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A new player feedback - ESO is both phenomenal and terrible

  • Faulgor
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    Lysette wrote: »
    Seri wrote: »
    Lysette wrote: »
    Seri wrote: »
    Lysette wrote: »
    Seri wrote: »
    Lysette wrote: »
    i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.

    Why can't the base reward be blue or purple, as opposed to green? *points at vet vs normal dungeons* >:)

    Getting a 'Perfected Mother's Sorrow Staff' vs a normal one is crazy though. There's already too many item sets.

    because then it is about better and easier farming and not about fighting boredom.

    Easier farming would be flipping it to normal rather than vet, would it not? Trials / Perfected gear excluded, there's a reason everyone farms the normal dungeons when after a certain set piece. Then you get harder vet content with better tier (decon) rewards. It'd be entirely 100% consistent with the rest of the game design. Besides - it's primarily for questing purposes that people want harder overworld - farming and questing don't really go together.

    i would believe it if you would take the higher difficulty without any better rewards whatsoever - but you just don't want that, so i don't believe these people.

    I'll give you a thousand embroidery and thousand elegant lining to make up the difference should ZOS ever implement it if you want.

    i have enough resources thank you - i don't care much about rewards either. it is not about that i would get less, it is more about honesty to me - i think that the demand for better rewards just shows that people are not honest about it. And i stick with blue gear to not overpower myself -then the game is just fine as it is given my ping.

    A higher difficulty setting without better rewards is entirely pointless. I've always been honest about that.

    Otherwise there would be no difference in rewards for normal/veteran/HM group content, either.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • heaven13
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    Tandor wrote: »
    Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.

    You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?

    You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy :wink: !

    Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Thoragaal
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    eKsDee wrote: »

    This is honestly why I feel this problem won't be addressed. Too many players are attached to how easy the game has become, that addressing it in any way would practically be suicide for Zenimax, and they know it, so I don't think they'll even entertain the thought. Still, no harm in trying to bring it up.

    Yepp, I agree.
    They'd have to see some kind of big secure profit into changing the game completely again.
    They had basically nothing to lose, five years ago, because the game was riddled with issues back then and they had to do something to get their money back, and thus they shifted the direction of the game.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • KarlosCV
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    eKsDee wrote: »
    Lysette wrote: »
    and yes the game is a lot easier than it was - but there are as well millions more playing than ever before - and that has a reason.

    And that reason is not necessarily that the game is easier.

    It might be one of the reasons. But there are certainly others. For the longest time fans have speculated Zenimax won't let Bethesda make another TES game anytime soon because it would cannibalise ESO. Not sure if true but it does make sense. So people tired of waiting for TES6 started trickling into ESO. I'm certainly one of them and I'm definitely not alone.

    Also I'm guessing going with F2P was another game changer for popularity, as well as regular updates and expansions.

  • cmorris975
    OP nailed it. This is exactly why I lose interest in ESO within a few minutes every time I download it and check on the game. It's terrible game design for an MMORPG.

    I hope the OP will try other MMORPGs that don't have scaling. I don't want him or her to miss out on these shared virtual worlds that *do* have danger and progression. Not every MMORPG is catered so tightly to protect the player. There *are* adventures to be had.
  • Tandor
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    heaven13 wrote: »
    Tandor wrote: »
    Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.

    You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?

    You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy :wink: !

    Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.

    Fully understood. That's why I said "often" rather than "always", and for good measure added a wink at the end. Do you dispute the points I made in the first paragraph or just reject in your case the description in the second paragraph?
  • Jack_Of_Shades
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    I live life every day, much like everyone here. Life itself is a challenge. Challenge to survive. When I get home to relax, I don't want more challenges. I want something I enjoy, and makes me happy. And if I can become a powerful mage, or mighty warrior capable of destroying entire armies of enemies, I'll take it. Challenge, to me, is the game of life. Games are my easy mode where I can relax.
    Edited by Jack_Of_Shades on June 9, 2020 12:41PM
  • heaven13
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    Tandor wrote: »
    heaven13 wrote: »
    Tandor wrote: »
    Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.

