Nerf jabs

Levianna
Levianna
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Just nerf it. Or some pre-casted ability what cause them to kill damage dealers in 5 second.
Only healing or tanky characters can survive these and it's far from fair.
Thank you very much.
There's no Higher... not outside the man.
  • xshatox
    xshatox
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    you know its a melee attack. are you just standing there getting jabbed to death?
  • ESO_Nightingale
    ESO_Nightingale
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    This skill is perfectly fine imo.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Freakin_Hytte
    Freakin_Hytte
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    Lol I'll never understand the reasoning being "it killed me, therefore it needs a nerf". It's super easy to counter, just put on major evasion, dodge roll through the player and then walk in circles and you'll barely get hit.
  • MusCanus
    MusCanus
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    Jabs are deadly only in hands of good or at least above average player. But they're very annoying even when spammed by a potato, if you don't have snare immunity. I get a wicked pleasure killing these spammers while standing right in their jabs >:)
  • technohic
    technohic
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    5 seconds? How long would you prefer to be able to face tank? Would 10 channels make you happy?
  • Joinovikova
    Joinovikova
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    This skill is perfectly fine imo.

    Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
  • Joinovikova
    Joinovikova
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    Lol I'll never understand the reasoning being "it killed me, therefore it needs a nerf". It's super easy to counter, just put on major evasion, dodge roll through the player and then walk in circles and you'll barely get hit.

    my in conslose it is easy to cyrcle player but on PC nearly not possible.
  • Valdek
    Valdek
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    I don't mind jabs. I can counter jabs. What does bother me is people hitting over 35k in under one second by cleverly used burst.
  • Edziu
    Edziu
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    you know jabs also have tradeoff as you cant block/dodge or something while channeling this? with every toher insta cast ability you can isntantly dodge also while using or stay on block without canceling your attack

    this is so sad to see another rage nerf thread
    Or some pre-casted ability what cause them to kill damage dealers in 5 second
    can we nerf sorcs?
  • Kadoin
    Kadoin
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    This skill is perfectly fine imo.

    Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....

    This is just funny. What's funny about it is that I do it all the time at 9k-19k resist in light armor on every mag class in the game. The block button goes far. That you choose to build for glass and can't escape when someone counters your attempted gank is your problem.

    Every single skill you listed there can be countered by:

    a. slotting major evasion (must have if melee anyway if you aren't an NB, welcome to the club)
    b. using either the roll or block buttons
    c. using a cc on the opposing player
    d. either keeping distance or simply moving when appropiate

    Light best delayed damage? :D
    Crescent sweep strongest ult? :D:D

    Really?
  • Xarc
    Xarc
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    the skill should not be used to do big damages but only as a cc / distance.
    Or maybe with a morph that doesnt push down anymore but with actual damages.
    @xarcs FR-EU-PC -
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  • Joinovikova
    Joinovikova
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    Kadoin wrote: »
    This skill is perfectly fine imo.

    Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....

    This is just funny. What's funny about it is that I do it all the time at 9k-19k resist in light armor on every mag class in the game. The block button goes far. That you choose to build for glass and can't escape when someone counters your attempted gank is your problem.

    Every single skill you listed there can be countered by:

    a. slotting major evasion (must have if melee anyway if you aren't an NB, welcome to the club)
    b. using either the roll or block buttons
    c. using a cc on the opposing player
    d. either keeping distance or simply moving when appropiate

    Light best delayed damage? :D
    Crescent sweep strongest ult? :D:D

    Really?

    1. Jabs is there stonger stamina spamable? NO is there any comparable? NO you can find it calculation and compare on following link https://forums.elderscrollsonline.com/en/discussion/504723/buff-dizzy-flurry-stamina-spammables-comparison-table
    2. Crescent swee cost 75 ulti AOE DMG and Strong DOT. If you divide DMG/Ulti cost this is strongest dmg ulti by far in this game by far and it instant no cast time or delay...
    3. Purifying Light/Power of the Light yes this skill can be also stronger then any other simmiliar delay skills.

