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Yes Performance will get better.

  • Banana
    Banana
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    I've been here a while. So I find it unlikely
  • technohic
    technohic
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    Ruder wrote: »
    I love how people who don't have a clue how Server-Client relations work, explain how freeing HDD storage will improve performance OMEGALUL.


    There are 2 bottlenecks to the performance:
    1) Server Compute Resources (NOT STORAGE CAPACITY)
    2) Network bandwidth and network hardware limitations (on the server side but not as likely as the Server Resources)

    Well, you know it depends of particular server, but overloaded storage is like good 75% reasons of server problems, at least from point of view of engineer who maintains this servers. There is system and sub-systems and those sub-systems might have their own sub-systems and all of them usually have some logical partition of hard drive capacity (of course it's not one hard drive, but whole stack of hard drives, which are mirrored, inter-connected and so on), and while one of those hard drives can burn, system might remain stable due to reservation, but overload of logical partition can cause whole ton of problems, from which reduced performance is not the worst situation. Sometimes entire system can go down if one of the seemingly un-important storages will be out of free space. Of course under normal conditions such things shouldn't happen and there are multiple software protections to avoid such situations... but as in any complex system, something might go unplanned...

    So while we don't know how ZOS account storage is implemented, messing with it or optimizing it might have both good and bad consequences.

    TL;DR - if one of important LOGICAL storage partitions is short of space it might collapse / stall entire system and this happens daily many times all around the world due to human mistakes, complex barely comparable systems, modern way of creating software and so on.

    They are talking about a database here as well so any query will take longer. Not sure how they dip into that.
  • pod88kk
    pod88kk
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    I'm just here for the fireworks

    *pew* *pew*
  • Contaminate
    Contaminate
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    Well it would be tough for it to get much worse...

    If there's a way, ZOS will find it though.

    They'll find a way. They always do (Feb 2020)
  • Malmai
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    Even if the new world takes all eso playerbase, zos gained so much money prob new world will never... Zos is laughing at you, next.
  • Ozby
    Ozby
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    RefLiberty wrote: »
    The major thing that OP missed in his post is relation to archived accounts or "the Account Cold storage"
    While this indeed takes some storage space it doesn't do much to live performance as those accounts are inactive, as for example, no live request are being made to databases and such. As for example, when you open your bag, you send the request to server to query the DB and return the list of the items you have so you can browse the items, and all other traffic that is made between the client and the server while you play the game.
    Accounts in cold storage are dormant and not doing any requests-traffic so don't have a much of the impact.

    Btw, why such a hype with NW, it looks pretty crappy and boring.

    I seen people mentioning it and I included it in the thread because people are interested in it. I might have to look up what it is but if its release helps the game performance then clearly its a good thing.

    The only reason people are even looking at other games is because the performance is so bad right now. This game could be the best current MMO but alas no its riddled with issues.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Cinbri
    Cinbri
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    "I hope it makes a positive difference."
    - Me, every time ZOS does something that's "supposed" to help with our performance issues. (Everytime it does the opposite.)
    Had to fix it for you.
  • El_Ploplo
    El_Ploplo
    Soul Shriven
    You mixed storage and calculation. They are not the same thing. At best, cold storage will help with login time and character selection. I don't think that will help in game.

    Typically, the reduction of game size had improve loading time but the performance hasn't changed.
  • Lysette
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    Malmai wrote: »
    Even if the new world takes all eso playerbase, zos gained so much money prob new world will never... Zos is laughing at you, next.

    Not going to happen anyway - new world isn't TES - and those few who are interested into new world are not a loss for ESO anyway. Would not be a bad thing to have a higher percentage of those in the game, who actually care about the elder scrolls and aren't just here to fight other players.
  • Elsonso
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    El_Ploplo wrote: »
    You mixed storage and calculation. They are not the same thing. At best, cold storage will help with login time and character selection. I don't think that will help in game.

    It will help in game.

    Think of this as a phone book, if you are old enough to remember what a phone book is. It is not just used at login. Every time you see a character represented in the game world, something has to look up that character information in that phone book and give it to you. Now imagine thousands of players online at the same time needing to know stuff about who is in the game with them and how busy that phone book is going to be. Finally, imagine that no one has been removed from that phone book... ever... and it is filled with the names and details of people who are dead or moved away.

    There are probably 15 million player records in that database, and easily as many character records. That is a big phone book.

    It may take a computer just a few extra nanoseconds to find "Bob" on page 7,299,374 but that time adds up.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Raudgrani
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    Always hard to say for sure, but I pretty positively missed out on a Fang Lair no death yesterday, because I had this glitch where you can't use abilities or even light attack, and your resources goes to zero - I was all good, and suddenly I went into this state and slowly died, because I couldn't do ****. The guy we were helping was pretty sad, but at least I think he believed me and we will try again. This genuinely sucks, it's not just "lag", but when actual core functionality like even using abilities doesn't work, it's really not forgiving on you...

