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Animation Cancelling the most important issue?

  • Maxx7410
    Maxx7410
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    ANIMATION CANCELLING IS THE MOST IMPORTANT SUBJECT EVER!!!
    never touch it!
  • Sandman929
    Sandman929
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    Other, and the reason for having an "other" option is important enough that I'll explain why...
    To the degree that animation cancelling negatively impacts performance, it is that important.
  • Siohwenoeht
    Siohwenoeht
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    Would you all kindly please shut the hell up about animation cancelling!?
    Sandman929 wrote: »
    To the degree that animation cancelling negatively impacts performance, it is that important.

    It's no more load than spamming the same skill over and over
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Sandman929
    Sandman929
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    Other, and the reason for having an "other" option is important enough that I'll explain why...
    Sandman929 wrote: »
    To the degree that animation cancelling negatively impacts performance, it is that important.

    It's no more load than spamming the same skill over and over

    I'm not saying it does. If it doesn't it not important so leave it alone.
  • Paramedicus
    Paramedicus
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    Animation cancelling needs to be a high priority discussion for ESO
    Sandman929 wrote: »
    To the degree that animation cancelling negatively impacts performance, it is that important.

    It's no more load than spamming the same skill over and over
    How do you know that? Anti-skill (button) spam can be client side feature (i.e. ignore same input if used too quick), while weaving (in intervals as short as 50ms) must be noticed server-side.
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  • Elwendryll
    Elwendryll
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    Animation cancelling should be a low priority discussion for ESO
    Not much to talk about.
    Water is wet, fire burns, LAs/bash and bar swapping are off the GCD.

    In my opinion the only relevant discussion that will ever lead somewhere is about what animations should be prioritized.
    PC - EU - France - AD
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  • Siohwenoeht
    Siohwenoeht
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    Would you all kindly please shut the hell up about animation cancelling!?
    Sandman929 wrote: »
    To the degree that animation cancelling negatively impacts performance, it is that important.

    It's no more load than spamming the same skill over and over
    How do you know that? Anti-skill (button) spam can be client side feature (i.e. ignore same input if used too quick), while weaving (in intervals as short as 50ms) must be noticed server-side.

    They moved all those measures server side due to hacks/cheating long ago. The server tracks your movement, the server tracks ult gen, the server tracks your position in space etc.

    As far as light/heavy attacks, for the server it is just another input, same as a skill. For the code they are the same thing, just on separate cooldowns.
    Edited by Siohwenoeht on January 31, 2020 8:44AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Strike_Maximus
    Strike_Maximus
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    Animation cancelling should be just as important as all the other ESO features
    Aikar wrote: »
    I dislike animation cancelling becase it's an uninetentianl "feature", however, I belive if they want to make it apart of the game in a 100% offical capacity IT SHOULD BE EXPLANED TO NEW PLAYERS, if it's never going to be explaned then it's just this weird freatue in the game that many people use and others don't understand or know about.
    If this unnentential feature was never in the game no one would care, but since it is either explan it in a tutorial or get rid of it simple as that.

    Like this?iJy2v9G.jpg

    That is NOT refering to animation cancelling. If anything that is talking about weaving.

    (edited for spelling)
    Edited by Strike_Maximus on January 31, 2020 8:46AM
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  • AgaTheGreat
    AgaTheGreat
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    Would you all kindly please shut the hell up about animation cancelling!?
    Aikar wrote: »
    I dislike animation cancelling becase it's an uninetentianl "feature", however, I belive if they want to make it apart of the game in a 100% offical capacity IT SHOULD BE EXPLANED TO NEW PLAYERS, if it's never going to be explaned then it's just this weird freatue in the game that many people use and others don't understand or know about.
    If this unnentential feature was never in the game no one would care, but since it is either explan it in a tutorial or get rid of it simple as that.

    Like this?iJy2v9G.jpg

    That is NOT refering to animation cancelling. If anything that is talking about weaving.

    (edited for spelling)

    Weaving is animation cancelling. The animation of the light attack is cancelled by the skill
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Kaartinen
    Kaartinen
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    Would you all kindly please shut the hell up about animation cancelling!?
    The potatoes need to be stopped.
  • snoozy
    snoozy
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    Animation cancelling should be a low priority discussion for ESO
    how to make a meaningful poll 101
    PC EU
  • Starlock
    Starlock
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    Animation cancelling should be just as important as all the other ESO features
    p00tx wrote: »
    Starlock wrote: »
    Unseelie wrote: »
    Starlock wrote: »
    Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.

