MaleAmazon wrote: »Invigorating is only bad because PvP is burst. IIRC when you do the maths on invigorating it isn´t terribad. Sorry if this was disproven in the thread, I am tired and can´t be bothered to read all of it.
Also it makes me want to create an all-invigorating build
Personally I don´t use training trait. The levelling bottleneck, so to speak, is about getting enough skillpoints anyway. The ZOS XP scrolls that fill up my mailbox every few weeks does the trick if I need to level faster.
But really, I am a simple man. Raw power is usually the best. Infused on head, chest, legs, shield. Divines on others. All divines on TBS gear.
I don´t need impen. I have free resurrect.
Re: Divines vs Invigorating.
The comparison is fallacious at best as Invigorating is good at one thing and one thing only: sustain. Divines can be used for a multitude of character enhancing effects and you can change them on a whim without any penalty. If you’re a one trick pony (Invigorating), you should be very good at that one trick—see Impen.
So now a class rep is defending a truly unbalanced trait. Ooph.
kathandira wrote: »kylewwefan wrote: »So, invigorating is killing the poll whether people understand the balance aspect or not.
But this seems to majorly take away the aspect of my choice nirnhoned. It doesn’t make sense why the rarest trait to learn, that drops approximately nowhere could be so worthless in value. Hmm.
This poll reminds me of a season of some singing show..got talent or idol; this guy that was meh kept winning by popular votes, but has the talent to go approximately nowhere.
The host gets very frustrated because the winner (invigorating) keeps overshadowing the potential talent that could be an actual superstar. Something that people would actually want to see outside of the show or poll as it were.Invigorating is not keeping up the pace; problem could be solved by increasing only one resource (biggest pool) regen by ~50 or so but, as is, it's giving you almost nothing since it gives 3 different regen buffs (but you really want/need one)
So you want 350 regen, before buffs, for 7 pieces of gear... Mmmhmm...
What could be changed to make Invigorating more appealing? I personally like the idea of changing it to a percentage increase to the highest resource pool. Doing it that way, it could vary based on how much recovery you have.
Invigorating will end up being voted “most useless”, without contest.
It’s value needs to be tripled—at least—to have any worth per piece.
@/CAB_Life It is disappointing to see that a Class Rep would comment on combat balance without first looking at what the current balance point is. You want us to believe that 33 recovery of each resource per armor slot is going to make Invigorating balanced when Divines will grant you only 18 recovery of a single resource?
Invigorating is being voted on as the worst because people never bothered to look at how it actually compares to other traits. I expected more from a Class Rep, frankly.
Re: Divines vs Invigorating.
The comparison is fallacious at best as Invigorating is good at one thing and one thing only: sustain. Divines can be used for a multitude of character enhancing effects and you can change them on a whim without any penalty. If you’re a one trick pony (Invigorating), you should be very good at that one trick—see Impen.
So now a class rep is defending a truly unbalanced trait. Ooph.
They aren't defending jack. They are merely pointing out an actual fact that invigorating is not trash as some have stated. At least they are not tossing opinions as though they are facts
The comparison is fallacious at best as Invigorating is good at one thing and one thing only: sustain. Divines can be used for a multitude of character enhancing effects and you can change them on a whim without any penalty
If you’re a one trick pony (Invigorating), you should be very good at that one trick—see Impen.
El_Borracho wrote: »
kathandira wrote: »kylewwefan wrote: »So, invigorating is killing the poll whether people understand the balance aspect or not.
But this seems to majorly take away the aspect of my choice nirnhoned. It doesn’t make sense why the rarest trait to learn, that drops approximately nowhere could be so worthless in value. Hmm.
This poll reminds me of a season of some singing show..got talent or idol; this guy that was meh kept winning by popular votes, but has the talent to go approximately nowhere.
The host gets very frustrated because the winner (invigorating) keeps overshadowing the potential talent that could be an actual superstar. Something that people would actually want to see outside of the show or poll as it were.Invigorating is not keeping up the pace; problem could be solved by increasing only one resource (biggest pool) regen by ~50 or so but, as is, it's giving you almost nothing since it gives 3 different regen buffs (but you really want/need one)
So you want 350 regen, before buffs, for 7 pieces of gear... Mmmhmm...
What could be changed to make Invigorating more appealing? I personally like the idea of changing it to a percentage increase to the highest resource pool. Doing it that way, it could vary based on how much recovery you have.
I don't think it really needs to be made more appealing.
We have and will continue to have specific traits that are preferred/BiS and that will change based on the activity. That means there is always likely going to be a trait or trait that is less utilized and far from desired in most cases. It's predecessor was truly worthless as the reduced repair cost of inpen was more valuable that the small bit of extra gold drops.
