Solo dungeon mode, please

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  • Unseelie
    Unseelie
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    I think there could be a medium found. I myself am also someone who kind of just does my own thing and have not really poked into dungeon content yet in this game.
    I think a great way to do it would be have it as it is now on release, but then after a few months (say when the next update hits or whatever) a solo version of the dungeons open up.
    That way those who group up do have a perk for being willing to group up (it is an mmo after all) and then later those who want to do it at their pace can do them.
  • vilio11
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    Krayl wrote: »

    You basically just nullified your own point.

    This is an MMO, a multiplayer game. Saying it wont' detract from group aspects is false, because as you immediately state afterwards, company resources will have to plan, implement, test, and adjust the content in a whole new way. They certainly aren't going to hire more people to implement a feature that isn't going to attract a new audience.So yeah actually it will detract in the form of keeping those resources occupied trying to revamp simple group content for solo players when they could be making, you know - actual stuff for the Massively Multiplayer game they are on the team for.

    Agree. IF they make solo dungeon mode this game is going to became a meme in the mmo community.
  • ThePhantomThorn
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    ok a mode for soloers to get the dungeon finder buff would be great.
    but, if you want story, sorry but go and do norm dungeons.
    they are insanely easy, even the dlcs. get a group or solo. doesnt matter. or pay for a carry.
    Edited by ThePhantomThorn on January 12, 2020 10:36PM
  • tomofhyrule
    tomofhyrule
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    I'd love to be able to solo dungeons for the story.

    I'm that RP kind of player who likes to listen to the dialogue and go through at my own pace. I keep hearing horror stories about how hard the DLC dungeons are, and it seems like there's no easy way to do those. It'd be nice to have Delve DLCs with the story so I could get the background, and not have to look it up on UESP since the PUG group is impatient.

    Or the other end, the fact that it takes ages to find a group if you don't know how to play your role since you were never actually taught, but people don't want to be with a noob...

    Definitely okay with a lower difficulty mode with low level drops for newbies trying to learn dungeon roles or people who just want to go through for story.
  • LadyNalcarya
    LadyNalcarya
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    I'd love to be able to solo dungeons for the story.

    I'm that RP kind of player who likes to listen to the dialogue and go through at my own pace. I keep hearing horror stories about how hard the DLC dungeons are, and it seems like there's no easy way to do those. It'd be nice to have Delve DLCs with the story so I could get the background, and not have to look it up on UESP since the PUG group is impatient.

    Or the other end, the fact that it takes ages to find a group if you don't know how to play your role since you were never actually taught, but people don't want to be with a noob...

    Definitely okay with a lower difficulty mode with low level drops for newbies trying to learn dungeon roles or people who just want to go through for story.

    Every dungeon has a normal mode so unless you're doing a vet hardmode it's manageable.
    Just cooperate with someone if you don't feel like soloing them, in a guild or zone chat. :) If you're on EU PC, feel free to message me, some of my chars might be missing skill points from them. ;)
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • myskyrim26
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    Guys, we have a team now. If you are on PC EU, join us for slow dungeon runs! Please PM or send a message in game: @MaximilianLares
  • dorogov.alexeyeb17_ESO
    A lot of 4p instances need more than one player to do boss mechanics. Its a very hard work to remade these boss battles for solo play
    Edited by dorogov.alexeyeb17_ESO on January 13, 2020 10:24AM
  • snoozy
    snoozy
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    more story hidden behind DLC dungeons incoming.

    please give us a solo mode.

    IT IS TIME.
    PC EU
  • Starlock
    Starlock
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    snoozy wrote: »
    more story hidden behind DLC dungeons incoming.

    please give us a solo mode.

    IT IS TIME.

    I was thinking the same thing watching the stream.

    It’s not that I dislike dungeons... it’s just so hard to get a group together that goes at the same pace. I want to do story at my own pace.
  • snoozy
    snoozy
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    Starlock wrote: »
    It’s not that I dislike dungeons... it’s just so hard to get a group together that goes at the same pace. I want to do story at my own pace.

    exactly. i enjoy running dungeons with guildies but i wanna do it slowly and when i feel like it - without having to find a time that fits everyone and worrying whether i am too slow for them or the other way around...

    i actually find it quite absurd that they always talk about "play the way you want", "beginner-friendly" and "you can go solo if you want to" when in fact the dlc dungeons are the exact opposite. clearly not built to be solo-friendly. possible, sure. but i want it to be enjoyable and not stressful.

    besides, how do they even expect new players without an idea of game mechanics and decent gear to complete dlc dungeons??? :(
    Edited by snoozy on January 16, 2020 11:58PM
    PC EU
  • Ravena
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    I'd like a "story" dungeon mode.

