Thevampirenight wrote: »How you might wonder, well here is the thing about the performance.
Its clearly very bad, and efforts to curve it have not really helped much they have helped in ways but have not fixed the issue or even in cases made it worse for the player base.
The servers are suffering because they have to much data on them, not only data but also to many calcuations they have to perform. They are boggled down with so much data on them that performance is very bad.
The Pet Changes will help a little, but I don't think it would be as noticeable the reason because there is so much data on the servers. So many accounts with so much data on them many or most of them years old.
The Aoe changes I do think will help the server as well but again I don't think it will be as great of a change.
I do think the performance will go up when New World comes out as many might bail from Eso and go to that. That will help and if you are going to quit the game for good. Please delete everything in your crafting bags delete all your mail and delete as many characters as you can. This will help the performance for the rest of us. New World will likely help out Eso by just coming out.
The biggest thing that I do think will be the game change for game performance and will be an actual fix and make the other fixes that don't seem to be helpful and worth it is the Account Cold Storage.
The Account Cold storage is like another server just for storing inactive accounts. Why this will be the game changer is because so many accounts are most likely inactive ones that players either quit, or got banned or for other reasons and they never came back.
That data is still on the servers all their achievements, characters, mats, inventories collectibles are still there taking up space on the servers. By moving that data off server to another cold storage server. That would clear off so much space on the servers. It would clear up so much to the point that a lot of the calculations would be able to have more memory space to do what they have to do and the game server performance will go up and because of this the game itself will be so much better with performance.
There is likely millions of inactive accounts with so much data on them they are making the Account Cold storage to get that data off the servers. That will indeed be the game changer. I could be wrong but I do think it will be the game changer to the whole performance debacle.
Now don't expect much in improvements with Greymoor. Or anything until they finish up the Account Cold Storage.
Once that is in then we will see the true performance improvements. Anything done before Account Cold Storage is done to help with things but won't fix the problem.
The Account Cold Storage will be the true performance improvement change.
The redownload of the client WAS supposed to be THE beginning of improvements.
Account cold storage will only improve performance under the assumption that every man and his dog logs in at exactly the same time. If that were the case we'd only see a 5minute lag spike once per day.
If enough people actually leave ESO for New World to make a difference on performance, then it's entirely possible that the opposite of what you're saying could happen. Less revenue means server maintenance, development, and support could suffer.
The redownload of the client WAS supposed to be THE beginning of improvements.
No. It is actually the second quarter of updates. Update 25 got a lot of attention because that was where they updated the patcher and did a lot of asset rework that forced everyone to download the game client. Performance improvements were mainly client-side. While this sort of stuff is not going to rock everyone's world equally, I have not seen people complaining that the client stuff is worse. Maybe they are eclipsed by the ability desync discussions.Account cold storage will only improve performance under the assumption that every man and his dog logs in at exactly the same time. If that were the case we'd only see a 5minute lag spike once per day.
That is not true. I think that one of the big problems that ZOS has right now is that their database systems cannot keep up with the constant demands of the players logging into and playing the game. The player and character information is stored in a database, possibly the same database. Today, the game stores around 15 million players, and at least as many characters.
Each additional player and each additional character makes the database and database indexes larger and queries a little slower. For a single player, doing a single database query, the difference is so small that it is hard to even measure. When you multiply that by how often that single player is making database requests while they play, and then multiply that by the thousands of players on the megaserver at the same time, you start to get into the place where you can measure this stuff.
This is not only something that will improve performance, it is something they probably should have addressed a long time ago.
Is this going to rock our low-ping socks? Probably not. However, this should be an incremental performance improvement. All of the things that ZOS is doing falls under the incremental improvements category. No one thing is "the" fix.
I love how people who don't have a clue how Server-Client relations work, explain how freeing HDD storage will improve performance OMEGALUL.
There are 2 bottlenecks to the performance:
1) Server Compute Resources (NOT STORAGE CAPACITY)
2) Network bandwidth and network hardware limitations (on the server side but not as likely as the Server Resources)
I find it extraordinarily unlikely that cyrodiil performance has anything to do with year old player records in the database.
Poplocked Grey Host on PC EU was working relatively great at prime time for hours after maintenance. Big fights where you could actually cast skills and abilities. I wasn't there, but apparently some time later the usual server lag returned.
Other than bad code causing server performance to degrade over time, there are two reasons why this might happen as far as I see. Server resources were taken away from Grey Host to support increased demand in other parts of the game, or accounts no longer playing on Grey Host somehow still consume Grey Host server resources.
If enough people actually leave ESO for New World to make a difference on performance, then it's entirely possible that the opposite of what you're saying could happen. Less revenue means server maintenance, development, and support could suffer.
justaquickword wrote: »Before you get shot down in flames by the angry hoardes I'd just like to commend your bravery.
TineaCruris wrote: »Can the OP, or anyone else, point to any evidence that Zenimax is even addressing the performance issues?
I love how people who don't have a clue how Server-Client relations work, explain how freeing HDD storage will improve performance OMEGALUL.
There are 2 bottlenecks to the performance:
1) Server Compute Resources (NOT STORAGE CAPACITY)
2) Network bandwidth and network hardware limitations (on the server side but not as likely as the Server Resources)