    I am not say there is no counter play to each skill, but give all these skills to class who has best heal and best clean in the game is simply not balanced.. F.e. fight between Stam NB and Templar is simply not fair, yes you can win this fight with NB but you must be 2-3 level better player... ( I have both of that class and before you ask no NB is not my main class)

    Templar is now total OP as f.e. mag sorc were in 2016 and really need some nefrs to be in line with others...
  • JanTanhide
    JanTanhide
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    Uh, no. It's fine. Don't stand still.
  • SodanTok
    SodanTok
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    xshatox wrote: »
    you know its a melee attack. are you just standing there getting jabbed to death?

    More true words have never been spoken. I dont get why anyone dies to melee attacks in this game lol. Just dont stand near.
  • Freakin_Hytte
    Freakin_Hytte
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    Lol I'll never understand the reasoning being "it killed me, therefore it needs a nerf". It's super easy to counter, just put on major evasion, dodge roll through the player and then walk in circles and you'll barely get hit.

    my in conslose it is easy to cyrcle player but on PC nearly not possible.

    I play on both and have no issue, walk in different directions in order to make it hard on the templar to try and guess where you're walking, sure if it's a good player it gets harder, but that can be said about everything in every game.
  • dazee
    dazee
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    Yeah jabs is so OP! I didnt dodge roll in pvp and someone killed me with it!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Levianna
    Levianna
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    Ok, just to clear out something: templar is nothing but spam extra damage class without much deeper understanding of pvp and mechanics. Its way OP class usually played by lazy players who don't wanna or don't have time to learn.
    And it's not fair toward other classes which need strategy to be played.
    So it deserves nerf.

    Dot.
    There's no Higher... not outside the man.
  • Drdeath20
    Drdeath20
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    Question, if im using jabs, why do you then say i have best heals? Pretty sure everybody has access to vigor or rally.

    Templars are strong but its unfair of you to pick skills/characteristics that are strong on both stamina and magicka as if they are interchangeable.

    There are alot lf strong classes out there ATM. I think its best to work on the weaker spec's 1st. Its not like templars are instagibbin groups like how the trully OP classes did. Their just not nerfed as hard as other classes were.
  • Gilvoth
    Gilvoth
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    the more Healing you can do the LESS damage you should be able to do.
  • Ankael07
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    Tell us your class/build and we'll tell you how to counter it. Dont go straight to ''just nerf it'' phase. Its not good for you in the long run as it prevents you from learning the intricate parts of the combat
    If you want me to reply to your comment type @Ankael07 in it.
  • ecru
    ecru
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    fun fact #1: jabs does roughly equal damage to blastbones and warden's shalks, and 20% more damage than dizzying swing.

    fun fact #2: jabs with a burning light proc does 35% more damage than blastbones and shalks and 70% more damage than dizzying swing.

    fun fact #3: each full channel of jabs has about a 70% chance to proc burning light.

    fun fact #4: even against major evasion, a full channel of jabs and a burning light proc will do 15% more damage than blastbones and shalks.

    fun fact #5: even against major evasion, a full channel of jabs will do 95% as much damage as dizzying swing.

    fun fact #6: even against major evasion, a channel of jabs with only three ticks and a burning light proc will do 40% more damage than dizzying swing.

    fun fact #7: even against major evasion, a channel of jabs with only two ticks and a burning light proc will still do 10% more damage than dizzying swing.

    fun fact #8: one channel of jabs and a burning light proc has the highest damage ceiling of any non conditional/non damage over time ability besides take flight, which only does 1% more damage than jabs + burning light. no, i'm not kidding. you can do as much damage as a DK's biggest damaging ult, the ability with the highest direct damage tooltip in the game, with one channel of templar's spammable and it's proc that shows up ~70% of the time. this includes executes like killer's blade, which still don't rival jabs and a burning light proc on a target under 25%. hit a button, use a 1s channel, do as much damage as a 110 cost ult. that makes sense.