    You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?

    You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy :wink: !

    Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.

    Fully understood. That's why I said "often" rather than "always", and for good measure added a wink at the end. Do you dispute the points I made in the first paragraph or just reject in your case the description in the second paragraph?

    I don't dispute the first half, which is why I didn't comment on the first section. It's also why I said earlier (on this page in fact) that overland can stay as is, though I'd like optional vet instanced quest content. But I do get rather tired of people making this generalized assumptions about all endgame player. If you're good at the hard stuff, you must also be a jerk who wants to impose your idea of a challenge upon the entire game.
    Edited by heaven13 on June 9, 2020 12:43PM
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Veinblood1965
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    Agreed, it's disappointing when you are in a delve clearing trash mobs and accidentally without knowing it the boss gets involved and he dies about as fast as a trash mob. There's kind of a gap between overland mobs and dungeons as far as difficulty, there should be some overland mobs that aren't bosses that don't die like flies.

    Other than that it's a great game however.
  • Magdalina
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    Which one of you Difficulty Slider peeps made a new account?

    Me, for example. I tried to go to EU because my ping is better there but then kinda abandoned that idea because all my friends and all are NA and I didn't really wanna grind that cp again. I did do some leveling though and...

    Shockingly, with no gold, no food, no gear (I was wearing random dropped stuff, then asked for help in zone and some kind soul just crafted me newbie training gear for free which I then wore til lvl 50), no CP it was still disappointingly easy. Trash still died to a sneeze, I still could solo WB even, even though in gear outleveled by 30 levels that required a little bit of time and effort.

    Heck, why ask us experienced players? This thread was started by a newbie who doesn't even know how to play yet, and it is not the first nor the last on the matter. New inexperienced people find it too easy. Not all of them, but this is definitely a thing. This should not be happening because if it's too easy when you start, where's the progression? By all means, a new game SHOULD feel hard at first until you figure it out.
  • Tandor
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    heaven13 wrote: »
    Tandor wrote: »
    heaven13 wrote: »
    Tandor wrote: »
    Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.

    You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?

    You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy :wink: !

    Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.

    Fully understood. That's why I said "often" rather than "always", and for good measure added a wink at the end. Do you dispute the points I made in the first paragraph or just reject in your case the description in the second paragraph?

    I don't, which is why I didn't comment on the first section. It's also why I said earlier (on this page in fact) that overland can stay as is, though I'd like optional vet instanced quest content.

    I wouldn't object to that, starting with new DLC and Chapter content in particular, then being applied across existing content, and subject to careful assessment of the reward situation. Players generally argue that optional vet instanced content is needed because of the issue of triviality, but then argue that the rewards must be a lot better than for normal content or they won't do it - which makes me wonder about their motive all along. I wouldn't want to see the rewards set at a level where it became essential rather than optional to do that enhanced difficulty content or face being at a game-breaking disadvantage in competitive play, whether in PvE or PvP.
    Edited by Tandor on June 9, 2020 12:50PM
  • KarlosCV
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    cmorris975 wrote: »
    OP nailed it. This is exactly why I lose interest in ESO within a few minutes every time I download it and check on the game. It's terrible game design for an MMORPG.

    I hope the OP will try other MMORPGs that don't have scaling. I don't want him or her to miss out on these shared virtual worlds that *do* have danger and progression. Not every MMORPG is catered so tightly to protect the player. There *are* adventures to be had.

    Any tips? I've also checked WoW, Guild Wars and Neverwinter but in the end settled on ESO because I don't like the WoW art style plus there's a new expansion coming in July that will apparently change things completely so no point starting now. And the other MMOs don't seem to be nearly as populated as ESO and WoW, which was my main condition - plenty of people and guilds and social experiences.
  • heaven13
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    Tandor wrote: »
    heaven13 wrote: »
    Tandor wrote: »
    heaven13 wrote: »
    Tandor wrote: »
    Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.