    This particular issue all started with the block changes, which were in turn probably part of this performance improvement plan...
  • GenjiraX
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    I've stopped doing group stuff for the moment because of the misfiring attacks and abilities. I was learning and improving since the Undaunted Event got me hooked but then Update 25 just made me look like a dickhead (or, at least, like even more of a dickhead).
  • BRCOURTN
    BRCOURTN
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    Can you imagine how much smoother the game would be if all the people who were threatening to leave just left? Man, that'll be the day.
  • daemonios
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    BRCOURTN wrote: »
    Can you imagine how much smoother the game would be if all the people who were threatening to leave just left? Man, that'll be the day.

    Be careful what you wish for, you may actually get it. I've seen other MMOs end up with only whales flashing their money purchases, few people doing content, fewer still willing to help newbies/lowbies. And those games were far from shutting down, since money kept flowing into the publisher's pockets.
  • IVoo
    IVoo
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    This is a really misleading thread title.
  • GenjiraX
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    IVoo wrote: »
    This is a really misleading thread title.

    Yeah, it went from
    here is the thing about the performance...

    to
    Well its one thing that I hope does help. Even if it isn't something that can.

    Just odd.
  • IVoo
    IVoo
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    GenjiraX wrote: »
    IVoo wrote: »
    This is a really misleading thread title.

    Yeah, it went from
    here is the thing about the performance...

    to
    Well its one thing that I hope does help. Even if it isn't something that can.

    Just odd.

    Yep, precisely.

  • Mancombe_Nosehair
    Mancombe_Nosehair
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    daemonios wrote: »
    BRCOURTN wrote: »
    Can you imagine how much smoother the game would be if all the people who were threatening to leave just left? Man, that'll be the day.

    Be careful what you wish for, you may actually get it. I've seen other MMOs end up with only whales flashing their money purchases, few people doing content, fewer still willing to help newbies/lowbies. And those games were far from shutting down, since money kept flowing into the publisher's pockets.

    Oh I'm definitely wishing for it. The casuals and newer players will more than compensate. The forum would be a breath of fresh air, particularly at weekends. They won't be missed.
  • precambria
    precambria
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    Does the server need to verify all the items in my mail and inventories across characters when I want to cast a spell that gets denied by lag? no that makes no sense, that is like saying that having crafting skills leveled on alts is causing my skills not to fire in a 4 man instance.

    The "high intensity" "to much APM" "your animation cancelling to much" problem that you keep saying needs to be solved is now running CIty of Ash and just trying to cast a heal or self buff, it's total hogwash next you will be saying that posting about lag on the forums is actually causing lag because it makes the servers feel bad.

    Everyone knows this is all caused because the server tubes are clogged with potato and we need to lower a tiny Guy Fieri down there to scrape off the cheese.
  • Pinja
    Pinja
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    Ruder wrote: »
    I love how people who don't have a clue how Server-Client relations work, explain how freeing HDD storage will improve performance OMEGALUL.


    There are 2 bottlenecks to the performance:
    1) Server Compute Resources (NOT STORAGE CAPACITY)
    2) Network bandwidth and network hardware limitations (on the server side but not as likely as the Server Resources)

    Well, you know it depends of particular server, but overloaded storage is like good 75% reasons of server problems, at least from point of view of engineer who maintains this servers. There is system and sub-systems and those sub-systems might have their own sub-systems and all of them usually have some logical partition of hard drive capacity (of course it's not one hard drive, but whole stack of hard drives, which are mirrored, inter-connected and so on), and while one of those hard drives can burn, system might remain stable due to reservation, but overload of logical partition can cause whole ton of problems, from which reduced performance is not the worst situation. Sometimes entire system can go down if one of the seemingly un-important storages will be out of free space. Of course under normal conditions such things shouldn't happen and there are multiple software protections to avoid such situations... but as in any complex system, something might go unplanned...

    So while we don't know how ZOS account storage is implemented, messing with it or optimizing it might have both good and bad consequences.

    TL;DR - if one of important LOGICAL storage partitions is short of space it might collapse / stall entire system and this happens daily many times all around the world due to human mistakes, complex barely comparable systems, modern way of creating software and so on.
    Elsonso wrote: »
    El_Ploplo wrote: »
    You mixed storage and calculation. They are not the same thing. At best, cold storage will help with login time and character selection. I don't think that will help in game.

    It will help in game.

    Think of this as a phone book, if you are old enough to remember what a phone book is. It is not just used at login. Every time you see a character represented in the game world, something has to look up that character information in that phone book and give it to you. Now imagine thousands of players online at the same time needing to know stuff about who is in the game with them and how busy that phone book is going to be. Finally, imagine that no one has been removed from that phone book... ever... and it is filled with the names and details of people who are dead or moved away.

    There are probably 15 million player records in that database, and easily as many character records. That is a big phone book.

    It may take a computer just a few extra nanoseconds to find "Bob" on page 7,299,374 but that time adds up.

