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Which Armor Trait do you Never use?

  • kylewwefan
    kylewwefan
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    Nirnhoned
    Nirnhoned makes no sense. It’s just a trait you need to learn because, because. I’ve never even bothered crafting anything nirn other than for research. It hasn’t been a good trait in a very long time.

    It came out broken op in vet 12 or 14 days. That’s a long time ago.

    And the only place I’ve ever got nirnhoned gear drops is vet sunspire. Other than that it’s just the one piece from some craglorn quest that’s designed for research purposes. I don’t barely remember.

    Nirnhoned could use some Love. And it would have to be a fairly dramatic change. Or basically no one even cares.
  • JanTanhide
    JanTanhide
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    Invigorating
    Never used it never will.
  • code65536
    code65536
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    Nirnhoned
    If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.

    It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.
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  • Vietfox
    Vietfox
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    Invigorating
    code65536 wrote: »
    Vietfox wrote: »
    Devs should take a look at this poll xD

    What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.

    There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).

    This is what I wrote back then.
    code65536 wrote: »
    Atronach or Serpent Mundus: +238 Mag or Stam regen

    With gold Divines, that's +7.5%, or +18 Mag or Stam regen

    With gold Invigorating, that's +11 Mag, Stam, and Health regen

    So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.

    I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.

    PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.

    Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.

    Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.

    Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
    And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.

    No one needs a high recovery on all 3 resources.
    Edited by Vietfox on February 17, 2020 1:12PM
  • idk
    idk
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    If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.

    @gatekeeper13

    I would be interested he hearing what you think of codes reply that is just two posts before yours. They brought to this thread a very thoughtful perspective on the invigorating trait.
  • Vietfox
    Vietfox
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    Invigorating
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    Devs should take a look at this poll xD

    What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.

    There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).

    This is what I wrote back then.
    code65536 wrote: »
    Atronach or Serpent Mundus: +238 Mag or Stam regen

    With gold Divines, that's +7.5%, or +18 Mag or Stam regen

    With gold Invigorating, that's +11 Mag, Stam, and Health regen

    So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.

    I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.

    PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.

    Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.

    Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.

    Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
    And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.

    No one needs a high recovery on all 3 resources.

    Also training to level new characters faster.
  • CAB_Life
    CAB_Life
    Class Representative
    Invigorating
    Invigorating will end up being voted “most useless”, without contest.

    It’s value needs to be tripled—at least—to have any worth per piece.

    Edit: for clarity, this is a spitballed random number, not an ideal calculation.
    Edited by CAB_Life on February 17, 2020 9:17PM
  • code65536
    code65536
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    Nirnhoned
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    Devs should take a look at this poll xD

    What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.

    There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).

    This is what I wrote back then.
    code65536 wrote: »
    Atronach or Serpent Mundus: +238 Mag or Stam regen

    With gold Divines, that's +7.5%, or +18 Mag or Stam regen

    With gold Invigorating, that's +11 Mag, Stam, and Health regen

    So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.

    I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.

    PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.

    Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.

    Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.

    Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
    And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.

    No one needs a high recovery on all 3 resources.

    I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.

    No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?

    It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.
    Edited by code65536 on February 17, 2020 1:42PM
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  • gatekeeper13
    gatekeeper13
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    Invigorating
    code65536 wrote: »
    If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.

    It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.

    Its remarkable how can someone reply to someone else without contributing anything to the discussion.

    I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.
  • code65536
    code65536
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    Nirnhoned
    code65536 wrote: »
    If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.

    It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.

    Its remarkable how can someone reply to someone else without contributing anything to the discussion.

    I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.

    See posts #26 and #29.
    Edited by code65536 on February 17, 2020 1:43PM
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  • gepe87
    gepe87
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    Invigorating
    Prosperous was better.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • code65536
    code65536
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    Nirnhoned
    CAB_Life wrote: »
    Invigorating will end up being voted “most useless”, without contest.

    It’s value needs to be tripled—at least—to have any worth per piece.

    @CAB_Life It is disappointing to see that a Class Rep would comment on combat balance without first looking at what the current balance point is. You want us to believe that 33 recovery of each resource per armor slot is going to make Invigorating balanced when Divines will grant you only 18 recovery of a single resource?

    Invigorating is being voted on as the worst because people never bothered to look at how it actually compares to other traits. I expected more from a Class Rep, frankly.
    Edited by code65536 on February 17, 2020 1:48PM
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  • gatekeeper13
    gatekeeper13
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    Invigorating
    code65536 wrote: »
    code65536 wrote: »
    If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.

    It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.

    Its remarkable how can someone reply to someone else without contributing anything to the discussion.

    I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.

    See my posts on the first page.

    Just saw them now. Invigorating helps all pools by a little and it LOOKS good only in comparison with builds with Divines + recovery Mundus stones. But the thing is most people use Divines for extra Crit or Weapon Dmg or to extend their mana/health/stam pools. Tanks cant drop sturdy for Invigorating. PVE DPS cant drop Shadow Mundus. Healer will still keep Divines + Atronach because higher magicka recovery is more important than lower 3-stat recovery. Its a total trash trait and thats why no meta build or even a simple non meta ever uses it.

