Contaminate wrote: »I'm kinda over arguing with you few who just keep saying "LoOtBoXeS ArEn't PrEdAtOrY bEcAuSe i dOn't ThInK ThEy aRe" or "ThEy aReN't BaD bEcaUsE I dOn't MiNd WasTiNg MoNeY." It's becoming a broken record now. I've asked many times for the reasons why you think loot boxes are a good and fair way to monetise content, and you've provided nothing but contrary arguments and nonsensical statements like "I think they are consumer friendly" without really saying how. Gems don't count, as you cannot buy everything with gems and the rate at which you earn gems is very stunted unless you get very lucky or get high tier duplicates.
Loot boxes are just bad. Especially in games that aren't free to begin with, and even moreso when the same games have MANY ways of monetisation. There's a reason why people hate loot boxes, and why they're so controversial, it's for 2 big reasons, they are prone to exploit people with addictive tendancies, and they suck complete and total balls because there's such a high chance to waste money. No, seriously, it would be just as productive to burn your money. There's also a reason why people don't have a problem with buying things upfront, earning them or attaining stuff through battle pass type systems, it's because they don't feel cheap and exploitative. You pay, you receive what you want. Give and take. The only exception to this rule is when things are priced at ridiculous levels, which the controversy that may happen there is understandable, they're digital items in a video game.
Again, I'm over this pointless back and forth, I'm mostly convinced those of you arguing for loot boxes are either trolling and have nothing better to do with your time, or are ZOS employees. Why else would you argue for something so passionately that such a large portion of people dislike for very good reasons, other than getting paid for it or getting some pleasure out of getting a rise out of someone.
Have a nice day, muckers.
"I'm kinda over arguing with you few who just keep saying "LoOtBoXeS ArEn't PrEdAtOrY bEcAuSe i dOn't ThInK ThEy aRe" or "ThEy aReN't BaD bEcaUsE I dOn't MiNd WasTiNg MoNeY." It's becoming a broken record now. I've asked many times for the reasons why you think loot boxes are a good and fair way to monetise content, and you've provided nothing but contrary arguments and nonsensical statements like "I think they are consumer friendly" without really saying how. Gems don't count, as you cannot buy everything with gems and the rate at which you earn gems is very stunted unless you get very lucky or get high tier duplicates."
PEOPLE DON'T GAMBLE BECAUSE THERE IS AN EXPECTATION OF FAIRNESS.
"Loot boxes are just bad. Especially in games that aren't free to begin with, and even moreso when the same games have MANY ways of monetisation. There's a reason why people hate loot boxes, and why they're so controversial, it's for 2 big reasons, they are prone to exploit people with addictive tendancies, and they suck complete and total balls because there's such a high chance to waste money. No, seriously, it would be just as productive to burn your money. There's also a reason why people don't have a problem with buying things upfront, earning them or attaining stuff through battle pass type systems, it's because they don't feel cheap and exploitative. You pay, you receive what you want. Give and take. The only exception to this rule is when things are priced at ridiculous levels, which the controversy that may happen there is understandable, they're digital items in a video game."
The reason lootboxes are controversial, is because they are relatively unregulated and they were taking advantage of children who were playing games with no indication on the box that there were gambling mechanics. It's not because adults are in danger of getting addicted to something.
"Again, I'm over this pointless back and forth, I'm mostly convinced those of you arguing for loot boxes are either trolling and have nothing better to do with your time, or are ZOS employees. Why else would you argue for something so passionately that such a large portion of people dislike for very good reasons, other than getting paid for it or getting some pleasure out of getting a rise out of someone."
"I'm mostly convinced that the people that disagree with me are either trolls or ESO shills."
There we go poisoning the well, again. It can't possibly be because there is a flaw in your morality based argument.
People gamble with crates because there’s no alternatives to get the cosmetics locked behind them.
So many people wanted that Maormer skin, then it got shoved into crates instead of being offered for sale.
There is no flaw in noticing how loot boxes are predatory by design. It’s a scam to get more money for no more content. Its entire purpose is to wring players out of money.
There is however a huge flaw in claiming otherwise or claiming blatantly manipulative marketing is healthy for anyone.
