nobody in this thread, or in the last AH thread, no matter how many times or how many ways I've asked, has ever once specified what these mythical amazing super-valuable items are. Just that newbs have them, and can't sell them because they refuse to "can't" get into trading guilds.

    And you have continued the pattern with your evasive response to a simple, direct question.

    I'm starting to think that this claim is just a talking point the pro-AH crowd throws around that's not actually based in any experiential reality. That would be the easiest explanation for why nobody ever answers it. So thanks for adding more data to my position, I guess? Yay?

  • Lysette
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    Tigerseye wrote: »
    Lysette wrote: »
    When we look at the general design of a guild, we see a tiered system with incentives coming with increasing numbers of members in a guild.

    Tier 0 - guild channel, ability to advertise the guild
    Tier 1 - guild bank
    Tier 2 - guild shop
    Tier 3 - ability to bid on an NPC trader

    So when @knightblaster says, the ability to trade casually isn't meant to be, this has something to it purely from how the guild tiers are structured - local trade inside the guild and trade to the public are last and required the effort to grow the guild to a certain amount of members first, but once achieved it requires as well to maintain member count to not loose the benefits of the acquired tier again. Furthermore the amount and ability of members to contribute to the guild leads to a tiered system on top of it, when it comes to NPC traders - that there is a bidding system in place puts higher trader "quality" in the hands of guilds, which have more and/or more contributing members.

    One can argue about if this is a good approach to guilds or not - but it seems to me clearly designed to encourage players to work together for a common goal and one of these goals is to be able to sell to the public or if not, at least among each other, or if not that, to have at least a shared guild bank - but even the latter requires minimal effort to get at least a few members.

    So, it's not necessarily an intentional thing to try to gate all selling out of the reach of new/casual/unguilded players, at all.

    ...and in fact, it is far more likely to be to try to incentivise them to join a guild, by making selling impossible without it.

    ...and also, to incentivise people to make and keep running guilds, for the same reason.

    As taking part in social activities (like being a member of a guild), apparently, makes you less likely to leave an MMO.

    It's all about psychology, at the end of the day.

    This is actually what I think as well - and that this system is terrible for newbies didn't come to their mind or they assumed that most level up quickly and would be joining a guild anyway. I guess it surprised them eventually, how many aren't that much interested into group aspects and rather prefer to be on their own and just occasionally together with someone else.

    If nothing else would improve, I would at least asked for a period of grace for newbies, where they get better prices from general and other merchants for their stuff - which is anyway mostly junk and wouldn't sell on the market.
  • newtinmpls
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    Lysette wrote: »
    If I sold my stuff, I got what I was wanting for it - I didn't got ripped off by the customer even if he sells it somewhere else at a higher price - we made a trade - I offered something and he bought it, what he does afterwards with it, is his problem not mine - I got what I wanted for my item and wasn't ripped off.

    The same is true, if he buys it at a significantly higher price than average - if he buys it, he agrees that this price is correct for him in this moment and in this location, it is not my problem if he regrets it later or not - and he might just not, because it saved him time.

    I like this summation.

    I price stuff for what I'm requiring in order to have it belong to someone else. If it doesn't sell .. then I decon it .. or use it in my house, or whatever.
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  • Eifleber
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    Well, one thing's for certain: when I stop playing ESO I'm definitely not going to miss the trading system.

    Personally I don't mind local shops. It's realistic in a semi medieval world.
    But firstly: in a semi-medieval world you will know where to get your stuff. For Kajit furniture and furnishing recipes there's a few villages with master furniture crafters in Elseweyr. Food and drinks you buy at the local taverns, markets or bakeries.
    Let people sell their stuff at appropriate locations (or let it pop up there) so buyers know where to find it. Much more realistic and immersive.
    Vendors realistically don' t sell everything. Middle ages didn' t have supermarkets and wallmarts.