    You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?

    You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy :wink: !

    Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.

    Fully understood. That's why I said "often" rather than "always", and for good measure added a wink at the end. Do you dispute the points I made in the first paragraph or just reject in your case the description in the second paragraph?

    I don't, which is why I didn't comment on the first section. It's also why I said earlier (on this page in fact) that overland can stay as is, though I'd like optional vet instanced quest content.

    I wouldn't object to that, starting with new DLC and Chapter content in particular, then being applied across existing content, and subject to careful assessment of the reward situation. Players generally argue that optional vet instanced content is needed because of the issue of triviality, but then argue that the rewards must be a lot better than for normal content or they won't do it - which makes me wonder about their motive all along. I wouldn't want to see the rewards set at a level where it became essential rather than optional to do that enhanced difficulty content or face being at a game-breaking disadvantage in competitive play, whether in PvE or PvP.

    Yeah, and I agree with that. I don't need better rewards for quest content (half of them aren't even set pieces as is and I have more purple upgrade mats than I will ever use, from deconning stuff I get in vet dungeon runs). For me, the only reason to toggle the vet version of quest instances on would be for immersion when I'm fully engaged in the questing.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • tsaescishoeshiner
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    tet666 wrote: »
    ESO is mostly not about leveling. But dungeons DO get more difficult as you level up, and more difficult content opens up - Veteran dungeons, trials, PvP, even more. If you feel "strong at any level," go hop in battleground or Cyrodiil lol, or go solo a world boss.

    The fact of the matter is that OVERLAND content that you're doing isn't what's supposed to be difficult. That all happens elsewhere. Also, at low levels, you CAN'T wear gear sets because you'll outlevel whatever you farm/craft. Once you're max level, you can apply your skill points to specialize and become EVEN more powerful than you are now, assign Champion Points that you earn once reaching level 50, wear powerful gear sets from actually difficult content, tackle veteran Maelstrom Arena (a solo dungeon), and actually stand a chance in PvP! You also unlock more skills and passives. If you think you're done leveling now, just wait!

    ESO is not about leveling/questing for you it's by far the biggest content category in the game and dwarfs everything else it's what most players do. I get it some ppl are just interested in challenging endgame content but that's really not the issue here, his complaint is legitimate.

    Yeah, I only said ESO isn't about leveling—I didn't mention questing. Leveling in ESO is fast and easy even if you're just questing at your own place, exploring, or killing random NPCs. In some other MMOs, leveling a character is a way bigger ordeal that takes months at a brisk pace. ESO's natural leveling process is so fast that it's commonly said that characters will outlevel gear sets long before they complete them. ESO doesn't provide a leveling mountain compared to slower leveling MMOs the OP might be used to and looking for, nor a sense of combat progression through overland content (like level-gated areas).

    I didn't say anything about questing because this person is not interested in ESO's quests. Never said that ESO isn't about questing — it's clear to everyone that that's an enormous part of it (and a part that I really like). You kinda put words in my mouth. They taste funny
    PC-NA
    in-game: @tsaescishoeshiner
  • caperon
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    Thoragaal wrote: »
    Do some DLC/vet dungeons, vet trials and arenas, and jump into PvP and then come back and tell us how easy this game is.

    I think what OP is touching upon is the lacking feeling of character progression while leveling.
    Usually in RPG games you can feel yourself getting stronger with higher levels, better gear and higher stats.
    Having "some DLC/vet dungeons, vet trials and arenas, and jump into PvP" being more difficult has nothing to do with it.

    Actually you feel weaker the more you level because how scalling boost your stats a lot more at lower levels. I don't mind because for alts is like 5 hours of grinding, but for new players has to suck.
  • Lysette
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    Faulgor wrote: »
    Lysette wrote: »
    Seri wrote: »
    Lysette wrote: »
    Seri wrote: »
    Lysette wrote: »
    Seri wrote: »
    Lysette wrote: »
    i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.