    jabs is already hilariously overtuned compared to every other spammable in the game, and it gets completely ridiculous when you factor in burning light procs.

    so yeah nerf jabs. i know, i know. every templar has already posted or is about to post how terrible jabs is, how unreliable it is, how it's literally impossible to use (despite all of them using it), or whatever else. it doesn't matter. it doesn't matter at all because it's ceiling is too high, so when it works like it's supposed to, it's way, way too good, and completely throws balance out of the window. major evasion should not be a requirement in pvp because one class has a spammable that has a ceiling higher than almost every ult in the entire game.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • tplink3r1
    tplink3r1
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    This skill is perfectly fine imo.

    Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
    How anti-templar biased must someone be in order to think that crescent sweep is the strongest ulti in the game?
    VR16 Templar
    VR3 Sorcerer
  • Qbiken
    Qbiken
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    If this thread was made during the scalebreaker patch I would understand the complaints about magplar, but now 2 patches later you're basically meming yourself if you complaining about magplar......big yikes.....
  • Ankael07
    Ankael07
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    ecru wrote: »
    fun fact #1: jabs does roughly equal damage to blastbones and warden's shalks, and 20% more damage than dizzying swing.

    fun fact #2: jabs with a burning light proc does 35% more damage than blastbones and shalks and 70% more damage than dizzying swing.

    fun fact #3: each full channel of jabs has about a 70% chance to proc burning light.

    fun fact #4: even against major evasion, a full channel of jabs and a burning light proc will do 15% more damage than blastbones and shalks.

    fun fact #5: even against major evasion, a full channel of jabs will do 95% as much damage as dizzying swing.

    fun fact #6: even against major evasion, a channel of jabs with only three ticks and a burning light proc will do 40% more damage than dizzying swing.

    fun fact #7: even against major evasion, a channel of jabs with only two ticks and a burning light proc will still do 10% more damage than dizzying swing.

    fun fact #8: one channel of jabs and a burning light proc has the highest damage ceiling of any non conditional/non damage over time ability besides take flight, which only does 1% more damage than jabs + burning light. no, i'm not kidding. you can do as much damage as a DK's biggest damaging ult, the ability with the highest direct damage tooltip in the game, with one channel of templar's spammable and it's proc that shows up ~70% of the time. this includes executes like killer's blade, which still don't rival jabs and a burning light proc on a target under 25%. hit a button, use a 1s channel, do as much damage as a 110 cost ult. that makes sense.

    jabs is already hilariously overtuned compared to every other spammable in the game, and it gets completely ridiculous when you factor in burning light procs.

    so yeah nerf jabs. i know, i know. every templar has already posted or is about to post how terrible jabs is, how unreliable it is, how it's literally impossible to use (despite all of them using it), or whatever else. it doesn't matter. it doesn't matter at all because it's ceiling is too high, so when it works like it's supposed to, it's way, way too good, and completely throws balance out of the window. major evasion should not be a requirement in pvp because one class has a spammable that has a ceiling higher than almost every ult in the entire game.

    Fun fact#1: Youre just cherry-picking whatever fits your bias

    1) Neither Shalks nor Blastbones slow down the caster, they deal damage instantly so its easier to burst people down with them and they have 15/28 meter range as opposed to Jab's 7 meters

    2) Dizzy is also a better option for burst, procs weapon enchantments and off balance, you can follow up with a medium attack (or second dizzy) to stun your enemy for a good burst combo without having to spend an extra GCD.

    3) Take Flight has a 28 meter range, snares the target by 60% for 1 second, knocks back and stuns everyone in the area and restores about 5k mag/stam/hp on use. It's instant damage and stun allows for a good combo to burst people down


    Its not a good idea to even compare individual skills while ignoring class design as a whole and you compared skill damage only.







