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Animation Cancelling the most important issue?

  • Starlock
    Starlock
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    Animation cancelling should be just as important as all the other ESO features
    Unseelie wrote: »
    Starlock wrote: »
    Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.

    Isn't that kind of the side effect of canceling animation? The game can only respond so fast. Even some FGC engines have trouble and I am pretty sure that those have lower latency than an MMO

    Sort of, but not entirely.

    The problem with how this game handles animation cancelling is that effects fire at the beginning of an animation instead of at the end. This means we get the wonky “I start swinging my mace, cancel it with block, and somehow still hit with my mace anyway” nonsense. That’s what I want to see gone. Cancelling should absolutely stay, but doing it should also cancel the ability it is interrupting too in most cases.
  • Hapexamendios
    Hapexamendios
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    Would you all kindly please shut the hell up about animation cancelling!?
    Server performance, or more specifically lack there of, is far more important.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Animation cancelling should be just as important as all the other ESO features
    I don't mind it, but it'd be nice if I didn't lose tons of damage for being bad at it.
    Add a Scribing skill that works like Arcanist beam.
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    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • nolangrady
    nolangrady
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    Such a convoluted poll.... do you want A/C in the game or not? Blink once for A/C or blink twice against A/C
  • ShawnLaRock
    ShawnLaRock
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    Can the people who continually make these ludicrous posts even READ? ‘Cause umm... it describes how to Animation-Cancel IN-GAME via load-screen tip. For such a high-brow, complex game - so many players seem to be the exact opposite. Barf.

    “This may be an unusually-long load time - so kindly freakin’ use it to read the instructions the Devs are giving you on intended game mechanics.”

    S.
  • Aznarb
    Aznarb
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    Animation cancelling is the most important discussion priority of ESO
    I know to much people who physically can't weave, a/c.
    This is put a big bridge between them and people who can.
    Doesn't matter how they improve they'll never catch people who can abuse of A/C.

    Same for people with high ping. A/C create to much disparity right know between player.
    They really should do something about this and start balance the game around the same base for everyone.
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  • Jeirno
    Jeirno
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    Would you all kindly please shut the hell up about animation cancelling!?
    Aznarb wrote: »
    I know to much people who physically can't weave, a/c.
    This is put a big bridge between them and people who can.
    Doesn't matter how they improve they'll never catch people who can abuse of A/C.

    Same for people with high ping. A/C create to much disparity right know between player.
    They really should do something about this and start balance the game around the same base for everyone.

    A/C is very simple, you can do it the what I call hardcore way of actually paying attention to cancelling stuff with bash, block, bar swap, light attack or the way I like to call "just spamming" you smash your spammable button as fast as u can( doesn't actually have to be that fast) and at the same time spam mouse 1 to light attack and BOOM you are animation cancelling with light attacks, same works for other skills but you don't spam the skill button that much just your mouse 1/bash button. Just brainlessly doing that you are animation cancelling skills or light attack animations pressing 2 buttons in quick succession.

    Now I do understand that with high ping it very hard and it puts people at a disadvantage since sometimes I have a high ping and it's a pain in the ass. But if you really are playing with high ping/are unable to for some reason press buttons quickly why do you even care about DPS in the first place?
  • Septimus_Magna
    Septimus_Magna
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    Would you all kindly please shut the hell up about animation cancelling!?
    Combat is one of my favorite aspects of ESO because its fluid, responsive and high-paced. Removing animation cancelling would probably destroy that feeling. I also think many skills would need to be reworked/normalized because the animation length can differ between skills that should dealing equal amounts of dmg.
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  • Carespanker
    Carespanker
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    ANIMATION CANCELLING IS THE MOST IMPORTANT SUBJECT EVER!!!
    My main and only issue with animation canceling is that even though its one- if not the most important thing for both pve and pvp players to learn (aside from light attack weaving) and it is completely ignored and glossed over by the devs and even a majority of the build makers of this game.

    To explain, half if not most of eso's player base comes from wow. In WoW, their players have been bred to look up builds and a cookie-cutter rotation to follow to play their class to the fullest because WoW lost its flavor to casuals over the years and they basically made it so anyone over the age of 3 weeks can play any class. That same mentality bleeds into Eso and creates the type of player known as the "Alcast Sheep" the person who can't be bothered to create their own build or figure out their own class because they haven't done math without google since the second grade. Instead of learning how to play their class, animation cancel, and weave, they choose to copy someone else as is the current mmo regimen of most players.