    I have no idea what's going on in the latest dungeons simply because I can't be slowing the party down listening to dialogues while they go off.

    Doesn't even need to reward anything, other than the one-time story reward [skill point].

    I still have no idea what the hell is going on in that Meridian dungeon, for example. What's the point of even having a story in a dungeon if there isn't a way to enjoy them?
    Edited by Ravena on January 16, 2020 11:56PM
  • Hurbster
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    I'd love a story mode for dungeons.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • WildRaptorX
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    I can’t believe they didn’t use this as a free update. Besides the awesome, better looking Skyrim than Skyrim, we’re not getting much.

    Releasing solo version would increase the value of ESO plus dramatically
  • DLM
    DLM
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    jaws343 wrote: »
    I don't necessarily think a solo mode is needed. But, I do think that we need medium level dungeons. We have had 6 straight hard level dungeon releases, making the difficulty of the dungeons this year more in line with a City of Ash II, slightly below a WGT, would be a welcome change of pace.

    It is not about difficulty but being able to enjoy the dialogues and the story without feeling like you are slowing down people or being constantly running behind because they are just going ahead.

    I have never had a normal dialogue in my whole dungeon experience, it has always been about going through them in 2 seconds. After running them dozens of times you obviously get the idea of what is going on but still I believe that it doesn't make for a good experience.
  • Nairinhe
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    The only person I used to run dungeons with doesn't really play anymore. And half of DLC dungeons are too difficult for only two of us anyway (potatoes' life is hard).

    So please-please-please, give us story mode

    Edit: BTW, does anybody know good stamblade solo PVE build?
    Edited by Nairinhe on January 16, 2020 11:47PM
  • Valamist
    Valamist
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    Yes. 100% a story mode. I like the sound of the next update, but seeing more story stuff behind the dungon DLC just... it sucks. Very disaapointing.
  • Dusk_Coven
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    @ZOS_LeamonTuttle A lot of people like to actually take their time and explore but ZOS continues to shove stories into dungeons with no solo mode.
    But if you actually examine the player behavior, most people just want to rush through dungeons and short cut whenever they can (e.g., Fungal Grotto I). This is probably the same even for "story players" because once they've experienced the story they have basically no incentive to help anyone with their time.

    And now you want to pull in MORE dungeon story links from previous dungeons.

    Sure it's great story-wise but as a story player I don't want to have to watch it from YouTube.

    Solo "story mode" for all dungeons please, especially all those going forward.
    Edited by Dusk_Coven on January 16, 2020 11:52PM
  • snoozy
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Adrikoth

    can you guys please pass on this feedback? :innocent:
    there are so many people who adore the stories and want to enjoy them properly but can't do so in a group. please, do us solo players and lore lovers a favour and consider implementing some sort of story/solo mode.
    especially now that you've pointed out how much the Q1 dlcs are tied into the year-long story once again!
    you will have our eternal gratitude! :relaxed:
    PC EU
  • snoozy
    snoozy
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    Nairinhe wrote: »
    Edit: BTW, does anybody know good stamblade solo PVE build?
    @Nairinhe this one seemed decent... have been meaning to try it but haven't gotten around to it yet. mostly been playing solo stamsorc werewolf :innocent:
    https://www.youtube.com/watch?v=qCygqsFQs08
    PC EU
  • EmEm_Oh
    EmEm_Oh
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    myskyrim26 wrote: »
    Please READ the post before posting commets, not just title

    And again. PLEASE READ before commenting. PLEASE.

    Guys, we have a team now. If you are on PC EU, join us for slow dungeon runs! Please PM or send a message in game: @MaximilianLares

    Dear ZOS,
    A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
    Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.

    To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
    1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
    2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
    3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
    4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
    5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.

    I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team. Please @ZOS, give us a possibility to enjoy dungeons!
    @ZOS_GinaBruno

    Yep, I've been hoping for a solo dungeon mode for a while. ESO needs to revolve around the individual, as it's a heavily lore-based theme of quests, and I really don't think people do dungeons like they used to. Even with a dungeon que fix, the fact is, everyone has their own schedule and life outside of ESO, and it would be nice to do it at one's own pace.

