fun fact #1: jabs does roughly equal damage to blastbones and warden's shalks, and 20% more damage than dizzying swing.
fun fact #2: jabs with a burning light proc does 35% more damage than blastbones and shalks and 70% more damage than dizzying swing.
fun fact #3: each full channel of jabs has about a 70% chance to proc burning light.
fun fact #4: even against major evasion, a full channel of jabs and a burning light proc will do 15% more damage than blastbones and shalks.
fun fact #5: even against major evasion, a full channel of jabs will do 95% as much damage as dizzying swing.
fun fact #6: even against major evasion, a channel of jabs with only three ticks and a burning light proc will do 40% more damage than dizzying swing.
fun fact #7: even against major evasion, a channel of jabs with only two ticks and a burning light proc will still do 10% more damage than dizzying swing.
fun fact #8: one channel of jabs and a burning light proc has the highest damage ceiling of any non conditional/non damage over time ability besides take flight, which only does 1% more damage than jabs + burning light. no, i'm not kidding. you can do as much damage as a DK's biggest damaging ult, the ability with the highest direct damage tooltip in the game, with one channel of templar's spammable and it's proc that shows up ~70% of the time. this includes executes like killer's blade, which still don't rival jabs and a burning light proc on a target under 25%. hit a button, use a 1s channel, do as much damage as a 110 cost ult. that makes sense.
jabs is already hilariously overtuned compared to every other spammable in the game, and it gets completely ridiculous when you factor in burning light procs.
so yeah nerf jabs. i know, i know. every templar has already posted or is about to post how terrible jabs is, how unreliable it is, how it's literally impossible to use (despite all of them using it), or whatever else. it doesn't matter. it doesn't matter at all because it's ceiling is too high, so when it works like it's supposed to, it's way, way too good, and completely throws balance out of the window. major evasion should not be a requirement in pvp because one class has a spammable that has a ceiling higher than almost every ult in the entire game.
Fun fact#1: Youre just cherry-picking whatever fits your bias
1) Neither Shalks nor Blastbones slow down the caster, they deal damage instantly so its easier to burst people down with them and they have 15/28 meter range as opposed to Jab's 7 meters
2) Dizzy is also a better option for burst, procs weapon enchantments and off balance, you can follow up with a medium attack (or second dizzy) to stun your enemy for a good burst combo without having to spend an extra GCD.
3) Take Flight has a 28 meter range, snares the target by 60% for 1 second, knocks back and stuns everyone in the area and restores about 5k mag/stam/hp on use. It's instant damage and stun allows for a good combo to burst people down
Its not a good idea to even compare individual skills while ignoring class design as a whole and you compared skill damage only.
Keep them snared at all times with the Warmth passive. You can go for a more gradual kill with Standard's major defile instead of Leap. Talons every 2 seconds and Fosilize would help you drain their resources and reposition yourself against Jabs at the same time.When you dodge roll always roll through them to their behind, out of Jab's range. Next monday theyre losing the snare from their passive so it'll be easier to move around them.
Templars have powerful skills in general but they come at a disadvantage or high cost.
You can also use some out of class skills such as Race Against Time, Ice Blockade on backbar with Infused Frost enchantment to constantly damage+snare and root them
Playing mostly non cp Cyro, bcs of huge sustain need i'm using race against time and elemental drain (1.slotline) + 3 attacky from ardent flame, and 2.slotline volatile armor, healing ward, harness magicka, petrify and cauterize. What to sacrifice for talons?
fun fact #1: jabs does roughly equal damage to blastbones and warden's shalks, and 20% more damage than dizzying swing.
fun fact #2: jabs with a burning light proc does 35% more damage than blastbones and shalks and 70% more damage than dizzying swing.
fun fact #3: each full channel of jabs has about a 70% chance to proc burning light.
fun fact #4: even against major evasion, a full channel of jabs and a burning light proc will do 15% more damage than blastbones and shalks.
fun fact #5: even against major evasion, a full channel of jabs will do 95% as much damage as dizzying swing.
fun fact #6: even against major evasion, a channel of jabs with only three ticks and a burning light proc will do 40% more damage than dizzying swing.
