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A vast majority of players are asking to remove cast times

  • TheFM
    TheFM
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    TheFM wrote: »
    Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.

    So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.

    What does your average ping look like in Cyrodiil? Have you played a glass cannon medium armor build this patch? I didn’t have those issues fighting NBs so It sounds like to me the problem is on your end.

    Yeah my GB connection with 8 ping to Frankfurt is the issue. It only explodes up to 150 when it hits the zos' servers. This issue has existed since forever and all but disappeared with the introduction of cast times, until zos' fixes their servers , cast times are a must
  • John_Falstaff
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    TheFM wrote: »
    TheFM wrote: »
    Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.

    So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.

    What does your average ping look like in Cyrodiil? Have you played a glass cannon medium armor build this patch? I didn’t have those issues fighting NBs so It sounds like to me the problem is on your end.

    Yeah my GB connection with 8 ping to Frankfurt is the issue. It only explodes up to 150 when it hits the zos' servers. This issue has existed since forever and all but disappeared with the introduction of cast times, until zos' fixes their servers , cast times are a must

    No. If players will let ZOS get away with cast times, then "until zos fixes their servers" is going to be "never", because, make no mistake, nobody cares about your experience. Company the least. Company cares about you paying money, and if you let them slap an ugly patch of duct tape over the problem and make things worse for everyone but still not bad enough to make revenues drop, then it's going to be a permanent fix. People who say "ah well, cast times until servers are fixed" are not company's customers, they're walking money bags, and ZOS is going to be happy to sit on what they have and feed them a new texture for indrik and two half-baked dungeons each season. That's how life works.
  • TheFM
    TheFM
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    TheFM wrote: »
    TheFM wrote: »
    Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.

    So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.

    What does your average ping look like in Cyrodiil? Have you played a glass cannon medium armor build this patch? I didn’t have those issues fighting NBs so It sounds like to me the problem is on your end.

    Yeah my GB connection with 8 ping to Frankfurt is the issue. It only explodes up to 150 when it hits the zos' servers. This issue has existed since forever and all but disappeared with the introduction of cast times, until zos' fixes their servers , cast times are a must

    No. If players will let ZOS get away with cast times, then "until zos fixes their servers" is going to be "never", because, make no mistake, nobody cares about your experience. Company the least. Company cares about you paying money, and if you let them slap an ugly patch of duct tape over the problem and make things worse for everyone but still not bad enough to make revenues drop, then it's going to be a permanent fix. People who say "ah well, cast times until servers are fixed" are not company's customers, they're walking money bags, and ZOS is going to be happy to sit on what they have and feed them a new texture for indrik and two half-baked dungeons each season. That's how life works.

    If they never fix the lag there are alternative games available this year to replace this. If they stick to their word and fix the lag and desync and everything else, I'd gladly hop on the revert the cast time change boat, if they don't I'll be starting a new mmo this year. Also, calling me a walking moneybag for not blindly following the herd is just absurd, and insulting.
    Edited by TheFM on February 1, 2020 1:04PM
  • John_Falstaff
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    TheFM wrote: »
    TheFM wrote: »
    TheFM wrote: »
    Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.

    So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.

    What does your average ping look like in Cyrodiil? Have you played a glass cannon medium armor build this patch? I didn’t have those issues fighting NBs so It sounds like to me the problem is on your end.

    Yeah my GB connection with 8 ping to Frankfurt is the issue. It only explodes up to 150 when it hits the zos' servers. This issue has existed since forever and all but disappeared with the introduction of cast times, until zos' fixes their servers , cast times are a must

    No. If players will let ZOS get away with cast times, then "until zos fixes their servers" is going to be "never", because, make no mistake, nobody cares about your experience. Company the least. Company cares about you paying money, and if you let them slap an ugly patch of duct tape over the problem and make things worse for everyone but still not bad enough to make revenues drop, then it's going to be a permanent fix. People who say "ah well, cast times until servers are fixed" are not company's customers, they're walking money bags, and ZOS is going to be happy to sit on what they have and feed them a new texture for indrik and two half-baked dungeons each season. That's how life works.