    I tell you what...if ESO wants a hint at making some money:

    ESO PLUS = SOLO DUNGEON MODE.
  • snoozy
    snoozy
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    EmEm_Oh wrote: »
    I tell you what...if ESO wants a hint at making some money:

    ESO PLUS = SOLO DUNGEON MODE.

    i could get behind that haha :D almost as good a reason to keep my sub as the craft bag.


    as for how a solo mode could look... they wouldn't have to rework everything, just adjust the enemies' hp and dmg, maybe fewer adds, and most importantly remove lock-down mechanics and puzzles that need another player. or give us npc companions that resolve those like it's already the case in some dungeons...
    PC EU
  • Nairinhe
    Nairinhe
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    snoozy wrote: »
    @Nairinhe this one seemed decent... have been meaning to try it but haven't gotten around to it yet. mostly been playing solo stamsorc werewolf :innocent:
    https://www.youtube.com/watch?v=qCygqsFQs08

    @snoozy Thanks a lot! Skills are similar to what I run, but sets are different. I'll give it a try!
  • Chrysa1is
    Chrysa1is
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    I wish these solo dungeons were called Daedric Trials which you had to complete for each Daedric Prince. My original idea was that you get the artifact and can use them somehow but seeing as Volendrung is in Cryodiil that idea is shot. Maybe instead of the actual weapon, you could unlock the skin for that weapon, as for jewellery and the skeleton key, i don't see why they shouldnt be used as they should be.

    Better than having stacks of lockpicks eh
  • Nanfoodle
    Nanfoodle
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    I would love this. I'm new to ESO, 7 months in and every dungeon run is the same. Tank gets in and takes off pulling 1/4 of the dungeon at a time. I personally think the dungeon quest should be in solo mode and here is why. When I say I'm doing the quest hold up a sec. Most of the time the tank drops group and this healer needs to Q again. I'm fine with doing speed runs but I'm missing so many skill points. Also the dungeon quests I have done. I didn't hear any of the dialogue. I know none of the stories from the dungeons :(
    Edited by Nanfoodle on January 17, 2020 12:58AM
  • Iccotak
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    DLM wrote: »

    It is not about difficulty but being able to enjoy the dialogues and the story without feeling like you are slowing down people or being constantly running behind because they are just going ahead.

    I have never had a normal dialogue in my whole dungeon experience, it has always been about going through them in 2 seconds. After running them dozens of times you obviously get the idea of what is going on but still I believe that it doesn't make for a good experience.

    Sorry to hear that - I regularly run into groups on normal who are doing the story.
    Maybe a guild could help out with that?
  • Dusk_Coven
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    Iccotak wrote: »
    Sorry to hear that - I regularly run into groups on normal who are doing the story.
    Maybe a guild could help out with that?

    By "doing the story" do you mean "grabbing the skill point"?
    Your experience sounds so rare it sounds like you're just trolling.
    Pugs 100% always rush through on PC(NA), shortcutting mobs and bosses whenever they can.
  • Yoku
    Yoku
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    myskyrim26 wrote: »
    Please READ the post before posting commets, not just title

    And again. PLEASE READ before commenting. PLEASE.

    Guys, we have a team now. If you are on PC EU, join us for slow dungeon runs! Please PM or send a message in game: @MaximilianLares

    Dear ZOS,
    A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
    Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.

    To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
    1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
    2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
    3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
    4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
    5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.

    I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team. Please @ZOS, give us a possibility to enjoy dungeons!
    @ZOS_GinaBruno

    why don't you just port into a dungoen and solo it, thats what i do
    totally disagree on the loot stuf, should still drop
  • Nairinhe
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    Yoku wrote: »

    why don't you just port into a dungoen and solo it, thats what i do
    totally disagree on the loot stuf, should still drop

    Maybe, because
    myskyrim26 wrote: »
    I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.

    Also some of the dungeons are impossible to solo as is because of mechanics.
  • deleted210304-002304
    deleted210304-002304
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    Yes. This. ESO being an MMO isn't an excuse to make content that conflicts with itself and hinders how enjoyable it can be.

    Either make group content or story content, don't force the two to mix.
  • witchdoctor
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    Dusk_Coven wrote: »

    By "doing the story" do you mean "grabbing the skill point"?
    Your experience sounds so rare it sounds like you're just trolling.
    Pugs 100% always rush through on PC(NA), shortcutting mobs and bosses whenever they can.

    If you are relying on PUGs for anything other than a complete, a daily, etc., then OF COURSE you are bound for disappointment. That should be obvious.

    Yes, a good guild makes all the difference in the world.

    If you look over in these forums for the guild recruitment, you will find any number pitching themselves as: 1) casual-friendly; 2) slow-paced; and 3) non-judgmental. Just have to spend a few minutes looking for one.

    I, myself, am in 2 guilds where one would have no trouble finding 3 others to slow-walk a dungeon if you wanted the story.
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