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Suprise attack and CCs

  • nqvarihs
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    idk seems like a buff to me. instead of doing incap > (cc) > bow, with the cc being fear/cloak+sa, you can now do incap > sa > bow. so you win 1gcd or 1 spammable in terms of dmg. and the flank angle is very lage (~270°, maybe more), so it won't be too hard to proc. and you should already be moving around your target anyway. also that way you can still cloak/ha/sa and get the stun.
    Langeston wrote: »
    [Removed quote]

    anyone with [Snip] should use aoes or start blocking/rolldodging when you cloak though. (or even break free/roll dodge/go find another fight between your stun and bow proc :#)
    in the end i agree that its a stupid change - it gives zos all the more reason to not buff nb (hurr durr op cloak op spammable) - but i don't know how else they can keep ha+sa from cloak without reverting whatever 'fix' they rolled /shrug

    edit -
    this is what the flank angle looks like
    76lw6b9nxot3.png


    [Edited for removed content]
    Edited by ZOS_Volpe on May 5, 2020 4:21PM
  • Varana
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    nqvarihs wrote: »
    idk seems like a buff to me. instead of doing incap > (cc) > bow, with the cc being fear/cloak+sa, you can now do incap > sa > bow. so you win 1gcd or 1 spammable in terms of dmg. and the flank angle is very lage (~270°, maybe more), so it won't be too hard to proc. and you should already be moving around your target anyway. also that way you can still cloak/ha/sa and get the stun.

    idk seems like the actual point made here was that the stun is too easy to proc. Or rather, you don't control it, it procs all the time, including when you don't want to. Pointing out how easy it is to proc kind of supports that argument.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We have recently removed some unnecessary back and forth and baiting comments from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • mav1234
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    one of the biggest problems with the change is the difficulty it will bring to stunning someone during the engagement at desired times. tying a stun to a spammable is not a good idea, frankly, but that was okay when it occurred with cloak.now it will be impossible to time when to stun someone on NB
  • Cinbri
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    Entire reason of change of Surprise Attack is illogical and solution to nonexistent problem is also contradict "solidified standards".
    1. Surprise Attack didn't lost ability to stun from invisibility with default pts changes. It lost its unintended mechanic based on bug, but skill's mechanic per se didn't lost or bugged any of its original functionality.
    2. Spammables should not have attached hard CC, turning it into overloaded onebutton ability, you said it yourself on ESO Live. Only way spammable can have hard CC is is to be very conditional, like Uppercut where stun caused not by spammable itself but by additional effect or Stonefist that take 3sec before it can stun. Yet Surprise Attack conditions of procing stun can be met literally by default.
    @ZOS_Gilliam so where is any logic in that change?
  • Strider__Roshin
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    If I were to be honest I think this is a great change. I'm aware that the class is themed behind stealth, but the fast paced combat of the Nightblade is what drew me in. The change is good for all play styles and not just stealth. If they decide to get rid of cast times on instant cast Ultimates I may login again.
  • Decimus
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    Cinbri wrote: »
    Entire reason of change of Surprise Attack is illogical and solution to nonexistent problem is also contradict "solidified standards".
    1. Surprise Attack didn't lost ability to stun from invisibility with default pts changes. It lost its unintended mechanic based on bug, but skill's mechanic per se didn't lost or bugged any of its original functionality.
    2. Spammables should not have attached hard CC, turning it into overloaded onebutton ability, you said it yourself on ESO Live. Only way spammable can have hard CC is is to be very conditional, like Uppercut where stun caused not by spammable itself but by additional effect or Stonefist that take 3sec before it can stun. Yet Surprise Attack conditions of procing stun can be met literally by default.
    @ZOS_Gilliam so where is any logic in that change?

    Shall we start removing other "bugs" that became heavily ingrained in gameplay meta to the point most consider(ed) them a feature? Maybe we should start with animation canceling? After all, that's another unintended (as stated by ZOS themselves in the past) feature in the game.

    I'm pretty sure Crescent Sweep not having a cast time is also unintended, after all they gave every other burst ultimate in the game a cast time so maybe that one is bugged right now?