    If they never fix the lag there are alternative games available this year to replace this. If they stick to their word and fix the lag and desync and everything else, I'd gladly hop on the revert the cast time change boat, if they don't I'll be starting a new mmo this year. Also, calling me a walking moneybag for not blindly following the herd is just absurd, and insulting.

    They never gave you the word. The only changes that'll happen is those we advocate for, not those we just wait to happen. And you imagine yourself not part of the crowd, really now? The crowd is those who let company do whatever it wants and slap on band-aid fixes while they're being sold new crown store items. People who gathered in this forum are mostly the vocal minority that care about the game enough to try and make difference. And the herd are those who mostly sit in game and eat what they're being fed - band-aid fixes for server lags and glitches, tales about bugs in finder, half-baked reskins in crown store. And, sorry to say it, you're following them. ^^
  • Joy_Division
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    It's hilarious that people who hate cast times keep saying that it's just a few people who just keep spamming "get rid of cast time" threads when in this thread there are just a few people who like cast times who keep repeating themselves.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TheFM
    TheFM
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    TheFM wrote: »
    TheFM wrote: »
    TheFM wrote: »
    Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.

    So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.

    What does your average ping look like in Cyrodiil? Have you played a glass cannon medium armor build this patch? I didn’t have those issues fighting NBs so It sounds like to me the problem is on your end.

    Yeah my GB connection with 8 ping to Frankfurt is the issue. It only explodes up to 150 when it hits the zos' servers. This issue has existed since forever and all but disappeared with the introduction of cast times, until zos' fixes their servers , cast times are a must

    No. If players will let ZOS get away with cast times, then "until zos fixes their servers" is going to be "never", because, make no mistake, nobody cares about your experience. Company the least. Company cares about you paying money, and if you let them slap an ugly patch of duct tape over the problem and make things worse for everyone but still not bad enough to make revenues drop, then it's going to be a permanent fix. People who say "ah well, cast times until servers are fixed" are not company's customers, they're walking money bags, and ZOS is going to be happy to sit on what they have and feed them a new texture for indrik and two half-baked dungeons each season. That's how life works.

    If they never fix the lag there are alternative games available this year to replace this. If they stick to their word and fix the lag and desync and everything else, I'd gladly hop on the revert the cast time change boat, if they don't I'll be starting a new mmo this year. Also, calling me a walking moneybag for not blindly following the herd is just absurd, and insulting.

    They never gave you the word. The only changes that'll happen is those we advocate for, not those we just wait to happen. And you imagine yourself not part of the crowd, really now? The crowd is those who let company do whatever it wants and slap on band-aid fixes while they're being sold new crown store items. People who gathered in this forum are mostly the vocal minority that care about the game enough to try and make difference. And the herd are those who mostly sit in game and eat what they're being fed - band-aid fixes for server lags and glitches, tales about bugs in finder, half-baked reskins in crown store. And, sorry to say it, you're following them. ^^

    Yes, please tell me what I do and don't do and how I play or don't play, you seem to know better than I do about myself.

    Go on then.
  • TheFM
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    It's hilarious that people who hate cast times keep saying that it's just a few people who just keep spamming "get rid of cast time" threads when in this thread there are just a few people who like cast times who keep repeating themselves.

    Well when you keep saying the same thibg over and over again, we will have to keep replying in the same way.
  • ThePhantomThorn
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    TheFM wrote: »
    It's hilarious that people who hate cast times keep saying that it's just a few people who just keep spamming "get rid of cast time" threads when in this thread there are just a few people who like cast times who keep repeating themselves.

    Well when you keep saying the same thibg over and over again, we will have to keep replying in the same way.

    Your entitled to your own opinion.
    But the facts are the facts.
    Most players dislike it.
    It slows down combat.

    You might think it’s a good change but it’s clear most of us don’t. I think you need to u understand that.
  • xylena
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    I'm just going to copy paste my post from the other delete cast times thread, because added cast times are horrible and cross a line to where the game's combat system is no longer the same game I spent money on.

