gatekeeper13 wrote: »If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.
Devs should take a look at this poll xD
What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.
There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).
This is what I wrote back then.Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.
Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.
gatekeeper13 wrote: »If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.
Devs should take a look at this poll xD
What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.
There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).
This is what I wrote back then.Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.
Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.
Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.
No one needs a high recovery on all 3 resources.
Devs should take a look at this poll xD
What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.
There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).
This is what I wrote back then.Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.
Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.
Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.
No one needs a high recovery on all 3 resources.
gatekeeper13 wrote: »If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.
It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.
gatekeeper13 wrote: »gatekeeper13 wrote: »If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.
It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.
Its remarkable how can someone reply to someone else without contributing anything to the discussion.
I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.
Invigorating will end up being voted “most useless”, without contest.
It’s value needs to be tripled—at least—to have any worth per piece.
gatekeeper13 wrote: »gatekeeper13 wrote: »If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.
It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.
Its remarkable how can someone reply to someone else without contributing anything to the discussion.
I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.
See my posts on the first page.
gatekeeper13 wrote: »gatekeeper13 wrote: »gatekeeper13 wrote: »If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.
It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.
Its remarkable how can someone reply to someone else without contributing anything to the discussion.
I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.
See my posts on the first page.
Just saw them now. Invigorating helps all pools by a little and it LOOKS good only in comparison with builds with Divines + recovery Mundus stones. But the thing is most people use Divines for extra Crit or Weapon Dmg or to extend their mana/health/stam pools. Tanks cant drop sturdy for Invigorating. PVE DPS cant drop Shadow Mundus. Healer will still keep Atronach because higher magicka recovery is more important than lower 3-stat recovery. Its a total trash trait and thats why no meta build ever uses it.
So I dont see how its not the most worthless trait of all. At least nirnhorned is raises your dmg mitigation a bit. (its trash too) and its never used full nirnhorned. Its used mostly on shields.
No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?
It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.
gatekeeper13 wrote: »Just saw them now. Invigorating helps all pools by a little and it LOOKS good only in comparison with builds with Divines + recovery Mundus stones. But the thing is most people use Divines for extra Crit or Weapon Dmg or to extend their mana/health/stam pools. Tanks cant drop sturdy for Invigorating. PVE DPS cant drop Shadow Mundus. Healer will still keep Atronach because higher magicka recovery is more important than lower 3-stat recovery. Its a total trash trait and thats why no meta build ever uses it.
So I dont see how its not the most worthless trait of all. At least nirnhorned is raises your dmg mitigation a bit. (its trash too) and its never used full nirnhorned. Its used mostly on shields.
Also, we're talking about armor traits, not weapon traits. Nirnhoned on armor is not nirnhoned on weapons.
Devs should take a look at this poll xD
What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.
There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).
This is what I wrote back then.Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.
Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.
Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.
No one needs a high recovery on all 3 resources.
I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.
No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?
It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.
You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
Thus invigorating is the most useless armor trait, followed by nirn.
Devs should take a look at this poll xD
What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.
There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).
This is what I wrote back then.Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.
Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.
Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.
No one needs a high recovery on all 3 resources.
I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.
No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?
It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.
You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
Thus invigorating is the most useless armor trait, followed by nirn.
Devs should take a look at this poll xD
What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.
There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).
This is what I wrote back then.Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.
Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.
Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.
No one needs a high recovery on all 3 resources.
I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.
No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?
It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.
You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
Thus invigorating is the most useless armor trait, followed by nirn.
That's a pretty funny way of describing "most useless". So in your view, the trait with the fewest BiS applications is the most useless, even though it is the trait that is never the most useless in any situation. I mean, if you want to define it like that, sure. But I would argue that's a pretty poor way of looking at the power balance of traits.
gatekeeper13 wrote: »gatekeeper13 wrote: »Just saw them now. Invigorating helps all pools by a little and it LOOKS good only in comparison with builds with Divines + recovery Mundus stones. But the thing is most people use Divines for extra Crit or Weapon Dmg or to extend their mana/health/stam pools. Tanks cant drop sturdy for Invigorating. PVE DPS cant drop Shadow Mundus. Healer will still keep Atronach because higher magicka recovery is more important than lower 3-stat recovery. Its a total trash trait and thats why no meta build ever uses it.
So I dont see how its not the most worthless trait of all. At least nirnhorned is raises your dmg mitigation a bit. (its trash too) and its never used full nirnhorned. Its used mostly on shields.
Also, we're talking about armor traits, not weapon traits. Nirnhoned on armor is not nirnhoned on weapons.
Read again.
gatekeeper13 wrote: »gatekeeper13 wrote: »If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.
It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.
Its remarkable how can someone reply to someone else without contributing anything to the discussion.
I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.
Devs should take a look at this poll xD
What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.
There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).
This is what I wrote back then.Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.
Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.
Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.
No one needs a high recovery on all 3 resources.
I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.
No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?
It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.
You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
Thus invigorating is the most useless armor trait, followed by nirn.
That's a pretty funny way of describing "most useless". So in your view, the trait with the fewest BiS applications is the most useless, even though it is the trait that is never the most useless in any situation. I mean, if you want to define it like that, sure. But I would argue that's a pretty poor way of looking at the power balance of traits.
Oh my god you are one of those... XD
Ok, "invigorating is the least useful trait, followed by nirn"
Happy now?