    Due to this, roughly 95% of the people who play this game do not know how to play this game. Which is why when I do my daily pledges or weekly trials on my boss to boss pulling necromancer tank that increases group dps by 60% due to min-max theory crafting- most of my pug groups still pull about 45k group dps or less in total with usually over half or 100% of the party being well above 810. And, much like IRL in the states, these terrible upbringings can all be traced back to the teachers, aka the devs due to their "play any way you want" attitude that leads to those new players getting stomped in both veteran content and PvP and Alcast for giving new players a quick fix guide for them to follow without any of the basics. Regardless, most ESO's new player base usually end up quitting due to the lack of handholding that we should be providing, which does not mean get rid of animation canceling, it simply means teach it to them correctly and there won't be a problem.'

    TLDR; Animation Cancelling needs to be addressed but not removed, it is a vital part of what keeps this mmo unique and slightly above the casual garbage other mmo's are. Instead of being removed and replaced with a global cooldown, it should be actually apart of the tutorial of the game, that's what tutorials are for.
    Edited by Carespanker on January 30, 2020 7:10AM
  • phermitgb
    phermitgb
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    Animation cancelling needs to be a high priority discussion for ESO
    nolangrady wrote: »
    Such a convoluted poll.... do you want A/C in the game or not? Blink once for A/C or blink twice against A/C

    again, the poll is not about whether you want AC - it's about how important a discussion point you think it is compared to all other discussion points for ESO (or, again, in the case of the first choice, how important a discussion point it is for all games throughout all time)
    "There is no correct resolution; It's a test of character."
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  • snoozy
    snoozy
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    Animation cancelling should be a low priority discussion for ESO
    RefLiberty wrote: »
    I'm to lazy to cancellation anything, thus the vote result.

    What kind of buffoonery is animation canceling anyway, that should't be in the game, press the freaking 1-5 buttons and watch the arms waving, I don't want to cancel anything, ti is too much work.

    If I want to cancel stuff I would get myself a job in Immigration office, or the bank loan requests department. ( :# )

    That's too much work.
    Cancel animation canceling please.
    same :#
    PC EU
  • Bradyfjord
    Bradyfjord
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    Performance. To me, this is the penultimate issue this game has. I don't want to have to press a key more than once to make something happen.

    When performance is fixed, I suspect that other issues will be far more manageable. The timing of abilities, including animation canceling, would be far easier with less server lag.

    That's why I think animation canceling is the wrong thing to focus on.
  • Curious_Death
    Curious_Death
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    Would you all kindly please shut the hell up about animation cancelling!?
    if u want to remove AC: that would effect in TOTALoverhaul of combat mechanics... if not - DPS will go down by 40%.

    with AC : endless hail - 0.5 sec and it starts shooting - i also start LA. - 1 sec GC.
    without AC: endless hail 1 sec cast + lag delay 2 sec b4 my LA fire - unused GC coz my cast time extend 1 sec GC.

    now if u ever played pvp like endgamers do... u wont be even consider a AC remove thread. Impossible to cast defend spell without AC when u re bombed by enemies... and by server's lags...

    (edit for pve kids)
    also i cannot imagine vTrials without AC... haha whole NPC skills also would needs to be redesigned again... as boss mechanics... WHOLE F*ing game is based on AC !!!
    Edited by Curious_Death on January 30, 2020 8:46AM
  • SantieClaws
    SantieClaws
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    Meh....I need more caffeinated beverages and more @SantieClaws posts till work ends.


    ‘Random Memes’ should be a poll option.

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  • Sanguinor2
    Sanguinor2
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    Would you all kindly please shut the hell up about animation cancelling!?
    Maybe in 2021 People will accept that Animation cancelling is here to stay. (who am I kidding ofc they wont)
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    Honor is keeping ones word.
  • EmEm_Oh
    EmEm_Oh
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    I think AC is a way to reduce server load. Even a few seconds of delay for half the players who let the animation run completely because they are new and/or don't understand it, is rather beneficial.

    Over time, new players figure it out, and the cycle repeats itself.
  • Muizer
    Muizer
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    Animation cancelling should be just as important as all the other ESO features
    Starlock wrote: »
    Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.

    Yup, whether AC is a 'skill' or an 'exploit' all comes down to this. If the devs manage to resolve the issue you mention of players not being able to see what is happening (which, let's face it, can't possibly be dubbed a 'feature') then a 'cancelled' animation just becomes a fast version of the same action.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Uvi_AUT
    Uvi_AUT
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    I dont get the poll. Are you for or against Animation Canceling?

    Anyway, I dont really like it because it makes the combat look bad.
    On the other hand its kinda fun. Like a little Rhythm-Minigame.

