darthgummibear_ESO wrote: »
"Loot boxes and gambling will be banned in most, if not all first world countries.
It will continue on here because predatory capitalism is the name of the game. It will *never* be banned here.
Edit: Here = The United States"
I don't know about that. For many places it just means you can't sell to a minor or advertise for a minor. I can't see them banned, but i can see it affecting the rating of the game as if that matters
Just put everything up in the crown store all year round, scrap GEMS, let people buy what they want.
redlink1979 wrote: »The best way to protest against crate's system is not to buy them... Companies continue with this "sales system" because there's people out there buying them.
IRL what happens to a product, any kind of product, when the intended target market doesn't buy/shows interest in it? Discontinuation of production in a matter of time: when the expected profit isn't achievable the product will cease to be produced with intention to sale.
I agree with all the people above who says it would be a lot better if ZOS just put the crate's items in the Crown Store without these "bad luck" roulette: I'm sure a lot more people would buy the items. I'd.
Q - Positive aspect of crates? A - Same positive aspect as going to a casino to gamble n y'all know how casinos work.
That would make sense from a consumer’s perspective, but they are artificially creating scarcity to bully people into buying things NOW because it’s LIMITED TIME ONLY!!!!!!
So as the title above says, there's quite a few countries debating the legality of Loot Boxes, and gambling mechanics in games. Recently, while not legally relevant but is a significant event in the debate, in the UK, the National Health Service (NHS) wrote about loot boxes in games and say they're unhealthy, and that they can lead to a gambling addiction. That particular article got me thinking, is it time to get rid of Crown Crates in favour of some less egregious and predatory systems for cool stuff? YES, it is! (tbh, crown crates should've never existed imo, brought my opinion on ZOS down quite abit when they were introduced.)
Now, I predict that there'll be some people who'll say things like "lol, crown crates are optional, so if you don't like 'em, don't buy 'em!" - obviously that's the case, but for a lot of people, cosmetics are a large part of video games, like, a huge part, and crown crates hold some of the nicest cosmetics in the game. It's CRYSTAL CLEAR that 99% of the Crown Store item developers time is spent on upcoming content for Crown Crates. This sucks because the Crown Crate (loot box) system is predatory and exploitative of players who value cosmetics in games by stuffing the cool stuff behind a steep price and unbelievable RNG chances. Now, to those who say they're optional, yes they are, but you can agree that ZOS is fully capable of introducing the same cosmetics in a more consumer-friendly and generally less disgusting way.
There are probably quite a few ways to still monetize the stuff from crown crates successfully, but not be lame about the way it's done. First being obvious, just put them on the crown store as a direct purchase. Second, and probably will have people rolling their eyes at the suggestion of it, but a "Battle Pass" type system could be introduced. There's more than enough content placed in crown crates to fill a 100-tier pass with free and premium tiers. The challenges could be an easy thing, too; things like do certain dungeons, repeatable quests, crafting writs, kill certain amounts or types of enemies, dolmens, events, world bosses, the possibilities are quite endless. This way the items will be monetizable via the premium pass and buying tiers, and it'll incentivize certain activities for the players to return to. There's a few basic ways to replace Crown Crates that I, and I imagine plenty of players would be happy to engage in.
I doubt anyone from ZOS will read this, let alone crown crates ever disappearing, the best chance of that happening would be for as many people as possible to stop buying them, or many countries outlawing loot box-type mechanics in video games. It's something I hope will happen one day, because I like the stuff in the crates, and I'm happy to purchase them and support the game, but I will not buy the CHANCE to get something.
Again, this is a case of " I want it and i want on my terms and if you dont give it to me on my terms then... you are an evil predatory business because i cant get my way!!!" That is what i am seeing a lot of.Hallothiel wrote: »[
No, it’s not friendly at all. It’s a highly dubious way to get people to spend money on ‘fun’ gambling.
And what is more capitalist than wanting to just buy the damn item, without all the rudiculous unecessary kerfuffle with stupid crates?
Hallothiel wrote: »You're just being a moral busy body because you can't afford Crown Crates.
Hysterical. I choose NOT to spend my dosh (& I have quite a bit to spend) on ridiculous crates as I think they are a rubbish & manipulative way of selling items & make me think less of a company that actively encourages such practices.
Bradyfjord wrote: »darthgummibear_ESO wrote: »
Actually, the poster does know what he's talking about. Age ratings do exist. And it helps parents better understand what is on offer, and fulfill their responsibility as a parent. If parents can't be bothered, then it's really on them.