    Why can't the base reward be blue or purple, as opposed to green? *points at vet vs normal dungeons* >:)

    Getting a 'Perfected Mother's Sorrow Staff' vs a normal one is crazy though. There's already too many item sets.

    because then it is about better and easier farming and not about fighting boredom.

    Easier farming would be flipping it to normal rather than vet, would it not? Trials / Perfected gear excluded, there's a reason everyone farms the normal dungeons when after a certain set piece. Then you get harder vet content with better tier (decon) rewards. It'd be entirely 100% consistent with the rest of the game design. Besides - it's primarily for questing purposes that people want harder overworld - farming and questing don't really go together.

    i would believe it if you would take the higher difficulty without any better rewards whatsoever - but you just don't want that, so i don't believe these people.

    I'll give you a thousand embroidery and thousand elegant lining to make up the difference should ZOS ever implement it if you want.

    i have enough resources thank you - i don't care much about rewards either. it is not about that i would get less, it is more about honesty to me - i think that the demand for better rewards just shows that people are not honest about it. And i stick with blue gear to not overpower myself -then the game is just fine as it is given my ping.

    A higher difficulty setting without better rewards is entirely pointless. I've always been honest about that.

    Otherwise there would be no difference in rewards for normal/veteran/HM group content, either.

    you see it is not about fighting boredom and it being too easy - you want better and easier to get rewards.i hope you won't get that ever.
    Edited by Lysette on June 9, 2020 1:33PM
  • wild_kmacdb16_ESO
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    Its an issue I have with this game for sure.

    There is no risk and no reward for most of your time playing. Quests are trivial and for completing them, they give you a few coins and an item that you will turn into a scrap of cloth.

    Enemies can be destroyed with the most primitive tactics and when you kill them, the chance of getting any interesting drops are almost non existent.
  • Zardayne
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    Unfortunately there's a huge world with 5000 quests but if you want difficulty you'll just have to run the same dungeons and trials over and over and over...IMO there's only so many times you can be a rat on the wheel before that gets old. It's a shame most of the world is a snooze fest to any experienced player. Each expansion just sells more of the same. If you want challenge that at least changes fight to fight all I can offer is PVP in Cyrodiil. Each fight against other players is unique and some of the battles feel pretty epic (when you're not lagged out). Other than a 1st time dungeon run, I can't say end game pve offers that.
  • Seri
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    Tandor wrote: »
    You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy :wink: !

    [Snip]

    If anything, the dolmen-grind toons are the ones that don't know how to play their characters because they never had to fight outside of a dolmen-zerg... Besides - if they only ever levelled up at dolmens they'd not have the required achievements to unlock the skyshards in the crown store :wink:

    [Edited for bait]
    Lysette wrote: »
    you see it is not about fighting boredom and it being too easy - you want better and easier to get rewards.i hope you won't get that ever.

    Cool. So we've now progressed to 'making it harder makes it easier to get rewards'.

    Honestly, I wouldn't care if the loot dropped was the same. It's all going to be deconstructed or vendor'd anyway. Almost no quest loot is worth using as it is. But I'm also not expecting ZOS to _not_ provide some marginally better reward - hence I offered getting blue tier decon fodder rather than green tier decon fodder. It would be inconsistent with ZOS's prior choices to offer content without providing something in exchange for that harder content.
    Lysette wrote: »
    i hope you won't get that ever.
    .... wow.
    Edited by ZOS_Volpe on June 9, 2020 11:54PM
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • SidraWillowsky
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    I feel like I might be the only person ever who struggled with overland content early on, lol. But the thing is that I made an account on PC EU after I hit 810+ on NA just to see what it was like, and I *still* struggled with overland content, and this was after vMA, vet trials, and high DPS on my NA account. I guess I'm just really bad at the strategic side of things or whatever it takes to steamroll mobs at a low level.
  • Seri
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    heaven13 wrote: »
    What I personally would like to see is optional solo-instanced quest locations (the houses and caves, etc that you access while doing a quest) that have normal/vet versions. Let me face off against Magistrix Vox solo, in a harder fight where I need to pay attention to the mechanics. Let me defeat Falchou where I really need to position him correctly and make use of the allies I gathered. I don't need additional rewards for this; I just want the fight to be memorable and the baddie to feel like a baddie. Maybe they'll even have a chance to say their entire dialogue before I've killed them. (Right now the dialogue just skips from one to the other before anything is finished which is why I make sure to have NPC lines go in my chat box so I can read whatever evil monologue they were trying to convey). The rest of overland can stay as is.