    Well, in any case... that doesn't matter; they removed this unintended feature on Surprise Attack & changed its functionality to compensate and keep nightblade a playable class. It'll probably still be bottom tier in BGs, but it'll atleast be playable.

    Also, not sure if you read patch notes but Dizzying Swing actually instantly stuns you if you're off balanced, which happens... very often, especially considering the ability itself (and many others) sets you off balance.

    On top of that, it deals more damage than Surprise Attack.


    Also Aurora Javelin is another skill that has a powerful knockback and deals more damage than Crushing Shock unless you build heavily around penetration.

    Stonefist on the other hand deals the same damage as Surprise Attack, but also has a 28m range (which makes applying the stun quite a lot easier). It also doesn't require you to flank your target.


    I'm sorry if you have problems with nightblades, but these changes are perfectly in line with game balance and having a class other than templar use something else than Dizzying Swing as spammable isn't necessarily a bad thing.
    Edited by Decimus on May 5, 2020 10:48PM
    PC/EU @ DECMVS
  • Strider__Roshin
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    Decimus wrote: »
    Cinbri wrote: »
    Entire reason of change of Surprise Attack is illogical and solution to nonexistent problem is also contradict "solidified standards".
    1. Surprise Attack didn't lost ability to stun from invisibility with default pts changes. It lost its unintended mechanic based on bug, but skill's mechanic per se didn't lost or bugged any of its original functionality.
    2. Spammables should not have attached hard CC, turning it into overloaded onebutton ability, you said it yourself on ESO Live. Only way spammable can have hard CC is is to be very conditional, like Uppercut where stun caused not by spammable itself but by additional effect or Stonefist that take 3sec before it can stun. Yet Surprise Attack conditions of procing stun can be met literally by default.
    @ZOS_Gilliam so where is any logic in that change?

    Shall we start removing other "bugs" that became heavily ingrained in gameplay meta to the point most consider(ed) them a feature? Maybe we should start with animation canceling? After all, that's another unintended (as stated by ZOS themselves in the past) feature in the game.

    I'm pretty sure Crescent Sweep not having a cast time is also unintended, after all they gave every other burst ultimate in the game a cast time so maybe that one is bugged right now?


    Well, in any case... that doesn't matter; they removed this unintended feature on Surprise Attack & changed its functionality to compensate and keep nightblade a playable class. It'll probably still be bottom tier in BGs, but it'll atleast be playable.

    Also, not sure if you read patch notes but Dizzying Swing actually instantly stuns you if you're off balanced, which happens... very often, especially considering the ability itself (and many others) sets you off balance.

    On top of that, it deals more damage than Surprise Attack.


    Also Aurora Javelin is another skill that has a powerful knockback and deals more damage than Crushing Shock unless you build heavily around penetration.

    Stonefist on the other hand deals the same damage as Surprise Attack, but also has a 28m range (which makes applying the stun quite a lot easier). It also doesn't require you to flank your target.


    I'm sorry if you have problems with nightblades, but these changes are perfectly in line with game balance and having a class other than templar use something else than Dizzying Swing as spammable isn't necessarily a bad thing.

    I think the range for SA needs to be increased to 7m that way it weaves with your melee light and heavy attacks. But that's too logical of a change apparently.
  • MincVinyl
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    Decimus wrote: »
    Cinbri wrote: »
    Entire reason of change of Surprise Attack is illogical and solution to nonexistent problem is also contradict "solidified standards".
    1. Surprise Attack didn't lost ability to stun from invisibility with default pts changes. It lost its unintended mechanic based on bug, but skill's mechanic per se didn't lost or bugged any of its original functionality.
    2. Spammables should not have attached hard CC, turning it into overloaded onebutton ability, you said it yourself on ESO Live. Only way spammable can have hard CC is is to be very conditional, like Uppercut where stun caused not by spammable itself but by additional effect or Stonefist that take 3sec before it can stun. Yet Surprise Attack conditions of procing stun can be met literally by default.
    @ZOS_Gilliam so where is any logic in that change?

    Shall we start removing other "bugs" that became heavily ingrained in gameplay meta to the point most consider(ed) them a feature? Maybe we should start with animation canceling? After all, that's another unintended (as stated by ZOS themselves in the past) feature in the game.