Contaminate wrote: »Contaminate wrote: »I'm kinda over arguing with you few who just keep saying "LoOtBoXeS ArEn't PrEdAtOrY bEcAuSe i dOn't ThInK ThEy aRe" or "ThEy aReN't BaD bEcaUsE I dOn't MiNd WasTiNg MoNeY." It's becoming a broken record now. I've asked many times for the reasons why you think loot boxes are a good and fair way to monetise content, and you've provided nothing but contrary arguments and nonsensical statements like "I think they are consumer friendly" without really saying how. Gems don't count, as you cannot buy everything with gems and the rate at which you earn gems is very stunted unless you get very lucky or get high tier duplicates.
Loot boxes are just bad. Especially in games that aren't free to begin with, and even moreso when the same games have MANY ways of monetisation. There's a reason why people hate loot boxes, and why they're so controversial, it's for 2 big reasons, they are prone to exploit people with addictive tendancies, and they suck complete and total balls because there's such a high chance to waste money. No, seriously, it would be just as productive to burn your money. There's also a reason why people don't have a problem with buying things upfront, earning them or attaining stuff through battle pass type systems, it's because they don't feel cheap and exploitative. You pay, you receive what you want. Give and take. The only exception to this rule is when things are priced at ridiculous levels, which the controversy that may happen there is understandable, they're digital items in a video game.
Again, I'm over this pointless back and forth, I'm mostly convinced those of you arguing for loot boxes are either trolling and have nothing better to do with your time, or are ZOS employees. Why else would you argue for something so passionately that such a large portion of people dislike for very good reasons, other than getting paid for it or getting some pleasure out of getting a rise out of someone.
Have a nice day, muckers.
"I'm kinda over arguing with you few who just keep saying "LoOtBoXeS ArEn't PrEdAtOrY bEcAuSe i dOn't ThInK ThEy aRe" or "ThEy aReN't BaD bEcaUsE I dOn't MiNd WasTiNg MoNeY." It's becoming a broken record now. I've asked many times for the reasons why you think loot boxes are a good and fair way to monetise content, and you've provided nothing but contrary arguments and nonsensical statements like "I think they are consumer friendly" without really saying how. Gems don't count, as you cannot buy everything with gems and the rate at which you earn gems is very stunted unless you get very lucky or get high tier duplicates."
PEOPLE DON'T GAMBLE BECAUSE THERE IS AN EXPECTATION OF FAIRNESS.
"Loot boxes are just bad. Especially in games that aren't free to begin with, and even moreso when the same games have MANY ways of monetisation. There's a reason why people hate loot boxes, and why they're so controversial, it's for 2 big reasons, they are prone to exploit people with addictive tendancies, and they suck complete and total balls because there's such a high chance to waste money. No, seriously, it would be just as productive to burn your money. There's also a reason why people don't have a problem with buying things upfront, earning them or attaining stuff through battle pass type systems, it's because they don't feel cheap and exploitative. You pay, you receive what you want. Give and take. The only exception to this rule is when things are priced at ridiculous levels, which the controversy that may happen there is understandable, they're digital items in a video game."
The reason lootboxes are controversial, is because they are relatively unregulated and they were taking advantage of children who were playing games with no indication on the box that there were gambling mechanics. It's not because adults are in danger of getting addicted to something.
"Again, I'm over this pointless back and forth, I'm mostly convinced those of you arguing for loot boxes are either trolling and have nothing better to do with your time, or are ZOS employees. Why else would you argue for something so passionately that such a large portion of people dislike for very good reasons, other than getting paid for it or getting some pleasure out of getting a rise out of someone."
"I'm mostly convinced that the people that disagree with me are either trolls or ESO shills."
There we go poisoning the well, again. It can't possibly be because there is a flaw in your morality based argument.
People gamble with crates because there’s no alternatives to get the cosmetics locked behind them.
So many people wanted that Maormer skin, then it got shoved into crates instead of being offered for sale.
There is no flaw in noticing how loot boxes are predatory by design. It’s a scam to get more money for no more content. Its entire purpose is to wring players out of money.
There is however a huge flaw in claiming otherwise or claiming blatantly manipulative marketing is healthy for anyone.
"People gamble with crates because there’s no alternatives to get the cosmetics locked behind them."
Correct, that is the whole point. Thank you for stating the obvious.
"So many people wanted that Maormer skin, then it got shoved into crates instead of being offered for sale."