    I could completely get behind this. Same rewards are fine by me too, assuming the quest turn-in is even in that location. Most of those fights are instanced already in some form, so it shouldn't be hard to have some scaling to occur.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Lysette
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    Seri wrote: »
    Tandor wrote: »
    You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy :wink: !

    [Snip]

    If anything, the dolmen-grind toons are the ones that don't know how to play their characters because they never had to fight outside of a dolmen-zerg... Besides - if they only ever levelled up at dolmens they'd not have the required achievements to unlock the skyshards in the crown store :wink:

    [Edited for bait]
    Lysette wrote: »
    you see it is not about fighting boredom and it being too easy - you want better and easier to get rewards.i hope you won't get that ever.

    Cool. So we've now progressed to 'making it harder makes it easier to get rewards'.

    Honestly, I wouldn't care if the loot dropped was the same. It's all going to be deconstructed or vendor'd anyway. Almost no quest loot is worth using as it is. But I'm also not expecting ZOS to _not_ provide some marginally better reward - hence I offered getting blue tier decon fodder rather than green tier decon fodder. It would be inconsistent with ZOS's prior choices to offer content without providing something in exchange for that harder content.
    Lysette wrote: »
    i hope you won't get that ever.
    .... wow.

    the reward would be more challenge - what do you need better reward for if you don't care for it anyway?
    Edited by ZOS_Volpe on June 9, 2020 11:59PM
  • Lysette
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    I feel like I might be the only person ever who struggled with overland content early on, lol. But the thing is that I made an account on PC EU after I hit 810+ on NA just to see what it was like, and I *still* struggled with overland content, and this was after vMA, vet trials, and high DPS on my NA account. I guess I'm just really bad at the strategic side of things or whatever it takes to steamroll mobs at a low level.

    i guess that like when I make a new character in EVE - I know well how to play and make money -but what do i do?- I provide a new character with 2 billion isk and off he/she goes without any struggle whatsoever - and that might be what those steamrolling everything do as well with new characters - they provide them with the resources and a far better start.
  • JKorr
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    KarlosCV wrote: »
    I'm an ESO noobie, jumped into the game yesterday. It's also my first MMORPG ever, although I've been playing single-player RPGs for 20 years.

    First the positives - as a MMORPG noob I was utterly astonished by the size of the world and the amount of things you can do in this game. I did NOT expect anything close to that, and I have just the base game + Morrowind. No DLCs, no other expansions. I can now understand how people can spend years in this game and still have something to do. I also didn't expect how much the social aspect will appeal to me. Running through a dungeon with a group of people can be p. exhilarating. It's a very different experience from something like Skyrim or Witcher but definitely just as great.

    And now for why I stopped playing just after a day. After a few hours of running around the world and having an absolute blast of my life I started noticing something suspicious - now matter where I go and what I fight I'm always doing about the same amount of damage. It took me a few hours to realize this but when I was fighting just some random punks or small monsters it made sense.

    But then I stumbled into a group fight with some giant and again, I was doing a lot of damage, while taking barely any. And then I ran into a group of cultist in the forest who summoned a huge lich. And I just melted all of them, solo, just as easily as all the other monsters before.

    I thought "wait a minute, how bad is the scaling in this game". So I googled a bit and oh boy...I learned the entire game is scaled exactly to your level, everywhere and all the time. And not only that - most people seem to be loving it!

