kaisernick wrote: »I do not want the afliction to be seen through a skin, its bad enougth already that our current characters look like meth aditcs the higher there stage but if this new form is visable through skins it will *** of a lot of players.
TX12001rwb17_ESO wrote: »
What is this whole covered in blood thing? I did not see it.
TX12001rwb17_ESO wrote: »@Thevampirenight , I told you how many times and you refused to listen, the Vampire Lord form is a Godlike Vampire form of the Volkihar Clan obtained by Harkon when he sacrificed 1000 souls to Molag Bal, any other Vampire Lord would be a descendant of his Bloodline, it is a type of Vampire which is probably far more powerful then even a Lich and way to powerful for the Vestige to possess, at most the vestige can channel the power of a Vampire Lord kind of like how the mask of Alkosh channeled the power of a Dragon or how the Amulet of Kings channeled the power of the God but that did not actually make you into a God now did it.
What do you have to say for yourself now?
Thevampirenight wrote: »TX12001rwb17_ESO wrote: »@Thevampirenight , I told you how many times and you refused to listen, the Vampire Lord form is a Godlike Vampire form of the Volkihar Clan obtained by Harkon when he sacrificed 1000 souls to Molag Bal, any other Vampire Lord would be a descendant of his Bloodline, it is a type of Vampire which is probably far more powerful then even a Lich and way to powerful for the Vestige to possess, at most the vestige can channel the power of a Vampire Lord kind of like how the mask of Alkosh channeled the power of a Dragon or how the Amulet of Kings channeled the power of the God but that did not actually make you into a God now did it.
What do you have to say for yourself now?
Its not god like, I think its more a magicika powered version of the Werewolf. Though Skyrim being single player, well Werewolf and Vampire Lord form were powerful.
I went by the information they provided during the Greymoor live Stream. That they were going to add in the Vampire Lord Form and ours would be that, but by the looks of its not the same and well more like a cosmetic effect. I mean Its good that the Vampire Skill Line is more of a humaniod thing.
Though the Vampire won't be the same, I can still seeing it being meta. Supernatural Recovery is gone but that invisibility and some of the skills. I can see being used by pvp builds.
TX12001rwb17_ESO wrote: »
What is this whole covered in blood thing? I did not see it.
8 minutes and 53 seconds in you see it.https://www.youtube.com/watch?v=RiC-fdgDLZQ&feature=youtu.be&t=533
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »
What is this whole covered in blood thing? I did not see it.
8 minutes and 53 seconds in you see it.https://www.youtube.com/watch?v=RiC-fdgDLZQ&feature=youtu.be&t=533
You mean the temporary blood splatter which is already present ingame and has been for years?
As a NB since launch, here is my take on that:Tommy_The_Gun wrote: »So... um... what is the point of NB class at this point ? If I were one I would feel cheated...
"Zenimax, you are Fully aware that NB cloak is broken and yet instead of fixing it. You instead give a somewhat better version of it on a Vampire Passive... Really? So now What's the point of a NB? One of our Class Identity skills is now a passive for another skill line that Everyone can use. If this is the route your going down then @ZOS_GinaBruno I highly suggest you either just hand out free class change tokens for all Nightblade players or just delete the class since the class is effectively pointless to even play now with everyone having access to a better invisibility" .
xxthir13enxx wrote: »Cool...Interesting....Awesome....
Cost increase for all regular skills....
Oh.....huh....well....guess will have to see how this plays out than....
TX12001rwb17_ESO wrote: »
You mean the temporary blood splatter which is already present ingame and has been for years?
Emma_Overload wrote: »Looks good, I have no major complaints.
The devil will be in the details, however. I just hope that the passive that increases your ability costs doesn't kill Vampire line for endgame PvE.
TX12001rwb17_ESO wrote: »Kiyakotari wrote: »Very disappointed that the female character model still appears to turn into a male body form with the Stage 5 morph. This is a consistent theme in ESO's transforms - there are a number that make all characters that use them appear male, but none that make all characters that use them appear female. It should (and easily could) vary depending on the base sex of the toon.
Well your not turning into a Vampire Lord, your just harnessing the power of one and taking on their likeness kind of like the Dragon Aspect Shout in Skyrim or the Take Flight Ability here where the Dragonknight sprouts a pair of wings.
That does not make them a Dragon now does it.
James-Wayne wrote: »Apart from Alcast who else has had access to the Preview server to demo Greymoor?
The abilities and passives are spot on. The Ultimate? No thank you. Bone Goliath skin much? So the Vamire Lord is just the boss/NPC...?
Disappointing.
Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.
The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.
Our abilities already cost more than Stamina abilities
Our abilities are already weaker by default than stamina abilities
Regen is MUCH more important for magicka builds
This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.
I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.
If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.
@ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .
Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.
The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.
Our abilities already cost more than Stamina abilities
Our abilities are already weaker by default than stamina abilities
Regen is MUCH more important for magicka builds
This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.
I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.
If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.
@ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .
First you need to decide if you really want to play as a vampire character, i like it, less players playing vampires just for stats or passives. Second you can decide if you want play more regular/class skills you just stay at 1st stage of vampirism with only 5% cost increase of regular skills, if you want to play more vampire skills go for 4th stage, you still can use regular/class skills, but forced to include more cheap vampic skill in your rotation, that's also make sense and i like it. The only problem for me is that there are only few skills that you can include in rotation: melee spamable and Vampiric Drain, other two skills are toggleable and one is a AoE stun.
Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.
The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.
Our abilities already cost more than Stamina abilities
Our abilities are already weaker by default than stamina abilities
Regen is MUCH more important for magicka builds
This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.
I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.
If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.
@ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .
ALSO, the removal of the ability to use skins is COMPLETELY unacceptable. I spent a LOT of money of the years trying to get certain skins, and for them to just say, oh well , now..... thats beyond reprehensible.
Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.
The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.
Our abilities already cost more than Stamina abilities
Our abilities are already weaker by default than stamina abilities
Regen is MUCH more important for magicka builds
This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.
I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.
If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.
@ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .
First you need to decide if you really want to play as a vampire character, i like it, less players playing vampires just for stats or passives. Second you can decide if you want play more regular/class skills you just stay at 1st stage of vampirism with only 5% cost increase of regular skills, if you want to play more vampire skills go for 4th stage, you still can use regular/class skills, but forced to include more cheap vampic skill in your rotation, that's also make sense and i like it. The only problem for me is that there are only few skills that you can include in rotation: melee spamable and Vampiric Drain, other two skills are toggleable and one is a AoE stun.
Why is it ok for stamina to have on demand access to major protection with BRP dual wield, with absolutely no draw backs, but not ok for magicka to have access to damage reduction and not be severely punished? Magicka abilities by nature are weaker, and cost more, and we rely on regen more. This increases the power gap between magicka and stam so much there is almost no more reason to play magicka. Not all vampires in the history of TES use the same skills, and this, again, flies in the face of play your own way.
I have always played as vampires in ESO, and every TES game to date, but none have ever punished magicka users this severely. You CANNOT play a melee range magsorc, your passives do not allow it, you will get crushed in all forms of gameplay. 5 percent across the board would be acceptable, but still quite the double standard. We already lose a lot of health regen, and are way more suceptible to flame damage AND fighters guild skills.
Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.
The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.
Our abilities already cost more than Stamina abilities
Our abilities are already weaker by default than stamina abilities
Regen is MUCH more important for magicka builds
This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.
I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.
If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.
@ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .
ALSO, the removal of the ability to use skins is COMPLETELY unacceptable. I spent a LOT of money of the years trying to get certain skins, and for them to just say, oh well , now..... thats beyond reprehensible.
I agree, and if ZOS still wants to run with the changes in skill costs I hope they make it so stage 1 doesn't have any cost increases or decreases. The other stages would make more sense but having it also effect stage 1 is ridiculous.
Also when you word you post I thought you were talking about suddenly getting a 10% loss in resource regeneration all around until I realized you were talking about the fact they changed the passive.
Im generally ok with everything that is being done. But the cost increase is insane. Vampires are in lore masters of magic and combat. The Health regen debuff, removal of resource increase, and health regen debuffs are way more than enough downside to taking vampirism.
The way it is now with the cost increase flies in the face of what ZoS mission statement of trying to increase the variation of builds and build diversity. This will force -everyone- to use ONLY the vampire skills. It will destroy magicka toons across the board.
Our abilities already cost more than Stamina abilities
Our abilities are already weaker by default than stamina abilities
Regen is MUCH more important for magicka builds
This will also shoehorn magicka classes, who by nature are more ranged than stamina, to fight in close quarter combat. How on earth am I supposed to play a vampire magsorc? A loss of 10 percent of my resource recovery, an increase of 20 percent cost for all my abiltiies ( this includes ultimates too ) and a loss of 78 percent of my damage from my light attacks will not only cripple my mag sorc, it will cripple my mag dk, AND my magblade as well. This absolutely destroys any build diversity when it comes to vampire toons.
I can deal with the light attack changes if they follow @code65536 's suggestions, I can deal with the loss of the 10 percent regen, but this cost increase to my abilities....as a vamp player since day 1 because I LOVE vampires in general, will be the straw that breaks the camels back. The nail in the coffin. The last straw.
If the cost increase of normal abilities goes through, I will see no choice but to simply play 1 toon, because all my toons will be using the same ultis, and the same skills 50 percent of the time.
@ZOS_GinaBruno , The mission statement is " play how you want ", but this, this is not that. You simply cannot be viable with an increase of 20 percent to all your active abilities. Neither in pvp, or pve. If this goes through itll be " play how you want, unless youre a vampire, then you HAVE to use these skills " .
First you need to decide if you really want to play as a vampire character, i like it, less players playing vampires just for stats or passives. Second you can decide if you want play more regular/class skills you just stay at 1st stage of vampirism with only 5% cost increase of regular skills, if you want to play more vampire skills go for 4th stage, you still can use regular/class skills, but forced to include more cheap vampic skill in your rotation, that's also make sense and i like it. The only problem for me is that there are only few skills that you can include in rotation: melee spamable and Vampiric Drain, other two skills are toggleable and one is a AoE stun.
Why is it ok for stamina to have on demand access to major protection with BRP dual wield, with absolutely no draw backs, but not ok for magicka to have access to damage reduction and not be severely punished? Magicka abilities by nature are weaker, and cost more, and we rely on regen more. This increases the power gap between magicka and stam so much there is almost no more reason to play magicka. Not all vampires in the history of TES use the same skills, and this, again, flies in the face of play your own way.
I have always played as vampires in ESO, and every TES game to date, but none have ever punished magicka users this severely. You CANNOT play a melee range magsorc, your passives do not allow it, you will get crushed in all forms of gameplay. 5 percent across the board would be acceptable, but still quite the double standard. We already lose a lot of health regen, and are way more suceptible to flame damage AND fighters guild skills.
BRP and lack of analogs for mackia is the problem of the game overall, not a vampire skill line, i don't want to players become vampires only to fill the gap in their skill arsenal. I want to players become vampires because of their unique playstyle and aesthetic. Maybe ZOS will fail to deliver that.
And for the part about you played vampire in all TES game, i am interesting, why you play the vampire?