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Lack of inventory space is stressing me out

  • Zagadka
    Zagadka
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    Lonzrick wrote: »
    Worse than running out of inventory room is to run out of room then discover you have to abandon what you're doing to run across the map to the only bank in a 100 mile radius.

    Um, most of the crafting functions automatically access things in your bank at any crafting station, IIRC.
  • Seraseth
    Seraseth
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    Lonzrick wrote: »
    For those with unlimited funds that can afford to drop the money to use the shrines there and back....

    =*)

    Traveling between shrines is free. You can click on one and it pops open the map.
  • Shimond
    Shimond
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    Lonzrick wrote: »
    For those with unlimited funds that can afford to drop the money to use the shrines there and back....

    =*)

    Ah so it is a case of not knowing how shrines work then.

    If you go up to a shrine in the town you're crafting in and use that to go to the bank town's shrine, there is no charge.
  • Capt_Lee_Adama2000b16_ESO
    not gunna lie... being an actual Elder scrolls player myself i can NOT resist the urge to go and horde up every enchanted piece of gear i find and keep it stashed away somewhere ( usually in my own house) cause i usually end up using it later or selling it in bulk or something, i am incredibly surprised that we are still using a very archaic slot based inventory system still while needing to " purchase extra space" one would have though after EVE-online's Volume based inventory and UNLIMITED personal storage space on all stations from the year 2000 we would have moved on from this but we are still here, spending away our money for extra space to store our stuff
  • Phadin
    Phadin
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    I run three characters with two crafts each. It's pretty simple for me. Bank holds the motif and enhancment materials for clothing, woodworking, and blacksmithing, since those get shared between the characters. One character has the most space since he does blacksmithing and woodworking, so I often have him carry the extra equipment I'm researching, and any iron or maple and stuff I have. One character is doing clothign and provisioning. He gets the provisioning mats for all three alliances, but I only keep the most recent level of mats. I've started trashing old goat and pork in favor of kwama eggs for example. the last one is enchanting and alchemy. Those crafts have the largest low level requirement for items, since only alchemy water, potency runes, and aspect runes are affected by skill. The other items can be used regardless of skill level. He carries all the runes and I regularly make potions and sell or distirbute them to empty out my alchemy mats.

    I am using horses, but only a few slots on them so far. Will be more cost effective to buy horse slots once I have another 2 backpack upgrades. So far I have 75 slots on each character, and havn't had too much trouble.
  • bigscoothb14_ESO
    I ranked up my provisioning to lvl 40 before I was lvl 15 on my character. I only make BLUE food and drink for the lvl's I need, about 15 things I keep an eye out for and leave everything else. Look up the recipies on line and only stock the foods you need or want. Everyone wants the odd items people do not use SALT, PEPPER, ONION, HONEYCOMB, IMPERIAL FLOUR etc. There is no need to stock up on aged meat or pork unless you are trying to rank up by making low lvl food. Keep an eye on what people are asking for and you will have a good idea of what is rare.

    Per cost it is much cheaper to upgrade your alts for storage. I have 4 alts with 80 slots, a main with 100 and bank with 100. Storage is still an issue most are full but got hit with the bank reset bug, lost the bought 40 slot bank space now it is a nightmare sorting through loot from my main. I wish there was a WITHDRAW ALL button, it would save hours a week!
    Hells Bell___________________Highelf Sorc
    D-Argo______________________Orc DK
    Orici Adria__________________Breton Templar
    Primortial Erubus____________Woodelf NB
    Vortas______________________Darkelf Sorc
    Quickly-Kills-for-Skooma_____Khajiit NB
  • Zagadka
    Zagadka
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    The reason it costs to store stuff is (almost definitely) not a resource issue, it is a money sink that progresses with player growth.

    What makes no sense to me, really, are the trophies. They can be neat props, but they take up an inv slot, which makes them less than useless, but an active burden.

    My general thing in returning to a town from questing is to shuffle the bank inventory so I can give my other crafting chars the mats and disassembles they need, which is pretty annoying logging in and out.
  • ElliottXO
    ElliottXO
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    OP you are a hoarder. Focus on stuff you actually need. And don't complain about bag space if you try to level 4 crafting professions at once for Christ's sake.
  • ldwulfub17_ESO
    travell
    Lonzrick wrote: »
    For those with unlimited funds that can afford to drop the money to use the shrines there and back....