    I'm pretty sure Crescent Sweep not having a cast time is also unintended, after all they gave every other burst ultimate in the game a cast time so maybe that one is bugged right now?


    Well, in any case... that doesn't matter; they removed this unintended feature on Surprise Attack & changed its functionality to compensate and keep nightblade a playable class. It'll probably still be bottom tier in BGs, but it'll atleast be playable.

    Also, not sure if you read patch notes but Dizzying Swing actually instantly stuns you if you're off balanced, which happens... very often, especially considering the ability itself (and many others) sets you off balance.

    On top of that, it deals more damage than Surprise Attack.


    Also Aurora Javelin is another skill that has a powerful knockback and deals more damage than Crushing Shock unless you build heavily around penetration.

    Stonefist on the other hand deals the same damage as Surprise Attack, but also has a 28m range (which makes applying the stun quite a lot easier). It also doesn't require you to flank your target.


    I'm sorry if you have problems with nightblades, but these changes are perfectly in line with game balance and having a class other than templar use something else than Dizzying Swing as spammable isn't necessarily a bad thing.

    I think the range for SA needs to be increased to 7m that way it weaves with your melee light and heavy attacks. But that's too logical of a change apparently.

    There are many melee abilities that zos just forgot about when they sorta set the standard for ranges. Some melee abilities were even 10m range, which I remember helped with the targeting issues we see in lag. Abilities wouldn't fail on moving targets during lag issues as much.
  • Ragnaroek93
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    Cinbri wrote: »
    Entire reason of change of Surprise Attack is illogical and solution to nonexistent problem is also contradict "solidified standards".
    1. Surprise Attack didn't lost ability to stun from invisibility with default pts changes. It lost its unintended mechanic based on bug, but skill's mechanic per se didn't lost or bugged any of its original functionality.
    2. Spammables should not have attached hard CC, turning it into overloaded onebutton ability, you said it yourself on ESO Live. Only way spammable can have hard CC is is to be very conditional, like Uppercut where stun caused not by spammable itself but by additional effect or Stonefist that take 3sec before it can stun. Yet Surprise Attack conditions of procing stun can be met literally by default.
    @ZOS_Gilliam so where is any logic in that change?

    Can we also add a cast time to the temp ultimate? And nerf Jabs so that it's more in line with the other spammables?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Cinbri
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    I asked simple question but as expected there is no attempt of logical explanation, just throwing agenda. Thank you for proving that there is no logic behind the change. As always when bug is fixed its ok but as soon as it affect main class its not ok.
    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on May 6, 2020 12:25PM
  • Langeston
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    ku5h wrote: »
    #bringbackfragstun

    That's not happening.

    Conditional CC which can be easily roll dodged or blocked is not really a forum agenda these days as the typical potato on the forum thinks streak is the best cc in the game
    Serious question: how is it not?

    Unblockable, AOE stun, AOE damage, works as both a gap-closer and an escape tool... If I had a stun like that I could replace three skills on my bar (Shade, Lotus Fan, Mass Hysteria) while still getting at least as much functionality (and in many cases even more).

    What more could you possibly want out of it? And if it's not the best, what is?
    Edited by Langeston on May 6, 2020 7:13AM
  • Cinbri
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    Langeston wrote: »
    ku5h wrote: »
    #bringbackfragstun

    That's not happening.

    Conditional CC which can be easily roll dodged or blocked is not really a forum agenda these days as the typical potato on the forum thinks streak is the best cc in the game
    Serious question: how is it not?

    Unblockable, AOE stun, AOE damage, works as both a gap-closer and an escape tool... If I had a stun like that I could replace three skills on my bar — Shade, Lotus Fan, and Mass Hysteria, while still getting at least as much functionality (and in some cases more).

    What more could you possibly want out of it? And if it's not the best, what is?

    You wont get proper answer on that because you just witnessed another form of forum agenda that cant hold any logic. Only thing you can expect - is reply that lack of any rationality.
  • JayKwellen
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    Langeston wrote: »
    Serious question: how is it not?