Yep, just like 90% of all of the other skins. You might say, it was put into the crates BECAUSE so many people wanted it.
"There is no flaw in noticing how loot boxes are predatory by design. It’s a scam to get more money for no more content. Its entire purpose is to wring players out of money."
Except you've failed to provide anything that would indicate that lootboxes are designed specifically to be predatory. It's not a scam to provide a service that is a gambling mechanic, neither is it against the law.
Its entire purpose is to wring players out of money
According to you, the whole purpose of lootboxes is to be predatory. Making money is obviously the whole purpose of lootboxes and making money isn't illegal. Players aren't being tricked into paying money for them.
"There is however a huge flaw in claiming otherwise or claiming blatantly manipulative marketing is healthy for anyone."
Apparently there is a huge flaw in any argument claiming otherwise, but you haven't bothered to provide any support for your own claim. The world is filled to the brim with blatantly manipulative marketing. Pretending that this is new or somehow more nefarious than the Taco Bell commercial you saw earlier today is being deliberately obtuse.
You yourself in your own post display exactly why lootboxes are predatory and scummy.
“Yep, just like 90% of all of the other skins. You might say, it was put into the crates BECAUSE so many people wanted it.”
In your own words: It was put in Crates so players would have to gamble for it.
In case you don’t get it yet: ZOS required players gamble with real currency (and no bs Crowns are directly comparable to cash) in order to get an item that was highly desired, instead of offering it for flat sale, because it makes ZOS more money.
You've answered your own questions there.Hallothiel wrote: »What is the need for these boxes?
(snip)
I would just prefer to buy the item I want for a transparent price. Is that so much to ask?
But here is an interesting hypothetical. Would you be happy if ZOS were to put all of the Crown Crate items for direct purchase for the price they would cost in Crown Crates? So about 80-100$ for tier one stuff and 250-400$ for an apex?Hallothiel wrote: »They add very little to the game and therefore really are just a rubbish way to get more money.
You are actually trying to change something that is capitalistic in nature to something that is socialistic in nature.
But here is an interesting hypothetical. Would you be happy if ZOS were to put all of the Crown Crate items for direct purchase for the price they would cost in Crown Crates? So about 80-100$ for tier one stuff and 250-400$ for an apex?
Anotherone773 wrote: »Alcohol is also unhealthy, but pubs are everywhere and unless your pregnant, under age, or have a medical issue that prevents you from drinking, you are looked at suspiciously for not consuming alcohol.latest being the UK, the NHS saying they're unhealthy, and can lead to gambling addictions and such.Its not predatory. People need to learn to take responsibility for themselves and stop expecting a nanny state to coddle and care for them and shield them from things that might harm them.That particular article got me thinking, is it time to get rid of Crown Crates in favour of some less egregious and predatory systems for cool stuff?So crown crates are predatory because they have items in them some people desire? Really? Wow.Now, I predict that there'll be some people who'll say things like "lol, crown crates are optional, so if you don't like 'em, don't buy 'em!" - obviously that's the case, but for a lot of people, cosmetics are a large part of video games, like, a huge part, and crown crates hold some of the nicest cosmetics in the game. It's CRYSTAL CLEAR that 99% of the Crown Store item developers time is spent on upcoming content for Crown Crates. This sucks because the Crown Crate (loot box) system is predatory and exploitative of players who value cosmetics in games by stuffing the cool stuff behind a steep price and unbelievable RNG chances. Now, to those who say they're optional, yes they are, but you can agree that ZOS is fully capable of introducing the same cosmetics in a more consumer-friendly and generally less disgusting way.
I find crown crates to be very consumer friendly. i even grab a few every once in a great while. I also go to the casino every once in a while and never spend more than i want too and never have gamblers remorse. People who have problems with situations in which something is a gamble should stay away from those situations. However, the other 97% of the population( Here in the US, 3% of the population has a gambling problem.) should not have to suffer because 3% of the population is incapable of self control.