    =*)

    ??? Traveling between wayshrines doesn't cost money. Running to the nearest wayshrine is almost never an issue. And then from there to any other wayshrine is free. I just go to the town where the bank is closest to the wayshrine (currently Shornhelm for me).
  • Anzaman
    Anzaman
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    As I pretty much ignored provisioning, I had no problems with bank/inventory space. But as soon as I started second character and decided to skill-up enchanting on it... there went my bank space as well with it.

    It would be nice if bank wouldn't be account-wide, and instead be character specific.
    Nilene Nightsky - Healer Warden
    Niomia Nightsky - Stamina Nightblade
    Ebonheart Pact (EU) Veteran: 10 - CP: 101
  • Elvent
    Elvent
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    If you already have a horse there's really nothing else to spend gold on...I wish they would add cosmetic stuff to buy with gold for gold sinks...so I have been spending all my gold upgrading bank/bag storage.

    Never needed to buy anything from the auction house and I'm level 48 so far and have a lot of my professions really high in level so I've been able to make any gear/weapons I would need and usually always get the special materials from deconstructing.

    More gold sinks zenimax....making everything so expensive instead is ok I guess but give us stuff to buy with gold, pets, outfits, more variety in horses, player housing, furniture, etc...
  • Zagadka
    Zagadka
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    One thing that would be nice is if stuff marked junk (guts, worms, etc) stayed junk. And the non-rare style elements you can buy at any crafting spot...
  • Moomins
    Moomins
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    I am doing OK with my inventory. I have 80 slots with around 35 in continual use, the rest I use for loot, and crafting items I need. I keep a list of what I need and only take those items that I require for smithing or provisioning. I then go off, craft away, and flog off what I have looted and made, or keep it if need be. I keep a lot of smithing items in the bank, and access them as needed via the crafting stations dotted around Tamriel. I also deconstruct any item worth deconstructing, and research the hell out of others. It all depends on how you play the game, but it seems to me that you have to be discriminatory in what you pick up, thinking all the time about what you need, what skill lines you are using etc...
    "Dragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible."
    M'aiq the Liar
  • Heindrich
    Heindrich
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    I had a similar problem to you at the beginning, but with a horse and a few pack upgrades, I now have about 105 capacity. However the key thing I did was learn to specialise.

    The game strongly encourages specialisation, both through inventory constraint, and also Skill Point constraints. I abandoned Provisioning after I realised it was not feasible to do both Provisioning and Alchemy due to the diversity of ingredients involved.

    I love how the system works. It really pays to work with others and I have friends who specialised in Provisioning, Blacksmithing and Woodcraft, whereas I handle Alchemy and Clothing.

  • stombrewerb16_ESO
    stombrewerb16_ESO
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    Having played Oblivion and Skyrim previously, cramped inventory space is something I am accustomed to in Elder Scrolls games. Although space there depended on encumbrance rather than a fixed number of slots, I still remember all the times I would stand at the end of an Oblivion or Skyrim dungeon, fretting over which items to leave behind as I could not pack them all. While I believe I rank among the most obsessed of pack rats in other games, I learned to adapt to this and thrive nonetheless. It is part of the challenge.

    I would not mind if there were more banks dotted around the maps though, even if the wayshrines make getting around quite simple. Oh, and also the distances between banks and crafting stations are a tad far to my tastes, although I have a couple of private thoughts of why that might have been a very conscious choice by the developers.
    Ok, who aggroed? I did? Never! I wouldn't. I swear.
  • Loxy37
    Loxy37
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    Lonzrick wrote: »
    For those with unlimited funds that can afford to drop the money to use the shrines there and back....

    =*)

