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Unofficial Feedback thread for the Vampire Lord Ult+ Revamped Vampire Skill Line Reveal!

  • Thevampirenight
    Thevampirenight
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    kaisernick wrote: »
    I do not want the afliction to be seen through a skin, its bad enougth already that our current characters look like meth aditcs the higher there stage but if this new form is visable through skins it will *** of a lot of players.

    Well I like it if it makes it liike it was before the collections system that way we could create unique looking vampiric varations about that. Bu I do think it should be optional but I think their reasoning is to make it a weakness of being a vampire. Not being able to cover it up very well. However what it looked like is the vampiric appearance was cleaned up a bit. At least in that one video so it isn't as veiny.
    PC NA
    Please add Fangs to Vampires.
  • fierackas
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    Looks crap, glad i didn't bother to pre-order
  • Khlavicus
    Khlavicus
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    So it looks like we get to use any normal skills while transformed as a Scion? Not separate set of skills for Blood Scion form, like a werewolf? Also, do we get to extend the duration of the transformation by feeding?
  • Vevvev
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    What is this whole covered in blood thing? I did not see it.

    8 minutes and 53 seconds in you see it.

    https://www.youtube.com/watch?v=RiC-fdgDLZQ&feature=youtu.be&t=533
    Edited by Vevvev on March 30, 2020 10:06PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Thevampirenight
    Thevampirenight
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    @Thevampirenight , I told you how many times and you refused to listen, the Vampire Lord form is a Godlike Vampire form of the Volkihar Clan obtained by Harkon when he sacrificed 1000 souls to Molag Bal, any other Vampire Lord would be a descendant of his Bloodline, it is a type of Vampire which is probably far more powerful then even a Lich and way to powerful for the Vestige to possess, at most the vestige can channel the power of a Vampire Lord kind of like how the mask of Alkosh channeled the power of a Dragon or how the Amulet of Kings channeled the power of the God but that did not actually make you into a God now did it.

    What do you have to say for yourself now?

    Its not god like, I think its more a magicika powered version of the Werewolf. Though Skyrim being single player, well Werewolf and Vampire Lord form were powerful.
    I went by the information they provided during the Greymoor live Stream. That they were going to add in the Vampire Lord Form and ours would be that, but by the looks of its not the same and well more like a cosmetic effect. I mean Its good that the Vampire Skill Line is more of a humaniod thing.

    Though the Vampire won't be the same, I can still seeing it being meta. Supernatural Recovery is gone but that invisibility and some of the skills. I can see being used by pvp builds.
    PC NA
    Please add Fangs to Vampires.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Awe, my bat cloud is gone :(
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    @Thevampirenight , I told you how many times and you refused to listen, the Vampire Lord form is a Godlike Vampire form of the Volkihar Clan obtained by Harkon when he sacrificed 1000 souls to Molag Bal, any other Vampire Lord would be a descendant of his Bloodline, it is a type of Vampire which is probably far more powerful then even a Lich and way to powerful for the Vestige to possess, at most the vestige can channel the power of a Vampire Lord kind of like how the mask of Alkosh channeled the power of a Dragon or how the Amulet of Kings channeled the power of the God but that did not actually make you into a God now did it.

    What do you have to say for yourself now?

    Its not god like, I think its more a magicika powered version of the Werewolf. Though Skyrim being single player, well Werewolf and Vampire Lord form were powerful.
    I went by the information they provided during the Greymoor live Stream. That they were going to add in the Vampire Lord Form and ours would be that, but by the looks of its not the same and well more like a cosmetic effect. I mean Its good that the Vampire Skill Line is more of a humaniod thing.

    Though the Vampire won't be the same, I can still seeing it being meta. Supernatural Recovery is gone but that invisibility and some of the skills. I can see being used by pvp builds.

    I am talking about the Lore, a Vampire Lord is several tiers more powerful then a Werewolf, a regular Vampire can overpower a Werewolf, a regular Vampire is nothing to a Vampire Lord.
  • ThePlayer
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    If the regular ability cost works Always (even when you not use ultimate Big Vampire) that's mean new vampire is just a present for the pvp players, it cant works in pve in any form.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vevvev wrote: »

    What is this whole covered in blood thing? I did not see it.

    8 minutes and 53 seconds in you see it.

    https://www.youtube.com/watch?v=RiC-fdgDLZQ&feature=youtu.be&t=533

    You mean the temporary blood splatter which is already present ingame and has been for years?
  • Glurin
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    Vevvev wrote: »

    What is this whole covered in blood thing? I did not see it.