    I've already stopped spending money on this game, but this is a good place to state that I refuse to pay another single cent to ZOS until the cast times added to melee ultimates have been deleted.

    These cast times do not prevent instant burst kills, nor animation canceling, nor do they prevent stronger players from using animation canceling to their advantage against weaker players. When there is no lag, they simulate lag. When there is lag, they turn ability casts into layers of RNG. Will my ulti fire? If it does, when will it land, if at all?

    Even worse, they frequently cause the animation to desync from the actual application of damage (and its sound effect), which was what the devs stated they were trying to address. I strongly prefer to play against consistent instant cast burst, than play against random time intervals between animations and effects (PS fix Meteor and Snipe desync too).

    The single worst feeling I've ever had in 5+ years of this game was being stunned in the middle of a Dawnbreaker cast time. It was the opposite of power fantasy. They completely undermine the fast responsive action combat system that made ESO appealing over similar games that were cooldown-based or turn-based.
    Retired until we break the Tank Meta
  • Fur_like_snow
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    Artificial simulated lag feels horrible but hey dont forget to renew that ESO+ and check out this seasons crown crates! (Because you damn well know the crown store won’t stop working even if Cyrodiil does)
    Edited by Fur_like_snow on February 1, 2020 5:08PM
  • Xvorg
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    TheFM wrote: »
    Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.

    So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.

    tenor.gif?itemid=5290030
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Gilvoth
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    Anyron wrote: »
    "cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?

    well said wisdom.
  • xylena
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    Gilvoth wrote: »
    Anyron wrote: »
    "cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
    well said wisdom.
    This is not wisdom because it is not possible to circumvent the GCD like that. This argument is tinfoil hat nonsense that displays a profound lack of understanding of game mechanics. Cast times are indefensible dead weight that serve only to make combat unresponsive and inconsistent. If you somehow enjoy this, you're in luck, because there's still plenty of lag that isn't artificially simulated by the worst combat change in this game's entire history.
    Retired until we break the Tank Meta
  • Mayrael
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    Yeah... Just got back after a month of break, and yesterday I tried to fire of my soul harvest 4 times because of lags and in general game clumsyness... In the end when it got better for a second I landed it anyway and the dude was dead. So much counterplay added! He could use lags to defend him self but cast time still didn't helped him to avoid soul harvest.


    Cast times are nightmare and not fair. Why templars have no cast time on Cresent?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Kalante
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    TheFM wrote: »
    Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.

    So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.

    Lmao listen to this ignorant comment. Lag and desyncs are server problems.
  • Starlock
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    Xvorg wrote: »
    Starlock wrote: »
    Xvorg wrote: »
    Starlock wrote: »
    WARNING - UNPOPULAR COMMENT FOLLOWS

    If nobody had told me certain ultimates got a cast time, I wouldn't even know it had happened. Even knowing it has happened, the characters I have who have some cast time ultimates are... working exactly the same as they did before. I'm not noticing any difference. Which means the impact this has on my gameplay is somewhere around zero.

    Granted, some of this is likely because there is often a half second lag between when I do anything in this game and stuff happens on the screen anyway. There's nothing to notice because it's business as usual. But even if this game was super smooth, I doubt I could find myself caring about not even a half second delay. I'm just not that twitchy.

    What ultis are you using?

    Mostly my magblade... who I take into Cyro to get event tickets because she is super sneak. Apparently soul tether has a cast time. Seriously didn’t notice and had no idea until I looked at it a few days ago and went “huh, so this is one they added a cast time to? Kay... feels exactly the same...”

    Do you bar swap to fire the ulti?

    What? How would bar swapping fire an ultimate? They’re not bound to remotely the same buttons on console. XD
  • Dr_Ganknstein
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    I kinda like clunky game mechanics. Its neat. "MacClunky"
    Edited by Dr_Ganknstein on February 2, 2020 5:44AM
  • Mayrael
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    xylena wrote: »
    Gilvoth wrote: »
    Anyron wrote: »
    "cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
    well said wisdom.
    This is not wisdom because it is not possible to circumvent the GCD like that. This argument is tinfoil hat nonsense that displays a profound lack of understanding of game mechanics. Cast times are indefensible dead weight that serve only to make combat unresponsive and inconsistent. If you somehow enjoy this, you're in luck, because there's still plenty of lag that isn't artificially simulated by the worst combat change in this game's entire history.