I think it is absolutely 100% cheeky for a small percentage of the population to expect a large percent of the population to cater to them because they lack self control and good judgement. I have to wonder if the same people play the lottery and then expect the "state" to give them a reward for playing?They have a system that works, it is crown crates. If they have to go to a system in which they have to have set prices for items, they will either stop selling those items or, more likely, have to sell far more desirable items like actual pay 2 win items.There are probably quite a few ways to still monetize the stuff from crown crates successfully, but not be lame about the way it's done. First being obvious, just put them on the crown store as a direct purchase. Second, and probably will have people rolling their eyes at the suggestion of it, but a "Battle Pass" type system could be introduced. There's more than enough content placed in crown crates to fill a 100-tier pass with free and premium tiers. The challenges could be an easy thing, too; things like do certain dungeons, repeatable quests, crafting writs, kill certain amounts or types of enemies, dolmens, events, world bosses, the possibilities are quite endless. This way the items will be monetizable via the premium pass and buying tiers, and it'll incentivize certain activities for the players to return to. There's a few basic ways to replace Crown Crates that I, and I imagine plenty of players would be happy to engage in.
The idea behind crown crates or any type of "gambling" is that you only spend what you can afford to lose. If you ( general)are spending more than you can afford to lose trying to win some pixels, that is not our( the communities) problem. Why should we be punished for your(general) irresponsibility and inability to make adult decisions?And suddenly the motive is made clear. " I want X but i dont like the price of X, so i want the entire system to be changed so i can acquire X on my terms" That is not the way the world works.I doubt anyone from ZOS will read this, let alone crown crates ever disappearing, the best chance of that happening would be for as many people as possible to stop buying them, or many countries outlawing loot box-type mechanics in video games. It's something I hope will happen one day, because I like the stuff in the crates, and I'm happy to purchase them and support the game, but I will not buy the CHANCE to get something.
And you are right crown crates will probably not ever go away. In the US gambling is becoming legal in far more places, not the other way around. Every bar in my state has legal gambling machines in it, something it didnt have 10 years ago. The most you are going to get here in the states is that ZOS is forced to disclose odds of winning each prize, which is something they should have to do.
But here is an interesting hypothetical. Would you be happy if ZOS were to put all of the Crown Crate items for direct purchase for the price they would cost in Crown Crates? So about 80-100$ for tier one stuff and 250-400$ for an apex?
Once, a long long time ago, there was a calculation done, and posted here, that determined how much real money one of those apex crate-only mounts cost. The number was a lot more than a mere $400. The average (even odds) cost of a non-gem apex mount, with no sales, discounts, or subscriber Crowns, is more like $1500. I would imagine that the "average" winner loser gives up long before they open that many Crown Crates.
It would be interesting to know what the actual average cost of these mounts is, calculated by how many Crowns an individual has spent on Crown Crates between two apex rewards. I will wager that it is still well above $400.
VaranisArano wrote: »How many crates, roughly, does it take to get a Radiant Apex mount?
We don't actually know because ZOS doesn't have to release the official odds.
However, we can say that:
15 Crate packs cost 5000 crowns.
So if the average amount to get the radiant Apex mount you want is more than 62 crates, we can guess that ZOS would lose money on the OP's suggestion to charge 21,000 crowns.
Unfortunately, we're somewhat hamstrung by ZOS not releasing the official odds, but the math on the recent crates recorded by players is something like:
New Moon: 48/17, 814 crates
Baandari: 31 Apex mounts /17,218 crates
Dragonscale: 40/14,858 crates
Xanmeer: 17/9,541 crates
Part of the appeal of gambling is that you might be that lucky player who gets a Radiant Apex mount with one, two, or 15 crates.
But based on the last 4 crown crate seasons, the drop rate for a radiant apex, ANY radiant apex, is more like 1 in every 435 crates, an expected value of approx 145,000 crowns spent per radiant apex, assuming I've done my math right. Even then, there's no guarantee that you'll get one at all even in 435 crates.
So, um, yeah...
That's the joy of gambling right there.
Its also why ZOS won't be setting a price tag on those Radiant Apex Mounts anytime soon.
@Anotherone773You are actually trying to change something that is capitalistic in nature to something that is socialistic in nature.
Ok imagine you go to a restaurant. You look at the menu and it's a mystery box.
You are guaranteed a 4 things from that restaurant but it probably won't be what you're looking for.
You could spend the same amount of money three times and you would get wildly different results that are clearly not all equal in value.
You could get;
- 4 drinks
- 1 drink, 2 sides, 1 desert
- 2 sides, 2 condiment packet
etc.