    But....why? The moment I learned there's not a single challenge anywhere in the world, that every single enemy everywhere will always be a "trash mob", my motivation to play this game dropped to zero. What's the point of levelling, of learning all that dizzying array of tools like crafting or alchemy if you never need any of it? With my magical templar all I ever did was to repeatedly press the "1" key to poke monsters with my piercing spear ability, simply because you never ever need to do anything else. In my 7 hours in the game I've never died, I've never even dropped below 50% of my HP. And I've soloed almost all the content too. Running around with a group was even more trivial.

    How are people ok with this? I don't mean to bash or criticize anyone for liking a certain style of a game, I'm just curious - what is your drive to play this game? In all the dozens of RPGs I've ever played the point was to struggle and master all the skills and tools the game was offering in order to be able to take on harder and harder enemies. What's the main drive in ESO - just to travel around the world, sightseeing and absorb the lore? Don't get me wrong, the world is jaw droppingly phenomenal and the lore is absolutely amazing but is that really enough for you? You don't require any challenge in your RPG?

    Sorry for the wall of text but this game gave me such mixed feelings I had to get it off my chest. It's also meant to be a feedback for the devs so they can see there's at least some proportion - admittedly a minority one - of TES fans who prefer challenge to "go anywhere on level 1".

    You know, the reason they put level scaling in to the extent they did was because they actually listened to "TES fans who prefer to go anywhere on level 1"; they created One Tamriel. You can go to any faction zone and do any quest at any level.

    You started the game yesterday. I'm going to guess you're not level 50 yet. Level scaling means you are scaled to the game. Yes, you're doing a lot of damage. Yes, you aren't taking a lot of damage. That will start to change. If you really want hard content immediately, before you've gotten your skills and gear, go head into the vet versions of dungeons. If you want to actually play the game, then leveling your character and getting your skill points and gear ready for when you do hit 50 and the scaling stops might be an idea.

    My main character started in this game in early release. I have my gear and abilities/skills set up. I still die at the Harrowstorms. Some of the bosses can easily kill me. Its the right level of challenge without being impossible for me.

  • TequilaFire
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    You know what is strange back when the game was a lot harder threads kept complaining about the difficulty.
  • tet666
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    You know what is strange back when the game was a lot harder threads kept complaining about the difficulty.


    Seems like they failed completely to find a middle ground and made it way too easy doesn't it?
  • Rianai
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    KarlosCV wrote: »
    cmorris975 wrote: »
    OP nailed it. This is exactly why I lose interest in ESO within a few minutes every time I download it and check on the game. It's terrible game design for an MMORPG.

    I hope the OP will try other MMORPGs that don't have scaling. I don't want him or her to miss out on these shared virtual worlds that *do* have danger and progression. Not every MMORPG is catered so tightly to protect the player. There *are* adventures to be had.

    Any tips? I've also checked WoW, Guild Wars and Neverwinter but in the end settled on ESO because I don't like the WoW art style plus there's a new expansion coming in July that will apparently change things completely so no point starting now. And the other MMOs don't seem to be nearly as populated as ESO and WoW, which was my main condition - plenty of people and guilds and social experiences.

    While GW2 might be less popular than the other two games, it is still a decently populated MMO and not lacking "plenty of people and guilds and social experiences". So if that's your main concern about the game i'd definitely give it a try.
    Even tho my main focus is/was on PvP in either game, i enjoyed some occasional questing/story content in GW2. Not in ESO - for the exact same reasons plenty of players mentioned here already.
    But the questing system is quite different from an usual RPG experience and the graphics are more comic like and flashy than in ESO, so not sure if it is what your are actually looking for. But since GW2 is free to play, it doesn't cost you anything but some time to check it out, so probably worth a try anyway.