    8 minutes and 53 seconds in you see it.

    https://www.youtube.com/watch?v=RiC-fdgDLZQ&feature=youtu.be&t=533

    You mean the temporary blood splatter which is already present ingame and has been for years?

    I think people are saying that it's no longer just a temporary thing. Now you just look like a messy eater all the time.

    Not a fan of that idea if that's the case.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • snoozy
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    1mirg wrote: »
    4szTCRE.jpg
    So... um... what is the point of NB class at this point ? If I were one I would feel cheated...
    As a NB since launch, here is my take on that:

    "Zenimax, you are Fully aware that NB cloak is broken and yet instead of fixing it. You instead give a somewhat better version of it on a Vampire Passive... Really? So now What's the point of a NB? One of our Class Identity skills is now a passive for another skill line that Everyone can use. If this is the route your going down then @ZOS_GinaBruno I highly suggest you either just hand out free class change tokens for all Nightblade players or just delete the class since the class is effectively pointless to even play now with everyone having access to a better invisibility" .

    THIS.
    AS A NB MAIN I AM SO PISSED. :angry:
    PC EU
  • YandereGirlfriend
    YandereGirlfriend
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    Cool...Interesting....Awesome....

    Cost increase for all regular skills....

    Oh.....huh....well....guess will have to see how this plays out than....

    This had to be done though, there has to be some drawback to being a vampire (outside of appearance) otherwise it becomes a straight upgrade over being mortal, which is not either what vampirism or lycanthropy is meant to be.

    Similarly, I'm glad that they removed the sustain passive (as much as I love sustain). There was literally no reason not to take it, which defeats the very idea of choice in builds. I'll be happily curing my PvE vamp characters now.
  • Vevvev
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    You mean the temporary blood splatter which is already present ingame and has been for years?

    I'm not referring to that. That splatter goes away..... this one isn't.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Emma_Overload
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    Looks good, I have no major complaints.

    The devil will be in the details, however. I just hope that the passive that increases your ability costs doesn't kill Vampire line for endgame PvE.
    #CAREBEARMASTERRACE
  • ApostateHobo
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    Wow this is just terrible honestly. Was super excited to get the whole vampire lord transformation thinking they'd do it like werewolf with it's own separate transformed skills etc, but no we get...this. Some of the skills look interesting, but that transformation is awful in every way. Taking away the sustain passive and instead giving us a cost increase is just whack. Sustain is already bad enough as it is why do you have to make it even worse? Also thanks for giving everyone access to better versions of nightblade skills really appreciate that, not like nb isn't already the weakest class or anything.
  • Banana
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    Looks good, I have no major complaints.

    The devil will be in the details, however. I just hope that the passive that increases your ability costs doesn't kill Vampire line for endgame PvE.

    I'm guessing they haven't mentioned how much the cost increase is going to be?
  • Kiyakotari
    Kiyakotari
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    Kiyakotari wrote: »
    Very disappointed that the female character model still appears to turn into a male body form with the Stage 5 morph. This is a consistent theme in ESO's transforms - there are a number that make all characters that use them appear male, but none that make all characters that use them appear female. It should (and easily could) vary depending on the base sex of the toon.

    Well your not turning into a Vampire Lord, your just harnessing the power of one and taking on their likeness kind of like the Dragon Aspect Shout in Skyrim or the Take Flight Ability here where the Dragonknight sprouts a pair of wings.

    That does not make them a Dragon now does it.