    Unblockable, AOE stun, AOE damage, works as both a gap-closer and an escape tool... If I had a stun like that I could replace three skills on my bar (Shade, Lotus Fan, Mass Hysteria) while still getting at least as much functionality (and in many cases even more).

    What more could you possibly want out of it? And if it's not the best, what is?

    Well, fossilize can be a nasty beast as a mag character, even when it works right. Having to break free twice or waste a GCD on the root is irritating, and with the servers in perpetual meltdown sometimes it takes a good three or four CC breaks before you're finally free of it.

    There are definitely situations in which I'd prefer it over streak. That said, I'm just imagining how amazing it would be to have a single ability with the utility of streak on my magblade. Like you I'd have three abilities I could condense down to one, which would open up another bar spot on both of my bars. That would be so incredibly nice. Unfortunately, from my limited experience it appears magblades don't get to have nice abilities like that.
  • Ragnaroek93
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    Cinbri wrote: »
    I asked simple question but as expected there is no attempt of logical explanation, just throwing agenda. Thank you for proving that there is no logic behind the change. As always when bug is fixed its ok but as soon as it affect main class its not ok.
    [snip]

    Nope, it's about buffing a class which is trash currently. You don't even play the class, you're playing the vanilla class which got pruned down the least during the last year. Their standarization was a major failure which led us to the mess which we have right now, the sooner they get away from that the better. "Throwing agenda" is really unfair, you don't seem to have a problem with Jabs being the best spammable in the game and with the other spammables being weaker than a weapon skill (dizzy), you don't have a problem that your stun options are great (guess what, my stun costs 4k magicka, is meele only and does exactly NOTHING other than applying a cc, it's not even worth a skill slot right now), you don't have a problem with your ultimate not having a cast time and it's fine that Cloak is bugged too I guess (gets broken by gapclosers, light attacks and even stuff like blighted blastbones which is undodgeable on top of that, deals more damage than dizzy and applies major defile). Guess we can't buff Nbs because in your opinion it's illogical to buff them :( Don't worry, stamcro will continue to just delete Nb from the game.
    Edited by ZOS_Lunar on May 6, 2020 12:26PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • colossalvoids
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    It's same mistake as silence was, something that grants an advantage to an enemy and prevents timing due to compete rng as server desync is here to stay. Those things doesn't belong to spammables anyway.
    Also makes SA even less desirable for pve. Yeat again combat team have zero idea of what they're doing.
  • Thedragonlolitucker
    most [snip] change ive ever seen, like u dont need to wear a lot of ppl down with sa weaves.
    not gonna instant burst someone surprise attack into cast time ult into delayed ability.
    just gonna accidentally cc people and the [snip] not even combo u use rn on nb will be completely [snip] by accidentally giving cc immunity. time to go master dw as spammable and not using sa its like 30 percent stronger than surprise attack anyway gj promoting class identity bois.
    [snip]

    [edited for bashing and profanity]
    Edited by ZOS_Lunar on May 6, 2020 12:27PM
  • Cinbri
    Cinbri
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    Cinbri wrote: »
    I asked simple question but as expected there is no attempt of logical explanation, just throwing agenda. Thank you for proving that there is no logic behind the change. As always when bug is fixed its ok but as soon as it affect main class its not ok.
    [snip]

    Nope, it's about buffing a class which is trash currently. You don't even play the class, you're playing the vanilla class which got pruned down the least during the last year. Their standarization was a major failure which led us to the mess which we have right now, the sooner they get away from that the better. "Throwing agenda" is really unfair, you don't seem to have a problem with Jabs being the best spammable in the game and with the other spammables being weaker than a weapon skill (dizzy), you don't have a problem that your stun options are great (guess what, my stun costs 4k magicka, is meele only and does exactly NOTHING other than applying a cc, it's not even worth a skill slot right now), you don't have a problem with your ultimate not having a cast time and it's fine that Cloak is bugged too I guess (gets broken by gapclosers, light attacks and even stuff like blighted blastbones which is undodgeable on top of that, deals more damage than dizzy and applies major defile). Guess we can't buff Nbs because in your opinion it's illogical to buff them :( Don't worry, stamcro will continue to just delete Nb from the game.

