Abysmal sustain? On a Sorc?John_Falstaff wrote: »@Anyron , I don't know, magsorcs are actually quite all right in PvE as of now, excluding abysmal sustain. And you want at least one in the group anyway.
Back to topic though, from PvE standpoint it's a silly change. Yes, PvE NBs are better off using Rapid Strikes, but channeled skill just feels disgusting to use, so I'm sure most will keep using SA, and I'm so done with having everything around CC immune in dungeons.
I've never used my sorc seriously for PVE, and definitely not as a petsorc. I was just shocked to hear you say they struggle — in PVP I can easily run my sorc with at least 25% less sustain than I need on my magblade (probably even less, honestly) and I can also run an Altmer instead of a Breton.John_Falstaff wrote: »Abysmal sustain? On a Sorc?John_Falstaff wrote: »@Anyron , I don't know, magsorcs are actually quite all right in PvE as of now, excluding abysmal sustain. And you want at least one in the group anyway.
Back to topic though, from PvE standpoint it's a silly change. Yes, PvE NBs are better off using Rapid Strikes, but channeled skill just feels disgusting to use, so I'm sure most will keep using SA, and I'm so done with having everything around CC immune in dungeons.
If you can sustain a petsorc well, share the secret, I'll pass it on to petsorcs I know. So far you use spell symmetry even on a parse. Share yours (siroria, ms, zaan - no grundwulf, no pfg), show sustain, tell how you did it.Would be awesome.
I've never used my sorc seriously for PVE, and definitely not as a petsorc. I was just shocked to hear you say they struggle — in PVP I can easily run my sorc with at least 25% less sustain than I need on my magblade (probably even less, honestly) and I can also run an Altmer instead of a Breton.John_Falstaff wrote: »Abysmal sustain? On a Sorc?John_Falstaff wrote: »@Anyron , I don't know, magsorcs are actually quite all right in PvE as of now, excluding abysmal sustain. And you want at least one in the group anyway.
Back to topic though, from PvE standpoint it's a silly change. Yes, PvE NBs are better off using Rapid Strikes, but channeled skill just feels disgusting to use, so I'm sure most will keep using SA, and I'm so done with having everything around CC immune in dungeons.
If you can sustain a petsorc well, share the secret, I'll pass it on to petsorcs I know. So far you use spell symmetry even on a parse. Share yours (siroria, ms, zaan - no grundwulf, no pfg), show sustain, tell how you did it.Would be awesome.
Well yes, it is surprising to me considering that in every scenario I've used it, my Altmer magsorc has sustained better than my Breton magblade. And I didn't say I never played PVE, I said I never did it seriously — as in no trials (that's what it seemed like you were referring to). I have done plenty of both normal and vet dungeons on it though, and I can't imagine sustain ever being an issue.John_Falstaff wrote: »I've never used my sorc seriously for PVE, and definitely not as a petsorc. I was just shocked to hear you say they struggle — in PVP I can easily run my sorc with at least 25% less sustain than I need on my magblade (probably even less, honestly) and I can also run an Altmer instead of a Breton.John_Falstaff wrote: »Abysmal sustain? On a Sorc?John_Falstaff wrote: »@Anyron , I don't know, magsorcs are actually quite all right in PvE as of now, excluding abysmal sustain. And you want at least one in the group anyway.
Back to topic though, from PvE standpoint it's a silly change. Yes, PvE NBs are better off using Rapid Strikes, but channeled skill just feels disgusting to use, so I'm sure most will keep using SA, and I'm so done with having everything around CC immune in dungeons.
If you can sustain a petsorc well, share the secret, I'll pass it on to petsorcs I know. So far you use spell symmetry even on a parse. Share yours (siroria, ms, zaan - no grundwulf, no pfg), show sustain, tell how you did it.Would be awesome.
Ah, you mean you're just surprised to hear that sorcs struggle for sustain in PvE because you have different experience in PvP? Well, it's not really surprising. Patterns of play are vastly different in PvE and PvP, different skills, different criteria of success.From experience I can say that I have excellent sustain in PvE as a khajiit magblade.
