Strider__Roshin wrote: »Yeah I have no idea how people enjoy how mindlessly easy the PvE is in this game. Hopefully they try harder in real life.
You have to remember that what is mindlessly easy to one person may be quite challenging to another. That is especially so with overland content in ESO depending on your past gaming experience, whether you're playing a genuinely new character or an alt with a gazillion CPs and a wealth of knowledge from playing the game for several years, and whether you're someone who likes to stroll through the quests and lore or click straight through those things because the games just about the combat, right?
You can often spot those players who find things mindlessly easy, they're the ones who have leveled up at a single dolmen supplemented by skill points bought in the Crown Store, used loads of addons to located everything for them, and ported everywhere through guildmates, only then to complain that it's all too quick and easy!
i am fine with that as long as they don't demand as well better rewards - i just don't believe them if they want better rewards as well.
Why can't the base reward be blue or purple, as opposed to green? *points at vet vs normal dungeons*
Getting a 'Perfected Mother's Sorrow Staff' vs a normal one is crazy though. There's already too many item sets.
because then it is about better and easier farming and not about fighting boredom.
Easier farming would be flipping it to normal rather than vet, would it not? Trials / Perfected gear excluded, there's a reason everyone farms the normal dungeons when after a certain set piece. Then you get harder vet content with better tier (decon) rewards. It'd be entirely 100% consistent with the rest of the game design. Besides - it's primarily for questing purposes that people want harder overworld - farming and questing don't really go together.
i would believe it if you would take the higher difficulty without any better rewards whatsoever - but you just don't want that, so i don't believe these people.
I'll give you a thousand embroidery and thousand elegant lining to make up the difference should ZOS ever implement it if you want.
i have enough resources thank you - i don't care much about rewards either. it is not about that i would get less, it is more about honesty to me - i think that the demand for better rewards just shows that people are not honest about it. And i stick with blue gear to not overpower myself -then the game is just fine as it is given my ping.
A higher difficulty setting without better rewards is entirely pointless. I've always been honest about that.
Otherwise there would be no difference in rewards for normal/veteran/HM group content, either.
you see it is not about fighting boredom and it being too easy - you want better and easier to get rewards.i hope you won't get that ever.
Ppl are asking for a challenge and not rewards for chrissake why is that so hard to understand.
MEBengalsFan2001 wrote: »Every rpgMMO I have played, even ESO at launch, have fairly easy overland content. Rarely do you run into a MMO where content is challenging. The reasoning for this is to get players through content ASAP and not to slow down the main story. The main challenge in rpgMMO games are not even dungeons but the bigger group content. In this game it is called a trial and in others it maybe called a raid. Group size for larger content typically has at minimum 8 players.
If you are use to solo player rpg games and expect a boss when doing the main quest in a MMO you will find yourself vastly disappointed because the game is not design to hold you back until you beat that boss. It is designed to allow you to beat the boss to continue to level up until you reach max level and hit end game. From there it is another grind. In most MMOs after you reach level cap you grind for gear, skill/skill points, etc... eventually you hit a point where you get burned out or focus on other aspects such as crafting, housing, pvp, etc..
This is my fifth or sixth MMO and each one is similar in how it pans out from start to finish. I also like solo rpgs and enjoy them for what they are but when I go play a MMO I know that main story typically is easy because the goal of the game is to get you to end game.
I play MMOs since Ultima Online in the early 2000s so about 2 decades by now. I pretty much played all the big western games and most Korean and Japanese MMOs released in the west and i can say with confidence that ESO has by far the easiest overworld content/questing from all the games i ever played.
It's so pathetically easy it literally drives new players away instead of railroading them to endgame content.
It's really not that's just what you assume, it seems you can't even comprehend ppl just playing games to challenge them self and have fun by doing so which is a bit weird to say the least.
Nomadic_Atmoran wrote: »Which one of you Difficulty Slider peeps made a new account?
ApostateHobo wrote: »
Seriously this thread seems so suspect to me. I have never seen a genuinely new player complain that the game is too easy.
It might be one of the reasons. But there are certainly others. For the longest time fans have speculated Zenimax won't let Bethesda make another TES game anytime soon because it would cannibalise ESO. Not sure if true but it does make sense. So people tired of waiting for TES6 started trickling into ESO. I'm certainly one of them and I'm definitely not alone.