  • MEBengalsFan2001
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    Every rpgMMO I have played, even ESO at launch, have fairly easy overland content. Rarely do you run into a MMO where content is challenging. The reasoning for this is to get players through content ASAP and not to slow down the main story. The main challenge in rpgMMO games are not even dungeons but the bigger group content. In this game it is called a trial and in others it maybe called a raid. Group size for larger content typically has at minimum 8 players.

    If you are use to solo player rpg games and expect a boss when doing the main quest in a MMO you will find yourself vastly disappointed because the game is not design to hold you back until you beat that boss. It is designed to allow you to beat the boss to continue to level up until you reach max level and hit end game. From there it is another grind. In most MMOs after you reach level cap you grind for gear, skill/skill points, etc... eventually you hit a point where you get burned out or focus on other aspects such as crafting, housing, pvp, etc..

    This is my fifth or sixth MMO and each one is similar in how it pans out from start to finish. I also like solo rpgs and enjoy them for what they are but when I go play a MMO I know that main story typically is easy because the goal of the game is to get you to end game.

  • tet666
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    Every rpgMMO I have played, even ESO at launch, have fairly easy overland content. Rarely do you run into a MMO where content is challenging. The reasoning for this is to get players through content ASAP and not to slow down the main story. The main challenge in rpgMMO games are not even dungeons but the bigger group content. In this game it is called a trial and in others it maybe called a raid. Group size for larger content typically has at minimum 8 players.

    If you are use to solo player rpg games and expect a boss when doing the main quest in a MMO you will find yourself vastly disappointed because the game is not design to hold you back until you beat that boss. It is designed to allow you to beat the boss to continue to level up until you reach max level and hit end game. From there it is another grind. In most MMOs after you reach level cap you grind for gear, skill/skill points, etc... eventually you hit a point where you get burned out or focus on other aspects such as crafting, housing, pvp, etc..

    This is my fifth or sixth MMO and each one is similar in how it pans out from start to finish. I also like solo rpgs and enjoy them for what they are but when I go play a MMO I know that main story typically is easy because the goal of the game is to get you to end game.

    I play MMOs since Ultima Online in the early 2000s so about 2 decades by now. I pretty much played all the big western games and most Korean and Japanese MMOs released in the west and i can say with confidence that ESO has by far the easiest overworld content/questing from all the games i ever played.
    It's so pathetically easy it literally drives new players away instead of railroading them to endgame content.

    Edited by tet666 on June 9, 2020 4:59PM
  • luen79rwb17_ESO
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    Vertical progression is kind of dated in MMOs. It's been proven over and over again in MMO market that the leveling experience is finite and an MMO true experience starts once you reach level cap. Of course when you're new and everything is fresh you'd expect vertical progression. The bad things are:

    - Once you're done, it's done. Then you have dozens (literally) of zones empty and dead. That was ESO for years and it's still happening on many other MMOS. Usless content (low level zones) = worthless experience for everyone.

    - First thing ESO did was launch a group-oriented zone system called "adventure zone", strating with Craglorn. First and last zone with that design mind you. The difficulty level was very high, required grouping but guess what? It ended being a dead and empty zone too! Why? Because not everybody's schedules is the same, not everyone (or every role) was available to do certain delve or quest as it was required. It was hell to be honest.

    - Your vertical progression is not everyone's vertical progression. So let's say you started leveling in Morrowind then went on to Glenumbra. Well guess what? On vertical progression is not how you want, it's how it's fixed. So the reality is: in vertical progression you go first to Gleumbra, and then to Morrowind. Period. If you want Morrowind first, screw you!

    ESO current sandbox-esque experience is one of its best features. Go wherever the hell you want, how you want, when you want and get something useful for you out of it. And also be joined by buddies and other people no matter their level! That's awesome! Every zone is ESO is alive, you see people everywhere in the world.

    As far as overland difficulty I'm quite happy with what we've got. I don't wanna spend 5 minutes killing a wolf that happened to be on my way. Maybe they could raise the difficulty a bit on delves but that should be it. There are plenty of group dungeons and arenas with higher difficult content. There's everything for everyone, literally.
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