    You right about standardization - it became too obvious bait/failure when zos keep adding irrational changes that contradict their own stated "solidified" vision with literally every single update since announcement of "standardization". Adding more and more irrational changes is what making this game worse and worse instead of improving it.
    And this update they did it with Surprise Attack. You and rest understanding it simply because none even tried to provide logical explanation because there is no logic in it, instead just trying to derail. Dont suddenly defend yet another weird change just coz you benefit from it, as we both knows - in the end such band aid changes will make game unhealthier, overshadowing actual problems of classes.
    Edited by ZOS_Lunar on May 6, 2020 12:42PM
  • evoniee
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    i think they make it so we can still cloak -> heavy attack -> SA for stun but with required positioning.
    what is the chance you can flank enemy without cloak first?
    in case it happen, more likely when you do it without cloak it might screw your burst or give them free break free. there is a pros and cons, it is fine, it is not a cc within spamable.
  • Decimus
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    Cinbri wrote: »
    Cinbri wrote: »
    I asked simple question but as expected there is no attempt of logical explanation, just throwing agenda. Thank you for proving that there is no logic behind the change. As always when bug is fixed its ok but as soon as it affect main class its not ok.
    [snip]

    Nope, it's about buffing a class which is trash currently. You don't even play the class, you're playing the vanilla class which got pruned down the least during the last year. Their standarization was a major failure which led us to the mess which we have right now, the sooner they get away from that the better. "Throwing agenda" is really unfair, you don't seem to have a problem with Jabs being the best spammable in the game and with the other spammables being weaker than a weapon skill (dizzy), you don't have a problem that your stun options are great (guess what, my stun costs 4k magicka, is meele only and does exactly NOTHING other than applying a cc, it's not even worth a skill slot right now), you don't have a problem with your ultimate not having a cast time and it's fine that Cloak is bugged too I guess (gets broken by gapclosers, light attacks and even stuff like blighted blastbones which is undodgeable on top of that, deals more damage than dizzy and applies major defile). Guess we can't buff Nbs because in your opinion it's illogical to buff them :( Don't worry, stamcro will continue to just delete Nb from the game.

    You right about standardization - it became too obvious bait/failure when zos keep adding irrational changes that contradict their own stated "solidified" vision with literally every single update since announcement of "standardization". Adding more and more irrational changes is what making this game worse and worse instead of improving it.
    And this update they did it with Surprise Attack. You and rest understanding it simply because none even tried to provide logical explanation because there is no logic in it, instead just trying to derail. Dont suddenly defend yet another weird change just coz you benefit from it, as we both knows - in the end such band aid changes will make game unhealthier, overshadowing actual problems of classes.

    You want a logical explanation? It's not like this has been said a few times already but:

    Removing the ability to heavy attack weave into a surprise attack stun (by making heavy attacks break cloak, the pre-condition for Surprise Attack stun) reduces NBs burst potential significantly, to the point where the class becomes unplayable against a good opponent.

    Zenimax fixes this problem by making it possible to still heavy attack (and now light attack as well) weave into a Surprise Attack stun by tying the stun mechanism to flanking instead, which simultaneously also makes the ability more useful for less stealth reliant builds (e.g. ones that pick Dark Cloak rather than Shadowy Disguise).

    This patch was not supposed to touch class balance, yet their change (call it a "fix" if you want) to melee heavy attacks from stealth severely (I can't understate how big of an impact it would've had) affected class balance - they fixed this problem by making an actual good change to an underperforming class, rather than having it be useless until next update (August/September) or rolling back their "fix".


    How's that for logical? Makes perfect sense to me.
    PC/EU @ DECMVS
  • MartiniDaniels
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    Really bad idea, especially for no-CP. Every NB will spam this and don't even try to burst, they will just build tanky (which is EZ if you don't plan to burst somebody) and spam SA draining your stamina. So nobody wins - NB doesn't receive burst buff which is needed, and opponents will have to deal with another "free stun" like we already have on streak. This will just end up in even more stalemates.
  • Danksta
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    Kolzki wrote: »
    I'm not sure what to make of this change for pve. Off balance is cool but setting adds on cc cooldown will make tanks mad.

