DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; (snip) people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
(edited for baiting)
DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
Let me guess; (snip) people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
(edited for baiting)
Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Jesus Christ.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Lootboxes are designed to target kids & problem gamblers.
ZoS uses lootboxes.
Thus ZoS is targeting kids & problem gamblers.
Do I need to say it a third time? Just because ZoS is not explicitly mentioned does not mean they are not guilty of it. All you're arguing is sematics because you have no other counter-argument.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Spaceroamer wrote: »Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Jesus Christ.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Lootboxes are designed to target kids & problem gamblers.
ZoS uses lootboxes.
Thus ZoS is targeting kids & problem gamblers.
Do I need to say it a third time? Just because ZoS is not explicitly mentioned does not mean they are not guilty of it. All you're arguing is sematics because you have no other counter-argument.
I am how are they directly targeting them? Do they send the emails of false promises, are they gripping them in by spamming them with ads? Be specific.
You are offering anything but repeating the same thing over and over.
I played this game for years and only discovered Crown Crates like 2 years ago.
When does it stop? Let’s ban video games next because that can cause an addiction. Since people have died from video game addiction.
You would said before (or someone) in this thread that there were labels saying that people should take breaks in video games.
As well as on alcohol...
Then why don’t you do the same to Crown Crates?
DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Spaceroamer wrote: »Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Jesus Christ.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Lootboxes are designed to target kids & problem gamblers.
ZoS uses lootboxes.
Thus ZoS is targeting kids & problem gamblers.
Do I need to say it a third time? Just because ZoS is not explicitly mentioned does not mean they are not guilty of it. All you're arguing is sematics because you have no other counter-argument.
I am how are they directly targeting them? Do they send the emails of false promises, are they gripping them in by spamming them with ads? Be specific.
You are offering anything but repeating the same thing over and over.
I played this game for years and only discovered Crown Crates like 2 years ago.
When does it stop? Let’s ban video games next because that can cause an addiction. Since people have died from video game addiction.
You would said before (or someone) in this thread that there were labels saying that people should take breaks in video games.
As well as on alcohol...
Then why don’t you do the same to Crown Crates?
If you want to know how, read papers on the psychology of lootcrates. Everything about them is meant to encourage spending, from the better items being rare so you have to spend more, to the lil cat guy reminding you to buy more crates, to the cat guy cheering when you get a bonus card or rare item (kind of how rarer items in other lootcrates glow golden or have a fanfare meant to make you feel good about 'winning' a rare item. This is also why slot machines flash lights and play music when you win; so you KEEP SPENDING.)
It's all there. You're deciding to ignore it because..I don't know why. But the hard fact is that lootcrates and ZoS's lootcrates, target people who self-control issues.
Sorry, but it's all there. Accept it or don't; arguing piddly little sematics won't change the hard facts.
Hallothiel wrote: »And what is more capitalist than wanting to just buy the damn item, without all the rudiculous unecessary kerfuffle with stupid crates?
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
DMuehlhausen wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
They still make the decision to log in and play a game. That is 100% on them. ZoS isn't holding a gun to their head saying you have to play our game. There are other games out there that don't have loot crates. They can play them.
Before you assume anything about me and how I feel about people with "disabilities" my son is 7 both autistic and ADHD. I get some people have issues, he struggles to interact with others. You know what they I'll never let him fall back and be oh I have these issues so I just can't control myself or I can't interact with humans in the flesh. No he's going to have to learn how to do these things at least on a entry level basis cause using a disability isn't a reason to stop trying.
Bradyfjord wrote: »You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
Actually, it's people with problems looking for a fix. They seek out things that hurt them, that's why it's called addiction.
The people making the loot boxes are targeting one specific identifier... people that play video games. That's it. ZOS further put an age restriction on their game, so their specifically targeting gamers 18+.
So, you have not given enough proof. Proof is evidence that conclusively shows your point of view is absolute truth. You failed yet again.
I think you mean well, but you need to understand that people have to learn to take care of themselves. That's why it would be better for you to advocate for education programs, better labeling on packaging, improving school systems and other such means to achieve your goal of helping addicts with their problems.
If you really care for the addicts that is. If you don't, but just want to 'bully pulpit' go right ahead and talk in your echo chamber.
Spaceroamer wrote: »Spaceroamer wrote: »Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Jesus Christ.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Lootboxes are designed to target kids & problem gamblers.
ZoS uses lootboxes.
Thus ZoS is targeting kids & problem gamblers.
Do I need to say it a third time? Just because ZoS is not explicitly mentioned does not mean they are not guilty of it. All you're arguing is sematics because you have no other counter-argument.
