now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
Ikr.
Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
Mob: *promptly dies*
Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*
I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.
I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).
I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).
I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.
Hard to get in a game where ping value differ between 20ms and 480ms - you forget about those with high ping who could never escape red or react to anything in time, because they see all delayed and their actions arrive at the server delayed. it is all easy with a low ping - but quite hard with a high ping.
I play with that ping and I mostly do fine.
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
Ikr.
Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
Mob: *promptly dies*
Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*
I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.
I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).
I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).
I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.
Hard to get in a game where ping value differ between 20ms and 480ms - you forget about those with high ping who could never escape red or react to anything in time, because they see all delayed and their actions arrive at the server delayed. it is all easy with a low ping - but quite hard with a high ping.
I play with that ping and I mostly do fine.
yeah me too - but why? - because i have an insane health regeneration rate - so I can stand in red. With just normal regen this wouldn't be possible.
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
Ikr.
Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
Mob: *promptly dies*
Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*
I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.
I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).
I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).
I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.
Hard to get in a game where ping value differ between 20ms and 480ms - you forget about those with high ping who could never escape red or react to anything in time, because they see all delayed and their actions arrive at the server delayed. it is all easy with a low ping - but quite hard with a high ping.
I play with that ping and I mostly do fine.
yeah me too - but why? - because i have an insane health regeneration rate - so I can stand in red. With just normal regen this wouldn't be possible.
And yet I do fine without building for crazy survival, even in PvP. Yes, it is harder with ping that's naturally this high, but it's not impossible unless you're on an incredibly unstable connection that's fluctuating rapidly, at which point I'd say that your unstable connection shouldn't impact my enjoyment of the game.
It's your problem and your decision as to whether you want to continue playing ESO despite your connection, or you want to find another game that works, or you simply drop the difficulty considering I'd like an optional difficulty setting to be added, rather than a global difficulty increase.
Quest Bosses (Like the final boss of the entire *** chapter) to be hard.
They SHOULD require thinking, strategy. Mechanics.
The fact anyone can fight the final boss of the ENTIRE EXPANSION with ease is just dumb.
I will give some people here some credit with the overland argument, sure, but bosses being easy? There's no excuse for that. It literally defeats the purpose of calling them a boss, they might as well bea mob.
Nord_Raseri wrote: »So you ran around some overland content with a magplar for a few hours and think you've soloed everything? Jump into a group dungeon alone(Travel right in, don't queue). I suggest City of Ash 2 or Vaults of Madness if you meet the level requirement. That'll change your view a bit.
How does this fix questing being way too easy? He still needs to do it and it will still be unenjoyable to him.
Quest Bosses (Like the final boss of the entire *** chapter) to be hard.
They SHOULD require thinking, strategy. Mechanics.
The fact anyone can fight the final boss of the ENTIRE EXPANSION with ease is just dumb.
I will give some people here some credit with the overland argument, sure, but bosses being easy? There's no excuse for that. It literally defeats the purpose of calling them a boss, they might as well bea mob.
So much this
Well people with "but casual noobs" arguments. Here's the person explicitly stating he had no MMO experience, new the game, saying overland is to easy. I can totally feel OP because I was the same - no MMO experience, only good ol' RPGs, and after few days it was too easy.
And no abandoning the main part of the game - quests and overland exploring - to finally find some difficulty - is not a good advice.
Why are so many people against OPTIONAL (I mean optional... wait, I mentioned optional right?) difficulty mode of any kind is beyond me.
Nord_Raseri wrote: »So you ran around some overland content with a magplar for a few hours and think you've soloed everything? Jump into a group dungeon alone(Travel right in, don't queue). I suggest City of Ash 2 or Vaults of Madness if you meet the level requirement. That'll change your view a bit.
How does this fix questing being way too easy? He still needs to do it and it will still be unenjoyable to him.
Really? 7 hours and only level 8? And already bored?Which is what I was doing to get to level 8 (where I'm currently) - about 7 hours.
well, i give that back to you - it's your problem that ESO is too easy for you - I'm not the one complaining here, I like it as it is.
my connection is fine, it is eso not being able to hold a connection - i play eve across the globe and never loose connection or have any trouble to play a hardcore pvp game which actually works properly.
well, i give that back to you - it's your problem that ESO is too easy for you - I'm not the one complaining here, I like it as it is.
Apparently not, considering there's now been over a dozen threads brought up on the forums regarding overland difficulty within the last month or two, not to mention over on the subreddit, not to mention outside of our little community bubbles in the game itself, or in the greater MMO community.