ESO's rating according to ESRB is M17+. (So the poster is off by a bit)
- Blood and Gore
- Sexual Themes
- Use of Alcohol
- Violence
https://esrb.org/ratings/33311/The+Elder+Scrolls+Online/
These are the warnings on the ESRB page.
Bradyfjord wrote: »darthgummibear_ESO wrote: »
Actually, the poster does know what he's talking about. Age ratings do exist. And it helps parents better understand what is on offer, and fulfill their responsibility as a parent. If parents can't be bothered, then it's really on them.
ESO's rating according to ESRB is M17+. (So the poster is off by a bit)
- Blood and Gore
- Sexual Themes
- Use of Alcohol
- Violence
https://esrb.org/ratings/33311/The+Elder+Scrolls+Online/
These are the warnings on the ESRB page.
That would make sense from a consumer’s perspective, but they are artificially creating scarcity to bully people into buying things NOW because it’s LIMITED TIME ONLY!!!!!!
Yep, apparently every time McDonald's releases the McRib for a 'limited time only' they are bullying me into buying them. Stop making me fat, McDonald's. It's not my fault for buying your food, it's your fault for your belligerent business practices.
I could live with this. The store would be crazy packed, though. Hard to find stuff. It would be an epic store to shop, and people would do that.Just put everything up in the crown store all year round, scrap GEMS, let people buy what they want.
darthgummibear_ESO wrote: »Bradyfjord wrote: »darthgummibear_ESO wrote: »
Actually, the poster does know what he's talking about. Age ratings do exist. And it helps parents better understand what is on offer, and fulfill their responsibility as a parent. If parents can't be bothered, then it's really on them.
ESO's rating according to ESRB is M17+. (So the poster is off by a bit)
- Blood and Gore
- Sexual Themes
- Use of Alcohol
- Violence
https://esrb.org/ratings/33311/The+Elder+Scrolls+Online/
These are the warnings on the ESRB page.
They exist, but are pretty meaningless. When was the last time you visited the forum for ANY Mature-rated game that wasn't flooded with kids? Developers know this and to think they don't design around that is exceptionally naive.
@Anotherone773
and a reasonable person expects that the crown store should just offer everything in crates in the Crown store. There's nothing socialist about that.
You know what would get people inclined to actually buy items? If they were available - sounds capitalist to me.
Also you can't depend on gems for everything. The very top apex-radiant rewards cannot be bought with gems, they rely entirely on RNG
Like the Chilling Senche-lizard: https://eso.mmo-fashion.com/chilling-senche-lizard/
Nothing about crown crates (which are gambling make no mistake about that) is consumer friendly. Period. End of Story.
Global lottery statistics would say not true. Global lottery sales consistently increase by an average of 5% a year.You know what would get people inclined to actually buy items? If they were available - sounds capitalist to me.
I stated that already. So what? You want the reward you have to take the risk. No risk, no reward.Also you can't depend on gems for everything. The very top apex-radiant rewards cannot be bought with gems, they rely entirely on RNG
That would make sense from a consumer’s perspective, but they are artificially creating scarcity to bully people into buying things NOW because it’s LIMITED TIME ONLY!!!!!!
Yep, apparently every time McDonald's releases the McRib for a 'limited time only' they are bullying me into buying them. Stop making me fat, McDonald's. It's not my fault for buying your food, it's your fault for your belligerent business practices.
"Loot boxes and gambling will be banned in most, if not all first world countries.
It will continue on here because predatory capitalism is the name of the game. It will *never* be banned here.
Edit: Here = The United States"
I don't know about that. For many places it just means you can't sell to a minor or advertise for a minor. I can't see them banned, but i can see it affecting the rating of the game as if that matters
I know IRL politics aren’t allowed on this forum because reasons, but that said, the current administration gives zero cares for consumer protections. I don’t see that changing for the foreseeable future.
FYI this game is not rated for children. In most countries, you can drink, get married, give (sexual) consent, and/or drive at an earlier age than this game is rated for."Loot boxes and gambling will be banned in most, if not all first world countries.
It will continue on here because predatory capitalism is the name of the game. It will *never* be banned here.
Edit: Here = The United States"
I don't know about that. For many places it just means you can't sell to a minor or advertise for a minor. I can't see them banned, but i can see it affecting the rating of the game as if that matters
I know IRL politics aren’t allowed on this forum because reasons, but that said, the current administration gives zero cares for consumer protections. I don’t see that changing for the foreseeable future.