Well yes, it is surprising to me considering that in every scenario I've used it, my Altmer magsorc has sustained better than my Breton magblade. And I didn't say I never played PVE, I said I never did it seriously — as in no trials (that's what it seemed like you were referring to). I have done plenty of both normal and vet dungeons on it though, and I can't imagine sustain ever being an issue.John_Falstaff wrote: »I've never used my sorc seriously for PVE, and definitely not as a petsorc. I was just shocked to hear you say they struggle — in PVP I can easily run my sorc with at least 25% less sustain than I need on my magblade (probably even less, honestly) and I can also run an Altmer instead of a Breton.John_Falstaff wrote: »Abysmal sustain? On a Sorc?John_Falstaff wrote: »@Anyron , I don't know, magsorcs are actually quite all right in PvE as of now, excluding abysmal sustain. And you want at least one in the group anyway.
Back to topic though, from PvE standpoint it's a silly change. Yes, PvE NBs are better off using Rapid Strikes, but channeled skill just feels disgusting to use, so I'm sure most will keep using SA, and I'm so done with having everything around CC immune in dungeons.
If you can sustain a petsorc well, share the secret, I'll pass it on to petsorcs I know. So far you use spell symmetry even on a parse. Share yours (siroria, ms, zaan - no grundwulf, no pfg), show sustain, tell how you did it.Would be awesome.
Ah, you mean you're just surprised to hear that sorcs struggle for sustain in PvE because you have different experience in PvP? Well, it's not really surprising. Patterns of play are vastly different in PvE and PvP, different skills, different criteria of success.From experience I can say that I have excellent sustain in PvE as a khajiit magblade.
John_Falstaff wrote: »@Anyron , I don't know, magsorcs are actually quite all right in PvE as of now, excluding abysmal sustain. And you want at least one in the group anyway.
Back to topic though, from PvE standpoint it's a silly change. Yes, PvE NBs are better off using Rapid Strikes, but channeled skill just feels disgusting to use, so I'm sure most will keep using SA, and I'm so done with having everything around CC immune in dungeons.
I never said "sorc sustain is fine because magblade sustain is worse."Magblade sustain requires good use of gcds and proper templates. The class does not work with a spammy playstyle. If you manage that it can get away with the same or lower sustain than sorc in pvp.
It´s definetly harder to execute properly though and unforgiving regarding mistakes.
That said - magblade is probably the class with the worst/hardest if not properly executed sustain in the entire game since the countless nerfs to it.
Saying sorc sustain is fine bc the one class that sustains arguable worse (if handled wrong) exists is - debateable.
John_Falstaff wrote: »I've never used my sorc seriously for PVE, and definitely not as a petsorc. I was just shocked to hear you say they struggle — in PVP I can easily run my sorc with at least 25% less sustain than I need on my magblade (probably even less, honestly) and I can also run an Altmer instead of a Breton.John_Falstaff wrote: »Abysmal sustain? On a Sorc?John_Falstaff wrote: »@Anyron , I don't know, magsorcs are actually quite all right in PvE as of now, excluding abysmal sustain. And you want at least one in the group anyway.
Back to topic though, from PvE standpoint it's a silly change. Yes, PvE NBs are better off using Rapid Strikes, but channeled skill just feels disgusting to use, so I'm sure most will keep using SA, and I'm so done with having everything around CC immune in dungeons.
If you can sustain a petsorc well, share the secret, I'll pass it on to petsorcs I know. So far you use spell symmetry even on a parse. Share yours (siroria, ms, zaan - no grundwulf, no pfg), show sustain, tell how you did it.Would be awesome.
Ah, you mean you're just surprised to hear that sorcs struggle for sustain in PvE because you have different experience in PvP? Well, it's not really surprising. Patterns of play are vastly different in PvE and PvP, different skills, different criteria of success.From experience I can say that I have excellent sustain in PvE as a khajiit magblade.
John_Falstaff wrote: »John_Falstaff wrote: »@Anyron , I don't know, magsorcs are actually quite all right in PvE as of now, excluding abysmal sustain. And you want at least one in the group anyway.