fun fact #7: even against major evasion, a channel of jabs with only two ticks and a burning light proc will still do 10% more damage than dizzying swing.
fun fact #8: one channel of jabs and a burning light proc has the highest damage ceiling of any non conditional/non damage over time ability besides take flight, which only does 1% more damage than jabs + burning light. no, i'm not kidding. you can do as much damage as a DK's biggest damaging ult, the ability with the highest direct damage tooltip in the game, with one channel of templar's spammable and it's proc that shows up ~70% of the time. this includes executes like killer's blade, which still don't rival jabs and a burning light proc on a target under 25%. hit a button, use a 1s channel, do as much damage as a 110 cost ult. that makes sense.
jabs is already hilariously overtuned compared to every other spammable in the game, and it gets completely ridiculous when you factor in burning light procs.
so yeah nerf jabs. i know, i know. every templar has already posted or is about to post how terrible jabs is, how unreliable it is, how it's literally impossible to use (despite all of them using it), or whatever else. it doesn't matter. it doesn't matter at all because it's ceiling is too high, so when it works like it's supposed to, it's way, way too good, and completely throws balance out of the window. major evasion should not be a requirement in pvp because one class has a spammable that has a ceiling higher than almost every ult in the entire game.
Fun fact#1: Youre just cherry-picking whatever fits your bias
1) Neither Shalks nor Blastbones slow down the caster, they deal damage instantly so its easier to burst people down with them and they have 15/28 meter range as opposed to Jab's 7 meters
2) Dizzy is also a better option for burst, procs weapon enchantments and off balance, you can follow up with a medium attack (or second dizzy) to stun your enemy for a good burst combo without having to spend an extra GCD.
3) Take Flight has a 28 meter range, snares the target by 60% for 1 second, knocks back and stuns everyone in the area and restores about 5k mag/stam/hp on use. It's instant damage and stun allows for a good combo to burst people down
Its not a good idea to even compare individual skills while ignoring class design as a whole and you compared skill damage only.
yeah dizzy is definitely better, which is why all stamplars use dizzy instead of jabs
How anti-templar biased must someone be in order to think that crescent sweep is the strongest ulti in the game?Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
WreckfulAbandon wrote: »Countering Jabs is a L2Play issue or a L2Build issue.
Major Evasion takes the edge off Jabs and if it's still not enough (aka you are going full glass) you can just back bar a 2pc set and get 25% + 30% reduction to Jabs on demand. If you still die to Jabs at that point it's most def a L2P issue.
My StamDK does not have access to Major Protection or Major Evasion. He is in heavy armor but is most def not a useless, no damage dealing tank. About a week ago there was a tryhard Stamplar just loitering around outside a keep who I saw numerous players try to fight and get bursted out of their socks.
I went down to fight him and right away knew, yeah this guy has built for damage and knows how to play Stamplar. His Jabs did a lot of damage but I was still not really in danger of dying unless I slipped up major. He died in about 10-15 seconds.
You can counter Jabs, it's L2P or L2B. Or both. But no way Jabs can be nerfed unless BRP DW and Major Evasion are deleted from the game.
Joinovikova wrote: »How anti-templar biased must someone be in order to think that crescent sweep is the strongest ulti in the game?Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
Just need to have basic math skills.. and you can calculated it..
Joinovikova wrote: »How anti-templar biased must someone be in order to think that crescent sweep is the strongest ulti in the game?Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
Just need to have basic math skills.. and you can calculated it..
Didn't realize we were discussing PVE here.Joinovikova wrote: »How anti-templar biased must someone be in order to think that crescent sweep is the strongest ulti in the game?Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
Just need to have basic math skills.. and you can calculated it..
Just nerf it. Or some pre-casted ability what cause them to kill damage dealers in 5 second.
Only healing or tanky characters can survive these and it's far from fair.
Thank you very much.
Just nerf it. Or some pre-casted ability what cause them to kill damage dealers in 5 second.
Only healing or tanky characters can survive these and it's far from fair.
Thank you very much.
Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
Joinovikova wrote: »WreckfulAbandon wrote: »Countering Jabs is a L2Play issue or a L2Build issue.
Major Evasion takes the edge off Jabs and if it's still not enough (aka you are going full glass) you can just back bar a 2pc set and get 25% + 30% reduction to Jabs on demand. If you still die to Jabs at that point it's most def a L2P issue.
My StamDK does not have access to Major Protection or Major Evasion. He is in heavy armor but is most def not a useless, no damage dealing tank. About a week ago there was a tryhard Stamplar just loitering around outside a keep who I saw numerous players try to fight and get bursted out of their socks.
I went down to fight him and right away knew, yeah this guy has built for damage and knows how to play Stamplar. His Jabs did a lot of damage but I was still not really in danger of dying unless I slipped up major. He died in about 10-15 seconds.
You can counter Jabs, it's L2P or L2B. Or both. But no way Jabs can be nerfed unless BRP DW and Major Evasion are deleted from the game.
U need to L2P and Learn to understand what does it mean balanced game this jabs is total unbalanced PO to any other spamable ability...https://forums.elderscrollsonline.com/en/discussion/504723/buff-dizzy-flurry-stamina-spammables-comparison-table/p1
Jabs is not weak but it’s easily avoided to I think the problem here for a lot of players is server lag sometimes I can avoid jabs easily other times I die as they start jabbing leaving me with wtf just hit me 😂😂😂
Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
I donno the Necro ultimate has been hitting me for 21k never seen a temp ultimate do that I just think your mad coz you believe you are good but a templar keeps slaying you
Joy_Division wrote: »Joinovikova wrote: »WreckfulAbandon wrote: »Countering Jabs is a L2Play issue or a L2Build issue.
Major Evasion takes the edge off Jabs and if it's still not enough (aka you are going full glass) you can just back bar a 2pc set and get 25% + 30% reduction to Jabs on demand. If you still die to Jabs at that point it's most def a L2P issue.
My StamDK does not have access to Major Protection or Major Evasion. He is in heavy armor but is most def not a useless, no damage dealing tank. About a week ago there was a tryhard Stamplar just loitering around outside a keep who I saw numerous players try to fight and get bursted out of their socks.
I went down to fight him and right away knew, yeah this guy has built for damage and knows how to play Stamplar. His Jabs did a lot of damage but I was still not really in danger of dying unless I slipped up major. He died in about 10-15 seconds.
You can counter Jabs, it's L2P or L2B. Or both. But no way Jabs can be nerfed unless BRP DW and Major Evasion are deleted from the game.
U need to L2P and Learn to understand what does it mean balanced game this jabs is total unbalanced PO to any other spamable ability...https://forums.elderscrollsonline.com/en/discussion/504723/buff-dizzy-flurry-stamina-spammables-comparison-table/p1
It's only "unbalanced" when you cherry pick data to support your own biases. That table deliberately left out light attack weaving because the author knew including it would have disproved their own hypothesis. And this does not even consider things such as major evasion and the ability to walk out of the channeled area of effect which do not effect all the other spammables in the game.
Joinovikova wrote: »ESO_Nightingale wrote: »This skill is perfectly fine imo.
Jabs total brutal OP to any other spamable. It sad but its nearly Imposible to fight in mele as non max tank build agains three button templar Jabs /Puncturing Sweep most op AOE and one target spamble, Empowering Sweep/ Crescent Sweep stongest ulti, Purifying Light/Power of the Light best delay dmg and if templar have some esence of skill he also put Toppling Charge....
I donno the Necro ultimate has been hitting me for 21k never seen a temp ultimate do that I just think your mad coz you believe you are good but a templar keeps slaying you
Joy_Division wrote: »Joinovikova wrote: »WreckfulAbandon wrote: »Countering Jabs is a L2Play issue or a L2Build issue.
Major Evasion takes the edge off Jabs and if it's still not enough (aka you are going full glass) you can just back bar a 2pc set and get 25% + 30% reduction to Jabs on demand. If you still die to Jabs at that point it's most def a L2P issue.