    If you want me to reply to your comment type @Ankael07 in it.
  • usmguy1234
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    Levianna wrote: »
    Just nerf it. Or some pre-casted ability what cause them to kill damage dealers in 5 second.
    Only healing or tanky characters can survive these and it's far from fair.
    Thank you very much.

    No...lag and major evasion nerf it enough.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • rexagamemnon
    rexagamemnon
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    if anything it should get a buff!
  • WreckfulAbandon
    WreckfulAbandon
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    Countering Jabs is a L2Play issue or a L2Build issue.

    Major Evasion takes the edge off Jabs and if it's still not enough (aka you are going full glass) you can just back bar a 2pc set and get 25% + 30% reduction to Jabs on demand. If you still die to Jabs at that point it's most def a L2P issue.

    My StamDK does not have access to Major Protection or Major Evasion. He is in heavy armor but is most def not a useless, no damage dealing tank. About a week ago there was a tryhard Stamplar just loitering around outside a keep who I saw numerous players try to fight and get bursted out of their socks.

    I went down to fight him and right away knew, yeah this guy has built for damage and knows how to play Stamplar. His Jabs did a lot of damage but I was still not really in danger of dying unless I slipped up major. He died in about 10-15 seconds.

    You can counter Jabs, it's L2P or L2B. Or both. But no way Jabs can be nerfed unless BRP DW and Major Evasion are deleted from the game.
    PC NA

    All my comments are regarding PvP
  • Levianna
    Levianna
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    Ankael07 wrote: »
    Tell us your class/build and we'll tell you how to counter it. Dont go straight to ''just nerf it'' phase. Its not good for you in the long run as it prevents you from learning the intricate parts of the combat

    Magicka DK.
    Shoot.
    There's no Higher... not outside the man.
  • Ankael07
    Ankael07
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    Levianna wrote: »
    Ankael07 wrote: »
    Tell us your class/build and we'll tell you how to counter it. Dont go straight to ''just nerf it'' phase. Its not good for you in the long run as it prevents you from learning the intricate parts of the combat

    Magicka DK.
    Shoot.

    Keep them snared at all times with the Warmth passive. You can go for a more gradual kill with Standard's major defile instead of Leap. Talons every 2 seconds and Fosilize would help you drain their resources and reposition yourself against Jabs at the same time.When you dodge roll always roll through them to their behind, out of Jab's range. Next monday theyre losing the snare from their passive so it'll be easier to move around them.
    Templars have powerful skills in general but they come at a disadvantage or high cost.

    You can also use some out of class skills such as Race Against Time, Ice Blockade on backbar with Infused Frost enchantment to constantly damage+snare and root them
    If you want me to reply to your comment type @Ankael07 in it.
  • Levianna
    Levianna
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    Ankael07 wrote: »
    Levianna wrote: »
    Ankael07 wrote: »
    Tell us your class/build and we'll tell you how to counter it. Dont go straight to ''just nerf it'' phase. Its not good for you in the long run as it prevents you from learning the intricate parts of the combat

    Magicka DK.
    Shoot.

    Keep them snared at all times with the Warmth passive. You can go for a more gradual kill with Standard's major defile instead of Leap. Talons every 2 seconds and Fosilize would help you drain their resources and reposition yourself against Jabs at the same time.When you dodge roll always roll through them to their behind, out of Jab's range. Next monday theyre losing the snare from their passive so it'll be easier to move around them.
    Templars have powerful skills in general but they come at a disadvantage or high cost.

    You can also use some out of class skills such as Race Against Time, Ice Blockade on backbar with Infused Frost enchantment to constantly damage+snare and root them

    Playing mostly non cp Cyro, bcs of huge sustain need i'm using race against time and elemental drain (1.slotline) + 3 attacky from ardent flame, and 2.slotline volatile armor, healing ward, harness magicka, petrify and cauterize. What to sacrifice for talons?
    There's no Higher... not outside the man.
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