i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.
Why can't the base reward be blue or purple, as opposed to green? *points at vet vs normal dungeons*
Getting a 'Perfected Mother's Sorrow Staff' vs a normal one is crazy though. There's already too many item sets.
because then it is about better and easier farming and not about fighting boredom.
Easier farming would be flipping it to normal rather than vet, would it not? Trials / Perfected gear excluded, there's a reason everyone farms the normal dungeons when after a certain set piece. Then you get harder vet content with better tier (decon) rewards. It'd be entirely 100% consistent with the rest of the game design. Besides - it's primarily for questing purposes that people want harder overworld - farming and questing don't really go together.
i would believe it if you would take the higher difficulty without any better rewards whatsoever - but you just don't want that, so i don't believe these people.
I'll give you a thousand embroidery and thousand elegant lining to make up the difference should ZOS ever implement it if you want.
i have enough resources thank you - i don't care much about rewards either. it is not about that i would get less, it is more about honesty to me - i think that the demand for better rewards just shows that people are not honest about it. And i stick with blue gear to not overpower myself -then the game is just fine as it is given my ping.
Strider__Roshin wrote: »Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.
You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?
You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy!
This is honestly why I feel this problem won't be addressed. Too many players are attached to how easy the game has become, that addressing it in any way would practically be suicide for Zenimax, and they know it, so I don't think they'll even entertain the thought. Still, no harm in trying to bring it up.
Strider__Roshin wrote: »Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.
You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?
You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy!
Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.
Strider__Roshin wrote: »Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.
You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?
You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy!
Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.
Fully understood. That's why I said "often" rather than "always", and for good measure added a wink at the end. Do you dispute the points I made in the first paragraph or just reject in your case the description in the second paragraph?
Nomadic_Atmoran wrote: »Which one of you Difficulty Slider peeps made a new account?
Strider__Roshin wrote: »Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.
You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?
You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy!
Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.
Fully understood. That's why I said "often" rather than "always", and for good measure added a wink at the end. Do you dispute the points I made in the first paragraph or just reject in your case the description in the second paragraph?
I don't, which is why I didn't comment on the first section. It's also why I said earlier (on this page in fact) that overland can stay as is, though I'd like optional vet instanced quest content.
cmorris975 wrote: »OP nailed it. This is exactly why I lose interest in ESO within a few minutes every time I download it and check on the game. It's terrible game design for an MMORPG.
I hope the OP will try other MMORPGs that don't have scaling. I don't want him or her to miss out on these shared virtual worlds that *do* have danger and progression. Not every MMORPG is catered so tightly to protect the player. There *are* adventures to be had.
Strider__Roshin wrote: »Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.
You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?
You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy!
Please avoid making assumptions like this. I have not leveled any of my 16 characters by dolmen grinding, I've never purchased skill points in the crown store (or riding lessons or any of that which I can earn in game), I don't allocate CP on characters who haven't hit 50 yet, and I don't complain about how easy the game is. But overland IS mindlessly easy for me.
Fully understood. That's why I said "often" rather than "always", and for good measure added a wink at the end. Do you dispute the points I made in the first paragraph or just reject in your case the description in the second paragraph?
I don't, which is why I didn't comment on the first section. It's also why I said earlier (on this page in fact) that overland can stay as is, though I'd like optional vet instanced quest content.
I wouldn't object to that, starting with new DLC and Chapter content in particular, then being applied across existing content, and subject to careful assessment of the reward situation. Players generally argue that optional vet instanced content is needed because of the issue of triviality, but then argue that the rewards must be a lot better than for normal content or they won't do it - which makes me wonder about their motive all along. I wouldn't want to see the rewards set at a level where it became essential rather than optional to do that enhanced difficulty content or face being at a game-breaking disadvantage in competitive play, whether in PvE or PvP.
tsaescishoeshiner wrote: »ESO is mostly not about leveling. But dungeons DO get more difficult as you level up, and more difficult content opens up - Veteran dungeons, trials, PvP, even more. If you feel "strong at any level," go hop in battleground or Cyrodiil lol, or go solo a world boss.