Regardless, again, that's why I'm pushing for an optional difficulty setting. Optional. Me raising my personal difficulty won't impact your difficulty, or anybody else's. So you get to keep the game how you like it, and I get to actually enjoy overland content and questing.my connection is fine, it is eso not being able to hold a connection - i play eve across the globe and never loose connection or have any trouble to play a hardcore pvp game which actually works properly.
Still your connection. Personally, my ping is above average for an Australian player, sometimes getting up to that 400-450 mark you mentioned (happened often when Akamai was messing with Oceanic connections), and I don't struggle anywhere near as much as you do, even in PvP.
You're the outlier here, and while it sucks that you are (I know it, since I lived it back during the Akamai fiasco), you're still the outlier, and you should be treated as the outlier. Your problems and experiences shouldn't dictate how everybody else's experience, you should work around your own problems and experiences, to try to enjoy the game as much as you can.
Again, this is why I'm pushing for an optional difficulty increase. I recognise that not everyone likes challenging gameplay, I recognise that not everyone has the ability to participate in challenging gameplay (whether due to health complications or connection issues), and I recognise that not everyone plays the game to be challenged.
This is why an optional difficulty increase is the best solution, because it keeps everybody's experiences separate, and allows them to tailor the difficulty of their experience to their situation and playstyle. I can't fathom how anybody would say no to something like this, especially if they blow it off by saying "not everyone wants overland to be harder", since this solution keeps the difficulty personal, and... looks around... obviously some people want it to be harder.
And here come the "overland difficulty is fine, go run dungeons, go fight mobs naked, go fight mobs unarmed, go take off your CP" replies. OP, if you want even an inkling of actual gameplay to complement your questing, ESO isn't the game for you, and it likely won't ever be, because this community is too attached to overland being a 1-button-spam-fest where nothing even poses even the remotest of challenges.
Not so much that we are attached as we are resigned. I've been here since BETA and I know why ZoS made the decision they did. Sure I would like an option for harder overland battles. I do believe there are more pressing needs however.
And as I said earlier the easy content doesn't take away from the quests. They are well written and interesting for the most part. If that isn't what you like find a grind that suits you and level up for the harder content.
Mainly hopping around the world, checking the cities, taking on quests, talking with people, reading books, running around admiring the view and generally goofing around. Same thing I always do in every new RPG I start.
Mainly hopping around the world, checking the cities, taking on quests, talking with people, reading books, running around admiring the view and generally goofing around. Same thing I always do in every new RPG I start.
And here come the "overland difficulty is fine, go run dungeons, go fight mobs naked, go fight mobs unarmed, go take off your CP" replies. OP, if you want even an inkling of actual gameplay to complement your questing, ESO isn't the game for you, and it likely won't ever be, because this community is too attached to overland being a 1-button-spam-fest where nothing even poses even the remotest of challenges.
Not so much that we are attached as we are resigned. I've been here since BETA and I know why ZoS made the decision they did. Sure I would like an option for harder overland battles. I do believe there are more pressing needs however.
And as I said earlier the easy content doesn't take away from the quests. They are well written and interesting for the most part. If that isn't what you like find a grind that suits you and level up for the harder content.
So why did Zenimax do it? It's weird because they went the opposite direction to Bethesda. People complained so much about the ridiculous scaling in Oblivion it became a meme so Bethesda did a great job with a much smarter scaling in Skyrim. Meanwhile Zenimax went even beyond the Oblivion scaling.
As for quests, yeah, they are interesting. Also the lore, I'm reading most of the books I find. So maybe I will get used to the fact that the base content is just a sightseeing simulator. I'll keep playing for at least a few more days.
Yeah. sure.It's a very different experience from something like Witcher.
As a noob, who had experience in la2, bdo, wow and now 3 months of ESO i think scalling is trully awesome.
*** standart mobs wasnt a hard work in any mmorpg game (even wow classic),. but the ability to level wherever you want is priceless.
Today i want summerset, tomorrow i'll be tired of it and want some dusty location.
Being stuck to one location due to lvl restrictions is a chore.Yeah. sure.It's a very different experience from something like Witcher.
Because you can not complete all content in witcher with 2 buttons on any diffuculty.
Oh wait, you can.
...you loose motivation until you find there still are.The moment I learned there's not a single challenge anywhere in the world...
So do I.I remember leveling a new character before everything was scaled...
now just imagine how 'fun' questing is for people at max level, with good gear and rotations they (try to) do automatically at this point
You don't even have the time to do a rotation, kek. My magblade, in purple gear with no buffs or anything else up, just crits and the Shadow mundus, could almost kill a mob in a single light attack + Swallow Soul cast. It's insane.
Ikr.