    Isn't that kind of the side effect of canceling animation? The game can only respond so fast. Even some FGC engines have trouble and I am pretty sure that those have lower latency than an MMO

    Sort of, but not entirely.

    The problem with how this game handles animation cancelling is that effects fire at the beginning of an animation instead of at the end. This means we get the wonky “I start swinging my mace, cancel it with block, and somehow still hit with my mace anyway” nonsense. That’s what I want to see gone. Cancelling should absolutely stay, but doing it should also cancel the ability it is interrupting too in most cases.

    Why?

    Because it makes logical sense for what is happening visually on the screen to match what the game is calculating behind the scenes? All well-polished games with real-time combat hit this basic benchmark. I mean, if that isn't enough by itself, I don't know what to tell you. It'd be one thing if psi was a thing in this game - in which case characters doing things without appearing to actually do things might make some sense - but it isn't.
  • CMDR_Un1k0rn
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    Would you all kindly please shut the hell up about animation cancelling!?
    I can't do DPS well so I play Tank when it counts.

    Easy solution really.
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  • raegun
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    Most people who have a strong negative opinion on animation canceling do not understand what it is. If one has time to complain about it on the forums then they should also have time to watch this 8 min video explaining the concept. I do believe that it would be good of the devs to address canceling but only because latency greatly effects the speed at which one needs to hit the next skill to cancel the light attack animation and lower speed connections have more trouble completing the action not to say one cannot adapt, take ausie players for example

    [url="http://"]https://www.youtube.com/watch?v=NMhrzCvFOUg[/url]

  • ZeroXFF
    ZeroXFF
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    Animation cancelling needs to be a high priority discussion for ESO
    raegun wrote: »
    Most people who have a strong negative opinion on animation canceling do not understand what it is. If one has time to complain about it on the forums then they should also have time to watch this 8 min video explaining the concept. I do believe that it would be good of the devs to address canceling but only because latency greatly effects the speed at which one needs to hit the next skill to cancel the light attack animation and lower speed connections have more trouble completing the action not to say one cannot adapt, take ausie players for example

    [url="http://"]https://www.youtube.com/watch?v=NMhrzCvFOUg[/url]

    Most people who have a strong positive opinion of ESO's implementation of it don't understand design. They would defend volume controls like this, because it's "unique" and "fast-paced" or something.

    R2WmRIDQ_o.gif
  • Starlock
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    Animation cancelling should be just as important as all the other ESO features
    ZeroXFF wrote: »
    raegun wrote: »
    Most people who have a strong negative opinion on animation canceling do not understand what it is. If one has time to complain about it on the forums then they should also have time to watch this 8 min video explaining the concept. I do believe that it would be good of the devs to address canceling but only because latency greatly effects the speed at which one needs to hit the next skill to cancel the light attack animation and lower speed connections have more trouble completing the action not to say one cannot adapt, take ausie players for example

    [url="http://"]https://www.youtube.com/watch?v=NMhrzCvFOUg[/url]

    Most people who have a strong positive opinion of ESO's implementation of it don't understand design. They would defend volume controls like this, because it's "unique" and "fast-paced" or something.

    R2WmRIDQ_o.gif

    Ahahahahah! That's... that's awesome.

    And I hate to say it, but the design of that interface still makes more sense than animation cancelling in ESO - the visuals clearly match what is going to happen with your volume output. No, if that volume slider represented animation cancelling in ESO, it wouldn't matter how long you held down the speaker button... the volume would be at maximum every single time.
  • DMuehlhausen
    DMuehlhausen
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    Other, and the reason for having an "other" option is important enough that I'll explain why...
    Get rid of it.
  • Dusk_Coven
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    Animation cancelling needs to be a high priority discussion for ESO
    Animation Cancelling is an important discussion because it exposes a play pattern in the ESO community.
    A lot of the supporters are simply interested in subverting the game and then using whatever they can to justify their actions all the while realizing that what they are doing defies common sense -- getting benefits from something they cancelled.

    If the NPC/monster enemies in the game used animation cancelling -- if bosses and critters blocked for no reason other than to squeeze in more attacks, if they light-attack weaved and you barely see it... if their animations never completed successfully... this game would be a non-starter. It'd be the laughing stock of the gaming world and no one would even have played it.