Contaminate wrote: »As a mag dps, health regen is pointless as usual, stam regen isn’t needed.
As stam dps, there’s no mag costs to need the mag regen, health regen as usual is pointless.
Re: Divines vs Invigorating.
The comparison is fallacious at best as Invigorating is good at one thing and one thing only: sustain. Divines can be used for a multitude of character enhancing effects and you can change them on a whim without any penalty. If you’re a one trick pony (Invigorating), you should be very good at that one trick—see Impen.
So now a class rep is defending a truly unbalanced trait. Ooph.
They aren't defending jack. They are merely pointing out an actual fact that invigorating is not trash as some have stated. At least they are not tossing opinions as though they are facts
Are we reading the same comment? I would say he is actually trying to disprove the fact that invigorating is not trash number-wise based on the comparison with divines. I can't interpret:The comparison is fallacious at best as Invigorating is good at one thing and one thing only: sustain. Divines can be used for a multitude of character enhancing effects and you can change them on a whim without any penalty
in any other way.
Also if you are saying:If you’re a one trick pony (Invigorating), you should be very good at that one trick—see Impen.
you are stating that "one-trick pony" traits (read, all traits except divines) should (his word, not mine) be OP. He specifically brings up impen as an example. How is that not defending impen being "overbudgeted"?
kathandira wrote: »Contaminate wrote: »As a mag dps, health regen is pointless as usual, stam regen isn’t needed.
As stam dps, there’s no mag costs to need the mag regen, health regen as usual is pointless.
That isn't exactly true.
For Mag users, Blocking, Breaking Free, and Roll Dodging cost Magicka. There are situations where you could be out of Stam when you need it. Though this is more situational.
For Stam users, Soul Splitting Trap, which is a BiS skill still for a few specs uses Magicka. There are also certain other skills that may cost Magicka for certain stam builds as well.
Re: Divines vs Invigorating.
The comparison is fallacious at best as Invigorating is good at one thing and one thing only: sustain. Divines can be used for a multitude of character enhancing effects and you can change them on a whim without any penalty. If you’re a one trick pony (Invigorating), you should be very good at that one trick—see Impen.
So now a class rep is defending a truly unbalanced trait. Ooph.
They aren't defending jack. They are merely pointing out an actual fact that invigorating is not trash as some have stated. At least they are not tossing opinions as though they are facts
Are we reading the same comment? I would say he is actually trying to disprove the fact that invigorating is not trash number-wise based on the comparison with divines. I can't interpret:The comparison is fallacious at best as Invigorating is good at one thing and one thing only: sustain. Divines can be used for a multitude of character enhancing effects and you can change them on a whim without any penalty
in any other way.
Also if you are saying:If you’re a one trick pony (Invigorating), you should be very good at that one trick—see Impen.
you are stating that "one-trick pony" traits (read, all traits except divines) should (his word, not mine) be OP. He specifically brings up impen as an example. How is that not defending impen being "overbudgeted"?
I even suggested discussing Invigorating’s balance, weight and merits in a subsequent reply, which you seem to have ignored.
I'm not interpreting anything wrong here, right? You have a weird way with words sometimesRe: Divines vs Invigorating.
The comparison is fallacious at best as Invigorating is good at one thing and one thing only: sustain. Divines can be used for a multitude of character enhancing effects and you can change them on a whim without any penalty.
The problem with Invigorating is that it spells out exactly how little you're getting from it. That's why it seems bad. But in reality, all armor traits are pretty muted in their effect.
YandereGirlfriend wrote: »I would love to see the internal numbers on how frequently Invigorating is chosen by actual players.
There are probably some lowbie questers running around in found gear before they reach CP, but outside of that incidental use case, I would highly doubt that Invigorating reaches even 1% usage on equipped gear (and even that is probably a place-holder before you can Transmute it).
And that would tell us EVERYTHING we needed to know about the perceived strength and desirability of the trait.
It frankly does not matter what the spreadsheet says about its overall stat density if real-world players cannot be induced to actually use the trait.
YandereGirlfriend wrote: »I would love to see the internal numbers on how frequently Invigorating is chosen by actual players.
There are probably some lowbie questers running around in found gear before they reach CP, but outside of that incidental use case, I would highly doubt that Invigorating reaches even 1% usage on equipped gear (and even that is probably a place-holder before you can Transmute it).
And that would tell us EVERYTHING we needed to know about the perceived strength and desirability of the trait.
It frankly does not matter what the spreadsheet says about its overall stat density if real-world players cannot be induced to actually use the trait.
You know which trait will surely be below invigorating on this "frequency of use" list? Nirnhoned. Because it isn't even used as place-holder (since it does not drop on 99% of the sets) and no newbie will be using it either.