More environmental things; spider webs, water, fog,
interactable beds
Paths or chunks of paths; stones, sand,
Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
***
Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
Even if it's just for show and no benefit, being able to walk into one of your homes and see NPCs interact with the interactables and comment on the decor (or lack thereof) would be a hoot.
A Music Box with the original Morrowind music!!!
PLEASE??????
Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
NA / PC Beta Member since Nov 2013 GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more "Not All Who Wander are Lost"
#MOREHOUSINGSLOTS
“When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”
I'd really like to be able to deconstruct constructed furnishings (not the ones from crown shop of course) - like you can do with armor and weapons, and get a similar amount of material like compared to those from it. Including the safety lock function against accidental deconstruction.
I think that option would at least help a little with the storing problems.
1. Just doors would already be very nice. Puzzling why they aren't available already?!
2. I would like an outfit station that looks like a wardrobe or something.
Preferably in all race's styles (like they added a Kajit grill). A Hlaalu outfit station would be absolutely great.
Way too many great ideas on here to try and comment on all of them. I most want to see:
The ability to set a Residence AND Guild Hall
Harvest-able nodes as furnishings (wood, ore, alchemical plants, etc.). Either individually, or as large/medium set pieces that randomize what mat. is populated.
Doors, and a key system. Keys that unlock locked doors, and you can craft keys at the forge to give to friends/guildies
NPC actors, or the ability to place alts in the home and pose them with emotes, or have them sit in chairs. LittleBigPlanet had the ability to "animate" characters. You would just play as them, and it would record the actions and repeat them (as a loop, one time when triggered, with the option to return to the starting point after completing). This is a big deram, though, I know... lol
My actual wish list is far too long to try and post :P
Please do post your entire WishList. I would love to see it and the DEVS to read these postings and take ideas from them. They can't incorporate them into the game if you don't share though. 😀
Wood Elf notable house, only race that has no notable home in it's style, and every other wood elf house is just either 1,2 or 3 snugpods stuck together .
More tradeable options - the lead/dropped furnishings are not tradeable - bad move.
More stair options, like narrow stairs or spiral or curve stairs.
Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
***
Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
The ability to upgrade some homes (similar to hearthfire dlc in skyrim) like expand the west wing, or decide between a weapons room or a tower
seasons.... I would love to watch the trees change, or go bare in winter (big dream, I know)
An easy "Invite to Home" option in the player interaction wheel (that can be accepted/denied like when grouping)
Access to homes I've stumbled upon in the world that have no purchase options (i.e. ship/cave home in summerset)
A way to set a residence AND guild hall
Game tables (they are already in game, like the Chinese-checkers looking game found throughout summerset) like a gambling card game or dice game, and strategy board game like chess or checkers.
The ability to move houses, without having to buy a new one (its too hard to tell if its the right one until you start decorating) or sell a house.
The option to "sleep" and log out. Then when you log back in you see your character get out of bed.
a revamped pet system. Let us interact with our mounts and pets in our home, like feed them, pet them, etc.
More houses in general. There are plenty of structures scattered throughout Tamriel, why not just copy and paste a few of the existing ones in new locations to become player homes off the main road?
Adding a few "neighborhoods" in some regions where it makes sense (just a small road off the main road with a variety of player homes for purchase).
I just wish they'd stop ignoring us. For example, people have been requesting stuff like new building components for years, and now we got a chapter that doesn't provide any of those except for one type of fence.
Even small things, like Hlaalu planter that used to be available with Amaya Lake lodge are not available for players even though the assets are already in game (and it used to be available at one point!). They could even sell this stuff for crowns, I don't care. But the fact that most, if not all requests are outright ignored is just so upsetting.
Edited by LadyNalcarya on June 9, 2020 6:49AM
Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason
I was just in Auridon last night and realized... we don't have a notable home in Auridon?! I would love a daggerfall overlooky (castle like) notable home in the Auridon architecture style. Even though I'm a breton I spend most of my time in summerset and Auridon... the scenery...
Also... weapons stands/armor stands, and the option to "quick change" when interacting with them. I would love to display my collection of bows, or selection of armor. And the functionality would be most welcome!
I’m just hoping that they will give us another blank slate in q3, and more building blocks at some point. Overall this year housing has been pretty disappointing for me.
An actual GUILD house which is owned by the entire guild would be nice, maybe decorating rights to a few of the top members. Not just one of the cookie cutter homes anyone can buy but different guild homes built specifically for guilds.
Oops didn't read the entire post see someone got there before me!
And interactions with more items... like "emotes" that play when you interact with the bookshelf (i.e. running a finger along the spines of books, or grab and read one for a sec before returning it), or a painting (i.e. they put their hand on their chin and lean their head to the side). From a roleplay aspect, I would love to see a dialogue menu pop up when you interact with a book shelf, listing multiple options (looping animation options, and single play animations).
Thanks for sharing your ideas for future housing system additions! We enjoy seeing them, and have passed along this thread to the Dev team for future consideration.
Native ability to select multiple houses to visit from your friends and guilds, rather than just one single primary. Let us see EVERYTHING a player owns and pick from it if they have it!
ALSO, this one is huge for immersion and roleplay. PLEASE add the ability to visit a player's house if you're in their group by walking up to the physical doorway from the outside zone. Currently AFAIK you can only do this with your own houses. I want to be in a party with someone and walk into their homes from the zone! That would be a really small but effective change.
How about the ability to designate a GUILD HALL from any guild members' homes, which you can then also place guild traders for people to come in and visit?
Along that same train of thought, it would be nice for newer houses to have large flat areas that can be used for all the crafting tables. Right now it’s difficult to have the ever-growing collection of tables neatly organized and placed in many of the houses. It would be nice to have more places with open areas so we could have a few more choices for guild halls.
Apart from more house space, I personally would like to see more interactive and useful items in the houses, like:
- gardening system, where you can grow your own plants/flowers to use for potions etc
- fishing spot (if house has water option)
- a mine(s) (preferable that can be set to spawn specific level items)
- working wayshrine to port away from the house
Also would be nice to have inhabitants, like actual your pets, that run around the house, or npc that just walk around and make the place feel alive and mounts, that are usable in larger open-air houses!
And last, but not least house questing! Especially with the new lead system, it can be 1 quest type per house (even specific to house size) where you could visit other ppl houses, do quests for unique daily rewards/coffers etc. Limit to 10 or smth like that.