    I fail to see how not actually turning into a Vampire Lord makes suddenly switching from a female appearance to a male appearance for the duration of the ability somehow more sensible.
  • XomRhoK
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    What do i like:
    • New feeding animations
    • The fact that if you want more vampiric passives you need to feed and forced to use more vampiric abilities, because of increasing cost of regular skills
    What do i dislike:
    • Appearance of Blood Scion ultimate. It looks more like Xivkyn, not like vampire. It looks too bulky and too tall and I dislike horns, why vampires have horns? Glowing eyes and purple fire/smoke from the body redundant and looks bad, as a shadow wings.
    Mixed feelings:
    • Animation and sound of Eviscerate skill(and morphs). Animation of the hit looks and sound too "soft", don't feel power in it, i think it would be better to make claws trace more distinct and sound more harsh, something like in Venomous Claw skill od DK, i am very like the feel of that skill as spamable. [/spoiler]Offtopic: I used Venomous Claw alot as spamable before ZOS for no real reason made all DOTs starts do damage from 2nd second and now if you spam Venomous Claw it just don't poison enemies, how smart is it? So now, for example, if you continue to jab someone with poison dagger he will not be poisoned until you stop jab, very thought out change...
    • Blood frenzy skill. It looks more like passive skill rather than active, and i doubt that it will be very interesting to play with toggling around it, but it need to be tested at game, hard to say. And it may become potentional problem/must have in Cyrodiil for one hit kills.
    • Vampiric drain. Don't quite like new animation of the skill, i liked old, bloody color and animation of blood flows, now it looks like more like red laser beam.
    • Mesmorize. Don't impressed with that skill, seems nothing interesting to play with, just OP AoE stun.
    • Mist form. Very pleased with Blood Mist morph, much more themed than Poison Mist. Like that it is toggle now, always want to use Mist form as some alternative to block, but i am afraid it can be abused now, with such low cost per second (800/s pre PTS) people can easily mitigate, throw off disables and immobilization. Maybe it will better to make it cost 2-3 times more to cast, but with free first 2-3 seconds, and only after it will start drain magicka per second.
    • Blood Scion. Besides bad appearance, don't really like how it looks with weapon, don't look threatening. Like the part with sight through walls, but not really exited about simple stats buff and vampirism for 20 seconds.
    • Dark Stalker passive. It now available at first stage of vampirism, so it may become must have for some players in Cyrodiil, and i thought that ZOS wanted to avoid situation where people become vampires only for passives.
    • Strike from the shadows passive. Don't think that it add something interesting to gameplay, but again can become a problem in Cyrodiil with one hit kills. It second skill/passive in vampire skill tree that just give you weapon/spell damage for "free" and very encourages one hit kills from stealth in Cyrodiil. At pre PTS this two skills gives you 1530 weapon/spell damage for 6 seconds out of air for your stealth kill attempt.
    • Undeath passive. Good change, i like it.
    • Unnatural movement passive. I think it is to much, and take away uniqnies of Nightblades in some part, better make Dark Stalker passive gives you ability to enter sneak mode while sprinting, and made it require higher stage of vampirism.
    Edited by XomRhoK on March 31, 2020 4:38PM
  • ImSoPro
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    Apart from Alcast who else has had access to the Preview server to demo Greymoor?

    Dottz
  • Siohwenoeht
    Siohwenoeht
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    Well I have to say while I still dislike the stage reversal, this is not nearly as horrible as I was anticipating. The Blood Scion is not a vamp Lord which doesn't kill the lore, and the ability reworks could make for interesting gameplay.

    That said, my main vamp, whose story bridges all the single player titles, will still be retired to crafting because of the stage reversal, I may consider making a new vamp to try out the changes.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Cillion3117
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    I'm not going to rush to any judgments, positive or negative, till I try it out for myself.
  • Spriggen
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    The abilities and passives are spot on. The Ultimate? No thank you. Bone Goliath skin much? So the Vamire Lord is just the boss/NPC...?

    Disappointing.
  • TheFM
    TheFM
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    Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.

    The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.

    Our abilities already cost more than Stamina abilities
    Our abilities are already weaker by default than stamina abilities
    Regen is MUCH more important for magicka builds

    This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.

    I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.

    If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.

    @ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .

    ALSO, the removal of the ability to use skins is COMPLETELY unacceptable. I spent a LOT of money of the years trying to get certain skins, and for them to just say, oh well , now..... thats beyond reprehensible.
    Edited by TheFM on March 31, 2020 5:57PM
  • Noxavian
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    Spriggen wrote: »
    The abilities and passives are spot on. The Ultimate? No thank you. Bone Goliath skin much? So the Vamire Lord is just the boss/NPC...?

    Disappointing.

    Yeah atm it's LITERALLY just a bone goliath re-skin. Which is disappointing.

    Also whats up with Night Scion? I can't imagine a whole morph of an ultimate being used to just remove the negative effects of vampire. At that point, why be a vampire? Really feel like they could of done something more creative effect-wise with the name "night scion".
    Edited by Noxavian on March 31, 2020 5:46PM
  • XomRhoK
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    TheFM wrote: »
    Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.

    The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.

    Our abilities already cost more than Stamina abilities
    Our abilities are already weaker by default than stamina abilities
    Regen is MUCH more important for magicka builds

    This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.

    I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.

    If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.

    @ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .

