MageCatF4F wrote: »(Note: I'm on our new account at the moment)
There are, again, many really good suggestions here.
I will be impressed if and when there is any follow-through on these suggested improvements.
- Duplicates not to count towards the item limit. They don't use up any extra resources anyway as they are copies of the one model once already loaded in memory.
ZOS_JessicaFolsom wrote: »Hey all,
Thanks for sharing your ideas for future housing system additions! We enjoy seeing them, and have passed along this thread to the Dev team for future consideration.
I have many things on my housing wishlist...I was really spoiled with Wildstar's housing (hands down the best housing in an MMO I'd ever seen). ESO has a very robust housing system, as well, but there are a few functionality and quality of life improvements that it needs to make to really set it on the next level.
1.) Allow for all items to be resizable. This is a must-have for two reasons. One, it allows an incredible amount of versatility, because it allows decorations to be used for a multitude of different purposes; large items can be used in small applications and vice-versa. The second reason that resizeable items are a game-changer is that it takes a lot of the guess-work out of decorating a house. You don't have to worry about purchasing or crafting an item you like for a specific space, only to find that it is too large or too small to serve the space well. With resizeable decorations, you are able to purchase and craft decorations based purely on aesthetic alone, without being at the mercy of size-limitations. ZoS has given us a lot of decorations to work with, which is great...but this addition would drastically expand what we can creatively do with all of the decorations we already have. That tree decoration can become either a massive shade tree in our front yard or a small desk ornament...that stone column can be both the support for a large, opulent entryway...or legs for a custom coffee table. With this one feature, the possibilities are endless!
2.) Separation of exterior and interior decoration limits. While I agree with much of the community about the necessity to increase the decoration limits in housing, it seems like the devs are, at the very least, apprehensive about implementing those increases. I feel like a good middle ground would be to separate the exterior and interior housing limits. Wildstar already had massive decoration limits (10,000+ decorations), but one of the things that they did was they separated your interior and exterior limits, because...nothing inside your home is being rendered while you are outside or vice-versa, so there is really no reason for those two limits to impact one another. 700 decorations inside and 700 outside should be a good amount to adequately decorate the exterior and interior, as long as those limits are not shared. Furthermore, if I can already load 700 decorations into a single area and not have it impact the performance standards the devs have, then I can think of no reason why I shouldn't be able to have 700 decorations in the interior AND exterior since those two spaces should never be rendered at the same time.
One_ofMany wrote: »A vendor you can place in your house with 30 selling slots and only one per account. This could be tied to a main world Auctioneer and when someone buys something from you it ports them to your house to take it from the house Vendor. I feel this would be a nice incentive for people to really get into their home and decor + it would be a compromise for players who want a central auction house.
Gamer1986PAN wrote: »A few days ago i had a bug in Coldharbor Surreal Estate - what brings me to the question "are you already working on the feature of changing day/night?" If not you should focus that
One_ofMany wrote: »A vendor you can place in your house with 30 selling slots and only one per account. This could be tied to a main world Auctioneer and when someone buys something from you it ports them to your house to take it from the house Vendor. I feel this would be a nice incentive for people to really get into their home and decor + it would be a compromise for players who want a central auction house.