    So I dont see how its not the most worthless trait of all. At least nirnhorned raises your dmg mitigation a bit. (its trash too) and its never used full nirnhorned. Its used mostly on shields.
    Edited by gatekeeper13 on February 17, 2020 1:55PM
  • code65536
    code65536
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    Nirnhoned
    code65536 wrote: »
    code65536 wrote: »
    If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.

    It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.

    Its remarkable how can someone reply to someone else without contributing anything to the discussion.

    I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.

    See my posts on the first page.

    Just saw them now. Invigorating helps all pools by a little and it LOOKS good only in comparison with builds with Divines + recovery Mundus stones. But the thing is most people use Divines for extra Crit or Weapon Dmg or to extend their mana/health/stam pools. Tanks cant drop sturdy for Invigorating. PVE DPS cant drop Shadow Mundus. Healer will still keep Atronach because higher magicka recovery is more important than lower 3-stat recovery. Its a total trash trait and thats why no meta build ever uses it.

    So I dont see how its not the most worthless trait of all. At least nirnhorned is raises your dmg mitigation a bit. (its trash too) and its never used full nirnhorned. Its used mostly on shields.

    I'm going to copy and paste from post #39:
    No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?

    It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.

    But the point remains that you were called for Invigorating to be buffed to 80 recovery. And we have a class rep in this thread asking for a buff to "at least" 33. How in the world would that be even remotely balanced?

    Also, we're talking about armor traits, not weapon traits. Nirnhoned on armor is not Nirnhoned on weapons.
    Edited by code65536 on February 17, 2020 1:58PM
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  • gatekeeper13
    gatekeeper13
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    Invigorating
    code65536 wrote: »
    Just saw them now. Invigorating helps all pools by a little and it LOOKS good only in comparison with builds with Divines + recovery Mundus stones. But the thing is most people use Divines for extra Crit or Weapon Dmg or to extend their mana/health/stam pools. Tanks cant drop sturdy for Invigorating. PVE DPS cant drop Shadow Mundus. Healer will still keep Atronach because higher magicka recovery is more important than lower 3-stat recovery. Its a total trash trait and thats why no meta build ever uses it.

    So I dont see how its not the most worthless trait of all. At least nirnhorned is raises your dmg mitigation a bit. (its trash too) and its never used full nirnhorned. Its used mostly on shields.

    Also, we're talking about armor traits, not weapon traits. Nirnhoned on armor is not nirnhoned on weapons.

    Read again.

    Edited by gatekeeper13 on February 17, 2020 1:57PM
  • Vietfox
    Vietfox
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    Invigorating
    code65536 wrote: »
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    Devs should take a look at this poll xD

    What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.

    There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).

    This is what I wrote back then.
    code65536 wrote: »
    Atronach or Serpent Mundus: +238 Mag or Stam regen

    With gold Divines, that's +7.5%, or +18 Mag or Stam regen

    With gold Invigorating, that's +11 Mag, Stam, and Health regen

    So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.

    I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.

    PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.

    Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.

    Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.

    Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
    And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.

    No one needs a high recovery on all 3 resources.

    I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.

    No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?

    It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.

    You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
    Thus invigorating is the most useless armor trait, followed by nirn.
  • gatekeeper13
    gatekeeper13
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    Invigorating
    Vietfox wrote: »
    You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
    Thus invigorating is the most useless armor trait, followed by nirn.

    Exactly.
  • code65536
    code65536
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    Nirnhoned
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    Devs should take a look at this poll xD

    What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.

    There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).

    This is what I wrote back then.
    code65536 wrote: »
    Atronach or Serpent Mundus: +238 Mag or Stam regen

    With gold Divines, that's +7.5%, or +18 Mag or Stam regen

    With gold Invigorating, that's +11 Mag, Stam, and Health regen

    So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.

    I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.

    PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.

    Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.

    Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.

    Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
    And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.

    No one needs a high recovery on all 3 resources.

    I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.

    No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?

    It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.

    You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
    Thus invigorating is the most useless armor trait, followed by nirn.

    That's a pretty funny way of describing "most useless". So in your view, the trait with the fewest BiS applications is the most useless, even though it is the trait that is never the most useless in any situation. I mean, if you want to define it like that, sure. But I would argue that's a pretty poor way of looking at the power balance of traits.
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  • Vietfox
    Vietfox
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    Invigorating
    code65536 wrote: »
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    Devs should take a look at this poll xD

    What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.

    There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).

    This is what I wrote back then.
    code65536 wrote: »
    Atronach or Serpent Mundus: +238 Mag or Stam regen

    With gold Divines, that's +7.5%, or +18 Mag or Stam regen

    With gold Invigorating, that's +11 Mag, Stam, and Health regen

    So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.

    I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.

    PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.

    Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.

    Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.

    Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
    And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.

    No one needs a high recovery on all 3 resources.

    I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.

    No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?

    It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.

    You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
    Thus invigorating is the most useless armor trait, followed by nirn.