You might have to spend upward to $250 before you can even get a main course plate but even then it could be any type of food: Breakfast, Chinese, Sushi, Italian, etc. You don't know.
But then they say that you can exchange items you don't want for points that will allow to just directly buy what you want. Except for the very best items on the menu - those still depend on random chance.
How, in any way, does saying that I should just be able to buy what I want "Socialistic"?
How is the system that I just described for you "Consumer Friendly"?
Hallothiel wrote: »But why is there the need to add gambling to this game?
Its a rubbish system that is bloody awful.
darthgummibear_ESO wrote: »Anotherone773 wrote: »Alcohol is also unhealthy, but pubs are everywhere and unless your pregnant, under age, or have a medical issue that prevents you from drinking, you are looked at suspiciously for not consuming alcohol.latest being the UK, the NHS saying they're unhealthy, and can lead to gambling addictions and such.Its not predatory. People need to learn to take responsibility for themselves and stop expecting a nanny state to coddle and care for them and shield them from things that might harm them.That particular article got me thinking, is it time to get rid of Crown Crates in favour of some less egregious and predatory systems for cool stuff?So crown crates are predatory because they have items in them some people desire? Really? Wow.Now, I predict that there'll be some people who'll say things like "lol, crown crates are optional, so if you don't like 'em, don't buy 'em!" - obviously that's the case, but for a lot of people, cosmetics are a large part of video games, like, a huge part, and crown crates hold some of the nicest cosmetics in the game. It's CRYSTAL CLEAR that 99% of the Crown Store item developers time is spent on upcoming content for Crown Crates. This sucks because the Crown Crate (loot box) system is predatory and exploitative of players who value cosmetics in games by stuffing the cool stuff behind a steep price and unbelievable RNG chances. Now, to those who say they're optional, yes they are, but you can agree that ZOS is fully capable of introducing the same cosmetics in a more consumer-friendly and generally less disgusting way.
I find crown crates to be very consumer friendly. i even grab a few every once in a great while. I also go to the casino every once in a while and never spend more than i want too and never have gamblers remorse. People who have problems with situations in which something is a gamble should stay away from those situations. However, the other 97% of the population( Here in the US, 3% of the population has a gambling problem.) should not have to suffer because 3% of the population is incapable of self control.
I think it is absolutely 100% cheeky for a small percentage of the population to expect a large percent of the population to cater to them because they lack self control and good judgement. I have to wonder if the same people play the lottery and then expect the "state" to give them a reward for playing?They have a system that works, it is crown crates. If they have to go to a system in which they have to have set prices for items, they will either stop selling those items or, more likely, have to sell far more desirable items like actual pay 2 win items.There are probably quite a few ways to still monetize the stuff from crown crates successfully, but not be lame about the way it's done. First being obvious, just put them on the crown store as a direct purchase. Second, and probably will have people rolling their eyes at the suggestion of it, but a "Battle Pass" type system could be introduced. There's more than enough content placed in crown crates to fill a 100-tier pass with free and premium tiers. The challenges could be an easy thing, too; things like do certain dungeons, repeatable quests, crafting writs, kill certain amounts or types of enemies, dolmens, events, world bosses, the possibilities are quite endless. This way the items will be monetizable via the premium pass and buying tiers, and it'll incentivize certain activities for the players to return to. There's a few basic ways to replace Crown Crates that I, and I imagine plenty of players would be happy to engage in.
The idea behind crown crates or any type of "gambling" is that you only spend what you can afford to lose. If you ( general)are spending more than you can afford to lose trying to win some pixels, that is not our( the communities) problem. Why should we be punished for your(general) irresponsibility and inability to make adult decisions?And suddenly the motive is made clear. " I want X but i dont like the price of X, so i want the entire system to be changed so i can acquire X on my terms" That is not the way the world works.I doubt anyone from ZOS will read this, let alone crown crates ever disappearing, the best chance of that happening would be for as many people as possible to stop buying them, or many countries outlawing loot box-type mechanics in video games. It's something I hope will happen one day, because I like the stuff in the crates, and I'm happy to purchase them and support the game, but I will not buy the CHANCE to get something.
And you are right crown crates will probably not ever go away. In the US gambling is becoming legal in far more places, not the other way around. Every bar in my state has legal gambling machines in it, something it didnt have 10 years ago. The most you are going to get here in the states is that ZOS is forced to disclose odds of winning each prize, which is something they should have to do.