    Secondly. What is also miss in ESO is crafting at request. I think this is how the bulk of equipment and furniture sales were actually done in a medieval world. Even though a lot of people have found very rare recipes, hardly anyone sells the stuff. In my main guild most people never sell anything, for example (we have no trader).
    There should be a system where you can order stuff: you put on an order and price and deadline and someone can pick it up and deliver it.

    Thirdly: a REAL auction house. People can put stuff for sale by bids with a deadline. Perhaps only for expensive stuff with a starting bid over 10k. Highest bidder after a day, 3 days, a week, month gets it (seller decides). AH takes a 10% fee.

    Now with those changes I think I' d like the local shops idea lot more.

    PS a bit weird that you have to join a trading guild to sell stuff.
    As if you can' t just pick a table or blanket and find a spot on some local marketplace.
    *
    Edited by Eifleber on July 2, 2020 6:23AM

    Playing since dec 2019 | PC EU
  • newtinmpls
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    Tigerseye wrote: »

    What I am seeing is a lot of people (mostly non-crafters) who have only just started using the guild trader system.

    So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).

    So...I'm not seeing how this is a problem...?

    There are many different aspects to ESO, and trading is one of them. I didn't really participate in it for a long time; still only two of the guilds I am in are "trading guilds"; the other guilds have other focuses, and for a long time "trading" was not on my radar.

    Yeah, I could keep "better track" of things. But I do as much as is fun.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • idk
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    Tigerseye wrote: »
    So, in other words, the (guild only) selling is almost certainly the bait to get us all to make/run/join/stay in guilds, for forced socialisation purposes.

    In order to get us to keep playing.

    As opposed to them having strong feelings about gating new/casual players out of selling, on some ridiculous point of principle.

    Not really.

    To the first point, no one requires anyone in a trading guild to socialize. That part is certainly a choice. However, one of the reasons Zos gave for a guild trading design was a social aspect of trading.

    To the second point, it would stand to reason people play a game because they enjoy playing it/enjoy the people they play it with. The trading system is very much secondary to most though it may be a little more important to those who are more into crafting than into actual gameplay.

    To the last, it would be good for new players to join a guild where they can not only trade but gain advice and learn more about the game. I recall when I first started this game over six years ago and it was not that big of an issue.
  • Anotherone773
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    Lysette wrote: »

    I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.

    I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....
    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
    Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.

    This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.

    Please enlighten me on why i need to join a guild other than for trading and access to a large amount of crafting stations, i dont have to purchase? What other NEED does a guild fill for me that i cant get somewhere better.
  • Lysette
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    Eifleber wrote: »
    Well, one thing's for certain: when I stop playing ESO I'm definitely not going to miss the trading system.

    Personally I don't mind local shops. It's realistic in a semi medieval world.
    But firstly: in a semi-medieval world you will know where to get your stuff. For Kajit furniture and furnishing recipes there's a few villages with master furniture crafters in Elseweyr. Food and drinks you buy at the local taverns, markets or bakeries.
    Let people sell their stuff at appropriate locations (or let it pop up there) so buyers know where to find it. Much more realistic and immersive.
    Vendors realistically don' t sell everything. Middle ages didn' t have supermarkets and wallmarts.

    Secondly. What is also miss in ESO is crafting at request. I think this is how the bulk of equipment and furniture sales were actually done in a medieval world. Even though a lot of people have found very rare recipes, hardly anyone sells the stuff. In my main guild most people never sell anything, for example (we have no trader).
    There should be a system where you can order stuff: you put on an order and price and deadline and someone can pick it up and deliver it.

    Thirdly: a REAL auction house. People can put stuff for sale by bids with a deadline. Perhaps only for expensive stuff with a starting bid over 10k. Highest bidder after a day, 3 days, a week, month gets it (seller decides). AH takes a 10% fee.