    Nah Glivoth enjoys cast times because he plays sorc which isn't affected.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • TheFM
    TheFM
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    TheFM wrote: »
    It's hilarious that people who hate cast times keep saying that it's just a few people who just keep spamming "get rid of cast time" threads when in this thread there are just a few people who like cast times who keep repeating themselves.

    Well when you keep saying the same thibg over and over again, we will have to keep replying in the same way.

    Your entitled to your own opinion.
    But the facts are the facts.
    Most players dislike it.
    It slows down combat.

    You might think it’s a good change but it’s clear most of us don’t. I think you need to u understand that.

    Fact is Devs said it was bad for the game to have the most powerful abilities in-game to hit before you see them. That is toxic gameplay at its finest. Especially with the lag and desync. If those disappeared it would be a non issue. Save that, this is the only logical solution.
  • TheFM
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    Kalante wrote: »
    TheFM wrote: »
    Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.

    So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.

    Lmao listen to this ignorant comment. Lag and desyncs are server problems.

    Yes, and they knew there were server problems and abused the desync. Is it possible for you to make a post that isn't insulting patronising, baiting or flaming? As of yet o have yet to see one
  • xylena
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    TheFM wrote: »
    Fact is Devs said it was bad for the game to have the most powerful abilities in-game to hit before you see them.
    So fix the animations and sound cues, don't artificially simulate lag with cast times. Incap and Dawnbreaker have always played their sound cues a brief moment before landing (when the game works properly). I get that cues don't always play due to server lag, but the solution to this is definitely not artifically adding more lag, WTF.

    Mayrael wrote: »
    Nah Glivoth enjoys cast times because he plays sorc which isn't affected.
    He also plays NB which gets screwed harder by cast times than any other class.
    Retired until we break the Tank Meta
  • Expert
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    Cast times are a mistake
  • Mayrael
    Mayrael
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    xylena wrote: »
    TheFM wrote: »
    Fact is Devs said it was bad for the game to have the most powerful abilities in-game to hit before you see them.
    So fix the animations and sound cues, don't artificially simulate lag with cast times. Incap and Dawnbreaker have always played their sound cues a brief moment before landing (when the game works properly). I get that cues don't always play due to server lag, but the solution to this is definitely not artifically adding more lag, WTF.

    Mayrael wrote: »
    Nah Glivoth enjoys cast times because he plays sorc which isn't affected.
    He also plays NB which gets screwed harder by cast times than any other class.

    Yeah and I play evert spec possible in this game, from time to time... Just like glivoth plays NB, especially when he needs arguments to nerf NB!

    Magblades have so many fun ultimates now!

    1. Ground based small aoe dot.
    2. Cast time aoe semi-nuke/semi-dot.
    3. Cast time single target nuke.
    4. Delayed, highly telegraphed, target based aoe.
    5. Delayed PB aoe dot.
    6. Channeled single target dot.

    Yeah... Pretty awesome choice! Can I have at least 1 ultimate that works immediately? Just one. You know assasisns are meant to be deadly and squishy. In current state NBs are squishy but not deadly.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Qbiken
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    Mayrael wrote: »
    xylena wrote: »
    TheFM wrote: »
    Fact is Devs said it was bad for the game to have the most powerful abilities in-game to hit before you see them.
    So fix the animations and sound cues, don't artificially simulate lag with cast times. Incap and Dawnbreaker have always played their sound cues a brief moment before landing (when the game works properly). I get that cues don't always play due to server lag, but the solution to this is definitely not artifically adding more lag, WTF.

    Mayrael wrote: »
    Nah Glivoth enjoys cast times because he plays sorc which isn't affected.
    He also plays NB which gets screwed harder by cast times than any other class.