    On the other hand, I've decided that a pve stamblade running rapid strikes is basically a stam sorc with different graphics. My stamblade main became a magblade last weekend so my opinion means nothing.

    You shouldn't really be using single target skills in add pulls for the most part anyway.
    BawKinTackWarDs PS4/NA

  • Cinbri
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    Decimus wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    I asked simple question but as expected there is no attempt of logical explanation, just throwing agenda. Thank you for proving that there is no logic behind the change. As always when bug is fixed its ok but as soon as it affect main class its not ok.
    [snip]

    Nope, it's about buffing a class which is trash currently. You don't even play the class, you're playing the vanilla class which got pruned down the least during the last year. Their standarization was a major failure which led us to the mess which we have right now, the sooner they get away from that the better. "Throwing agenda" is really unfair, you don't seem to have a problem with Jabs being the best spammable in the game and with the other spammables being weaker than a weapon skill (dizzy), you don't have a problem that your stun options are great (guess what, my stun costs 4k magicka, is meele only and does exactly NOTHING other than applying a cc, it's not even worth a skill slot right now), you don't have a problem with your ultimate not having a cast time and it's fine that Cloak is bugged too I guess (gets broken by gapclosers, light attacks and even stuff like blighted blastbones which is undodgeable on top of that, deals more damage than dizzy and applies major defile). Guess we can't buff Nbs because in your opinion it's illogical to buff them :( Don't worry, stamcro will continue to just delete Nb from the game.

    You right about standardization - it became too obvious bait/failure when zos keep adding irrational changes that contradict their own stated "solidified" vision with literally every single update since announcement of "standardization". Adding more and more irrational changes is what making this game worse and worse instead of improving it.
    And this update they did it with Surprise Attack. You and rest understanding it simply because none even tried to provide logical explanation because there is no logic in it, instead just trying to derail. Dont suddenly defend yet another weird change just coz you benefit from it, as we both knows - in the end such band aid changes will make game unhealthier, overshadowing actual problems of classes.

    You want a logical explanation? It's not like this has been said a few times already but:

    Removing the ability to heavy attack weave into a surprise attack stun (by making heavy attacks break cloak, the pre-condition for Surprise Attack stun) reduces NBs burst potential significantly, to the point where the class becomes unplayable against a good opponent.

    Zenimax fixes this problem by making it possible to still heavy attack (and now light attack as well) weave into a Surprise Attack stun by tying the stun mechanism to flanking instead, which simultaneously also makes the ability more useful for less stealth reliant builds (e.g. ones that pick Dark Cloak rather than Shadowy Disguise).

    This patch was not supposed to touch class balance, yet their change (call it a "fix" if you want) to melee heavy attacks from stealth severely (I can't understate how big of an impact it would've had) affected class balance - they fixed this problem by making an actual good change to an underperforming class, rather than having it be useless until next update (August/September) or rolling back their "fix".


    How's that for logical? Makes perfect sense to me.
    You trying to push subjective agenda instead of logic again. I will repeat for you again - skill didnt lost its function. It lost unintended mechanic caused by bug that was fixed; and zos is doing it for loong time. So why does skill that didnt lost its core mechanic got changed by the way that goes against stated vision of balance?
    And quit repeating same agenda about "irrational changes <insert your class> is good because <insert random excuse>. "
    Blindly defending irrational change that benefit your main class and at same time dare to cry about other classes is childish behavior.
    In the end didnt expected anyone beside @ZOS_Gilliam being capable to reveal logic behind this change.
    Edited by Cinbri on May 6, 2020 2:41PM
  • John_Falstaff
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    Danksta wrote: »
    Kolzki wrote: »
    I'm not sure what to make of this change for pve. Off balance is cool but setting adds on cc cooldown will make tanks mad.

    On the other hand, I've decided that a pve stamblade running rapid strikes is basically a stam sorc with different graphics. My stamblade main became a magblade last weekend so my opinion means nothing.

    You shouldn't really be using single target skills in add pulls for the most part anyway.