There has been a push in the United States over the last several decades to weaken consumer and public protections in favor of private and business interests. It's worth stepping back and asking why that is, especially in a country that is in principle supposed to represent the people or the public good. The answers to that question is a complex one, and something well beyond the scope of what is worth discussing on these forums. However, I do see this situation changing in the foreseeable future. History has borne out countless examples of what happens to societies that concentrate power into a few private interests at the expense of the general populace. It never lasts, and the upending of that inequality can be very ugly. Preventing any of that from happening is precisely why consumer protections and regulation are so important.
To be clear, a $40 virtual statue for a house in a video game isn't an issue in of itself. It's when we look at the larger picture of what has happened to the video gaming industry that things start looking pretty darned bad. I didn't realize how bad it had gotten until relatively recently as I just don't play games with predatory monetization (ESO being the sole exception) but this stuff is everywhere now. It's even to the point that companies are trying to deflect responsibility for protecting minors from exposure to gambling and addiction-forming primers with "use parental controls." Yes, companies would rather tell parents to "parent their kids properly" when they bought a video game for their children that is marketed and rated for... children. Which means it should be suitable for children, as in NOT contain gambling. But they can, and they do.
darthgummibear_ESO wrote: »Bradyfjord wrote: »darthgummibear_ESO wrote: »
Actually, the poster does know what he's talking about. Age ratings do exist. And it helps parents better understand what is on offer, and fulfill their responsibility as a parent. If parents can't be bothered, then it's really on them.
ESO's rating according to ESRB is M17+. (So the poster is off by a bit)
- Blood and Gore
- Sexual Themes
- Use of Alcohol
- Violence
https://esrb.org/ratings/33311/The+Elder+Scrolls+Online/
These are the warnings on the ESRB page.
They exist, but are pretty meaningless. When was the last time you visited the forum for ANY Mature-rated game that wasn't flooded with kids? Developers know this and to think they don't design around that is exceptionally naive.
Anotherone773 wrote: »FYI this game is not rated for children. In most countries, you can drink, get married, give (sexual) consent, and/or drive at an earlier age than this game is rated for."Loot boxes and gambling will be banned in most, if not all first world countries.
It will continue on here because predatory capitalism is the name of the game. It will *never* be banned here.
Edit: Here = The United States"
I don't know about that. For many places it just means you can't sell to a minor or advertise for a minor. I can't see them banned, but i can see it affecting the rating of the game as if that matters
I know IRL politics aren’t allowed on this forum because reasons, but that said, the current administration gives zero cares for consumer protections. I don’t see that changing for the foreseeable future.
There has been a push in the United States over the last several decades to weaken consumer and public protections in favor of private and business interests. It's worth stepping back and asking why that is, especially in a country that is in principle supposed to represent the people or the public good. The answers to that question is a complex one, and something well beyond the scope of what is worth discussing on these forums. However, I do see this situation changing in the foreseeable future. History has borne out countless examples of what happens to societies that concentrate power into a few private interests at the expense of the general populace. It never lasts, and the upending of that inequality can be very ugly. Preventing any of that from happening is precisely why consumer protections and regulation are so important.
To be clear, a $40 virtual statue for a house in a video game isn't an issue in of itself. It's when we look at the larger picture of what has happened to the video gaming industry that things start looking pretty darned bad. I didn't realize how bad it had gotten until relatively recently as I just don't play games with predatory monetization (ESO being the sole exception) but this stuff is everywhere now. It's even to the point that companies are trying to deflect responsibility for protecting minors from exposure to gambling and addiction-forming primers with "use parental controls." Yes, companies would rather tell parents to "parent their kids properly" when they bought a video game for their children that is marketed and rated for... children. Which means it should be suitable for children, as in NOT contain gambling. But they can, and they do.
MEBengalsFan2001 wrote: »You do realize that most other games put in game items that provide an advantage in PVE/PVP content in the boxes. It is why other games use them to generate revenue because of those top award items are ultra unique and not only are style based but also provide some type of advantage in the game.
ESO crates don't really do that and when you open a crate you are getting your value in the crate. I don't feel cheated with ESO crates. I do feel cheated with other games because of the unique award in those crates that provide an unfair advantage.
There has been a push in the United States over the last several decades to weaken consumer and public protections in favor of private and business interests. It's worth stepping back and asking why that is, especially in a country that is in principle supposed to represent the people or the public good.