    If there would be a middleground it would be perfect. Maybe Lightattackweaving with only animationcanceling for animations that would last more than 0,5 seconds. DC Universe Online has something like that, where you can only clip certain skills with long animation times.
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  • hmsdragonfly
    hmsdragonfly
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    pod88kk wrote: »
    Without animation cancelling combat feels clunky(eg. Cast times on ultis) and slow

    Yep exactly. Without animation cancel, there's no point in using light/heavy attacks, so just unbind Mouse 1.
    Edited by hmsdragonfly on January 30, 2020 11:18AM
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  • phermitgb
    phermitgb
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    Animation cancelling needs to be a high priority discussion for ESO
    Uvi_AUT wrote: »
    I dont get the poll. Are you for or against Animation Canceling?

    Anyway, I dont really like it because it makes the combat look bad.
    On the other hand its kinda fun. Like a little Rhythm-Minigame.

    If there would be a middleground it would be perfect. Maybe Lightattackweaving with only animationcanceling for animations that would last more than 0,5 seconds. DC Universe Online has something like that, where you can only clip certain skills with long animation times.

    again - the poll isn't about whether I'm for or against animation cancelling. It's about how important it is to continue discussing the issue of animation cancelling vs other issues.

    Which is kind of my point. While most people probably understood the poll, some didn't, or, and this is kind of my theory - saw the words "animation cancelling" and "poll" and immediately, and very passionately, rushed to the pro- or con- side of the argument. This sort of bears out my suspicion that there are enough people in the ESO community that are POWERFULLY concerned about the AC issue that perhaps AC SHOULD be a high priority discussion for the devs and the community.

    On the other hand, I've been wondering if maybe it isn't the passion for the subject that is warping the perspective of how important it might actually be. Hence, the poll. The poll is an attempt to give people who aren't quite as passionate about the subject the opportunity to say something along the lines of...
    "sure, AC is an important issue, but maybe not so terribly MORE important than other things", and of course, the segment of the population that is somewhere along the line of "I could care less about whether we keep or get rid of animation cancelling - X is far more important"...and so on

    now, if you personally are wondering about how "I" feel about animation cancelling - i'd like it to go away. For reasons I've discussed in a couple of other threads. But again, and I can't stress this enough - this is not what the POLL is about. The poll is just about how important people think it is to talk about animation cancelling.
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • hmsdragonfly
    hmsdragonfly
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    phermitgb wrote: »
    Uvi_AUT wrote: »
    I dont get the poll. Are you for or against Animation Canceling?

    Anyway, I dont really like it because it makes the combat look bad.
    On the other hand its kinda fun. Like a little Rhythm-Minigame.

    If there would be a middleground it would be perfect. Maybe Lightattackweaving with only animationcanceling for animations that would last more than 0,5 seconds. DC Universe Online has something like that, where you can only clip certain skills with long animation times.

    again - the poll isn't about whether I'm for or against animation cancelling. It's about how important it is to continue discussing the issue of animation cancelling vs other issues.
    Why even discuss this lol. Removing AC is stupid, and the devs have said many times AC is here to stay. Whiners will still whine about AC thinking removing it will make them better players but it won't.
    End of story.
    Aldmeri Dominion Loyalist. For the Queen!
  • TequilaFire
    TequilaFire
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    Would you all kindly please shut the hell up about animation cancelling!?
    Please take your poll's advice then. lol
  • Aznarb
    Aznarb
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    Animation cancelling is the most important discussion priority of ESO
    Jeirno wrote: »
    Aznarb wrote: »
    I know to much people who physically can't weave, a/c.
    This is put a big bridge between them and people who can.
    Doesn't matter how they improve they'll never catch people who can abuse of A/C.

    Same for people with high ping. A/C create to much disparity right know between player.
    They really should do something about this and start balance the game around the same base for everyone.

    A/C is very simple, you can do it the what I call hardcore way of actually paying attention to cancelling stuff with bash, block, bar swap, light attack or the way I like to call "just spamming" you smash your spammable button as fast as u can( doesn't actually have to be that fast) and at the same time spam mouse 1 to light attack and BOOM you are animation cancelling with light attacks, same works for other skills but you don't spam the skill button that much just your mouse 1/bash button. Just brainlessly doing that you are animation cancelling skills or light attack animations pressing 2 buttons in quick succession.

    Now I do understand that with high ping it very hard and it puts people at a disadvantage since sometimes I have a high ping and it's a pain in the ass. But if you really are playing with high ping/are unable to for some reason press buttons quickly why do you even care about DPS in the first place?

    1 - You miss the 1st most importante sentence.
    2 - I said ; friends, I've not problem to weave and cancel thx you, it's braindead af let be honest about it for a sec.