    More importantly, it exposes how the ZOS combat team makes decisions.
    Edited by Dusk_Coven on January 31, 2020 5:21PM
  • Casterial
    Casterial
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    Would you all kindly please shut the hell up about animation cancelling!?
    Performance is, animation cancelling is a skill cap.
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    Animation Cancelling
  • Dusk_Coven
    Dusk_Coven
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    Animation cancelling needs to be a high priority discussion for ESO
    The fact that it needs to be revealed to players … because most reasonable people would not suspect it should even work because it's illogical.
    Aikar wrote: »
    Like this?iJy2v9G.jpg
  • r34lian
    r34lian
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    Other, and the reason for having an "other" option is important enough that I'll explain why...
    One thing never get is when people associate animation cancelling with skill yeah takes lots of skill to mash two buttons simultaneously right?
    More like saying using scripts for hacks require skill lmao
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  • Starlock
    Starlock
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    Animation cancelling should be just as important as all the other ESO features
    Dusk_Coven wrote: »
    The fact that it needs to be revealed to players … because most reasonable people would not suspect it should even work because it's illogical.

    Yeah, in every other game I've played that allows animation cancelling, the cancel also makes your abilities not fire. Because that just... makes logical sense. Want to cancel the firing your burst-fire gun with a reload after the first shot of that five round burst? Sure, but it's not gonna keep shooting those other four bullets because... that would make no darned sense. You're reloading.
    Edited by Starlock on January 31, 2020 5:32PM
  • p00tx
    p00tx
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    Would you all kindly please shut the hell up about animation cancelling!?
    Starlock wrote: »
    p00tx wrote: »
    Starlock wrote: »
    Unseelie wrote: »
    Starlock wrote: »
    Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.

    Isn't that kind of the side effect of canceling animation? The game can only respond so fast. Even some FGC engines have trouble and I am pretty sure that those have lower latency than an MMO

    Sort of, but not entirely.

    The problem with how this game handles animation cancelling is that effects fire at the beginning of an animation instead of at the end. This means we get the wonky “I start swinging my mace, cancel it with block, and somehow still hit with my mace anyway” nonsense. That’s what I want to see gone. Cancelling should absolutely stay, but doing it should also cancel the ability it is interrupting too in most cases.

    Why?

    Because it makes logical sense for what is happening visually on the screen to match what the game is calculating behind the scenes? All well-polished games with real-time combat hit this basic benchmark. I mean, if that isn't enough by itself, I don't know what to tell you. It'd be one thing if psi was a thing in this game - in which case characters doing things without appearing to actually do things might make some sense - but it isn't.

    But...ESO isn't "other games". There's a reason so many of us hang around, in spite of the abject brokenness and constant lag and stutters. This game offers something different. You can either be a one button wonder, spamming the same attack over and over while watching the entire animation, or you can choose to play competitively and bypass that. If you don't want to cancel your animations, but you're still doing it enough to be annoyed that it can be done, I'd say you're probably doing something wrong. It's not their (ZOS's) job to safeguard against people being unable to abide by their own made up rules regarding how the game should be played.
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  • TequilaFire
    TequilaFire
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    Would you all kindly please shut the hell up about animation cancelling!?
    IDK the way things go in this game if AC got removed/replaced we would probably end up with new bugs which would be much worse.
  • Taemiru
    Taemiru
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    Would you all kindly please shut the hell up about animation cancelling!?
    r34lian wrote: »
    One thing never get is when people associate animation cancelling with skill yeah takes lots of skill to mash two buttons simultaneously right?
    More like saying using scripts for hacks require skill lmao

    Script will never outdamage a good player.
    And seeing how many people can't press two buttons every second and generally struggling with dps, one can say that there is some skill involved.
  • Emmagoldman
    Emmagoldman
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    Would you all kindly please shut the hell up about animation cancelling!?
    Performance is the MOST important issue by a long shot, then managing balance in a proper way. These two issues by far impact the player base.
  • MEBengalsFan2001
    MEBengalsFan2001
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    Animation cancelling should be just as important as all the other ESO features
    Animation cancelling is very common in games. Other games have resolved this by enforcing the animation if you want the damage. Now there is a difference between animation cancelling and weaving attacks between abilities.

    An example of animation cancelling is jumping to cancel an animation and than using another ability while jumping and than doing a light attack to cancel the animation of the ability and than jumping to cancel the light attack animation, etc... those are animation cancelling.