    Alright lets talk about this because 75% is a big number for something I see will be mundane, but maybe I don't understand.
    The server accesses character data(the hard drive) one time from what I believe at login and incrementally updates that data from time to to time. Which is why when the sever rolls back, you have a chance to loose character progress. A full hard drive will slow down this process (which isn't the slowest,) and may slow the sever down while it's processing the transfer.
    From what I'm theorizing out of @MartiniDaniels worse case scenario, one full hard drive that can no longer process requests gets enough requests to it from a sever that backlogs and fills it's memory with the data to be sent to the hard drive until it crashes. In this scenario though one server would need to target one hard drive, with enough requests for that to happen.
    Where server A tells node A write to hard drive A, and server B tells node A write to hard drive A. Node A fills with transfer data to hard drive A till eventually it crashes.

    What it doesn't do is slow the servers or client systems down when more than one player casts an ability, renders on screen... Or make delay significantly worse after a patch, or add plain glitches. The lag players see in such conditions is continuous, not periodical. When the server updates the hard drives it would be one hiccup or lag spike and would not correlate to battle conditions.

    Once again though it may do minor fixes like decrease login time. Maybe zone changes if each server instance has to reload your character from the hard drives (which I don't think they do because player status effects transfer from server to server not hard drive to server...) Guild store requests if each store item is written and rewritten to a hard drive (which may be on a diffrent system of hard drives and not be effected at all.)
    Really once again don't think it'll change much.

    And again Optimizing storage is the slight fix you perceive not cold storage. If you don't keep active hard drives optimized you'll encounter the same problem. Removing nodes in the system doesn't decrease load time in itself unless you remove 'levels' or these sub systems. I:E the number of steps/computers between a server and a hard drive. Which I don't know this cold storage plan entails, being there talking about how full a hard drive is and not how many steps it takes to get to one. Though the more steps you have the safer the system is from your worse case scenario, as with ship compartments, levels mean smaller portions of the system fail before a larger hold up consumes the whole system.
    The more nodes you add the larger a sub system becomes physically yes, but that doesn't mean it'll process any more requests and become slower. The addresses will get slightly larger and that is about as big a delay you'll see.

    Finally again though I think it's far from the heart of the problem. Which is a multi level issue, including this one. So do it, but don't claim 75%...
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • FrancisCrawford
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    “Oh, life is a glorious cycle of song,
    a medley of extemporanea,
    And love is a thing that can never go wrong,
    and I am Marie of Romania.”

    -- Dorothy Parker
  • TineaCruris
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    Elsonso wrote: »

    Thank you for the reply. I am fully aware of the claims that are being made that the performance issues are being addressed.

    What I asked was if anyone could point to evidence that these claims are being fulfilled.
  • justaquickword
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    I just knew this one would run and run..
  • lurkin777
    lurkin777
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    The problem would most likely not be accounts that are not being used as that uses disk space and not server memory which is what the calculations are done in.

    I don't think they use the memory on the client machines enough and the loading for each zone or dungeon causes a lot of the issues.

    The game doesn't seem to preload enough things. A dungeon shouldn't cause the whole zone you came from to be unloaded so that it has to be reloaded again when you leave, if you computer has enough memory to hold it.

    They have made the game require way to many items for things like crafting bloating the memory requirement for keeping things in memory.
  • danthemann5
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    Elsonso wrote: »

    Thank you for the reply. I am fully aware of the claims that are being made that the performance issues are being addressed.

    What I asked was if anyone could point to evidence that these claims are being fulfilled.

    No one can provide evidence because it does not exist. Performance has gotten substantially worse, not better. The evidence available would suggest that the exact opposite of those claims is true.
    Edited by danthemann5 on April 30, 2020 12:23AM
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

    "You know you don't have to be here right?" - ZOS_RichLambert
  • Elsonso
    Elsonso
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    Elsonso wrote: »

    Thank you for the reply. I am fully aware of the claims that are being made that the performance issues are being addressed.

    What I asked was if anyone could point to evidence that these claims are being fulfilled.

    Actually, you asked for, and I quote, "evidence that Zenimax is even addressing the performance issues". Asked. Provided.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Pinja
    Pinja
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    Elsonso wrote: »

    Thank you for the reply. I am fully aware of the claims that are being made that the performance issues are being addressed.

    What I asked was if anyone could point to evidence that these claims are being fulfilled.

    No one can provide evidence because it does not exist. Performance has gotten substantially worse, not better. The evidence available would suggest that the exact opposite of those claims is true.

    I'm mean they do change what's broken sometimes. Here's what desync use to look like. 08/15
    https://gamerdvr.com/gamer/rasta-banana-xd/video/95623596
    Edited by Pinja on April 30, 2020 1:31AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • SpacemanSpiff1
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    will it?

    my latency got lower, but load screens are way longer and i get mini load screens in pve zones now. one step forward, two steps back.
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