    Well, plenty of people wouldn't know better in less organized runs (like all pugs in dungeons), and on boss fights with chainable adds it'll be quite some nuisance - you're trying to chain that add in so it'd die in AoEs, but nope, because some stamblade's damaging it. It's a whole bucket of trouble.

    And once again I wonder what's happening with class reps, about the feedback they gave about to combat team (if reps were even asked before that knee-jerk change went through). Did any rep mentioned to team that it'll be a silly change for PvE? And what did team respond?
  • Varana
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    This was a fast reaction to something that was brought up between week 1 and 3 of the PTS. I seriously doubt class reps are consulted on these things.
    And even if they were, it wouldn't matter. ZOS very rarely if ever listens to anything the class reps say.
  • Decimus
    Decimus
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    Cinbri wrote: »
    Decimus wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    I asked simple question but as expected there is no attempt of logical explanation, just throwing agenda. Thank you for proving that there is no logic behind the change. As always when bug is fixed its ok but as soon as it affect main class its not ok.
    [snip]

    Nope, it's about buffing a class which is trash currently. You don't even play the class, you're playing the vanilla class which got pruned down the least during the last year. Their standarization was a major failure which led us to the mess which we have right now, the sooner they get away from that the better. "Throwing agenda" is really unfair, you don't seem to have a problem with Jabs being the best spammable in the game and with the other spammables being weaker than a weapon skill (dizzy), you don't have a problem that your stun options are great (guess what, my stun costs 4k magicka, is meele only and does exactly NOTHING other than applying a cc, it's not even worth a skill slot right now), you don't have a problem with your ultimate not having a cast time and it's fine that Cloak is bugged too I guess (gets broken by gapclosers, light attacks and even stuff like blighted blastbones which is undodgeable on top of that, deals more damage than dizzy and applies major defile). Guess we can't buff Nbs because in your opinion it's illogical to buff them :( Don't worry, stamcro will continue to just delete Nb from the game.

    You right about standardization - it became too obvious bait/failure when zos keep adding irrational changes that contradict their own stated "solidified" vision with literally every single update since announcement of "standardization". Adding more and more irrational changes is what making this game worse and worse instead of improving it.
    And this update they did it with Surprise Attack. You and rest understanding it simply because none even tried to provide logical explanation because there is no logic in it, instead just trying to derail. Dont suddenly defend yet another weird change just coz you benefit from it, as we both knows - in the end such band aid changes will make game unhealthier, overshadowing actual problems of classes.

    You want a logical explanation? It's not like this has been said a few times already but:

    Removing the ability to heavy attack weave into a surprise attack stun (by making heavy attacks break cloak, the pre-condition for Surprise Attack stun) reduces NBs burst potential significantly, to the point where the class becomes unplayable against a good opponent.

    Zenimax fixes this problem by making it possible to still heavy attack (and now light attack as well) weave into a Surprise Attack stun by tying the stun mechanism to flanking instead, which simultaneously also makes the ability more useful for less stealth reliant builds (e.g. ones that pick Dark Cloak rather than Shadowy Disguise).

    This patch was not supposed to touch class balance, yet their change (call it a "fix" if you want) to melee heavy attacks from stealth severely (I can't understate how big of an impact it would've had) affected class balance - they fixed this problem by making an actual good change to an underperforming class, rather than having it be useless until next update (August/September) or rolling back their "fix".


    How's that for logical? Makes perfect sense to me.

    You trying to push subjective agenda instead of logic again. I will repeat for you again - skill didnt lost its function. It lost unintended mechanic caused by bug that was fixed; and zos is doing it for loong time. So why does skill that didnt lost its core mechanic got changed by the way that goes against stated vision of balance?
    And quit repeating same agenda about "irrational changes <insert your class> is good because <insert random excuse>. "
    Blindly defending irrational change that benefit your main class and at same time dare to cry about other classes is childish behavior.
    In the end didnt expected anyone beside @ZOS_Gilliam being capable to reveal logic behind this change.

    [Snip]

    [Snip] you see a problem with Surprise Attack (a spammable) stunning people, but you don't see a problem with Dizzying Swing (a spammable) stunning people, or Aurora Javelin dealing as much damage as a spammable and knocking people back, or Crescent Sweep having no cast time while every other ultimate does.