I am how are they directly targeting them? Do they send the emails of false promises, are they gripping them in by spamming them with ads? Be specific.
You are offering anything but repeating the same thing over and over.
I played this game for years and only discovered Crown Crates like 2 years ago.
When does it stop? Let’s ban video games next because that can cause an addiction. Since people have died from video game addiction.
You would said before (or someone) in this thread that there were labels saying that people should take breaks in video games.
As well as on alcohol...
Then why don’t you do the same to Crown Crates?
If you want to know how, read papers on the psychology of lootcrates. Everything about them is meant to encourage spending, from the better items being rare so you have to spend more, to the lil cat guy reminding you to buy more crates, to the cat guy cheering when you get a bonus card or rare item (kind of how rarer items in other lootcrates glow golden or have a fanfare meant to make you feel good about 'winning' a rare item. This is also why slot machines flash lights and play music when you win; so you KEEP SPENDING.)
It's all there. You're deciding to ignore it because..I don't know why. But the hard fact is that lootcrates and ZoS's lootcrates, target people who self-control issues.
Sorry, but it's all there. Accept it or don't; arguing piddly little sematics won't change the hard facts.
Last I checked, the Crown Crafe screen doesn’t have any flashing lights.
You didn’t answer the other part of my post.
What about phones, what about video games, what about alcohol.
Just accept that you want ZoS to lose Croen Crates so that you can get those Radiant Apex mounts without trying.
Bradyfjord wrote: »You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
Actually, it's people with problems looking for a fix. They seek out things that hurt them, that's why it's called addiction.
The people making the loot boxes are targeting one specific identifier... people that play video games. That's it. ZOS further put an age restriction on their game, so their specifically targeting gamers 18+.
So, you have not given enough proof. Proof is evidence that conclusively shows your point of view is absolute truth. You failed yet again.
I think you mean well, but you need to understand that people have to learn to take care of themselves. That's why it would be better for you to advocate for education programs, better labeling on packaging, improving school systems and other such means to achieve your goal of helping addicts with their problems.
If you really care for the addicts that is. If you don't, but just want to 'bully pulpit' go right ahead and talk in your echo chamber.
You're right..partially.
People need to take care of themselves, but we also need to ensure companies can't take advantage of people with problems in the first place.
It's not the problem gambler's fault that a slot machine or lootbox mechanic was scientifically designed to rope them in.
THAT is the companies fault for developing it, or even just using it, in the first place.
Do you blame the drug user for being hooked on drugs? Or do you blame the man that supplied the drugs and try to help the user by removing (or in the lootbox's case putting limitations on) the dealer making them addicted?
darthgummibear_ESO wrote: »Anotherone773 wrote: »Alcohol is also unhealthy, but pubs are everywhere and unless your pregnant, under age, or have a medical issue that prevents you from drinking, you are looked at suspiciously for not consuming alcohol.latest being the UK, the NHS saying they're unhealthy, and can lead to gambling addictions and such.Its not predatory. People need to learn to take responsibility for themselves and stop expecting a nanny state to coddle and care for them and shield them from things that might harm them.That particular article got me thinking, is it time to get rid of Crown Crates in favour of some less egregious and predatory systems for cool stuff?So crown crates are predatory because they have items in them some people desire? Really? Wow.Now, I predict that there'll be some people who'll say things like "lol, crown crates are optional, so if you don't like 'em, don't buy 'em!" - obviously that's the case, but for a lot of people, cosmetics are a large part of video games, like, a huge part, and crown crates hold some of the nicest cosmetics in the game. It's CRYSTAL CLEAR that 99% of the Crown Store item developers time is spent on upcoming content for Crown Crates. This sucks because the Crown Crate (loot box) system is predatory and exploitative of players who value cosmetics in games by stuffing the cool stuff behind a steep price and unbelievable RNG chances. Now, to those who say they're optional, yes they are, but you can agree that ZOS is fully capable of introducing the same cosmetics in a more consumer-friendly and generally less disgusting way.
I find crown crates to be very consumer friendly. i even grab a few every once in a great while. I also go to the casino every once in a while and never spend more than i want too and never have gamblers remorse. People who have problems with situations in which something is a gamble should stay away from those situations. However, the other 97% of the population( Here in the US, 3% of the population has a gambling problem.) should not have to suffer because 3% of the population is incapable of self control.