    First you need to decide if you really want to play as a vampire character, i like it, less players playing vampires just for stats or passives. Second you can decide if you want play more regular/class skills you just stay at 1st stage of vampirism with only 5% cost increase of regular skills, if you want to play more vampire skills go for 4th stage, you still can use regular/class skills, but forced to include more cheap vampic skill in your rotation, that's also make sense and i like it. The only problem for me is that there are only few skills that you can include in rotation: melee spamable and Vampiric Drain, other two skills are toggleable and one is a AoE stun.
  • TheFM
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    XomRhoK wrote: »
    TheFM wrote: »
    Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.

    The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.

    Our abilities already cost more than Stamina abilities
    Our abilities are already weaker by default than stamina abilities
    Regen is MUCH more important for magicka builds

    This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.

    I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.

    If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.

    @ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .

    First you need to decide if you really want to play as a vampire character, i like it, less players playing vampires just for stats or passives. Second you can decide if you want play more regular/class skills you just stay at 1st stage of vampirism with only 5% cost increase of regular skills, if you want to play more vampire skills go for 4th stage, you still can use regular/class skills, but forced to include more cheap vampic skill in your rotation, that's also make sense and i like it. The only problem for me is that there are only few skills that you can include in rotation: melee spamable and Vampiric Drain, other two skills are toggleable and one is a AoE stun.

    Why is it ok for stamina to have on demand access to major protection with BRP dual wield, with absolutely no draw backs, but not ok for magicka to have access to damage reduction and not be severely punished? Magicka abilities by nature are weaker, and cost more, and we rely on regen more. This increases the power gap between magicka and stam so much there is almost no more reason to play magicka. Not all vampires in the history of TES use the same skills, and this, again, flies in the face of play your own way.

    I have always played as vampires in ESO, and every TES game to date, but none have ever punished magicka users this severely. You CANNOT play a melee range magsorc, your passives do not allow it, you will get crushed in all forms of gameplay. 5 percent across the board would be acceptable, but still quite the double standard. We already lose a lot of health regen, and are way more suceptible to flame damage AND fighters guild skills.
    Edited by TheFM on March 31, 2020 6:14PM
  • Vevvev
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    TheFM wrote: »
    Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.

    The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.

    Our abilities already cost more than Stamina abilities
    Our abilities are already weaker by default than stamina abilities
    Regen is MUCH more important for magicka builds

    This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.

    I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.

    If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.

    @ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .

    ALSO, the removal of the ability to use skins is COMPLETELY unacceptable. I spent a LOT of money of the years trying to get certain skins, and for them to just say, oh well , now..... thats beyond reprehensible.

    I agree, and if ZOS still wants to run with the changes in skill costs I hope they make it so stage 1 doesn't have any cost increases or decreases. The other stages would make more sense but having it also effect stage 1 is ridiculous.

    Also how you worded your post made me think you were talking about vampires suddenly getting a 10% loss in resource regeneration all around, until I realized you were talking about the fact they changed the passive. Thought there was a sudden 10% debuff somewhere.
    Edited by Vevvev on March 31, 2020 6:27PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • XomRhoK
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    TheFM wrote: »
    XomRhoK wrote: »
    TheFM wrote: »
    Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.

    The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.

    Our abilities already cost more than Stamina abilities
    Our abilities are already weaker by default than stamina abilities
    Regen is MUCH more important for magicka builds

    This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.

    I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.

    If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.

    @ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .

    First you need to decide if you really want to play as a vampire character, i like it, less players playing vampires just for stats or passives. Second you can decide if you want play more regular/class skills you just stay at 1st stage of vampirism with only 5% cost increase of regular skills, if you want to play more vampire skills go for 4th stage, you still can use regular/class skills, but forced to include more cheap vampic skill in your rotation, that's also make sense and i like it. The only problem for me is that there are only few skills that you can include in rotation: melee spamable and Vampiric Drain, other two skills are toggleable and one is a AoE stun.

    Why is it ok for stamina to have on demand access to major protection with BRP dual wield, with absolutely no draw backs, but not ok for magicka to have access to damage reduction and not be severely punished? Magicka abilities by nature are weaker, and cost more, and we rely on regen more. This increases the power gap between magicka and stam so much there is almost no more reason to play magicka. Not all vampires in the history of TES use the same skills, and this, again, flies in the face of play your own way.

    I have always played as vampires in ESO, and every TES game to date, but none have ever punished magicka users this severely. You CANNOT play a melee range magsorc, your passives do not allow it, you will get crushed in all forms of gameplay. 5 percent across the board would be acceptable, but still quite the double standard. We already lose a lot of health regen, and are way more suceptible to flame damage AND fighters guild skills.

