MartiniDaniels wrote: »I love how people who don't have a clue how Server-Client relations work, explain how freeing HDD storage will improve performance OMEGALUL.
There are 2 bottlenecks to the performance:
1) Server Compute Resources (NOT STORAGE CAPACITY)
2) Network bandwidth and network hardware limitations (on the server side but not as likely as the Server Resources)
Well, you know it depends of particular server, but overloaded storage is like good 75% reasons of server problems, at least from point of view of engineer who maintains this servers. There is system and sub-systems and those sub-systems might have their own sub-systems and all of them usually have some logical partition of hard drive capacity (of course it's not one hard drive, but whole stack of hard drives, which are mirrored, inter-connected and so on), and while one of those hard drives can burn, system might remain stable due to reservation, but overload of logical partition can cause whole ton of problems, from which reduced performance is not the worst situation. Sometimes entire system can go down if one of the seemingly un-important storages will be out of free space. Of course under normal conditions such things shouldn't happen and there are multiple software protections to avoid such situations... but as in any complex system, something might go unplanned...
So while we don't know how ZOS account storage is implemented, messing with it or optimizing it might have both good and bad consequences.
TL;DR - if one of important LOGICAL storage partitions is short of space it might collapse / stall entire system and this happens daily many times all around the world due to human mistakes, complex barely comparable systems, modern way of creating software and so on.
oXI_Viper_IXo wrote: »Well it would be tough for it to get much worse...
If there's a way, ZOS will find it though.
Thevampirenight wrote: »RefLiberty wrote: »The major thing that OP missed in his post is relation to archived accounts or "the Account Cold storage"
While this indeed takes some storage space it doesn't do much to live performance as those accounts are inactive, as for example, no live request are being made to databases and such. As for example, when you open your bag, you send the request to server to query the DB and return the list of the items you have so you can browse the items, and all other traffic that is made between the client and the server while you play the game.
Accounts in cold storage are dormant and not doing any requests-traffic so don't have a much of the impact.
Btw, why such a hype with NW, it looks pretty crappy and boring.
I seen people mentioning it and I included it in the thread because people are interested in it. I might have to look up what it is but if its release helps the game performance then clearly its a good thing.
Had to fix it for you.VaranisArano wrote: »"I hope it makes a positive difference."
- Me, every time ZOS does something that's "supposed" to help with our performance issues. (Everytime it does the opposite.)
Even if the new world takes all eso playerbase, zos gained so much money prob new world will never... Zos is laughing at you, next.
You mixed storage and calculation. They are not the same thing. At best, cold storage will help with login time and character selection. I don't think that will help in game.
Can you imagine how much smoother the game would be if all the people who were threatening to leave just left? Man, that'll be the day.
This is a really misleading thread title.
Thevampirenight wrote: »here is the thing about the performance...
Thevampirenight wrote: »Well its one thing that I hope does help. Even if it isn't something that can.
This is a really misleading thread title.
Yeah, it went fromThevampirenight wrote: »here is the thing about the performance...
toThevampirenight wrote: »Well its one thing that I hope does help. Even if it isn't something that can.
Just odd.
Can you imagine how much smoother the game would be if all the people who were threatening to leave just left? Man, that'll be the day.
Be careful what you wish for, you may actually get it. I've seen other MMOs end up with only whales flashing their money purchases, few people doing content, fewer still willing to help newbies/lowbies. And those games were far from shutting down, since money kept flowing into the publisher's pockets.
MartiniDaniels wrote: »I love how people who don't have a clue how Server-Client relations work, explain how freeing HDD storage will improve performance OMEGALUL.
There are 2 bottlenecks to the performance:
1) Server Compute Resources (NOT STORAGE CAPACITY)
2) Network bandwidth and network hardware limitations (on the server side but not as likely as the Server Resources)
Well, you know it depends of particular server, but overloaded storage is like good 75% reasons of server problems, at least from point of view of engineer who maintains this servers. There is system and sub-systems and those sub-systems might have their own sub-systems and all of them usually have some logical partition of hard drive capacity (of course it's not one hard drive, but whole stack of hard drives, which are mirrored, inter-connected and so on), and while one of those hard drives can burn, system might remain stable due to reservation, but overload of logical partition can cause whole ton of problems, from which reduced performance is not the worst situation. Sometimes entire system can go down if one of the seemingly un-important storages will be out of free space. Of course under normal conditions such things shouldn't happen and there are multiple software protections to avoid such situations... but as in any complex system, something might go unplanned...
So while we don't know how ZOS account storage is implemented, messing with it or optimizing it might have both good and bad consequences.
TL;DR - if one of important LOGICAL storage partitions is short of space it might collapse / stall entire system and this happens daily many times all around the world due to human mistakes, complex barely comparable systems, modern way of creating software and so on.
You mixed storage and calculation. They are not the same thing. At best, cold storage will help with login time and character selection. I don't think that will help in game.
It will help in game.
Think of this as a phone book, if you are old enough to remember what a phone book is. It is not just used at login. Every time you see a character represented in the game world, something has to look up that character information in that phone book and give it to you. Now imagine thousands of players online at the same time needing to know stuff about who is in the game with them and how busy that phone book is going to be. Finally, imagine that no one has been removed from that phone book... ever... and it is filled with the names and details of people who are dead or moved away.
There are probably 15 million player records in that database, and easily as many character records. That is a big phone book.
It may take a computer just a few extra nanoseconds to find "Bob" on page 7,299,374 but that time adds up.
TineaCruris wrote: »Can the OP, or anyone else, point to any evidence that Zenimax is even addressing the performance issues?
https://www.elderscrollsonline.com/en-us/news/post/58045?
https://forums.elderscrollsonline.com/en/discussion/487396/official-discussion-thread-for-esos-performance-improvements-plan
TineaCruris wrote: »TineaCruris wrote: »Can the OP, or anyone else, point to any evidence that Zenimax is even addressing the performance issues?
https://www.elderscrollsonline.com/en-us/news/post/58045?
https://forums.elderscrollsonline.com/en/discussion/487396/official-discussion-thread-for-esos-performance-improvements-plan
Thank you for the reply. I am fully aware of the claims that are being made that the performance issues are being addressed.
What I asked was if anyone could point to evidence that these claims are being fulfilled.
TineaCruris wrote: »TineaCruris wrote: »Can the OP, or anyone else, point to any evidence that Zenimax is even addressing the performance issues?
https://www.elderscrollsonline.com/en-us/news/post/58045?
https://forums.elderscrollsonline.com/en/discussion/487396/official-discussion-thread-for-esos-performance-improvements-plan
Thank you for the reply. I am fully aware of the claims that are being made that the performance issues are being addressed.
What I asked was if anyone could point to evidence that these claims are being fulfilled.
danthemann5 wrote: »TineaCruris wrote: »TineaCruris wrote: »Can the OP, or anyone else, point to any evidence that Zenimax is even addressing the performance issues?
https://www.elderscrollsonline.com/en-us/news/post/58045?
https://forums.elderscrollsonline.com/en/discussion/487396/official-discussion-thread-for-esos-performance-improvements-plan
Thank you for the reply. I am fully aware of the claims that are being made that the performance issues are being addressed.
What I asked was if anyone could point to evidence that these claims are being fulfilled.
No one can provide evidence because it does not exist. Performance has gotten substantially worse, not better. The evidence available would suggest that the exact opposite of those claims is true.