Back to topic though, from PvE standpoint it's a silly change. Yes, PvE NBs are better off using Rapid Strikes, but channeled skill just feels disgusting to use, so I'm sure most will keep using SA, and I'm so done with having everything around CC immune in dungeons.
I'm gonna tell you a secret but don't share it okay?
Just wait for your tank to chain the adds or don't attack them from the side, if people say it's impossible for them to do that in pvp okay I guess the have a point but in PvE there's no excuse if you stunned NPCs with it, especially with there being better skills to use than SA in a fight where you can stun stuff.
Thing is, I am the tank. ^^ And I'm pretty sure stamblades on the team won't be doing anything of what you just said. ^^ No matter how often I'll be sharing you secret with them, they'll keep rushing in and using SA on everything that moves. So on average, amount of nuisances in PvE a tank will experience will grow after that change.
Serious question: how is it not?PhoenixGrey wrote: »
Unblockable, AOE stun, AOE damage, works as both a gap-closer and an escape tool... If I had a stun like that I could replace three skills on my bar (Shade, Lotus Fan, Mass Hysteria) while still getting at least as much functionality (and in many cases even more).
What more could you possibly want out of it? And if it's not the best, what is?
There changes to off balance and cool down hit us, NERF to bash damage also indirectly affected us as now it does 80% less DMG, everything breaks cloak, then the change to VEILED that NO ONE asked for; I was happy with the invis SA stun/off balance, now it will proc from flank??( THIS WILL PROC ACCIDENTLY DUE TO THE NATURE OF HOW TERRIBLE PVP PERFORMANCE IS) then mess up your combo burst.
All they had to do was increase to 7m and provide Maj Fract/Breach depending on morph. These guys at ZoS don't have a clue, they don't. I doubt I will play ESO due to these horrendous changes.
The bit affects me most is that they are adding Alliance tokens in the premium store, THE HASSLE ZoS introduced trying to change campaigns month to month is ABBYSMAL. The process of AD to EP from month to month costs 150k AP per character to abandon then 100k AP to apply new character on different alliance. Adding Alliance lock and selling us the fix will never go down well. It's theft (You remove something from base game, then sell me a fix).
TLDR-. This company doesnt know where there game balance is, there more concentrated on selling overpriced DLC, skill animations recycled to the new vampire skill layout, selling us convenience in the form of alliance swap tokens after they added alliance lock even though most players didn't want it, nor asked for it.
Good grief.PhoenixGrey wrote: »
You should seriously consider trying another class sometime — my magsorc is hilariously overpowered compared to my magblade. Not only are the skills harder hitting and/or infinitely easier to land, they're are all on freaking autopilot.
Seriously? Well I guess that answers whether or not you've played anything besides magsorc, lol.There changes to off balance and cool down hit us, NERF to bash damage also indirectly affected us as now it does 80% less DMG, everything breaks cloak, then the change to VEILED that NO ONE asked for; I was happy with the invis SA stun/off balance, now it will proc from flank??( THIS WILL PROC ACCIDENTLY DUE TO THE NATURE OF HOW TERRIBLE PVP PERFORMANCE IS) then mess up your combo burst.
All they had to do was increase to 7m and provide Maj Fract/Breach depending on morph. These guys at ZoS don't have a clue, they don't. I doubt I will play ESO due to these horrendous changes.
The bit affects me most is that they are adding Alliance tokens in the premium store, THE HASSLE ZoS introduced trying to change campaigns month to month is ABBYSMAL. The process of AD to EP from month to month costs 150k AP per character to abandon then 100k AP to apply new character on different alliance. Adding Alliance lock and selling us the fix will never go down well. It's theft (You remove something from base game, then sell me a fix).
TLDR-. This company doesnt know where there game balance is, there more concentrated on selling overpriced DLC, skill animations recycled to the new vampire skill layout, selling us convenience in the form of alliance swap tokens after they added alliance lock even though most players didn't want it, nor asked for it.