I think it is absolutely 100% cheeky for a small percentage of the population to expect a large percent of the population to cater to them because they lack self control and good judgement. I have to wonder if the same people play the lottery and then expect the "state" to give them a reward for playing?They have a system that works, it is crown crates. If they have to go to a system in which they have to have set prices for items, they will either stop selling those items or, more likely, have to sell far more desirable items like actual pay 2 win items.There are probably quite a few ways to still monetize the stuff from crown crates successfully, but not be lame about the way it's done. First being obvious, just put them on the crown store as a direct purchase. Second, and probably will have people rolling their eyes at the suggestion of it, but a "Battle Pass" type system could be introduced. There's more than enough content placed in crown crates to fill a 100-tier pass with free and premium tiers. The challenges could be an easy thing, too; things like do certain dungeons, repeatable quests, crafting writs, kill certain amounts or types of enemies, dolmens, events, world bosses, the possibilities are quite endless. This way the items will be monetizable via the premium pass and buying tiers, and it'll incentivize certain activities for the players to return to. There's a few basic ways to replace Crown Crates that I, and I imagine plenty of players would be happy to engage in.
The idea behind crown crates or any type of "gambling" is that you only spend what you can afford to lose. If you ( general)are spending more than you can afford to lose trying to win some pixels, that is not our( the communities) problem. Why should we be punished for your(general) irresponsibility and inability to make adult decisions?And suddenly the motive is made clear. " I want X but i dont like the price of X, so i want the entire system to be changed so i can acquire X on my terms" That is not the way the world works.I doubt anyone from ZOS will read this, let alone crown crates ever disappearing, the best chance of that happening would be for as many people as possible to stop buying them, or many countries outlawing loot box-type mechanics in video games. It's something I hope will happen one day, because I like the stuff in the crates, and I'm happy to purchase them and support the game, but I will not buy the CHANCE to get something.
And you are right crown crates will probably not ever go away. In the US gambling is becoming legal in far more places, not the other way around. Every bar in my state has legal gambling machines in it, something it didnt have 10 years ago. The most you are going to get here in the states is that ZOS is forced to disclose odds of winning each prize, which is something they should have to do.
People who actually think like this are just as much to blame as the actual perpetrators.
What is it like generalizing about the morality of people you don't agree with and then proceeding to add nothing of value to the conversation?
Bradyfjord wrote: »You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
Actually, it's people with problems looking for a fix. They seek out things that hurt them, that's why it's called addiction.
The people making the loot boxes are targeting one specific identifier... people that play video games. That's it. ZOS further put an age restriction on their game, so their specifically targeting gamers 18+.
So, you have not given enough proof. Proof is evidence that conclusively shows your point of view is absolute truth. You failed yet again.
I think you mean well, but you need to understand that people have to learn to take care of themselves. That's why it would be better for you to advocate for education programs, better labeling on packaging, improving school systems and other such means to achieve your goal of helping addicts with their problems.
If you really care for the addicts that is. If you don't, but just want to 'bully pulpit' go right ahead and talk in your echo chamber.
You're right..partially.
People need to take care of themselves, but we also need to ensure companies can't take advantage of people with problems in the first place.
It's not the problem gambler's fault that a slot machine or lootbox mechanic was scientifically designed to rope them in.
THAT is the companies fault for developing it, or even just using it, in the first place.
Do you blame the drug user for being hooked on drugs? Or do you blame the man that supplied the drugs and try to help the user by removing (or in the lootbox's case putting limitations on) the dealer making them addicted?
Contaminate wrote: »Spaceroamer wrote: »Spaceroamer wrote: »Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Jesus Christ.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Lootboxes are designed to target kids & problem gamblers.
ZoS uses lootboxes.
Thus ZoS is targeting kids & problem gamblers.
Do I need to say it a third time? Just because ZoS is not explicitly mentioned does not mean they are not guilty of it. All you're arguing is sematics because you have no other counter-argument.
I am how are they directly targeting them? Do they send the emails of false promises, are they gripping them in by spamming them with ads? Be specific.
You are offering anything but repeating the same thing over and over.
I played this game for years and only discovered Crown Crates like 2 years ago.
When does it stop? Let’s ban video games next because that can cause an addiction. Since people have died from video game addiction.
You would said before (or someone) in this thread that there were labels saying that people should take breaks in video games.
As well as on alcohol...
Then why don’t you do the same to Crown Crates?
If you want to know how, read papers on the psychology of lootcrates. Everything about them is meant to encourage spending, from the better items being rare so you have to spend more, to the lil cat guy reminding you to buy more crates, to the cat guy cheering when you get a bonus card or rare item (kind of how rarer items in other lootcrates glow golden or have a fanfare meant to make you feel good about 'winning' a rare item. This is also why slot machines flash lights and play music when you win; so you KEEP SPENDING.)
It's all there. You're deciding to ignore it because..I don't know why. But the hard fact is that lootcrates and ZoS's lootcrates, target people who self-control issues.