People who actually think like this are just as much to blame as the actual perpetrators.
I have a spreadsheet that can determine the value of a non-gem item given the reported drop rate and the desired odds of winning. I get the drop rate from crowncrates.com. That is where the $1500 comes from, above, and it represents getting a specific radiant apex item from the New Moon crates, not just any radiant apex item. (If you are going to sell a mount in the store, it is going to be a specific item)VaranisArano wrote: »But here is an interesting hypothetical. Would you be happy if ZOS were to put all of the Crown Crate items for direct purchase for the price they would cost in Crown Crates? So about 80-100$ for tier one stuff and 250-400$ for an apex?
Once, a long long time ago, there was a calculation done, and posted here, that determined how much real money one of those apex crate-only mounts cost. The number was a lot more than a mere $400. The average (even odds) cost of a non-gem apex mount, with no sales, discounts, or subscriber Crowns, is more like $1500. I would imagine that the "average" winner loser gives up long before they open that many Crown Crates.
It would be interesting to know what the actual average cost of these mounts is, calculated by how many Crowns an individual has spent on Crown Crates between two apex rewards. I will wager that it is still well above $400.
I looked at Radiant Apex mount expected cost on this thread:
@Anotherone773You are actually trying to change something that is capitalistic in nature to something that is socialistic in nature.
Ok imagine you go to a restaurant. You look at the menu and it's a mystery box.
You are guaranteed a 4 things from that restaurant but it probably won't be what you're looking for.
You could spend the same amount of money three times and you would get wildly different results that are clearly not all equal in value.
You could get;
- 4 drinks
- 1 drink, 2 sides, 1 desert
- 2 sides, 2 condiment packet
etc.
You might have to spend upward to $250 before you can even get a main course plate but even then it could be any type of food: Breakfast, Chinese, Sushi, Italian, etc. You don't know.
But then they say that you can exchange items you don't want for points that will allow to just directly buy what you want. Except for the very best items on the menu - those still depend on random chance.
How, in any way, does saying that I should just be able to buy what I want "Socialistic"?
How is the system that I just described for you "Consumer Friendly"?
You are actually using this out of context. The original context was a risk/reward system VS everything should be one set price. In a risk/reward system, those that take the biggest risk CAN reap the biggest benefits. In this case the rewards from crown crates.How, in any way, does saying that I should just be able to buy what I want "Socialistic"?
Why are we talking about your hypothetical being consumer friendly instead of what i actually said was consumer friendly? If you want to know how crown crates are consumer friendly...How is the system that I just described for you "Consumer Friendly"?
DMuehlhausen wrote: »Additonally. Ask yourself this.
Would you rather have the crates and the current B2P, free to stay model with cosmetic items you can pay for.
Or be forced to pay 15$. If crown crates/stores go they will go back to forcing 15$/month. Games like this have to have recurring incoming revenue to pay for the hardware, software, and work force to keep it all running.
DMuehlhausen wrote: »Additonally. Ask yourself this.
Would you rather have the crates and the current B2P, free to stay model with cosmetic items you can pay for.
Or be forced to pay 15$. If crown crates/stores go they will go back to forcing 15$/month. Games like this have to have recurring incoming revenue to pay for the hardware, software, and work force to keep it all running.
Anotherone773 wrote: »@Anotherone773You are actually trying to change something that is capitalistic in nature to something that is socialistic in nature.
Ok imagine you go to a restaurant. You look at the menu and it's a mystery box.
You are guaranteed a 4 things from that restaurant but it probably won't be what you're looking for.
You could spend the same amount of money three times and you would get wildly different results that are clearly not all equal in value.
You could get;
- 4 drinks
- 1 drink, 2 sides, 1 desert
- 2 sides, 2 condiment packet
etc.
You might have to spend upward to $250 before you can even get a main course plate but even then it could be any type of food: Breakfast, Chinese, Sushi, Italian, etc. You don't know.
But then they say that you can exchange items you don't want for points that will allow to just directly buy what you want. Except for the very best items on the menu - those still depend on random chance.
How, in any way, does saying that I should just be able to buy what I want "Socialistic"?
How is the system that I just described for you "Consumer Friendly"?
Did you just tag me for a strawman? For your analogy alone...