    Simply doing an ability, light attack, ability, etc... is not animation cancelling but light attack weaving which is OK from experience.

    Animation cancelling is when you are able to produce extra damage without producing the animation of the ability and going into another ability animation.

    Most games allow shields to cancel other ability animation because a shield provides zero damage bonus but that animation cannot be cancelled.
  • Starlock
    Starlock
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    Animation cancelling should be just as important as all the other ESO features
    p00tx wrote: »
    Starlock wrote: »
    p00tx wrote: »
    Starlock wrote: »
    Unseelie wrote: »
    Starlock wrote: »
    Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.

    Isn't that kind of the side effect of canceling animation? The game can only respond so fast. Even some FGC engines have trouble and I am pretty sure that those have lower latency than an MMO

    Sort of, but not entirely.

    The problem with how this game handles animation cancelling is that effects fire at the beginning of an animation instead of at the end. This means we get the wonky “I start swinging my mace, cancel it with block, and somehow still hit with my mace anyway” nonsense. That’s what I want to see gone. Cancelling should absolutely stay, but doing it should also cancel the ability it is interrupting too in most cases.

    Why?

    Because it makes logical sense for what is happening visually on the screen to match what the game is calculating behind the scenes? All well-polished games with real-time combat hit this basic benchmark. I mean, if that isn't enough by itself, I don't know what to tell you. It'd be one thing if psi was a thing in this game - in which case characters doing things without appearing to actually do things might make some sense - but it isn't.

    But...ESO isn't "other games". There's a reason so many of us hang around, in spite of the abject brokenness and constant lag and stutters. This game offers something different. You can either be a one button wonder, spamming the same attack over and over while watching the entire animation, or you can choose to play competitively and bypass that. If you don't want to cancel your animations, but you're still doing it enough to be annoyed that it can be done, I'd say you're probably doing something wrong. It's not their (ZOS's) job to safeguard against people being unable to abide by their own made up rules regarding how the game should be played.

    Huh? How does any of this address what I said? There's nothing in here that negates the logic of "gee, if you cancel an ability it really makes sense for the ability to actually be cancelled."
    Edited by Starlock on January 31, 2020 9:00PM
  • Nerouyn
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    kargen27 wrote: »
    It is in the game and it seems to be working so leave it alone.

    It's one of the key reasons many players will never pvp.

    ZO is desperate for players to pvp, because players using each as other content is cheap as.
  • witchdoctor
    witchdoctor
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    Would you all kindly please shut the hell up about animation cancelling!?
    Starlock wrote: »
    p00tx wrote: »
    Starlock wrote: »
    p00tx wrote: »
    Starlock wrote: »
    Unseelie wrote: »
    Starlock wrote: »
    Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.

    Isn't that kind of the side effect of canceling animation? The game can only respond so fast. Even some FGC engines have trouble and I am pretty sure that those have lower latency than an MMO

    Sort of, but not entirely.

    The problem with how this game handles animation cancelling is that effects fire at the beginning of an animation instead of at the end. This means we get the wonky “I start swinging my mace, cancel it with block, and somehow still hit with my mace anyway” nonsense. That’s what I want to see gone. Cancelling should absolutely stay, but doing it should also cancel the ability it is interrupting too in most cases.

    Why?

    Because it makes logical sense for what is happening visually on the screen to match what the game is calculating behind the scenes? All well-polished games with real-time combat hit this basic benchmark. I mean, if that isn't enough by itself, I don't know what to tell you. It'd be one thing if psi was a thing in this game - in which case characters doing things without appearing to actually do things might make some sense - but it isn't.

    But...ESO isn't "other games". There's a reason so many of us hang around, in spite of the abject brokenness and constant lag and stutters. This game offers something different. You can either be a one button wonder, spamming the same attack over and over while watching the entire animation, or you can choose to play competitively and bypass that. If you don't want to cancel your animations, but you're still doing it enough to be annoyed that it can be done, I'd say you're probably doing something wrong. It's not their (ZOS's) job to safeguard against people being unable to abide by their own made up rules regarding how the game should be played.

    Huh? How does any of this address what I said? There's nothing in here that negates the logic of "gee, if you cancel an ability it really makes sense for the ability to actually be cancelled."

    Because, 'Gee, you only cancelled the animation AFTER the point at which the skill did damage. Golly!'

    Cancel too early, bumpkiss. Cancel after the point damage is done, profit.
This discussion has been closed.