ESO_Nightingale wrote: »This skill is perfectly fine imo.
Freakin_Hytte wrote: »Lol I'll never understand the reasoning being "it killed me, therefore it needs a nerf". It's super easy to counter, just put on major evasion, dodge roll through the player and then walk in circles and you'll barely get hit.
Or some pre-casted ability what cause them to kill damage dealers in 5 second
Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
This is just funny. What's funny about it is that I do it all the time at 9k-19k resist in light armor on every mag class in the game. The block button goes far. That you choose to build for glass and can't escape when someone counters your attempted gank is your problem.
Every single skill you listed there can be countered by:
a. slotting major evasion (must have if melee anyway if you aren't an NB, welcome to the club)
b. using either the roll or block buttons
c. using a cc on the opposing player
d. either keeping distance or simply moving when appropiate
Light best delayed damage?
Crescent sweep strongest ult?
Really?
Joinovikova wrote: »Freakin_Hytte wrote: »Lol I'll never understand the reasoning being "it killed me, therefore it needs a nerf". It's super easy to counter, just put on major evasion, dodge roll through the player and then walk in circles and you'll barely get hit.
my in conslose it is easy to cyrcle player but on PC nearly not possible.
How anti-templar biased must someone be in order to think that crescent sweep is the strongest ulti in the game?Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
fun fact #1: jabs does roughly equal damage to blastbones and warden's shalks, and 20% more damage than dizzying swing.
fun fact #2: jabs with a burning light proc does 35% more damage than blastbones and shalks and 70% more damage than dizzying swing.
fun fact #3: each full channel of jabs has about a 70% chance to proc burning light.
fun fact #4: even against major evasion, a full channel of jabs and a burning light proc will do 15% more damage than blastbones and shalks.
fun fact #5: even against major evasion, a full channel of jabs will do 95% as much damage as dizzying swing.
fun fact #6: even against major evasion, a channel of jabs with only three ticks and a burning light proc will do 40% more damage than dizzying swing.
fun fact #7: even against major evasion, a channel of jabs with only two ticks and a burning light proc will still do 10% more damage than dizzying swing.
fun fact #8: one channel of jabs and a burning light proc has the highest damage ceiling of any non conditional/non damage over time ability besides take flight, which only does 1% more damage than jabs + burning light. no, i'm not kidding. you can do as much damage as a DK's biggest damaging ult, the ability with the highest direct damage tooltip in the game, with one channel of templar's spammable and it's proc that shows up ~70% of the time. this includes executes like killer's blade, which still don't rival jabs and a burning light proc on a target under 25%. hit a button, use a 1s channel, do as much damage as a 110 cost ult. that makes sense.
jabs is already hilariously overtuned compared to every other spammable in the game, and it gets completely ridiculous when you factor in burning light procs.
so yeah nerf jabs. i know, i know. every templar has already posted or is about to post how terrible jabs is, how unreliable it is, how it's literally impossible to use (despite all of them using it), or whatever else. it doesn't matter. it doesn't matter at all because it's ceiling is too high, so when it works like it's supposed to, it's way, way too good, and completely throws balance out of the window. major evasion should not be a requirement in pvp because one class has a spammable that has a ceiling higher than almost every ult in the entire game.
Just nerf it. Or some pre-casted ability what cause them to kill damage dealers in 5 second.
Only healing or tanky characters can survive these and it's far from fair.
Thank you very much.
Keep them snared at all times with the Warmth passive. You can go for a more gradual kill with Standard's major defile instead of Leap. Talons every 2 seconds and Fosilize would help you drain their resources and reposition yourself against Jabs at the same time.When you dodge roll always roll through them to their behind, out of Jab's range. Next monday theyre losing the snare from their passive so it'll be easier to move around them.
Templars have powerful skills in general but they come at a disadvantage or high cost.
You can also use some out of class skills such as Race Against Time, Ice Blockade on backbar with Infused Frost enchantment to constantly damage+snare and root them