A reasonable person expects to be able to order off a menu in a restaurant. A reasonable person expects a crown crate to have the lowest possible prizes available with a greatly decreasing chance of a specific prize as they move up the prize tier.
Crown crates are also optional. If you dont like the menu or the service dont order. But dont try to force an Italian restaurant to make you a yellow curry because you are in the mood for curry and you must have curry!You are actually using this out of context. The original context was a risk/reward system VS everything should be one set price. In a risk/reward system, those that take the biggest risk CAN reap the biggest benefits. In this case the rewards from crown crates.How, in any way, does saying that I should just be able to buy what I want "Socialistic"?
In a socialistic system, everyone is provided with roughly the same thing but at a far lesser quality. The OP wants to take the risk/reward system( capitalism) and turn it into a lets reduce to lowest denominator so that everyone can have X for Y. That is socialistic thinking.
It doesnt matter that you just want to buy it. This is what a certain group of people can.not.grasp. The buyer does not get to dictate the terms of the sale. The seller does. The buyer only has two choices: Accept the terms or dont accept the terms.Why are we talking about your hypothetical being consumer friendly instead of what i actually said was consumer friendly? If you want to know how crown crates are consumer friendly...How is the system that I just described for you "Consumer Friendly"?
1) You can buy crates and try to get prizes you want.
2) Duplicate and low end items can be traded for gems.
3) Gems can be used to buy all but 3 items from the crates. There are over 90 possible items.
4) There are 4 items at minimum per crate. You can figure at least 3 gems per crate on your first few crates and then 4 gems and then 5.. when you hit 20-30 crates you will be generating 10-15 gems a crate as you start getting a lot of high gem dupes
Its consumer friendly because not only are you guaranteed four prizes in every crate but you also collect gems that you can basically use as a guaranteed to get what i want second chance prize currency.
Even your comment about the UK states nothing about them outlawing the boxes. A statement from the NHS is meaningless until and unless Parliament actually passes a law. Harsh criticism is all the NHS has provided on the subject. That is not cracking down on anything.
My comment is not in support of loot boxes as I choose to not buy them. Just pointing out the title is inaccurate based on the information provided by the OP. BTW, Zos really has no reason to read this thread. They have professionals and experts keeping an eye on anything that may develop they need to deal with in this area. Amateur armchair experts are not the best sources for legal advice.
Actually, there's a few countries that've already implemented legal measures to combat loot box mechanics, Belgium being one, and Netherlands having restricted several games that actually violate their current gambling laws. Many countries including the UK keeping their eye on the issue, the NHS scolding loot boxes is no small thing, while it's not a law, if medical studies support that loot boxes are unhealthy, that'll be brought up to government by gambling awareness associations.
"Cracking down" is an extreme way to put it, imo the changes aren't happening soon enough, however the issue has been raised by many countries, some, like I said have already taken action. I was hoping this would light a fire under ZOS' arses. Being contrary about the small technicalities on a suggestion post isn't helping anyone, not even yourself if you are against the crates.
edit: i fixed the title and first sentence in the interest of accuracy
Even your comment about the UK states nothing about them outlawing the boxes. A statement from the NHS is meaningless until and unless Parliament actually passes a law. Harsh criticism is all the NHS has provided on the subject. That is not cracking down on anything.
My comment is not in support of loot boxes as I choose to not buy them. Just pointing out the title is inaccurate based on the information provided by the OP. BTW, Zos really has no reason to read this thread. They have professionals and experts keeping an eye on anything that may develop they need to deal with in this area. Amateur armchair experts are not the best sources for legal advice.
Actually, there's a few countries that've already implemented legal measures to combat loot box mechanics, Belgium being one, and Netherlands having restricted several games that actually violate their current gambling laws. Many countries including the UK keeping their eye on the issue, the NHS scolding loot boxes is no small thing, while it's not a law, if medical studies support that loot boxes are unhealthy, that'll be brought up to government by gambling awareness associations.
"Cracking down" is an extreme way to put it, imo the changes aren't happening soon enough, however the issue has been raised by many countries, some, like I said have already taken action. I was hoping this would light a fire under ZOS' arses. Being contrary about the small technicalities on a suggestion post isn't helping anyone, not even yourself if you are against the crates.
edit: i fixed the title and first sentence in the interest of accuracy
DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.