    Yeah and I play evert spec possible in this game, from time to time... Just like glivoth plays NB, especially when he needs arguments to nerf NB!

    Magblades have so many fun ultimates now!

    1. Ground based small aoe dot.
    2. Cast time aoe semi-nuke/semi-dot.
    3. Cast time single target nuke.
    4. Delayed, highly telegraphed, target based aoe.
    5. Delayed PB aoe dot.
    6. Channeled single target dot.

    Yeah... Pretty awesome choice! Can I have at least 1 ultimate that works immediately? Just one. You know assasisns are meant to be deadly and squishy. In current state NBs are squishy but not deadly.

    I mean, consuming darkness doesn't have a cast time :trollface: .........yet
  • rk1101320
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    remoove cast time pls
    GM of Pimp my Elf
    Ex member of TOXIC, KNOW YOUR PLACE, [snip], KNOWN'[snip]
    member of D-Ticks and E-Cheeks
    trolling your scrolls since beta
    youtu.be/FxjscqBxOJs
    well known T-bagger and shimmering shield spammer

    [Edited to remove Profanity and Inappropriate Content]
  • TheFM
    TheFM
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    xylena wrote: »
    TheFM wrote: »
    Fact is Devs said it was bad for the game to have the most powerful abilities in-game to hit before you see them.
    So fix the animations and sound cues, don't artificially simulate lag with cast times. Incap and Dawnbreaker have always played their sound cues a brief moment before landing (when the game works properly). I get that cues don't always play due to server lag, but the solution to this is definitely not artifically adding more lag, WTF.

    Mayrael wrote: »
    Nah Glivoth enjoys cast times because he plays sorc which isn't affected.
    He also plays NB which gets screwed harder by cast times than any other class.

    If they fixed the lag, desync and all that, I'd gladly be for the removal of allcast times.
  • ThePhantomThorn
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    TheFM wrote: »
    xylena wrote: »
    TheFM wrote: »
    Fact is Devs said it was bad for the game to have the most powerful abilities in-game to hit before you see them.
    So fix the animations and sound cues, don't artificially simulate lag with cast times. Incap and Dawnbreaker have always played their sound cues a brief moment before landing (when the game works properly). I get that cues don't always play due to server lag, but the solution to this is definitely not artifically adding more lag, WTF.

    Mayrael wrote: »
    Nah Glivoth enjoys cast times because he plays sorc which isn't affected.
    He also plays NB which gets screwed harder by cast times than any other class.

    If they fixed the lag, desync and all that, I'd gladly be for the removal of allcast times.

    Ok you like cast times?
    So.
    You’d like them on your atro, resto, overload, sweep etc?
  • Rianai
    Rianai
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    TheFM wrote: »
    xylena wrote: »
    TheFM wrote: »
    Fact is Devs said it was bad for the game to have the most powerful abilities in-game to hit before you see them.
    So fix the animations and sound cues, don't artificially simulate lag with cast times. Incap and Dawnbreaker have always played their sound cues a brief moment before landing (when the game works properly). I get that cues don't always play due to server lag, but the solution to this is definitely not artifically adding more lag, WTF.

    Mayrael wrote: »
    Nah Glivoth enjoys cast times because he plays sorc which isn't affected.
    He also plays NB which gets screwed harder by cast times than any other class.

    If they fixed the lag, desync and all that, I'd gladly be for the removal of allcast times.

    Cast times do not fix desync issues, so game performance is not a reason to keep them. If anything the bad performance is a reason to remove cast times, because those skills become non functional/detrimental to use.
  • MincVinyl
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    Good thing cast times don't affect any of my stamsorc ults.
  • Kalante
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    After all the complaints about how cast times have been a horrible change to the game when will ZOS revert ultimate cast times? Soul siphon is literally unusable for what it was meant to be. Incap gets dodged all the time or the server doesn't allow it to be casted. All has been f***d for the past three months.
    Edited by Kalante on February 4, 2020 1:01AM
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