Major breach debuff along with major resolve/ward buff was too much to have on spammable. (btw 7m on melee skill? That seems like ranged to me)







Seriously? Well I guess that answers whether or not you've played anything besides magsorc, lol.There changes to off balance and cool down hit us, NERF to bash damage also indirectly affected us as now it does 80% less DMG, everything breaks cloak, then the change to VEILED that NO ONE asked for; I was happy with the invis SA stun/off balance, now it will proc from flank??( THIS WILL PROC ACCIDENTLY DUE TO THE NATURE OF HOW TERRIBLE PVP PERFORMANCE IS) then mess up your combo burst.
All they had to do was increase to 7m and provide Maj Fract/Breach depending on morph. These guys at ZoS don't have a clue, they don't. I doubt I will play ESO due to these horrendous changes.
The bit affects me most is that they are adding Alliance tokens in the premium store, THE HASSLE ZoS introduced trying to change campaigns month to month is ABBYSMAL. The process of AD to EP from month to month costs 150k AP per character to abandon then 100k AP to apply new character on different alliance. Adding Alliance lock and selling us the fix will never go down well. It's theft (You remove something from base game, then sell me a fix).
TLDR-. This company doesnt know where there game balance is, there more concentrated on selling overpriced DLC, skill animations recycled to the new vampire skill layout, selling us convenience in the form of alliance swap tokens after they added alliance lock even though most players didn't want it, nor asked for it.
Major breach debuff along with major resolve/ward buff was too much to have on spammable. (btw 7m on melee skill? That seems like ranged to me)
PhoenixGrey wrote: »Good grief.PhoenixGrey wrote: »
You should seriously consider trying another class sometime — my magsorc is hilariously overpowered compared to my magblade. Not only are the skills harder hitting and/or infinitely easier to land, they're are all on freaking autopilot.
Magblade ? Don't want to compare it with stam cro or stamdk or stamden ?
Why is the agenda always to compare mag sorc with a bottom tier class ? Or is the agenda always to keep magika non relevant compared to stam ?
You have some bias agaisnt magsorc.
If you can not land a spectral bow after an incap/Veiled strike stun on a decent player, there is no way you will land a frag after a streak.
Because streak has an end animation, need a 180° turn, then you have minimum frag travel time + actual frag travel time.
If you could land a frag when the ennemy is stunned you would be in a summerset situation, which is not the case.
For meteor burst, the situation is the same, the ennemy the eat the meteor or the frag, not both. If you time well, they will take the meteor which deal like 10-15% more damage than a frag.
Seriously? Well I guess that answers whether or not you've played anything besides magsorc, lol.There changes to off balance and cool down hit us, NERF to bash damage also indirectly affected us as now it does 80% less DMG, everything breaks cloak, then the change to VEILED that NO ONE asked for; I was happy with the invis SA stun/off balance, now it will proc from flank??( THIS WILL PROC ACCIDENTLY DUE TO THE NATURE OF HOW TERRIBLE PVP PERFORMANCE IS) then mess up your combo burst.
All they had to do was increase to 7m and provide Maj Fract/Breach depending on morph. These guys at ZoS don't have a clue, they don't. I doubt I will play ESO due to these horrendous changes.
The bit affects me most is that they are adding Alliance tokens in the premium store, THE HASSLE ZoS introduced trying to change campaigns month to month is ABBYSMAL. The process of AD to EP from month to month costs 150k AP per character to abandon then 100k AP to apply new character on different alliance. Adding Alliance lock and selling us the fix will never go down well. It's theft (You remove something from base game, then sell me a fix).
TLDR-. This company doesnt know where there game balance is, there more concentrated on selling overpriced DLC, skill animations recycled to the new vampire skill layout, selling us convenience in the form of alliance swap tokens after they added alliance lock even though most players didn't want it, nor asked for it.
Major breach debuff along with major resolve/ward buff was too much to have on spammable. (btw 7m on melee skill? That seems like ranged to me)
Now that we got an instant skill with high damage and a CC and even a good debuff.
Can we finally get this for all other specs too?
Revert all those changes taking CCs out of the game.
Dizzying swing, master clench the list goes on and on.
There's other skills which would highly benefit from an instant CC, looking at poop stomp.
Don't let this be a one time change
Now that we got an instant skill with high damage and a CC and even a good debuff.
Can we finally get this for all other specs too?
Revert all those changes taking CCs out of the game.