    I play with lot of older people (50-75 yo) and lot of them got problem like arthrite/arthrose and other fancy sickness.
    They PHYSICALLY can't weave. They can't do more than 35k even if they try hard.
    And because of that in some content we need to have people who can do enough dmg to add the DPS missed.
    That not normal.

    I like how people act like ESO is an "hardcore high skill game" LOL. It's a casual game everything about it is casual even pvp is the most worst and easy I've ever seen.
    The "high skill weave-a/c" is due to a bug, it's not even voluntary implemented to the game, just because they said it's ok, it doesn't change the fact that it's a bug and they've no control on it.

    Like some people said before, A/C - Weave don't need to be removed, but need to be reworked in a way were eso can control it when needed and made it more natural for everyone AND not put it with the actual impact it has to the game for DPS player right now.
    When you want something like this in a game, you do not "oopsi it's seem to work lets go with that", you actually put effort, work and do something with the serious of professional worker.

    That what I call, a controlled, well coded A/C and intuitive - Weave mechanic.
    No a mouse-smatch game.


    (Also maybe it gonna sound rude but it's not the purpose and it's not aim only at you, my English is just limited, don't take it personally ^^ )
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  • Kalante
    Kalante
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    ANIMATION CANCELLING IS THE MOST IMPORTANT SUBJECT EVER!!!
    Without animation canceling and a fast pace combat its not ESO anymore.
  • Matchimus
    Matchimus
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    Oh...AC is a thing u say? Well I'm off to remap my keyboard & mouse. Next level here I come!
  • p00tx
    p00tx
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    Would you all kindly please shut the hell up about animation cancelling!?
    Starlock wrote: »
    Unseelie wrote: »
    Starlock wrote: »
    Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.

    Isn't that kind of the side effect of canceling animation? The game can only respond so fast. Even some FGC engines have trouble and I am pretty sure that those have lower latency than an MMO

    Sort of, but not entirely.

    The problem with how this game handles animation cancelling is that effects fire at the beginning of an animation instead of at the end. This means we get the wonky “I start swinging my mace, cancel it with block, and somehow still hit with my mace anyway” nonsense. That’s what I want to see gone. Cancelling should absolutely stay, but doing it should also cancel the ability it is interrupting too in most cases.

    Why?
    Edited by p00tx on January 30, 2020 9:05PM
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  • Somewhere
    Somewhere
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    Would you all kindly please shut the hell up about animation cancelling!?
    Without AC there is next to no point in left clicking and using a light attack. If I can't cancel light attacks an entire chunk of the game needs to be redesigned or it's junk:

    Imbue Weapon (psijic) wouldn't work
    NB spectral bow and draining strikes would become garbage
    The light attack cp would become unused
    Any item that procs on light attacks would become unused.
    Maelstrom staves would become garbage.

    Most high end players, if they were to remain, would pepper in a single light attack to keep ulti gen up. Then you would ignore it entirely.

    There are far more important things for the developers to focus on right now than trying to remake the entire combat system because as a couple people have said here "animation canceling is too much work".
    Edited by Somewhere on January 30, 2020 10:40PM
  • D0PAMINE
    D0PAMINE
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    Would you all kindly please shut the hell up about animation cancelling!?
    I've been animation canceling amd weaving since 2014, before I even knew it was a thing. I care about fluid combat. I don't have time to pay attention to what the animation looks like when im trying to avoid massive damage by either moving while buffing, or just straight up getting tanky to mitigate it.

    We need to be able to do these things. If it were limited to only defensive skills, dungeons would take so much longer, and that is not including all the rezzing.
  • Strike_Maximus
    Strike_Maximus
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    Animation cancelling should be just as important as all the other ESO features
    I dislike animation cancelling becase it's an uninetentianl "feature", however, I belive if they want to make it apart of the game in a 100% offical capacity IT SHOULD BE EXPLANED TO NEW PLAYERS, if it's never going to be explaned then it's just this weird freatue in the game that many people use and others don't understand or know about.
    If this unnentential feature was never in the game no one would care, but since it is either explan it in a tutorial or get rid of it simple as that.
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  • Aikar
    Aikar
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    I dislike animation cancelling becase it's an uninetentianl "feature", however, I belive if they want to make it apart of the game in a 100% offical capacity IT SHOULD BE EXPLANED TO NEW PLAYERS, if it's never going to be explaned then it's just this weird freatue in the game that many people use and others don't understand or know about.
    If this unnentential feature was never in the game no one would care, but since it is either explan it in a tutorial or get rid of it simple as that.

    Like this?iJy2v9G.jpg
This discussion has been closed.