    If you port from shrine to shrine then its free.
  • BETAOPTICS
    BETAOPTICS
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    Is there more to add to this thread, other that I agree on this. It is cumbersome and ridiculous that the space we have is so tiny. There simply is not enough space and too many items that you want to hold on, not to mention the ridiculous business of CE edition treasure maps that you can not store and take space, yet when you sell them, you also forfeit all of the treasures I heard.
  • Tusnelda
    Tusnelda
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    @Developers: Please look at other MMOs how they provide inventory to their players. There are so many solutions which let us concentrate on the game and play relaxed. This is - sorry to say this, but it's true - bulls shhhhh.
    Edited by Tusnelda on April 16, 2014 9:09AM
    Please remove @userid from Tamriel and replace it with our charnames
  • DLaren
    DLaren
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    8288c05b5ec242502e7e797c3d60d43a.jpg
    Emperors fall, but Nations are forever...For King, and Covenant...
  • NixiPixi
    NixiPixi
    ✭✭
    @DLaren
    Hahahaah that is so me!
  • Rotherhans
    Rotherhans
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    So I guess nobody in here heard of the bank-bug?
    Missing Bank Items, Bank Slots, & Skill Points
    Everything in my bank is gone/deleted while playing
    ingame bank slots reset issue
    bank reset to level 1 upon receipt of duplicate emails for preorder + imperial digital edition bonus
    .. and similar treads in German & French. :\

    The inventory implementation is simply not acceptable.

    Even with using the buggy bank as my crappy provision mat dump and offloading everything else on alts thus having 50 slots free, you still need 10-20 for that damn potion wheel, other buffoods and misc. crap.

    Even on a haphazard boss farm attempt in Ebonheart´s first Magic Guild questline dungeon (Armature thingy?) I was filled up in 5-10 mins.
    Ridiculous.. :s
    Edited by Rotherhans on April 16, 2014 12:33PM
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • KerinKor
    KerinKor
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    Tusnelda wrote: »
    @Developers: Please look at other MMOs how they provide inventory to their players. There are so many solutions which let us concentrate on the game and play relaxed. This is - sorry to say this, but it's true - bulls shhhhh.
    Er, how did you miss the fact the 'devs' designed this deliberately, they want players to have problems juggling crap in inventories, they've said so repeatedly.

    This is a bad feature by design, not accident.
    Edited by KerinKor on April 16, 2014 1:22PM
  • Orizuru
    Orizuru
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    I don't think it's bad design. I think it's brilliant. A lot of people are just spoiled by games that allow unreasonably large amounts of nearly infinite storage to satisfy their inner pack rat. They don't like the feature because they want limitless storage. At the end of the day though, no amount of storage will ever be enough for the pack rats. Whether they fill it with brooms or pieces of armor, they will pack every thing they find away until it is full, then they will come back to the forums and cry for more storage. The best solution is limited storage that forces the player to decide what is most important and encourages them to unload the rest.
  • Cascade_V
    Cascade_V
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    KerinKor wrote: »
    Er, how did you miss the fact the 'devs' designed this deliberately, they want players to have problems juggling crap in inventories, they've said so repeatedly.

    This is a bad feature by design, not accident.

    If this is true, my time here will be short lived...

  • TheCookisMonstar
    NixiPixi wrote: »
    Never before in a game have I struggled with my inventory space and had to return to town so many times to deposit in the bank than in this game. I am thoroughly enjoying the game itself but it is tainting my experience having to destroy items constantly to make way for new ones.

    This is a game with an abundance of materials and I am the sort of person who checks every box, barrel and bag so my inventory space gets used up fast and I don't like destroying things :(

    I have upgraded my bank once and bag twice and am saving up to do it again but am nowhere near the amount I need.

    Is anyone else having the same problem? Am I just hoarding too much? And are the prices to upgrade inventory space too high or realistic?

    I use a guild bank for storage.

    This works because the group I run with is composed of older gamers who know each other from other games. We store everything in multiple banks, are careful who we invite, and the bank is a community chest. Its how a guild should be.

    You should make an effort to socialize and make a group of 10+ who can trust eachother in this way :)
    *Policing the MMO community since 1997*
  • Tusnelda
    Tusnelda
    ✭✭
    KerinKor wrote: »
    Er, how did you miss the fact the 'devs' designed this deliberately, they want players to have problems juggling crap in inventories, they've said so repeatedly.

    This is a bad feature by design, not accident.

    I guess you're right. I heard that they aquired a lot of people from the old DAoC team who had the attitude that gaming should not be easy and relaxing, and nothing should drop into the players laps. They invented a lot of mindless time sinks to get the player busy like letting them make long journeys through the realm to get to the next quest point (my favorite was in Midgard for 45 m for one edge of the realm to the other). I guess they took part in fiddling around things like the 100% success in crafting which has a 60% chance to happen, and of course this crappy bank system in ESO.
    Please remove @userid from Tamriel and replace it with our charnames
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