The fact of the matter is that OVERLAND content that you're doing isn't what's supposed to be difficult. That all happens elsewhere. Also, at low levels, you CAN'T wear gear sets because you'll outlevel whatever you farm/craft. Once you're max level, you can apply your skill points to specialize and become EVEN more powerful than you are now, assign Champion Points that you earn once reaching level 50, wear powerful gear sets from actually difficult content, tackle veteran Maelstrom Arena (a solo dungeon), and actually stand a chance in PvP! You also unlock more skills and passives. If you think you're done leveling now, just wait!
ESO is not about leveling/questing for you it's by far the biggest content category in the game and dwarfs everything else it's what most players do. I get it some ppl are just interested in challenging endgame content but that's really not the issue here, his complaint is legitimate.
oXI_Viper_IXo wrote: »Do some DLC/vet dungeons, vet trials and arenas, and jump into PvP and then come back and tell us how easy this game is.
I think what OP is touching upon is the lacking feeling of character progression while leveling.
Usually in RPG games you can feel yourself getting stronger with higher levels, better gear and higher stats.
Having "some DLC/vet dungeons, vet trials and arenas, and jump into PvP" being more difficult has nothing to do with it.
i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.
Why can't the base reward be blue or purple, as opposed to green? *points at vet vs normal dungeons*
Getting a 'Perfected Mother's Sorrow Staff' vs a normal one is crazy though. There's already too many item sets.
because then it is about better and easier farming and not about fighting boredom.
Easier farming would be flipping it to normal rather than vet, would it not? Trials / Perfected gear excluded, there's a reason everyone farms the normal dungeons when after a certain set piece. Then you get harder vet content with better tier (decon) rewards. It'd be entirely 100% consistent with the rest of the game design. Besides - it's primarily for questing purposes that people want harder overworld - farming and questing don't really go together.
i would believe it if you would take the higher difficulty without any better rewards whatsoever - but you just don't want that, so i don't believe these people.
I'll give you a thousand embroidery and thousand elegant lining to make up the difference should ZOS ever implement it if you want.
i have enough resources thank you - i don't care much about rewards either. it is not about that i would get less, it is more about honesty to me - i think that the demand for better rewards just shows that people are not honest about it. And i stick with blue gear to not overpower myself -then the game is just fine as it is given my ping.
A higher difficulty setting without better rewards is entirely pointless. I've always been honest about that.
Otherwise there would be no difference in rewards for normal/veteran/HM group content, either.
You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy!
you see it is not about fighting boredom and it being too easy - you want better and easier to get rewards.i hope you won't get that ever.
.... wow.i hope you won't get that ever.
What I personally would like to see is optional solo-instanced quest locations (the houses and caves, etc that you access while doing a quest) that have normal/vet versions. Let me face off against Magistrix Vox solo, in a harder fight where I need to pay attention to the mechanics. Let me defeat Falchou where I really need to position him correctly and make use of the allies I gathered. I don't need additional rewards for this; I just want the fight to be memorable and the baddie to feel like a baddie. Maybe they'll even have a chance to say their entire dialogue before I've killed them. (Right now the dialogue just skips from one to the other before anything is finished which is why I make sure to have NPC lines go in my chat box so I can read whatever evil monologue they were trying to convey). The rest of overland can stay as is.
You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy!
[Snip]
If anything, the dolmen-grind toons are the ones that don't know how to play their characters because they never had to fight outside of a dolmen-zerg... Besides - if they only ever levelled up at dolmens they'd not have the required achievements to unlock the skyshards in the crown store
[Edited for bait]you see it is not about fighting boredom and it being too easy - you want better and easier to get rewards.i hope you won't get that ever.
Cool. So we've now progressed to 'making it harder makes it easier to get rewards'.
Honestly, I wouldn't care if the loot dropped was the same. It's all going to be deconstructed or vendor'd anyway. Almost no quest loot is worth using as it is. But I'm also not expecting ZOS to _not_ provide some marginally better reward - hence I offered getting blue tier decon fodder rather than green tier decon fodder. It would be inconsistent with ZOS's prior choices to offer content without providing something in exchange for that harder content..... wow.i hope you won't get that ever.
SidraWillowsky wrote: »I feel like I might be the only person ever who struggled with overland content early on, lol. But the thing is that I made an account on PC EU after I hit 810+ on NA just to see what it was like, and I *still* struggled with overland content, and this was after vMA, vet trials, and high DPS on my NA account. I guess I'm just really bad at the strategic side of things or whatever it takes to steamroll mobs at a low level.