    Now with those changes I think I' d like the local shops idea lot more.
    *

    Auctions are problematic - EVE has this option, one can put up an offer as well as an auction instead of an instant buy - one can set a price at which the offer can be instantly bought though as well. Problem with this kind of auction is, that first offers are extremely low and not much is happening until a few hours before the auction ends .- and in this phase the auction is heavily gamed to drive the price up - often by other characters of the seller even. In the end this is a system which is rarely used for an item with fixed properties - but more for bundle offers - which are missing in ESO anyway, like a table and 4 chairs of the same design. I find it hard to shop for furniture, because I might need 4 or 6 chairs of the same kind with a matching table - but until I'd get such a set from the market, I might no longer be interested in it, because it took too long.

    And seller decides in an auction is a no-go - then it can be gamed even more and failures of cheating won't happen.

    Crafting on demand is happening in guilds - basically against materials and eventually a tip.
    Edited by Lysette on July 2, 2020 6:35AM
  • Lysette
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    As far as newbies go, the question is what has a newbie to sell, which someone else wants in a guild with mostly higher level players?- This can just be alchemy and provisioning ingredients, some runes, unrefined raw materials, raw fish - but everything else is basically stuff, where he won't find a buyer for it in such a guild, because most other items are level-gated and junk. Newbies would really need something else where they can load off their stuff for a decent price.
    Edited by Lysette on July 2, 2020 6:53AM
  • Anotherone773
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    Lysette wrote: »

    I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.

    I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....
    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
    Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.

    And where would people find these discords if not for the guilds? How would you know who is online? It has plenty of guilds outside trading. I'm sure trade guildies would like us to believe we need them for guilds to exist but plenty of guilds exist without them. In fact it would help smaller guilds a lot since they wouldn't have people worrying about does this guild have a trader.

    Its really not that difficult. Does anyone know how to use the internet for research??? For your second question... have you ever even used discord? I ll give you an example:

    #announcements
    @ everyone
    We are going to war! Two weeks to prepare. Get your house in order.

    Ill convert to ESO speak:

    #announcements
    @ everyone
    Reminder: Sunspire at 2100 ESO time. Need core and alts.

    No one said guilds exist only because of traders. I said guilds in ESO have no real NEED TO EXIST outside of trade and a good deal on attuned crafting tables and the second one is a hard argument. Guilds in ESO lack function or a usefulness. And for putting groups together for instances or pvp, discord is far superior than a guild. Also i dont have to be on the PC to get pinged if something is going on in the game.

    Guilds need to be more developed and have more purpose in ESO.
    Lysette wrote: »

    I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.

    I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....
    It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.

    It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
    Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.

    Also the "decentralized market" well like I've stated it doesn't have to be one central one. But why do they need to be controlled by guilds? If you argue that we need different trade locations for a good economy that doesn't mean that they need guild control for that. The fact that trade guildies are not willing to budge even on the concept of having multiple areas to trade but allowing anyone to use them shows this isn't about the economy at all but about their own profit margin.

    Because that is going to go one of two ways and both of them are sideways.

    Scenario #1: Anyone can list on any trader. 100 item limit globally.

    So people are going first migrate to trade hubs and then likely to a single trade hub. Players will, by default, create a central market trying to get the most and sell the fastest which will actually destroy the market when they realize competing with all of ESO at the same time is not profitable. End result = player created central AH.


    Scenario #2: People bid on traders like guilds bid on traders now.

    You can bid on X amount of traders a week However you may only have one trader. Setting item limit to 100 with 500 people per trader. The 500 highest bids get to use that trader. So this eliminates collective bargaining. The richest traders that turn over the most goods are going to get the best spots. Casual traders are going to be stuck in low traffic areas. That might be good for someone that just want to toss up a couple of items. But there are many casual and upcoming traders in high traffic trade spots because of the guild they are in. We can call them the middle class.They would lose the most in this because they dont do a high enough volume to make a profit at big traders but they will hardly make anything at low traffic traders.

