FrancisCrawford wrote: »I don't get this thread, or at least the title.
This has nothing to do with tanks doing their job, it's more about being paired with people who can't properly do their role. Which is equally frustrating for everyone, not just tanks. Tanks and DDs at least have some kind of power role when it comes to dungeons, healers are the ones who are really screwed if they have to play with noobs since they can't finish a boss nor take the aggro.
I'd think that most healers can easily pull half or more of the DPS they would if they were built for DPS. If that's not true with your exact default healing build, it should at least be true with minor changes that still leave you able to perform your most essential functions.
I think my tank is solid for most vet dungeons, currently having some difficulties with HM DLC that I don't know before hand, but yeah.. I need those orbs to synergy for sustainability,e specially when the dps is weak! lol. Heavy attacks are an alternative, but still.Wandering_Immigrant wrote: »My pug tank is built to dish out a lil damage. I wouldn't call him a DPS by any measure, but I found his sweet-spot between kill speed and survivability training him up on world bosses and he'll widdle stuff down on his own if he has to.
My bigger pet peeve when on my tank is fake healers. I get most dungeons don't require a full on healer, but c'mon man if you're gonna queue as healer at least slot 1 heal and/or orbs because main healing a group through magma shell spam is.. lol.. don't get me wrong I'll do it, but I'd rather be using warhorn and you'd probably rather I did too.
VoidCommander wrote: »FrancisCrawford wrote: »I don't get this thread, or at least the title.
This has nothing to do with tanks doing their job, it's more about being paired with people who can't properly do their role. Which is equally frustrating for everyone, not just tanks. Tanks and DDs at least have some kind of power role when it comes to dungeons, healers are the ones who are really screwed if they have to play with noobs since they can't finish a boss nor take the aggro.
I'd think that most healers can easily pull half or more of the DPS they would if they were built for DPS. If that's not true with your exact default healing build, it should at least be true with minor changes that still leave you able to perform your most essential functions.
When it cones down to a healer giving consista t buffs to the group, with things like major courage, minor berserk, elemental drain, they should be pulling their weight with those buffs/debuffs alone.
Jayman1000 wrote: »
I think it depends on the definition of a fake tank. Abysmal fake tanks that queue to DLC dungeons, can't dps, can't tank, can't even self heal, dies, dont res others, runs ahead, dies again, etc; no, just do not tank at all. In fact don't go into any dungeon if you do this.
But a fake tank in non-DLC dungeons that have good dps, have enough self heal and res others if need be, is not bad.
newtinmpls wrote: »Jayman1000 wrote: »
I think it depends on the definition of a fake tank. Abysmal fake tanks that queue to DLC dungeons, can't dps, can't tank, can't even self heal, dies, dont res others, runs ahead, dies again, etc; no, just do not tank at all. In fact don't go into any dungeon if you do this.
But a fake tank in non-DLC dungeons that have good dps, have enough self heal and res others if need be, is not bad.
You highlight a very good point.
Yes, there is a BIG difference between "non vet" Undaunted and "vet" undaunted, but there is also a huge gap between "non-vet" and "non-vet-DLC".
I really find myself wishing there was an option to queue as:
Non-vet Base
Non-vet including DLC (or even Non Vet DLC just by itself)
Vet Base
Vet DLC
There is a godaweful skill gap there.
Where to start..
An MMO game is no longer a new concept, it's been around for years so you would think that most player by now know the basic foundations in mmo games, right? WRONG.
I used to main a healer a few years back but I couldnt take the pug-runs with such low dps, draging out time. So I made a dps myself and never looked back.
But I wanted to level a few more characters, and thougt I'll tank again (also mained tanks in other mmos). Now the nightmare begins, even in normal random dungeons dps is extremly low, people using ice staffs stealing aggro, normal dlc dungeons with a pug feel like the special olympics. This isn't fun at all. Can't be fun for the healer and can't be fun for the dps.
I don't get it, how can it be so hard to grasp simple rotation or the holy trinity of tank, healer and dps.
How do you tanks out there manage to keep your temper?
AND yes I know "don't pug then bla bla" but I'll say this there isn' t fewer tanks in this game because it's boring to tank there are however fewer tanks because pug-finder usually puts you in The special mmo olympics.
And I do try to help, explain mechanics, but it feels like talking to a wall sometimes.
I don't know how to solve this, I guess I needed to vent my frustration.
* Tanking isn't very popular because a good tank build with a decent health investment can not also do lots of DPS.
What that is concerned a healer can usually heal with 1 bar and do DPS on the other since spellpower actually buffs both.
It may be a reason there's so many fake tanks.
* Also mentioned: no indication of how hard a dungeon is.
There really should be a rating one day so people at least now what to expect
Like very easy / easy / moderate / hard / very hard
or
newcomer / adventurer / veteran / expert
The current system hardly says anything as some veteran dungeons are actually a lot easier than some normals.
Only thing you know now is that the vet version is tougher than the normal version.
Where to start..
An MMO game is no longer a new concept, it's been around for years so you would think that most player by now know the basic foundations in mmo games, right? WRONG.
I used to main a healer a few years back but I couldnt take the pug-runs with such low dps, draging out time. So I made a dps myself and never looked back.
But I wanted to level a few more characters, and thougt I'll tank again (also mained tanks in other mmos). Now the nightmare begins, even in normal random dungeons dps is extremly low, people using ice staffs stealing aggro, normal dlc dungeons with a pug feel like the special olympics. This isn't fun at all. Can't be fun for the healer and can't be fun for the dps.
I don't get it, how can it be so hard to grasp simple rotation or the holy trinity of tank, healer and dps.
How do you tanks out there manage to keep your temper?
AND yes I know "don't pug then bla bla" but I'll say this there isn' t fewer tanks in this game because it's boring to tank there are however fewer tanks because pug-finder usually puts you in The special mmo olympics.
And I do try to help, explain mechanics, but it feels like talking to a wall sometimes.
I don't know how to solve this, I guess I needed to vent my frustration.
How do you tanks out there manage to keep your temper?
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kypranb14_ESO wrote: »When running pugs I have a Templar tank that has:
- 34-38k resists
- 20.6k Max Health
- 30k+ DPS
- Extended Ritual, Remembrance, and Repentance for team heals, Vigor for self heal.
- I have Meditate and sword & board back-bar, so I have huge block mitigation and the ward for a bit extra temporary health.
- I taunt priority threats and burn mobs like it's nobodies business.