I'm an ESO noobie, jumped into the game yesterday. It's also my first MMORPG ever, although I've been playing single-player RPGs for 20 years.
First the positives - as a MMORPG noob I was utterly astonished by the size of the world and the amount of things you can do in this game. I did NOT expect anything close to that, and I have just the base game + Morrowind. No DLCs, no other expansions. I can now understand how people can spend years in this game and still have something to do. I also didn't expect how much the social aspect will appeal to me. Running through a dungeon with a group of people can be p. exhilarating. It's a very different experience from something like Skyrim or Witcher but definitely just as great.
And now for why I stopped playing just after a day. After a few hours of running around the world and having an absolute blast of my life I started noticing something suspicious - now matter where I go and what I fight I'm always doing about the same amount of damage. It took me a few hours to realize this but when I was fighting just some random punks or small monsters it made sense.
But then I stumbled into a group fight with some giant and again, I was doing a lot of damage, while taking barely any. And then I ran into a group of cultist in the forest who summoned a huge lich. And I just melted all of them, solo, just as easily as all the other monsters before.
I thought "wait a minute, how bad is the scaling in this game". So I googled a bit and oh boy...I learned the entire game is scaled exactly to your level, everywhere and all the time. And not only that - most people seem to be loving it!
But....why? The moment I learned there's not a single challenge anywhere in the world, that every single enemy everywhere will always be a "trash mob", my motivation to play this game dropped to zero. What's the point of levelling, of learning all that dizzying array of tools like crafting or alchemy if you never need any of it? With my magical templar all I ever did was to repeatedly press the "1" key to poke monsters with my piercing spear ability, simply because you never ever need to do anything else. In my 7 hours in the game I've never died, I've never even dropped below 50% of my HP. And I've soloed almost all the content too. Running around with a group was even more trivial.
How are people ok with this? I don't mean to bash or criticize anyone for liking a certain style of a game, I'm just curious - what is your drive to play this game? In all the dozens of RPGs I've ever played the point was to struggle and master all the skills and tools the game was offering in order to be able to take on harder and harder enemies. What's the main drive in ESO - just to travel around the world, sightseeing and absorb the lore? Don't get me wrong, the world is jaw droppingly phenomenal and the lore is absolutely amazing but is that really enough for you? You don't require any challenge in your RPG?
Sorry for the wall of text but this game gave me such mixed feelings I had to get it off my chest. It's also meant to be a feedback for the devs so they can see there's at least some proportion - admittedly a minority one - of TES fans who prefer challenge to "go anywhere on level 1".
TequilaFire wrote: »You know what is strange back when the game was a lot harder threads kept complaining about the difficulty.
cmorris975 wrote: »OP nailed it. This is exactly why I lose interest in ESO within a few minutes every time I download it and check on the game. It's terrible game design for an MMORPG.
I hope the OP will try other MMORPGs that don't have scaling. I don't want him or her to miss out on these shared virtual worlds that *do* have danger and progression. Not every MMORPG is catered so tightly to protect the player. There *are* adventures to be had.
Any tips? I've also checked WoW, Guild Wars and Neverwinter but in the end settled on ESO because I don't like the WoW art style plus there's a new expansion coming in July that will apparently change things completely so no point starting now. And the other MMOs don't seem to be nearly as populated as ESO and WoW, which was my main condition - plenty of people and guilds and social experiences.
MEBengalsFan2001 wrote: »Every rpgMMO I have played, even ESO at launch, have fairly easy overland content. Rarely do you run into a MMO where content is challenging. The reasoning for this is to get players through content ASAP and not to slow down the main story. The main challenge in rpgMMO games are not even dungeons but the bigger group content. In this game it is called a trial and in others it maybe called a raid. Group size for larger content typically has at minimum 8 players.
If you are use to solo player rpg games and expect a boss when doing the main quest in a MMO you will find yourself vastly disappointed because the game is not design to hold you back until you beat that boss. It is designed to allow you to beat the boss to continue to level up until you reach max level and hit end game. From there it is another grind. In most MMOs after you reach level cap you grind for gear, skill/skill points, etc... eventually you hit a point where you get burned out or focus on other aspects such as crafting, housing, pvp, etc..
This is my fifth or sixth MMO and each one is similar in how it pans out from start to finish. I also like solo rpgs and enjoy them for what they are but when I go play a MMO I know that main story typically is easy because the goal of the game is to get you to end game.