Also I'm guessing going with F2P was another game changer for popularity, as well as regular updates and expansions.
cmorris975 wrote: »OP nailed it. This is exactly why I lose interest in ESO within a few minutes every time I download it and check on the game. It's terrible game design for an MMORPG.
I hope the OP will try other MMORPGs that don't have scaling. I don't want him or her to miss out on these shared virtual worlds that *do* have danger and progression. Not every MMORPG is catered so tightly to protect the player. There *are* adventures to be had.
Any tips? I've also checked WoW, Guild Wars and Neverwinter but in the end settled on ESO because I don't like the WoW art style plus there's a new expansion coming in July that will apparently change things completely so no point starting now. And the other MMOs don't seem to be nearly as populated as ESO and WoW, which was my main condition - plenty of people and guilds and social experiences.
Nemesis7884 wrote: »people always confuse scaling and difficulty - these are independent of one another
Everything always being around your level does not equal some mobs being way, way higher. Of course difficulty and scaling are related.
Btw reading this thread, I really don't understand this mentality "I want to go anywhere on level 1". I've been playing single-player RPGs since the 1990s and I have never heard this argument before.
The whole POINT of playing an RPG is to level up your character so you can progress in the game. That was always the core feature. We've never thought of the difficult areas as "gated" or "railroaded" or whatever the lingo is. They were simply areas you only get to when you get stronger. Everybody accepted the fact that no, you can't go straight to the final boss room from the starting point on level 1. That was normal. Not anymore, apparently.
MEBengalsFan2001 wrote: »Every rpgMMO I have played, even ESO at launch, have fairly easy overland content. Rarely do you run into a MMO where content is challenging. The reasoning for this is to get players through content ASAP and not to slow down the main story. The main challenge in rpgMMO games are not even dungeons but the bigger group content. In this game it is called a trial and in others it maybe called a raid. Group size for larger content typically has at minimum 8 players.
If you are use to solo player rpg games and expect a boss when doing the main quest in a MMO you will find yourself vastly disappointed because the game is not design to hold you back until you beat that boss. It is designed to allow you to beat the boss to continue to level up until you reach max level and hit end game. From there it is another grind. In most MMOs after you reach level cap you grind for gear, skill/skill points, etc... eventually you hit a point where you get burned out or focus on other aspects such as crafting, housing, pvp, etc..
This is my fifth or sixth MMO and each one is similar in how it pans out from start to finish. I also like solo rpgs and enjoy them for what they are but when I go play a MMO I know that main story typically is easy because the goal of the game is to get you to end game.
I play MMOs since Ultima Online in the early 2000s so about 2 decades by now. I pretty much played all the big western games and most Korean and Japanese MMOs released in the west and i can say with confidence that ESO has by far the easiest overworld content/questing from all the games i ever played.
It's so pathetically easy it literally drives new players away instead of railroading them to endgame content.
MEBengalsFan2001 wrote: »
ESO is easy at first because of scaling works form level 1 to 50. Once you hit 50 and start gaining CP things change and an overland that was easy at level 8 isn't as easy because you don't have the high HP and stamina to avoid attacks endlessly. You also don't get the high resist either. Instead you are squishy and die a lot quicker.
Prior to OneT I found the old setup even easier. I was always 5-10 level below enemies and still had no issues. And that was because the game isn't suppose to be hard; it is designed to get us to end game to really start end game content which is vet trials and vet Dungeons.
But....why? The moment I learned there's not a single challenge anywhere in the world,
I'm an ESO noobie, jumped into the game yesterday. It's also my first MMORPG ever, although I've been playing single-player RPGs for 20 years.
First the positives - as a MMORPG noob I was utterly astonished by the size of the world and the amount of things you can do in this game. I did NOT expect anything close to that, and I have just the base game + Morrowind. No DLCs, no other expansions. I can now understand how people can spend years in this game and still have something to do. I also didn't expect how much the social aspect will appeal to me. Running through a dungeon with a group of people can be p. exhilarating. It's a very different experience from something like Skyrim or Witcher but definitely just as great.