To be clear, a $40 virtual statue for a house in a video game isn't an issue in of itself. It's when we look at the larger picture of what has happened to the video gaming industry that things start looking pretty darned bad. I didn't realize how bad it had gotten until relatively recently as I just don't play games with predatory monetization (ESO being the sole exception) but this stuff is everywhere now. It's even to the point that companies are trying to deflect responsibility for protecting minors from exposure to gambling and addiction-forming primers with "use parental controls." Yes, companies would rather tell parents to "parent their kids properly" when they bought a video game for their children that is marketed and rated for... children. Which means it should be suitable for children, as in NOT contain gambling. But they can, and they do.
Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Jesus Christ.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Lootboxes are designed to target kids & problem gamblers.
ZoS uses lootboxes.
Thus ZoS is targeting kids & problem gamblers.
Do I need to say it a third time? Just because ZoS is not explicitly mentioned does not mean they are not guilty of it. All you're arguing is sematics because you have no other counter-argument.
There has been a push in the United States over the last several decades to weaken consumer and public protections in favor of private and business interests. It's worth stepping back and asking why that is, especially in a country that is in principle supposed to represent the people or the public good.
Hmm. Actually, that is not the case. Consumer protection is a relatively recent focus of government.To be clear, a $40 virtual statue for a house in a video game isn't an issue in of itself. It's when we look at the larger picture of what has happened to the video gaming industry that things start looking pretty darned bad. I didn't realize how bad it had gotten until relatively recently as I just don't play games with predatory monetization (ESO being the sole exception) but this stuff is everywhere now. It's even to the point that companies are trying to deflect responsibility for protecting minors from exposure to gambling and addiction-forming primers with "use parental controls." Yes, companies would rather tell parents to "parent their kids properly" when they bought a video game for their children that is marketed and rated for... children. Which means it should be suitable for children, as in NOT contain gambling. But they can, and they do.
We live in a world where, increasingly, gaming entertainment is expected to be free. Games have to be cheap, free, or something we can optionally pay for, but we also expect that they are top quality and attended to accordingly. Someone has to pay for that, and as it turns out, it is the players that pay for that. Of course, the players don't want to pay for it, they want it for free, cheap, or for an optional payment. Enter advertising, cash shops, loot crates, and other monetization, married to the whole "free to play" business model.
Going on about predatory this and that is just rhetoric. I don't know of anyone who can pull out facts showing how ZOS is deliberately targeting children and gambling addicts. Children are always interested in what adults are doing, so just having children playing the game is not even close to being an indicator. Likewise, the Crown Crates are gambling (not in the legal sense), but less so than what many churches and governments do to raise money.
TigressCreed wrote: »My job as a forensic scientist and ZOS developers who also work very hard to get this game made and constantly improved is similar that at the end of the day we are both doing our jobs and need to get paid.
Stop expecting FREE entertainment. No service that offers quality is free. Everything costs money to create and make. Eso is marketed as a mature game 18+ if parents let their kids use their credit cards to purchase things that’s their problem. If something’s too expensive you can magically not buy it! If crown crates bother people do they also attack casinos and lottery tickets? How do you expect ZOS to constantly spend time on maintenance and game fixes and updates if they’re not getting paid?
TigressCreed wrote: »My job as a forensic scientist and ZOS developers who also work very hard to get this game made and constantly improved is similar that at the end of the day we are both doing our jobs and need to get paid.
Stop expecting FREE entertainment. No service that offers quality is free. Everything costs money to create and make. Eso is marketed as a mature game 18+ if parents let their kids use their credit cards to purchase things that’s their problem. If something’s too expensive you can magically not buy it! If crown crates bother people do they also attack casinos and lottery tickets? How do you expect ZOS to constantly spend time on maintenance and game fixes and updates if they’re not getting paid?
TigressCreed wrote: »Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Jesus Christ.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Lootboxes are designed to target kids & problem gamblers.
ZoS uses lootboxes.
Thus ZoS is targeting kids & problem gamblers.
Do I need to say it a third time? Just because ZoS is not explicitly mentioned does not mean they are not guilty of it. All you're arguing is sematics because you have no other counter-argument.
Lol so because of kids and gambling addicts I get punished too and can’t buy crates? Wow not very democratic
TigressCreed wrote: »Spaceroamer wrote: »Spaceroamer wrote: »DMuehlhausen wrote: »Maybe people should start taking responsibility for their actions.
They aren't "unhealthy" they aren't required. You don't have to have the items. If you feel like you can't help yourself and can't stop yourself from buying the items or crates then you should stop playing the game.