Dizzying swing, master clench the list goes on and on.
There's other skills which would highly benefit from an instant CC, looking at poop stomp.
Don't let this be a one time change
i still think this new stun on suprice atack is a debuff
it will jsut random stun and this is useless u need to controll when u stun if u cant do that anylonger its a huge nerf
Who knows though, I could be completely mistaken.
i shouldn't have to explain this, i really shouldn't have to explain this.
Streak doesn't let you hit frags+curse+meteor, rune cage lets you do that and that's where it became overpowered.
i shouldn't have to explain this, i really shouldn't have to explain this.
Streak doesn't let you hit frags+curse+meteor, rune cage lets you do that and that's where it became overpowered.
You really should not explain this, b/c it does!
With a little bit of practice you can look right at your target at the end of the streak and have CFrag hit the target the same time meteor does, while curse and execute are already on the target.
And again I ask, where is the outcry?
i shouldn't have to explain this, i really shouldn't have to explain this.
Streak doesn't let you hit frags+curse+meteor, rune cage lets you do that and that's where it became overpowered.
You really should not explain this, b/c it does!
With a little bit of practice you can look right at your target at the end of the streak and have CFrag hit the target the same time meteor does, while curse and execute are already on the target.
And again I ask, where is the outcry?
You cannot do it while having the enemy stunned. You either guarantee the meteor by streaking very just before it hit, then by the time the frag can hit, the enemy has break free + block/dodge.
If your frag touched while the enemy is still stunned, they either lag or are that "low apm" kind of people.
i shouldn't have to explain this, i really shouldn't have to explain this.
Streak doesn't let you hit frags+curse+meteor, rune cage lets you do that and that's where it became overpowered.
You really should not explain this, b/c it does!
With a little bit of practice you can look right at your target at the end of the streak and have CFrag hit the target the same time meteor does, while curse and execute are already on the target.
And again I ask, where is the outcry?
You cannot do it while having the enemy stunned. You either guarantee the meteor by streaking very just before it hit, then by the time the frag can hit, the enemy has break free + block/dodge.
If your frag touched while the enemy is still stunned, they either lag or are that "low apm" kind of people.
I think it's kind of a moot point. The whole reason NBs got saddled with these ridiculous cast times is because ZOS didn't want people being bombarded by 3+ skills within the same global cooldown. What you guys are talking about is four high damage abilities landing at the exact same time. If that were possible it would be an obscene double standard on the part of ZOS . Yes, I know they have plenty of double standards — but this would be ridiculous.
I'm pretty sure I was talking about how it's difficult to land Merciless OR Soul Harvest. Landing them both within the same GCD is impossible — even if your opponent is AFK. A sorc can still land Curse/Frags/Wrath within one GCD (and I've even been seeing some throwing Inevitable Detonation in there as well.)
i shouldn't have to explain this, i really shouldn't have to explain this.
Streak doesn't let you hit frags+curse+meteor, rune cage lets you do that and that's where it became overpowered.
You really should not explain this, b/c it does!
With a little bit of practice you can look right at your target at the end of the streak and have CFrag hit the target the same time meteor does, while curse and execute are already on the target.
And again I ask, where is the outcry?
You cannot do it while having the enemy stunned. You either guarantee the meteor by streaking very just before it hit, then by the time the frag can hit, the enemy has break free + block/dodge.
If your frag touched while the enemy is still stunned, they either lag or are that "low apm" kind of people.
I think it's kind of a moot point. The whole reason NBs got saddled with these ridiculous cast times is because ZOS didn't want people being bombarded by 3+ skills within the same global cooldown. What you guys are talking about is four high damage abilities landing at the exact same time. If that were possible it would be an obscene double standard on the part of ZOS . Yes, I know they have plenty of double standards — but this would be ridiculous.
The reason I started explaining it was because you complained about NB not being able to land bow + incap consistently and spoke about streak and meteor. Which was a bad example.
Of course having too much abilities being part of a single GCD should not happen.
But make a bow consistently hit with an incap would be OP like having a frag being consitently hit after a stun.
If you want your magblade being playable again, a good way would be to ask for shield reduce cost, so you would be able to sustain you defense.