My StamDK does not have access to Major Protection or Major Evasion. He is in heavy armor but is most def not a useless, no damage dealing tank. About a week ago there was a tryhard Stamplar just loitering around outside a keep who I saw numerous players try to fight and get bursted out of their socks.
I went down to fight him and right away knew, yeah this guy has built for damage and knows how to play Stamplar. His Jabs did a lot of damage but I was still not really in danger of dying unless I slipped up major. He died in about 10-15 seconds.
You can counter Jabs, it's L2P or L2B. Or both. But no way Jabs can be nerfed unless BRP DW and Major Evasion are deleted from the game.
U need to L2P and Learn to understand what does it mean balanced game this jabs is total unbalanced PO to any other spamable ability...https://forums.elderscrollsonline.com/en/discussion/504723/buff-dizzy-flurry-stamina-spammables-comparison-table/p1
It's only "unbalanced" when you cherry pick data to support your own biases. That table deliberately left out light attack weaving because the author knew including it would have disproved their own hypothesis. And this does not even consider things such as major evasion and the ability to walk out of the channeled area of effect which do not effect all the other spammables in the game.
While I don't think or want jabs nerfed, it's very clearly the best spammable in the game by a longshot. And with next patch nerfing dizzying, theres no spammable in the game which is even remotely close to the strength of jabs. It's pretty likely that on the next pts that jabs will be nerfed unless something changes in other spammables (which is pretty unlikely considering they just nerfed them).
Joinovikova wrote: »While I don't think or want jabs nerfed, it's very clearly the best spammable in the game by a longshot. And with next patch nerfing dizzying, theres no spammable in the game which is even remotely close to the strength of jabs. It's pretty likely that on the next pts that jabs will be nerfed unless something changes in other spammables (which is pretty unlikely considering they just nerfed them).
The main problem ist jabs it self but give strongest spamable to classs which have best team support best heal best clean, super strong extremly cheap instant ulti.. and require zero skill to use this Power of the Light Toppling Charge or critical rush jabs LA sweep. When avarage Templar have better burst potencital then most of gang build NB something go wrong..
,
Joinovikova wrote: »While I don't think or want jabs nerfed, it's very clearly the best spammable in the game by a longshot. And with next patch nerfing dizzying, theres no spammable in the game which is even remotely close to the strength of jabs. It's pretty likely that on the next pts that jabs will be nerfed unless something changes in other spammables (which is pretty unlikely considering they just nerfed them).
The main problem ist jabs it self but give strongest spamable to classs which have best team support best heal best clean, super strong extremly cheap instant ulti.. and require zero skill to use this Power of the Light Toppling Charge or critical rush jabs LA sweep. When avarage Templar have better burst potencital then most of gang build NB something go wrong..
,
What is the best team support?
Wondering as you say they have the best heal, but in a team environment, matriarch does better as it hits more targets with full strength heals. And radiant regen cross healing is more the thing now.
You say best cleanse, and maybe for self but again in a group, purge is better because it requires no synergy so theres no cooldown and it even removes CCs from your allies which cant happen if they have to hit a synergy. Also, necros is pretty good to goven how cheap it is.
I'll give you the cheap instant ulti, but none of the others should have had them to begin with. They made them so short as to seem they only wanted to make them unable to animation cancel but lag makes them just not work half the time.
And you do know POTL/PL doesnt have the damage already when its put on you, right? And it only releases 20% of damage done while it's up? You should try it and see how easy it is to layer the damage on a competent target while they have a big beam on top of their head. Good luck if they have a purge. Then tell me who has 0 skill in order for it to do those big numbers.
There goes the NB drop again. I dont doubt NBs are down but the number that got the carry for so long have turned into whiners. Templars have no bigger burst than other classes and do not stick ot much in the big picture. They have the best spammable which proves to be unmanageable to bad NBs who just want to roll and cloak and win, but they dont have a 50% range damage reduction ability, no AOE root, no unblockable, undodgeable stun, no mobility tool, no disappearing ability, no teleport, no percent damage mitigation that stacks on top of resolve, no major mending. They just have the spammable and some myth that it's still 3 years ago and they have exclusive access to heals and cleanse.