I do think they should just keep the crates, but make every item available at a gem rate. At least then you can extract gems from duplicate items or the massive stacks of potions and stuff and save up for what you want.
There are people with legitimate problems that mechanics like this are made to target.
Let me guess; you're one of those disgusting people that would look at me, with autism that prevents me from working because I just can't interact with people in the flesh, and say 'Just try harder to be normal. I can do it, so you can, too!'
Because you can't comprehend that people are different from you, and that YOU can just not spend money on an abusive, addicting mechanic means EVERYONE can!
Hell. I linked to research earlier stating that lootboxes TARGET THESE PEOPLE and yet there are still idiots in this post AFTER that post that claim 'No one's given proof that lootboxes target people!'.
I gave the proof, and everyone defending this practice ignored it to continue arguing their side.
I don't care what anyone's opinion is. Opinions are rarely right or wrong; they are opinions.
But the FACT is that lootboxes were made to target children & problem gamblers; people with low self-control, to milk every last cent.
This is a FACT, regardless of anyone's opinion on what THEY feel lootboxes are. This is why lootboxes are being pushed back against. And no one's opinion can change a fact.
Where’s you proof that ZoS’s lootboxes aim for your said targets.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0213194
'Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.'
https://royalsocietypublishing.org/doi/10.1098/rsos.190049#d3e2905
'Adolescent problem gamblers spent more than five times as much money on loot boxes than those who did not have a problem. Problem gambling and loot box spending were linked by an association of magnitude η2 = 0.120: more than twice as strong as the relationship seen recently in a similarly recruited adult population.
There is one clear conclusion that can be drawn from these results: when video game companies allow adolescents to buy loot boxes, they are potentially exposing them to negative consequences. It may be the case that loot box spending in adolescents causes problem gambling. It may be the case that loot boxes allow games companies to monetize problem gambling in these vulnerable populations for 11-digit annual profits. We believe that both relationships may potentially lead to serious adverse consequences for younger gamers.'
Should I continue?
And don't you dare try to claim ZoS's crates are not lootboxes;
You buy them with real money (Yes, you use fake money but you buy that fake money with real money. It's a BS tactic to trick people by saying 'Well TECHNICALLY..')
You get a randomized chance to get bad, good, and great items.
You have a lesser chance of getting a 'payout' of good/great items.
You can get duplicates that give you an small amount of a currency.
These are all things lootboxes do in any other game that actually calls them lootboxes. ZoS's crates are lootboxes. And lootboxes target those with problems.
Have I given enough proof now?
I said where does it say that ZoS is directly trying to target people with trouble gambling. In this game.
Not general copy/paste research on lootboxes.
Jesus Christ.
ZoS is using lootboxes the SAME WAY as everyone else.
Those lootboxes are designed to target kids and gamblers.
This means ZoS is targeting kids and gamblers.
How is this hard for you to understand? Or do you just not want to admit it?
Lootboxes are designed to target kids & problem gamblers.
ZoS uses lootboxes.
Thus ZoS is targeting kids & problem gamblers.
Do I need to say it a third time? Just because ZoS is not explicitly mentioned does not mean they are not guilty of it. All you're arguing is sematics because you have no other counter-argument.
Lol so because of kids and gambling addicts I get punished too and can’t buy crates? Wow not very democratic
Lol, because you don't care about anyone but yourself, kids and gambling addicts should be free targets for morally bankrupt companies looking to pad their bottom line?
You can't be an adult with a job like 'forensic scientist' and seriously think this way.
Also, my view has nothing to do with democracy. Again, you're talking in a way that makes me seriously question if you're even an adult, or just a kid trying to say big words to win an argument.
We're not angry it costs money.
We're angry it's a practice meant, at its core, to profit off children and people with a gambling problem; two sections of the population with self-control issues.
I should not have to tell people that preying on people with problems, or those too young to know better, Is. WRONG!
Spaceroamer wrote: »I think you’re a very holier-than-thou person from the thread and your posts.
You always speak about morality, calling us immoral for wanting adults to take responsibility for their actions; not blame them on companies.
We’ve stated our point clearly, and every time we counter something you say the same thing again and again. Copy and pasting the same things over and over.
Then you’ll start with the insults (i.e You’re disgusting! You’re immoral!). You over express your words too (i.e EXACTLY, IMMORAL).
You’re clearly incapable of seeing even a fraction of our point because you’re being blinded by your ‘holiness’.
You’re getting a bit to emotional in this debate.