Goregrinder wrote: »lmao I run resto staff back bar.
That makes me consider, isn't the tank meta a consequence of lag?
That makes me consider, isn't the tank meta a consequence of lag?
There was just as much lag during the 1.6 glass cannon meta. Cyro is still full of stalling and healing during low-pop hours. High-MMR BGs are still low-scoring defensive struggles. The Tank Meta is a consequence of a combat system where playing defensively is low effort, low counterplay, low risk, high reward.
Goregrinder wrote: »lmao I run resto staff back bar.
Bonus points! So how are you killing tanky players?
Goregrinder wrote: »Here's the first clue: PVP in ESO is not a solo game.
Goregrinder wrote: »Here's the first clue: PVP in ESO is not a solo game.
The strategy doesn't really change for organized groups. Waste time running around the walls or tower in a ball of heal and purge spam. Periodically attempt one shot AoE bomb. It's the same stagnant stall, stall, burst at every scale and competitive level in the Tank Meta. I'd rather sit on a meatbag.
Or were you suggesting I just zerg?
Are these supposed tanks actually killing you, or are they just hard to kill? Some people seems to think they are "skilled", because they are hard to kill, yet they don't do any harm at all - they don't kill anyone, they don't walk into enemy keeps and burn siege (like I used to with my tank), they don't go through the gate and heal/revive others trying to make it through. They just stand there like some shameless masochists, who enjoy getting slapped on their butts. Don't do it.
Are these supposed tanks actually killing you, or are they just hard to kill? Some people seems to think they are "skilled", because they are hard to kill, yet they don't do any harm at all - they don't kill anyone, they don't walk into enemy keeps and burn siege (like I used to with my tank), they don't go through the gate and heal/revive others trying to make it through. They just stand there like some shameless masochists, who enjoy getting slapped on their butts. Don't do it.
Are these supposed tanks actually killing you, or are they just hard to kill? Some people seems to think they are "skilled", because they are hard to kill, yet they don't do any harm at all - they don't kill anyone, they don't walk into enemy keeps and burn siege (like I used to with my tank), they don't go through the gate and heal/revive others trying to make it through. They just stand there like some shameless masochists, who enjoy getting slapped on their butts. Don't do it.
Goregrinder wrote: »Zergs may have numbers, but don't always coordinate. Communication is key, if you want to successfully dominate.
Someone else mentioned they wish they’d just remove stuns from the game. I think it’s a great idea.
If you really want to get rid of the tank meta then remove stuns. Tanks will never be able to kill anyone, and small scale tanky Ult dumpers rely on stuns and a buggy break free to kill people.
I’ve only been playing for a year and a half maybe (since summerset) but since I’ve been playing the OP class has always been the one with the buggiest stun, then people spam it.
ThePhantomThorn wrote: »Someone else mentioned they wish they’d just remove stuns from the game. I think it’s a great idea.
If you really want to get rid of the tank meta then remove stuns. Tanks will never be able to kill anyone, and small scale tanky Ult dumpers rely on stuns and a buggy break free to kill people.
I’ve only been playing for a year and a half maybe (since summerset) but since I’ve been playing the OP class has always been the one with the buggiest stun, then people spam it.
thats a good point.
as a nb / sorc main when i get killed by a uber tanky player its always because ot that stun into leap, or dawnbreaker.
though thats not the only issue, i think that will actually be a set in the right direction.
the only downside is that tanky players would be really hard to kill.
ThePhantomThorn wrote: »Someone else mentioned they wish they’d just remove stuns from the game. I think it’s a great idea.
If you really want to get rid of the tank meta then remove stuns. Tanks will never be able to kill anyone, and small scale tanky Ult dumpers rely on stuns and a buggy break free to kill people.
I’ve only been playing for a year and a half maybe (since summerset) but since I’ve been playing the OP class has always been the one with the buggiest stun, then people spam it.
thats a good point.
as a nb / sorc main when i get killed by a uber tanky player its always because ot that stun into leap, or dawnbreaker.
though thats not the only issue, i think that will actually be a set in the right direction.
the only downside is that tanky players would be really hard to kill.