    Then we have a thread every week about how " This new trade system is set up to benefit the rich traders! The system we have now is the best system for this game. It needs some improvements, but that is it.
    Edited by Anotherone773 on July 2, 2020 7:02AM
  • Eifleber
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    Lysette wrote: »
    Auctions are problematic - EVE has this option, one can put up an offer as well as an auction instead of an instant buy - one can set a price at which the offer can be instantly bought though as well.

    Problem with this kind of auction is, that first offers are extremely low and not much is happening until a few hours before the auction ends .- and in this phase the auction is heavily gamed to drive the price up - often by other characters of the seller even.

    In the end this is a system which is rarely used for an item with fixed properties - but more for bundle offers - which are missing in ESO anyway, like a table and 4 chairs of the same design. I find it hard to shop for furniture, because I might need 4 or 6 chairs of the same kind with a matching table - but until I'd get such a set from the market, I might no longer be interested in it, because it took too long.
    You can make an AH that is exclusively for bundled sales and expensive stuff. Why not.
    Like a table with 4 chairs. Or a 5-piece lvl 16 Julianos levelling set. Telvanni paintings.
    It's a nice system. I bought a Tengu T3 cruiser with components like that in EVE once.

    And yes like eBay and such most bidding happens right before the AH expires. It's natural to happen like that; in a real AH auctions also only take a few minutes. And of course IRL "gaming" can also happen, but at the risk of winning your own auction and having to pay 10% fee. Just like in real life.

    Of course, once the auction has started it's out of the seller's hands.
    I would strongly suggest the option of a starting bid, though.

    And yeah it's not " instant buy" so not very suitable for potions or a stack of herbs that you need now. But for furniture, rare weapons or jewelry I can' t see how 3 days would really matter. After all, realistically you put an order to make stuff for you at a carpenter or leatherworker and it takes a few days to finish it. No stress here.
    And of course there will be a search function so you can also opt to only search for auctions that end within 1 - 3 - 12 or 24 hours.

    Playing since dec 2019 | PC EU
  • Tigerseye
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    newtinmpls wrote: »
    Tigerseye wrote: »

    What I am seeing is a lot of people (mostly non-crafters) who have only just started using the guild trader system.

    So have barely scratched the surface of it and only know how happy they are to have offloaded a bunch of (dropped) junk they have been hoarding for a few months and have probably, unknowingly, sold to resellers (for half the going price).

    So...I'm not seeing how this is a problem...?

    There are many different aspects to ESO, and trading is one of them. I didn't really participate in it for a long time; still only two of the guilds I am in are "trading guilds"; the other guilds have other focuses, and for a long time "trading" was not on my radar.

    Yeah, I could keep "better track" of things. But I do as much as is fun.

    It's not that it's a problem, as such.

    We almost all started out like that.

    There is nothing wrong with being new to something.

    We have all been new to things and will be again.

    It is that these people, who are new to trading, obviously, don't yet understand all the pros and cons of the system.

    Simply because they haven't had a chance to experience it properly, yet.

    Which, again, is fine.

    Except, if many of them are then not interested in listening to, or accepting, the problems of people with more experience of the system, when they talk about some of the genuine issues with it and what could be done about it.

    Even though those people have no axe to grind, because they don't own a trading guild, or have any other reason to lie.

    If the newer traders, here, said it was all good for them, so far, but then accepted that it might not be all good for everyone else, in every situation; then, again, everything would be fine.

    Rather than just assuming the person telling them something is wrong, or missing from the system, must be wrong, or lying, or something.

    Many will find out, soon enough, for themselves, anyway.

    Especially if they find themselves sitting through hundreds of loading screens, to try to find large quantities of certain (often, harder to find) materials.

    Many of which will already be sold, by the time they get there, as TTC listings are not in real time.

    Then they will know.

    As opposed to judging from a position of not crafting at all, yet, or of only having sold random things they made with materials they gathered themselves.