Me, trying out new skill in a rotation: Practise time!*casts one skill and a light attack*
Mob: *promptly dies*
Me: ...oh. *stands there like an idiot with proc'd frags but nothing to cast it on*
I mean, I don't expect to do a 10 min parse on a trash mob of course but like...this makes actually learning so counter intuitive. As a new player who did not think to look up a guide first of all, how would you even stumble upon needing a proper rotation when it's so not needed in open world?
I don't expect to even get through half a rotation on a trash mob, I don't want fights to drag on for that long.
I just want to have to be in combat for more than half a second, I just want to have to use more than one skill (plus a light attack) with optional spamming of said skill (plus light attack).
I just want to have to watch what I'm doing and where I'm going to make sure I don't screw up and potentially kill myself, I just want to have to actively dodge and heal and react to mobs, and ideally for them to react to me (I'm casting a telegraphed, interruptable skill -> mob bashes me -> I get stunned -> mob becomes more aggressive -> I have to break stun and heal to survive).
I want to have to use my damn brain when questing. ESO questing is currently all flavour, with no substance. Story should work hand in hand with and complement the gameplay to actually tell a story. I shouldn't be told "this dude is extremely dangerous, he must die" and almost kill him in just a single light attack + Swallow Soul cast.
Hard to get in a game where ping value differ between 20ms and 480ms - you forget about those with high ping who could never escape red or react to anything in time, because they see all delayed and their actions arrive at the server delayed. it is all easy with a low ping - but quite hard with a high ping.
I've posted the same thread on Reddit and a lot of people said the same thing - level up your character to 50 and then there is challenge. The problem is maxing out your character takes how long, dozens of hours? While jogging around and pressing "1" repeatedly, melting everything? Which is what I was doing to get to level 8 (where I'm currently) - about 7 hours.
i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.
I've posted the same thread on Reddit and a lot of people said the same thing - level up your character to 50 and then there is challenge. The problem is maxing out your character takes how long, dozens of hours? While jogging around and pressing "1" repeatedly, melting everything? Which is what I was doing to get to level 8 (where I'm currently) - about 7 hours.
Case in point, a low level toon can easily have 20-30k of each resource, but at CP rank, I have 11k health, 8k stam and 30k mag with no food. Broken gear would lower the mag pool there due to gear bonuses.
i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.
Why can't the base reward be blue or purple, as opposed to green? *points at vet vs normal dungeons*
Getting a 'Perfected Mother's Sorrow Staff' vs a normal one is crazy though. There's already too many item sets.
i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.
Why can't the base reward be blue or purple, as opposed to green? *points at vet vs normal dungeons*
Getting a 'Perfected Mother's Sorrow Staff' vs a normal one is crazy though. There's already too many item sets.
because then it is about better and easier farming and not about fighting boredom.
i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.
Why can't the base reward be blue or purple, as opposed to green? *points at vet vs normal dungeons*
Getting a 'Perfected Mother's Sorrow Staff' vs a normal one is crazy though. There's already too many item sets.
because then it is about better and easier farming and not about fighting boredom.
Easier farming would be flipping it to normal rather than vet, would it not? Trials / Perfected gear excluded, there's a reason everyone farms the normal dungeons when after a certain set piece. Then you get harder vet content with better tier (decon) rewards. It'd be entirely 100% consistent with the rest of the game design. Besides - it's primarily for questing purposes that people want harder overworld - farming and questing don't really go together.
And here come the "overland difficulty is fine, go run dungeons, go fight mobs naked, go fight mobs unarmed, go take off your CP" replies. OP, if you want even an inkling of actual gameplay to complement your questing, ESO isn't the game for you, and it likely won't ever be, because this community is too attached to overland being a 1-button-spam-fest where nothing even poses even the remotest of challenges.
Not so much that we are attached as we are resigned. I've been here since BETA and I know why ZoS made the decision they did. Sure I would like an option for harder overland battles. I do believe there are more pressing needs however.
And as I said earlier the easy content doesn't take away from the quests. They are well written and interesting for the most part. If that isn't what you like find a grind that suits you and level up for the harder content.
So why did Zenimax do it? It's weird because they went the opposite direction to Bethesda. People complained so much about the ridiculous scaling in Oblivion it became a meme so Bethesda did a great job with a much smarter scaling in Skyrim. Meanwhile Zenimax went even beyond the Oblivion scaling.
As for quests, yeah, they are interesting. Also the lore, I'm reading most of the books I find. So maybe I will get used to the fact that the base content is just a sightseeing simulator. I'll keep playing for at least a few more days.
Nemesis7884 wrote: »people always confuse scaling and difficulty - these are independent of one another