Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
One thing never get is when people associate animation cancelling with skill yeah takes lots of skill to mash two buttons simultaneously right?
More like saying using scripts for hacks require skill lmao
Script will never outdamage a good player.
And seeing how many people can't press two buttons every second and generally struggling with dps, one can say that there is some skill involved.
MEBengalsFan2001 wrote: »Animation cancelling is very common in games. Other games have resolved this by enforcing the animation if you want the damage. Now there is a difference between animation cancelling and weaving attacks between abilities.
An example of animation cancelling is jumping to cancel an animation and than using another ability while jumping and than doing a light attack to cancel the animation of the ability and than jumping to cancel the light attack animation, etc... those are animation cancelling.
Simply doing an ability, light attack, ability, etc... is not animation cancelling but light attack weaving which is OK from experience.
Animation cancelling is when you are able to produce extra damage without producing the animation of the ability and going into another ability animation.
Most games allow shields to cancel other ability animation because a shield provides zero damage bonus but that animation cannot be cancelled.
Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
Good to know then. But still, faster server must count stuff (shorter intervals between actions being implemented) more demanging it gonna be.Siohwenoeht wrote: »Paramedicus wrote: »How do you know that? Anti-skill (button) spam can be client side feature (i.e. ignore same input if used too quick), while weaving (in intervals as short as 50ms) must be noticed server-side.Siohwenoeht wrote: »Sandman929 wrote: »To the degree that animation cancelling negatively impacts performance, it is that important.
It's no more load than spamming the same skill over and over
They moved all those measures server side due to hacks/cheating long ago. The server tracks your movement, the server tracks ult gen, the server tracks your position in space etc.
As far as light/heavy attacks, for the server it is just another input, same as a skill. For the code they are the same thing, just on separate cooldowns.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?
hmsdragonfly wrote: »
hmsdragonfly wrote: »
While there would be a point of doing a heavy attack to gain resources but one does not weave a HA into a skill as the HA has to complete.
But you have a point concerning Zos' thoughts on this matter. They have double downed on the weaving of basic attacks which is the second most basic aspects of AC. Zos not only increased the damage LAs twice they have created sets that encourage weaving. Then Zos created a spamable skill in the Psijic line that specifically requires weaving of LA for it to work.
In other words, Zos is more and more encouraging AC. BTW, for the most basic aspect of AC that would be bar swap. Unless a player is very slow they are animation canceling on bar swap. So most players animation cancel quite often. If they are bar swapping slow enough that AC does not happen (or do not bar swap at all) then AC is the least of their issues.
Karmanorway wrote: »Or u know... Maybe bother to try to learn something New that can benefit you too? instead of taking it away from everyone else who already bothered to learn it? Just a suggestions ofc...
"I want to learn japanese, but its too hard, so i think we should just remove the language, then I dont have any issues with japanese anymore"
Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?
Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?
This is from April of 2014;
https://forums.elderscrollsonline.com/en/discussion/85594/major-combat-flaw-animation-canceling-damage-stacking-devs-please-look-here/p1
Then skip ahead to reply #74, Jessica Folsom wrote; "Thank you all for the details in this thread. We're looking into this."
It was only afterwards did they decided to keep it.
starkerealm wrote: »hmsdragonfly wrote: »
While there would be a point of doing a heavy attack to gain resources but one does not weave a HA into a skill as the HA has to complete.
But you have a point concerning Zos' thoughts on this matter. They have double downed on the weaving of basic attacks which is the second most basic aspects of AC. Zos not only increased the damage LAs twice they have created sets that encourage weaving. Then Zos created a spamable skill in the Psijic line that specifically requires weaving of LA for it to work.
In other words, Zos is more and more encouraging AC. BTW, for the most basic aspect of AC that would be bar swap. Unless a player is very slow they are animation canceling on bar swap. So most players animation cancel quite often. If they are bar swapping slow enough that AC does not happen (or do not bar swap at all) then AC is the least of their issues.
If anything, removing animation canceling entirely would encourage players to do nothing but light attack for DPS.
Also, fun trivial, if you're in a locked state (such as channeling an ability) when you attempt to bar swap, the swap fails, keeping you on that bar. Removing animation canceling would turn all attacks into a locked state, so bar swapping in combat would require you to stop DPSing, swap, then continue. This would feel terrible to the flow of gameplay.
Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Most people who have a strong negative opinion on animation canceling do not understand what it is. If one has time to complain about it on the forums then they should also have time to watch this 8 min video explaining the concept. I do believe that it would be good of the devs to address canceling but only because latency greatly effects the speed at which one needs to hit the next skill to cancel the light attack animation and lower speed connections have more trouble completing the action not to say one cannot adapt, take ausie players for example
[url="http://"]https://www.youtube.com/watch?v=NMhrzCvFOUg[/url]
Most people who have a strong positive opinion of ESO's implementation of it don't understand design. They would defend volume controls like this, because it's "unique" and "fast-paced" or something.
Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?
This is from April of 2014;
https://forums.elderscrollsonline.com/en/discussion/85594/major-combat-flaw-animation-canceling-damage-stacking-devs-please-look-here/p1
Then skip ahead to reply #74, Jessica Folsom wrote; "Thank you all for the details in this thread. We're looking into this."
It was only afterwards did they decided to keep it.
And where in that thread ZoS employee gives evidence I asked for ? There was very specific claim in the post I quoted and I asked for evidence to that claim. There is no evidence like that in thread You've posted. Community manager saying "Thank you all for the details in this thread. We're looking into this." is far from saying " WE DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT WE COULDN'T"
https://youtu.be/2lhbH7PdEU0Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?
This is from April of 2014;
https://forums.elderscrollsonline.com/en/discussion/85594/major-combat-flaw-animation-canceling-damage-stacking-devs-please-look-here/p1
Then skip ahead to reply #74, Jessica Folsom wrote; "Thank you all for the details in this thread. We're looking into this."
It was only afterwards did they decided to keep it.
And where in that thread ZoS employee gives evidence I asked for ? There was very specific claim in the post I quoted and I asked for evidence to that claim. There is no evidence like that in thread You've posted. Community manager saying "Thank you all for the details in this thread. We're looking into this." is far from saying " WE DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT WE COULDN'T"
First; Seriously? This shows that the devs were not aware that the function exists.
ESO was released on April 4th, 2014. This is a post from the month it launched reporting that AC exists and that it needs to be looked into. And you then you have Jessica Folsom NOT saying that this is "An intended game play mode". Rather she gives the "Thank you all for the details in this thread. We're looking into this." As if it was NOT intended and they will look into it on their end. So not intended.
Second; I like how you demand other people supply links but you do not use any links to support anything you say.
Third,https://youtu.be/2lhbH7PdEU0
44:30
Q :"Animation cancelling has been declared an exploit for months...." The question even goes on to state how "The devs are working on it."
A: "Animation Cancelling, we are embracing it..." NOT it was always intended. They have decided to embrace it.... Almost a full year AFTER the release of the game.
•••
Now if you think this was ALWAYS intended, please show me a link BEFORE Feb 17, 2015 where they said that this was an intended mechanic in the game.
Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?
https://youtu.be/ThZtwhYkKSsNordic__Knights wrote: »Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?https://youtu.be/ThZtwhYkKSs
There you go this states it wasn't attended only reason they let it be was because they couldn't fix the issue in coding that let it be
Nordic__Knights wrote: »Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?https://youtu.be/ThZtwhYkKSs
There you go this states it wasn't attended only reason they let it be was because they couldn't fix the issue in coding that let it be
No. Do You even hear what Wrobel is saying ? Like wtf what You're claiming he's saying and what he's actually saying are two completly different things. There is nothing even close to saying that "they did not attend for A/C to be in the game from the start and even tried to fix it but they couldn't" or that "there was some issue in the coding that let it be". Those are completed lies You've created to support Your bias and shows how little You know about Animation cancelling.
All i see is just ZoS employee finally ending speculations is it allowed or not by saying it's allowed , it's a part of the game and they want people to be doing it then he explains why they want it in the game (and that actually have nothing to do with some code mistake they cannot fix) and at the end he encourages people to use it . That is very far from what was claimed and that video is no evidence at all. Seriously linking random video of ZoS dev speaking about animation cancelling is not a proff for very specific claim someone is making.