And now for why I stopped playing just after a day. After a few hours of running around the world and having an absolute blast of my life I started noticing something suspicious - now matter where I go and what I fight I'm always doing about the same amount of damage. It took me a few hours to realize this but when I was fighting just some random punks or small monsters it made sense.
But then I stumbled into a group fight with some giant and again, I was doing a lot of damage, while taking barely any. And then I ran into a group of cultist in the forest who summoned a huge lich. And I just melted all of them, solo, just as easily as all the other monsters before.
I thought "wait a minute, how bad is the scaling in this game". So I googled a bit and oh boy...I learned the entire game is scaled exactly to your level, everywhere and all the time. And not only that - most people seem to be loving it!
But....why? The moment I learned there's not a single challenge anywhere in the world, that every single enemy everywhere will always be a "trash mob", my motivation to play this game dropped to zero. What's the point of levelling, of learning all that dizzying array of tools like crafting or alchemy if you never need any of it? With my magical templar all I ever did was to repeatedly press the "1" key to poke monsters with my piercing spear ability, simply because you never ever need to do anything else. In my 7 hours in the game I've never died, I've never even dropped below 50% of my HP. And I've soloed almost all the content too. Running around with a group was even more trivial.
How are people ok with this? I don't mean to bash or criticize anyone for liking a certain style of a game, I'm just curious - what is your drive to play this game? In all the dozens of RPGs I've ever played the point was to struggle and master all the skills and tools the game was offering in order to be able to take on harder and harder enemies. What's the main drive in ESO - just to travel around the world, sightseeing and absorb the lore? Don't get me wrong, the world is jaw droppingly phenomenal and the lore is absolutely amazing but is that really enough for you? You don't require any challenge in your RPG?
Sorry for the wall of text but this game gave me such mixed feelings I had to get it off my chest. It's also meant to be a feedback for the devs so they can see there's at least some proportion - admittedly a minority one - of TES fans who prefer challenge to "go anywhere on level 1".
The only thing I wish is for Quest Bosses (Like the final boss of the entire *** chapter) to be hard.
They SHOULD require thinking, strategy. Mechanics.
The fact anyone can fight the final boss of the ENTIRE EXPANSION with ease is just dumb.
I will give some people here some credit with the overland argument, sure, but bosses being easy? There's no excuse for that. It literally defeats the purpose of calling them a boss, they might as well bea mob.
ApostateHobo wrote: »Nomadic_Atmoran wrote: »Which one of you Difficulty Slider peeps made a new account?
Seriously this thread seems so suspect to me. I have never seen a genuinely new player complain that the game is too easy.
But....why? The moment I learned there's not a single challenge anywhere in the world,
This is frankly not true at all. It is true of the *overworld* content, but there are many challenges to be had in the game. They are instanced, sure, but they are there. It may seem daunting to find groups, but it won't be, not if you have the desire.
Once you start thinking about dungeons as part of the game world, you realize there are challenges to be had.
That said - quest bosses really should be harder.
The scaling actually buffs you pretty hard for the first 10 levels and then slowly drops off until about level 30 where the game is probably at it's "hardest" point, then as you approach 50 you start getting stronger again as you finish levelling skill lines etc.
One of the weirder aspects of ESO is that you actually get weaker as you level up. A level 5 item has worse stats when you are level 10 than it did when you were level 5.
Moloch1514 wrote: »
I would pay crowns for a harder zone that doesn't put me to sleep questing. So people like me cant fall in the "always demands better rewards". My desired reward is engagement in my quest. The boss shouldnt go down in 3 hits...but they do...and I feel no sense of adventure.
SidraWillowsky wrote: »I feel like I might be the only person ever who struggled with overland content early on, lol. But the thing is that I made an account on PC EU after I hit 810+ on NA just to see what it was like, and I *still* struggled with overland content, and this was after vMA, vet trials, and high DPS on my NA account. I guess I'm just really bad at the strategic side of things or whatever it takes to steamroll mobs at a low level.
ApostateHobo wrote: »
Seriously this thread seems so suspect to me. I have never seen a genuinely new player complain that the game is too easy.
I was thinking the same thing. I started playing in 2014 , but stopped playing after a few months. I just came back and at the moment, while I'm questing and leveling, ESO is harder than wow or swtor in my opinion.