Sorry, but it's all there. Accept it or don't; arguing piddly little sematics won't change the hard facts.
Last I checked, the Crown Crafe screen doesn’t have any flashing lights.
You didn’t answer the other part of my post.
What about phones, what about video games, what about alcohol.
Just accept that you want ZoS to lose Croen Crates so that you can get those Radiant Apex mounts without trying.
There are some serious mental disconnects if you think offering something for direct sale is even remotely similar to handing it out for nothing.
You have no argument. You get answers to your questions then ask it again as if it hasn’t already been answered.
There are sparkles and pretty behind the slot machine. Ffs they were even described to you. Sparkly flairs behind the “rare” cards, Pacrooti cheering you on and encouraging you to buy more crates when you run out, his exciting “Oh look! A bonus card!” to shoot off that dopamine. These are all tactics to get people addicted.
On top of that, yes we are actually blasted with ads, why do you think someone made an addon to suppress it showing?
Every time you open the crown store, that little exclamation mark showing “NEW THING HERE” tries to pull you to look at crates. So does the Featured page if you open the store. So do the ads in the launcher reminding you all about the new crate season. So does the Crown store showcase to let you know there will be even more crates exclusives.
I’ve come to realize you’re one of the sort who’s already sunk far too much money into the scam, and so feel desperately like you have to maintain it to feel like your wasted money was worth it, but it was wasted, and it certainly wasn’t worth it.
Crown Crates, just as all lootboxes, are player-hostile marketing gimmicks aimed at children, teenagers, and adults susceptible to gambling problems. They inspire gambling problems where none previously existed and enable already problematic gambling issues.
Casinos are banned in many places because they don’t do any good. I’ve personally seen someone waste a hundred dollars in the span of five minutes on scratch offs and won nothing. There is no good that comes from inserting gambling into products that companies know for a fact attract young audiences, because they know full well it’s harmful, but will do it anyway for a quick easy buck because a lack of laws and people like you don’t stop them.
darthgummibear_ESO wrote: »darthgummibear_ESO wrote: »Anotherone773 wrote: »Alcohol is also unhealthy, but pubs are everywhere and unless your pregnant, under age, or have a medical issue that prevents you from drinking, you are looked at suspiciously for not consuming alcohol.latest being the UK, the NHS saying they're unhealthy, and can lead to gambling addictions and such.Its not predatory. People need to learn to take responsibility for themselves and stop expecting a nanny state to coddle and care for them and shield them from things that might harm them.That particular article got me thinking, is it time to get rid of Crown Crates in favour of some less egregious and predatory systems for cool stuff?So crown crates are predatory because they have items in them some people desire? Really? Wow.Now, I predict that there'll be some people who'll say things like "lol, crown crates are optional, so if you don't like 'em, don't buy 'em!" - obviously that's the case, but for a lot of people, cosmetics are a large part of video games, like, a huge part, and crown crates hold some of the nicest cosmetics in the game. It's CRYSTAL CLEAR that 99% of the Crown Store item developers time is spent on upcoming content for Crown Crates. This sucks because the Crown Crate (loot box) system is predatory and exploitative of players who value cosmetics in games by stuffing the cool stuff behind a steep price and unbelievable RNG chances. Now, to those who say they're optional, yes they are, but you can agree that ZOS is fully capable of introducing the same cosmetics in a more consumer-friendly and generally less disgusting way.
I find crown crates to be very consumer friendly. i even grab a few every once in a great while. I also go to the casino every once in a while and never spend more than i want too and never have gamblers remorse. People who have problems with situations in which something is a gamble should stay away from those situations. However, the other 97% of the population( Here in the US, 3% of the population has a gambling problem.) should not have to suffer because 3% of the population is incapable of self control.
I think it is absolutely 100% cheeky for a small percentage of the population to expect a large percent of the population to cater to them because they lack self control and good judgement. I have to wonder if the same people play the lottery and then expect the "state" to give them a reward for playing?They have a system that works, it is crown crates. If they have to go to a system in which they have to have set prices for items, they will either stop selling those items or, more likely, have to sell far more desirable items like actual pay 2 win items.There are probably quite a few ways to still monetize the stuff from crown crates successfully, but not be lame about the way it's done. First being obvious, just put them on the crown store as a direct purchase. Second, and probably will have people rolling their eyes at the suggestion of it, but a "Battle Pass" type system could be introduced. There's more than enough content placed in crown crates to fill a 100-tier pass with free and premium tiers. The challenges could be an easy thing, too; things like do certain dungeons, repeatable quests, crafting writs, kill certain amounts or types of enemies, dolmens, events, world bosses, the possibilities are quite endless. This way the items will be monetizable via the premium pass and buying tiers, and it'll incentivize certain activities for the players to return to. There's a few basic ways to replace Crown Crates that I, and I imagine plenty of players would be happy to engage in.