    That's a pretty funny way of describing "most useless". So in your view, the trait with the fewest BiS applications is the most useless, even though it is the trait that is never the most useless in any situation. I mean, if you want to define it like that, sure. But I would argue that's a pretty poor way of looking at the power balance of traits.

    Oh my god you are one of those... XD
    Ok, "invigorating is the least useful trait, followed by nirn"
    Happy now? :smile:
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nirnhoned
    code65536 wrote: »
    Just saw them now. Invigorating helps all pools by a little and it LOOKS good only in comparison with builds with Divines + recovery Mundus stones. But the thing is most people use Divines for extra Crit or Weapon Dmg or to extend their mana/health/stam pools. Tanks cant drop sturdy for Invigorating. PVE DPS cant drop Shadow Mundus. Healer will still keep Atronach because higher magicka recovery is more important than lower 3-stat recovery. Its a total trash trait and thats why no meta build ever uses it.

    So I dont see how its not the most worthless trait of all. At least nirnhorned is raises your dmg mitigation a bit. (its trash too) and its never used full nirnhorned. Its used mostly on shields.

    Also, we're talking about armor traits, not weapon traits. Nirnhoned on armor is not nirnhoned on weapons.

    Read again.

    You edited your post before I finished responding. And no, Nirnhoned is a poor trait for a shield. Yes, Nirnhoned will outperform Reinforced for a shield. But you shouldn't be using either of those traits on a shield for tanking.

    If a tank for some reason wants extra resistance, they'd be better off getting converting a full value piece of heavy armor (chest, legs, feet, shoulders, and/or head) from Sturdy to Reinforced and keep the shield as Sturdy. People who recommend either Reinforced or Nirnhoned for a shield instead of Sturdy for tanking are just wrong.
    Edited by code65536 on February 17, 2020 2:07PM
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  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭
    Nirnhoned
    Nirnhoned
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    code65536 wrote: »
    If invigorating gave around 80 recovery per piece, it would be an awesome trait. As it is right now, its total trash and I really wonder whats the point of it being in the game.

    It's quite remarkable the number of people on the forums who have no idea what the actual power levels of armor traits are, as demonstrated by this comment here.

    Its remarkable how can someone reply to someone else without contributing anything to the discussion.

    I d prefer to to see an answer e.g. I disagree with you because you are wrong in this, this and this. But I guess I am asking too much.

    They have the two most thoughtful posts in this thread. Their first post on page one probably added more information concerning the traits than everyone else posts combined.
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    Invigorating
    I'm sorry, but this trait needs a rework. Again.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nirnhoned
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    code65536 wrote: »
    Vietfox wrote: »
    Devs should take a look at this poll xD

    What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.

    There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).

    This is what I wrote back then.
    code65536 wrote: »
    Atronach or Serpent Mundus: +238 Mag or Stam regen

    With gold Divines, that's +7.5%, or +18 Mag or Stam regen

    With gold Invigorating, that's +11 Mag, Stam, and Health regen

    So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.

    I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.

    PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.

    Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.

    Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.

    Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
    And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.

    No one needs a high recovery on all 3 resources.

    I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.

    No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?

    If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?

    It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.

    You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
    Thus invigorating is the most useless armor trait, followed by nirn.

    That's a pretty funny way of describing "most useless". So in your view, the trait with the fewest BiS applications is the most useless, even though it is the trait that is never the most useless in any situation. I mean, if you want to define it like that, sure. But I would argue that's a pretty poor way of looking at the power balance of traits.

    Oh my god you are one of those... XD
    Ok, "invigorating is the least useful trait, followed by nirn"
    Happy now? :smile:

    The point is that the power granted by Invigorating is well in line with the power granted by other traits. It's neither over- nor underpowered and is pretty well-balanced with respect to the other traits.

    It just has the misfortune of being the trait that spells out just how little power you are granted. Imagine if, instead of presenting some meaningless resistance number, the description for Nirnhoned said, "0.45% damage mitigation". Or instead of saying that it buffs your Mundus by 7.5%, Divines actually said how much it would give you with your current Mundus. E.g., "18 magicka recovery" if you currently have Atronach or "18 spell damage" for Apprentice. You know, maybe if a healer is in a trial with a lot of CCs that they need to break free from (e.g., Halls of Fabrication), they might see the losing 7 magicka recovery in favor of 11 stam recovery might not be such a terrible tradeoff. But nobody sees it like that because nobody sees that Divines only grants you a paltry 18.

    Unlike weapon traits, armor traits are pretty muted in effect. Except that effect is pretty obfuscated for the other traits.
    Edited by code65536 on February 17, 2020 2:25PM
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  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Invigorating
    Good ole Invig.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Gariele
    Gariele
    ✭✭✭✭✭
    Invigorating
    Bring back prosperous :^)
    PC/EU
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  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Invigorating
    The devs will look at this poll and see no one uses invigorating and nerf divines and impen to compensate. :D
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    Anything but Impen and Divines is never used
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    Invigorating
    I miss Prosperous :'(
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    Impenetrable
    Don't PVP so don't care about impen
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