I’d have to be tested to make sure it doesn’t suck, but tanky players also rely on attrition to people’s stamina to kill people.
They might be really hard to kill, I could see tanks running upstairs in Cyro to pour oil a lot, but they’d also be pretty ineffective.
The approach to kill the ‘tank meta’ has always backfired to date. Any changes they make hurts glass builds more then tanks I think. Like right now light armour is barely playable... unless you’re a sorc.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »Someone else mentioned they wish they’d just remove stuns from the game. I think it’s a great idea.
If you really want to get rid of the tank meta then remove stuns. Tanks will never be able to kill anyone, and small scale tanky Ult dumpers rely on stuns and a buggy break free to kill people.
I’ve only been playing for a year and a half maybe (since summerset) but since I’ve been playing the OP class has always been the one with the buggiest stun, then people spam it.
thats a good point.
as a nb / sorc main when i get killed by a uber tanky player its always because ot that stun into leap, or dawnbreaker.
though thats not the only issue, i think that will actually be a set in the right direction.
the only downside is that tanky players would be really hard to kill.
I’d have to be tested to make sure it doesn’t suck, but tanky players also rely on attrition to people’s stamina to kill people.
They might be really hard to kill, I could see tanks running upstairs in Cyro to pour oil a lot, but they’d also be pretty ineffective.
The approach to kill the ‘tank meta’ has always backfired to date. Any changes they make hurts glass builds more then tanks I think. Like right now light armour is barely playable... unless you’re a sorc.
yeah.
the issue is that very few people use the pts. im on console so i cant test it. and i know a lot of pc players dont because they just leave it to others.
Someone else mentioned they wish they’d just remove stuns from the game. I think it’s a great idea.
If you really want to get rid of the tank meta then remove stuns. Tanks will never be able to kill anyone, and small scale tanky Ult dumpers rely on stuns and a buggy break free to kill people.
I’ve only been playing for a year and a half maybe (since summerset) but since I’ve been playing the OP class has always been the one with the buggiest stun, then people spam it.
Someone else mentioned they wish they’d just remove stuns from the game. I think it’s a great idea.
If you really want to get rid of the tank meta then remove stuns. Tanks will never be able to kill anyone, and small scale tanky Ult dumpers rely on stuns and a buggy break free to kill people.
I’ve only been playing for a year and a half maybe (since summerset) but since I’ve been playing the OP class has always been the one with the buggiest stun, then people spam it.
[snip] You even say that tanks KILL people by stunning them and small scale tanky ult dumpers as you refer to them. So you think taking away something that kills is a good idea?
Edit for bait.
The tank meta is because damage was nerfed across the board and healing was left unchecked with the amounts of damage mitigation in the game. Taking away stuns would make the tank meta 10x worse removing burst windows, especially right now since dots have been nerfed into the ground. You would have no way to pressure anyone without stuns and stop healing. It would become even more of a zergfest and numbers game and who has more healing and people which is why the game is in one of the worse spots it has ever been.
ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
So let’s throw some ideas around on how to fix it.
Going to make some quick points
-Increase damage. Rn it’s so hard to kill players.
-Make defensive stats harder to invest in. So getting a casual 28k hp while stacking 5k wd is not possible
-Add better med damage set options. Eg, a set similar to fury, but rather than taking damage procs of dealing damage. (therefore a reason to run med)
-Nerf heavy armour. Its just too strong.
-reduce group healing through battle spirit, this way players can’t just stack heals over their entire group, and stop the players from being immortal because their 30hp isn’t constantly being topped of by a nearby healer
-punish players for running heavy. Eg reduce wd/movement speed. Because rn there are no disadvantages
Izanagi.Xiiib16_ESO wrote: »Seperate damage and healing stats e.g. max stat for heals, damage for damage.