The idea behind crown crates or any type of "gambling" is that you only spend what you can afford to lose. If you ( general)are spending more than you can afford to lose trying to win some pixels, that is not our( the communities) problem. Why should we be punished for your(general) irresponsibility and inability to make adult decisions?And suddenly the motive is made clear. " I want X but i dont like the price of X, so i want the entire system to be changed so i can acquire X on my terms" That is not the way the world works.I doubt anyone from ZOS will read this, let alone crown crates ever disappearing, the best chance of that happening would be for as many people as possible to stop buying them, or many countries outlawing loot box-type mechanics in video games. It's something I hope will happen one day, because I like the stuff in the crates, and I'm happy to purchase them and support the game, but I will not buy the CHANCE to get something.
And you are right crown crates will probably not ever go away. In the US gambling is becoming legal in far more places, not the other way around. Every bar in my state has legal gambling machines in it, something it didnt have 10 years ago. The most you are going to get here in the states is that ZOS is forced to disclose odds of winning each prize, which is something they should have to do.
People who actually think like this are just as much to blame as the actual perpetrators.
What is it like generalizing about the morality of people you don't agree with and then proceeding to add nothing of value to the conversation?
You add nothing of value to society by defending a business practice which is blatantly predatory. You are quite literally part of the problem.
Hallothiel wrote: »You're just being a moral busy body because you can't afford Crown Crates.
Hysterical. I choose NOT to spend my dosh (& I have quite a bit to spend) on ridiculous crates as I think they are a rubbish & manipulative way of selling items & make me think less of a company that actively encourages such practices.

People need to take care of themselves, but we also need to ensure companies can't take advantage of people with problems in the first place.
It's not the problem gambler's fault that a slot machine or lootbox mechanic was scientifically designed to rope them in.
THAT is the companies fault for developing it, or even just using it, in the first place.
Do you blame the drug user for being hooked on drugs? Or do you blame the man that supplied the drugs and try to help the user by removing (or in the lootbox's case putting limitations on) the dealer making them addicted?
So as the title above says, there's quite a few countries debating the legality of Loot Boxes, and gambling mechanics in games. Recently, while not legally relevant but is a significant event in the debate, in the UK, the National Health Service (NHS) wrote about loot boxes in games and say they're unhealthy, and that they can lead to a gambling addiction. That particular article got me thinking, is it time to get rid of Crown Crates in favour of some less egregious and predatory systems for cool stuff? YES, it is! (tbh, crown crates should've never existed imo, brought my opinion on ZOS down quite abit when they were introduced.)
Now, I predict that there'll be some people who'll say things like "lol, crown crates are optional, so if you don't like 'em, don't buy 'em!" - obviously that's the case, but for a lot of people, cosmetics are a large part of video games, like, a huge part, and crown crates hold some of the nicest cosmetics in the game. It's CRYSTAL CLEAR that 99% of the Crown Store item developers time is spent on upcoming content for Crown Crates. This sucks because the Crown Crate (loot box) system is predatory and exploitative of players who value cosmetics in games by stuffing the cool stuff behind a steep price and unbelievable RNG chances. Now, to those who say they're optional, yes they are, but you can agree that ZOS is fully capable of introducing the same cosmetics in a more consumer-friendly and generally less disgusting way.
There are probably quite a few ways to still monetize the stuff from crown crates successfully, but not be lame about the way it's done. First being obvious, just put them on the crown store as a direct purchase. Second, and probably will have people rolling their eyes at the suggestion of it, but a "Battle Pass" type system could be introduced. There's more than enough content placed in crown crates to fill a 100-tier pass with free and premium tiers. The challenges could be an easy thing, too; things like do certain dungeons, repeatable quests, crafting writs, kill certain amounts or types of enemies, dolmens, events, world bosses, the possibilities are quite endless. This way the items will be monetizable via the premium pass and buying tiers, and it'll incentivize certain activities for the players to return to. There's a few basic ways to replace Crown Crates that I, and I imagine plenty of players would be happy to engage in.
I doubt anyone from ZOS will read this, let alone crown crates ever disappearing, the best chance of that happening would be for as many people as possible to stop buying them, or many countries outlawing loot box-type mechanics in video games. It's something I hope will happen one day, because I like the stuff in the crates, and I'm happy to purchase them and support the game, but I will not buy the CHANCE to get something.
darthgummibear_ESO wrote: »