justaquickword wrote: »Before you get shot down in flames by the angry hoardes I'd just like to commend your bravery.
clocksstoppe wrote: »Lol cold storage, i really wish it could do miracles but have we learned nothing about trusting ZOS with these "don't worry guys we will fix performance this time for sure" claims?
RefLiberty wrote: »The major thing that OP missed in his post is relation to archived accounts or "the Account Cold storage"
While this indeed takes some storage space it doesn't do much to live performance as those accounts are inactive, as for example, no live request are being made to databases and such. As for example, when you open your bag, you send the request to server to query the DB and return the list of the items you have so you can browse the items, and all other traffic that is made between the client and the server while you play the game.
Accounts in cold storage are dormant and not doing any requests-traffic so don't have a much of the impact.
Btw, why such a hype with NW, it looks pretty crappy and boring.
Thevampirenight wrote: »it frees space on the servers that is needed for all the massive amounts of calculations they must perform.
Was the Account Cold Storage pushed back to another Update? i thought i was coming with Update 26.
clocksstoppe wrote: »Thevampirenight wrote: »it frees space on the servers that is needed for all the massive amounts of calculations they must perform.
Clearly you don't have any idea what you are talking about. The only way for the servers to churn more calculations is to improve CPU or RAM frequency, capacity does nothing to improve runtime.
oXI_Viper_IXo wrote: »Well it would be tough for it to get much worse...
If there's a way, ZOS will find it though.
Thevampirenight wrote: »justaquickword wrote: »Before you get shot down in flames by the angry hoardes I'd just like to commend your bravery.
How is being hopeful for the future when it comes to performance being Brave?
Android_Archer wrote: »If I've learned nothing else in my 20+ years as an IT Professional, I have learned that "Memory" doesn't get used by inactive data.
Account Database “Cold Storage”: This work is scheduled to start after the Database Caching work and has been shifted out to Update 28 or Update 29 based on how the Database Caching goes.
this will only help with logins, maybe disconnect and maybe with guild stores.
Unless they overuse the DB for unorthodox things, then maybe, but that would be frightening.
I wish I still had your optimism.
Thevampirenight wrote: »clocksstoppe wrote: »Thevampirenight wrote: »it frees space on the servers that is needed for all the massive amounts of calculations they must perform.
Clearly you don't have any idea what you are talking about. The only way for the servers to churn more calculations is to improve CPU or RAM frequency, capacity does nothing to improve runtime.
Well I didn't claim to be an expert and I still hope it does improve things anyways.
They should upgrade the servers ram and cpu's. Upgrade them to run better as well as do the account storage. Anything they do on that front is bound to be helpful and I do hope its on the agenda.
Thevampirenight wrote: »How you might wonder, well here is the thing about the performance.
Its clearly very bad, and efforts to curve it have not really helped much they have helped in ways but have not fixed the issue or even in cases made it worse for the player base.
The servers are suffering because they have to much data on them, not only data but also to many calcuations they have to perform. They are boggled down with so much data on them that performance is very bad.
The Pet Changes will help a little, but I don't think it would be as noticeable the reason because there is so much data on the servers. So many accounts with so much data on them many or most of them years old.
The Aoe changes I do think will help the server as well but again I don't think it will be as great of a change.
I do think the performance will go up when New World comes out as many might bail from Eso and go to that. That will help and if you are going to quit the game for good. Please delete everything in your crafting bags delete all your mail and delete as many characters as you can. This will help the performance for the rest of us. New World will likely help out Eso by just coming out.
The biggest thing that I do think will be the game change for game performance and will be an actual fix and make the other fixes that don't seem to be helpful and worth it is the Account Cold Storage.
The Account Cold storage is like another server just for storing inactive accounts. Why this will be the game changer is because so many accounts are most likely inactive ones that players either quit, or got banned or for other reasons and they never came back.
That data is still on the servers all their achievements, characters, mats, inventories collectibles are still there taking up space on the servers. By moving that data off server to another cold storage server. That would clear off so much space on the servers. It would clear up so much to the point that a lot of the calculations would be able to have more memory space to do what they have to do and the game server performance will go up and because of this the game itself will be so much better with performance.
There is likely millions of inactive accounts with so much data on them they are making the Account Cold storage to get that data off the servers. That will indeed be the game changer. I could be wrong but I do think it will be the game changer to the whole performance debacle.
Now don't expect much in improvements with Greymoor. Or anything until they finish up the Account Cold Storage.
Once that is in then we will see the true performance improvements. Anything done before Account Cold Storage is done to help with things but won't fix the problem.
The Account Cold Storage will be the true performance improvement change.
RefLiberty wrote: »The major thing that OP missed in his post is relation to archived accounts or "the Account Cold storage"
While this indeed takes some storage space it doesn't do much to live performance as those accounts are inactive, as for example, no live request are being made to databases and such. As for example, when you open your bag, you send the request to server to query the DB and return the list of the items you have so you can browse the items, and all other traffic that is made between the client and the server while you play the game.
Accounts in cold storage are dormant and not doing any requests-traffic so don't have a much of the impact.
Btw, why such a hype with NW, it looks pretty crappy and boring.
OP sounds like my mother who, whenever she had computer issues, put it down to a "lack of memory on the hard drive". After which she usually demanded I uninstall some games.
Maybe... MAYBE cleaning up databases will improve performance a bit by reducing their size. But I have to question their architecture if every single bit that makes up the game needs to be loaded into working memory regardless of whether it's being used. And if that's not the case anyway, then cold storage might not be the miracle cure OP hopes it will be.