    BRP and lack of analogs for mackia is the problem of the game overall, not a vampire skill line, i don't want to players become vampires only to fill the gap in their skill arsenal. I want to players become vampires because of their unique playstyle and aesthetic. Maybe ZOS will fail to deliver that.
    And for the part about you played vampire in all TES game, i am interesting, why you play the vampire?
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    Vevvev wrote: »
    TheFM wrote: »
    Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.

    The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.

    Our abilities already cost more than Stamina abilities
    Our abilities are already weaker by default than stamina abilities
    Regen is MUCH more important for magicka builds

    This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.

    I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.

    If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.

    @ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .

    ALSO, the removal of the ability to use skins is COMPLETELY unacceptable. I spent a LOT of money of the years trying to get certain skins, and for them to just say, oh well , now..... thats beyond reprehensible.

    I agree, and if ZOS still wants to run with the changes in skill costs I hope they make it so stage 1 doesn't have any cost increases or decreases. The other stages would make more sense but having it also effect stage 1 is ridiculous.

    Also when you word you post I thought you were talking about suddenly getting a 10% loss in resource regeneration all around until I realized you were talking about the fact they changed the passive.

    Yeah, its the passive. I can understand it being maybe. Stage 1 - 1%, 2 - 2%, 3 - 3%, 4 -4%. But 20 percent is just way way too much for stage 4.

    But magicka vampires will be hit incredibly hard with the coming update

    -78 damage reduction on la
    -20 percent cost increase of all non vamp abilities
    -loss of the 10 percent passive to regen

    All that together will make us completely non viable for most content across the board

    What it should be to be even remotely fair is

    -20 percent damage reduction on LA
    - No cost increase of normal abilities, i could live with 5 for stage 4, but really the health debuff and fire damage increase is more than enough
    -5 % regen decrease from live for stamina AND magicka. So stamina players at least have a TINY incentive to still play vampires.
    Edited by TheFM on March 31, 2020 6:39PM
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    XomRhoK wrote: »
    TheFM wrote: »
    XomRhoK wrote: »
    TheFM wrote: »
    Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.

    The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.

    Our abilities already cost more than Stamina abilities
    Our abilities are already weaker by default than stamina abilities
    Regen is MUCH more important for magicka builds

    This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.

    I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.

    If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.

    @ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .

    First you need to decide if you really want to play as a vampire character, i like it, less players playing vampires just for stats or passives. Second you can decide if you want play more regular/class skills you just stay at 1st stage of vampirism with only 5% cost increase of regular skills, if you want to play more vampire skills go for 4th stage, you still can use regular/class skills, but forced to include more cheap vampic skill in your rotation, that's also make sense and i like it. The only problem for me is that there are only few skills that you can include in rotation: melee spamable and Vampiric Drain, other two skills are toggleable and one is a AoE stun.

    Why is it ok for stamina to have on demand access to major protection with BRP dual wield, with absolutely no draw backs, but not ok for magicka to have access to damage reduction and not be severely punished? Magicka abilities by nature are weaker, and cost more, and we rely on regen more. This increases the power gap between magicka and stam so much there is almost no more reason to play magicka. Not all vampires in the history of TES use the same skills, and this, again, flies in the face of play your own way.

    I have always played as vampires in ESO, and every TES game to date, but none have ever punished magicka users this severely. You CANNOT play a melee range magsorc, your passives do not allow it, you will get crushed in all forms of gameplay. 5 percent across the board would be acceptable, but still quite the double standard. We already lose a lot of health regen, and are way more suceptible to flame damage AND fighters guild skills.

    BRP and lack of analogs for mackia is the problem of the game overall, not a vampire skill line, i don't want to players become vampires only to fill the gap in their skill arsenal. I want to players become vampires because of their unique playstyle and aesthetic. Maybe ZOS will fail to deliver that.
    And for the part about you played vampire in all TES game, i am interesting, why you play the vampire?

    I dont think people should be forced either, but it is what it is atm. I agree people should want to be a vampire for its uniqueness, but it wont really be unique if everyone is pretty much running the same setup, as is what I fear will happen. At the moment I use 3 toons, as stated in my sig, magdk, mag sorc, and mag nb, but there wont be any real variation if the cost increase goes live as is because no skills will cost a reasonable amount that arent from the vampire line. Coagulating dragon blood will cost for example nearly 6 thousand magicka, thats a crazy amount.

    As for vampires, I just have always been fascinated by vampires in TES, and in all other series ( NOT TWILIGHT ) and mythology since as far back as I can remember. Undeath in general. Vampires, Zombies, and all things to do with eternal life as well. Im odd, I know.
    Edited by TheFM on March 31, 2020 6:37PM
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