    [Snip] I doubt many others would find it "rational" right now to severely nerf(/"fix") nightblades in their current state without giving them something back.


    Whether something is intended or unintended makes little difference, plenty of things in the game are "unintended", yet benefit good players and shape how the game is played. Speed jumps, animation canceling, 360 skill usage with jump/camera free look etc etc.

    When they want to fix these things, they also need to take into account how they affect class balance or else they wind up with people leaving the game because their class becomes unplayable.

    There is nothing irrational about keeping a class in a playable state, in fact irrational would be doing the opposite.

    [Edited for bait]
    Edited by ZOS_Volpe on May 6, 2020 3:18PM
    PC/EU @ DECMVS
  • Cinbri
    Cinbri
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    Seems discussion heated.
    7e55682c1a4ca6a30acea4acbf1f44bc.jpg
  • Ragnaroek93
    Ragnaroek93
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    Cinbri wrote: »
    Cinbri wrote: »
    I asked simple question but as expected there is no attempt of logical explanation, just throwing agenda. Thank you for proving that there is no logic behind the change. As always when bug is fixed its ok but as soon as it affect main class its not ok.
    [snip]

    Nope, it's about buffing a class which is trash currently. You don't even play the class, you're playing the vanilla class which got pruned down the least during the last year. Their standarization was a major failure which led us to the mess which we have right now, the sooner they get away from that the better. "Throwing agenda" is really unfair, you don't seem to have a problem with Jabs being the best spammable in the game and with the other spammables being weaker than a weapon skill (dizzy), you don't have a problem that your stun options are great (guess what, my stun costs 4k magicka, is meele only and does exactly NOTHING other than applying a cc, it's not even worth a skill slot right now), you don't have a problem with your ultimate not having a cast time and it's fine that Cloak is bugged too I guess (gets broken by gapclosers, light attacks and even stuff like blighted blastbones which is undodgeable on top of that, deals more damage than dizzy and applies major defile). Guess we can't buff Nbs because in your opinion it's illogical to buff them :( Don't worry, stamcro will continue to just delete Nb from the game.

    You right about standardization - it became too obvious bait/failure when zos keep adding irrational changes that contradict their own stated "solidified" vision with literally every single update since announcement of "standardization". Adding more and more irrational changes is what making this game worse and worse instead of improving it.
    And this update they did it with Surprise Attack. You and rest understanding it simply because none even tried to provide logical explanation because there is no logic in it, instead just trying to derail. Dont suddenly defend yet another weird change just coz you benefit from it, as we both knows - in the end such band aid changes will make game unhealthier, overshadowing actual problems of classes.

    Be glad that they stopped their standarization madness. Otherwise you'd have a cast time on your ultimate, your jabs would be on par with rapid strikes and your javelin wouldn't deal any damage (make Eclipse not working for half of the time on top of that and the class would be on par with Nb right now).

    The only irrational thing here is how ZOS treated the class. They even said that class skills should be superior to weapon skills. So why is Surprise Attack a weaker version of Powerbash (yes, I'm not kidding, the freaking sword and board spammable has a higher tooltip on a mirror build) which is a weaker version of Dizzy Swing? Why is Mark Target totally inferior to Ele Drain? Why does my CC nothing but CC with NO additional effects? Why is minor vuln on an absolute trash skill (ambush) which no Nb player wants to use or has a skill slot for? Why does our execute suck? I've expected that Nb, stamsorc and magnecro will get a headstart into the new xpac considering that they were bad for at least a whole year now but nope. All we get is a minimal buff to compensate a bugfix or whatever and people don't even want us to get that. At this point I just hope that the devs would have enough courage to go for their freaking class pruning and ruin the others classes as well to nb/stamsorc/magcro level.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Parasaurolophus
    Parasaurolophus
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    I still can’t understand what error the zos are trying to fix? Can you tell me pls?
    PC/EU
  • John_Falstaff
    John_Falstaff
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    I still can’t understand what error the zos are trying to fix? Can you tell me pls?

    They fixed the bug where heavy attack wasn't taking the caster from cloak. Now it does.
    Edited by John_Falstaff on May 6, 2020 4:42PM
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