    Crafting is hard enough to level and many recipes hard/expensive enough to acquire, in this game, without adding a frustrating, prohibitively time-consuming, broken-up, retail type experience to the whole procedure, when it comes to attempting to acquire certain raw materials.
    Edited by Tigerseye on July 2, 2020 7:10AM
  • Lysette
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    Eifleber wrote: »
    Lysette wrote: »
    Auctions are problematic - EVE has this option, one can put up an offer as well as an auction instead of an instant buy - one can set a price at which the offer can be instantly bought though as well.

    Problem with this kind of auction is, that first offers are extremely low and not much is happening until a few hours before the auction ends .- and in this phase the auction is heavily gamed to drive the price up - often by other characters of the seller even.

    In the end this is a system which is rarely used for an item with fixed properties - but more for bundle offers - which are missing in ESO anyway, like a table and 4 chairs of the same design. I find it hard to shop for furniture, because I might need 4 or 6 chairs of the same kind with a matching table - but until I'd get such a set from the market, I might no longer be interested in it, because it took too long.
    You can make an AH that is exclusively for bundled sales and expensive stuff. Why not.
    Like a table with 4 chairs. Or a 5-piece lvl 16 Julianos levelling set. Telvanni paintings.
    It's a nice system. I bought a Tengu T3 cruiser with components like that in EVE once.

    And yes like eBay and such most bidding happens right before the AH expires. It's natural to happen like that; in a real AH auctions also only take a few minutes. And of course IRL "gaming" can also happen, but at the risk of winning your own auction and having to pay 10% fee. Just like in real life.

    Of course, once the auction has started it's out of the seller's hands.
    I would strongly suggest the option of a starting bid, though.

    And yeah it's not " instant buy" so not very suitable for potions or a stack of herbs that you need now. But for furniture, rare weapons or jewelry I can' t see how 3 days would really matter. After all, realistically you put an order to make stuff for you at a carpenter or leatherworker and it takes a few days to finish it. No stress here.
    And of course there will be a search function so you can also opt to only search for auctions that end within 1 - 3 - 12 or 24 hours.

    Exactly, a fitted Tengu or any kind of bundle offer is perfect for an auction - or furniture sets in ESO, if we would have bundle offers, but we don't yet. Another thing really missing from the guild system is buy orders, where people can just fill in orders, that is perfect for both, small quantities and bulk quantities - might not bring the best price possible, but it is instant money. These are things which are perfected in EVE, but totally missing in ESO unfortunately. Buy orders in guilds would solve this.

    EVE has instant buy with auctions as well - a "buy out" price can be set and whoever pays this will get the offered item(s) instantly. In ESO it could be like this - 20 chromium plating, min offer 1 million gold, buy out 2.4 million gold. It might sell in the end for like 1.5 million, but who really wants it now, can have it for 2.4 million instantly.
    Edited by Lysette on July 2, 2020 7:28AM
  • Tigerseye
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    idk wrote: »
    Tigerseye wrote: »
    So, in other words, the (guild only) selling is almost certainly the bait to get us all to make/run/join/stay in guilds, for forced socialisation purposes.

    In order to get us to keep playing.

    As opposed to them having strong feelings about gating new/casual players out of selling, on some ridiculous point of principle.

    Not really.

    To the first point, no one requires anyone in a trading guild to socialize. That part is certainly a choice. However, one of the reasons Zos gave for a guild trading design was a social aspect of trading.

    To the second point, it would stand to reason people play a game because they enjoy playing it/enjoy the people they play it with. The trading system is very much secondary to most though it may be a little more important to those who are more into crafting than into actual gameplay.

    To the last, it would be good for new players to join a guild where they can not only trade but gain advice and learn more about the game. I recall when I first started this game over six years ago and it was not that big of an issue.

    While some of that may be true, too, you either don't understand exactly what I am saying here, or you are pretending not to.

    I have said all I am going to say on the matter.

    As I think it's perfectly clear exactly what I meant...
This discussion has been closed.