there it is.Nord_Raseri wrote: »I play an actual heal tank with one other tank our sole purpose is to see how long we can keep a zerg occupied andsurvive. It usually end with multiple meatbags and coldfire raining down on us. The point of this comment is this: we've tanked megazergs(30-50 players) For 20 minutes, and on the other hand I've been killed by only 3 player within 1 minute. Can you guess which of those 2 groups has players who actually know what they're doing? After answering that, do you still think the issue is heavy armor/defense stats? Or maybe it truly is a "L2P" issue... If you're not talking about actual tanks and only about tanky DDs, then I don't know what to say there, as I'm a full blown-hits like a soggy wet noodle-tank. EDIT: I've been tanking in pvp for about 2 years and I actully survived better during the dotbuff patch.
IMHO, ive been here for years, and even before Elswyer, you got full-blown-tanks pulling 10-20 people running around tower and survives....
only different with Dragonhold is DoT is nerfed and healing was still buffed from Elswyer. So ball group needs a bit more effort to break down (hint: negate), but i simply can't see "everyone in Cyro is now playing tank!" coz holy hell, i just played solo for 1hr and got around 135k AP and 40% of it is combat (not defense, keeps, etc.)
Thank you everyone for answering my post. I understand now with the definition, but im standing my ground that there is no tank meta right now. Just more people decide to build tankier so they're a little bit.... just a little bit harder to kill.i think thats not "meta", i think thats just MMO 101.I don’t think it’s heavy armour that is the problem. The meta is having the front bar for attacks (any weapon) and the back bar is for buffs and defences with the shield or ice staff.ThePhantomThorn wrote: »ok. I've bee playing MOST nights in PC NA since before (North) Elsweyr was released. I've cycled through 3 campaigns in Kaalgrontiid in PC NA.
I guess I'll pop the elephant in the room.
What is the tank meta?
Sure, some people survive better after the DoT nerf, but I was online nearly every night, and still... I killed a lot, I died a lot, I dueled a lot, I zerged and got zerged a lot.... SURE I feel like I can runaway a bit better but 9 out of 10 times when somebody getting focused by more than 3 people (which is 90% of action in Cyro), they will die.
They will.
The rare exceptions is probably the pure tank build running around a castle in an rss, the ball group throwing heals and necro ult that die when they got negated, and the rank40+ sorc that can runaway faster than you can say "sorc!".
So WHY, for the love of Vivec, is everyone in the forum are UP IN ARMS on the whole TANK META idea?
Is it more BG? Is it more specific class? Is it EU? Is it specific times of the day that this is happening, coz I sure hell don't see a HUGE change.
Disclaimer: I play mostly solo in PC NA Kaalgron between 10PM - 2AM EST.
the tank meta is the high defence in the meta.
simply put. players build very defensively, which slows down the game and leads to decline in pvp.
not only that healing is very high making players even harder to kill.
you have played since release. can you honestly tell me that players are as hard to kill now as they have ever been?
yes players die. but they take alot longer than they should. eg, i hit my incap and bow proc. these should land and deal enough damage to bring into execute. in reality the target breaks free before incap, and dodges one if not both hits. tank meta doesnt just refer to heavy armour, it refers to all defence. a proposed fix would be to remove the cast time and add a defile and stun back onto incap. therefore the skills would land, and therefore the player would die.
on a dk it may be a little easier, with applying dots and then leaping being a little harder to avoid.
its not just one update. it has been creeping in since before i joined the game in cwc. bit by bit they nerfed damage, removed stuns, buffed healing and buffed defence.
perfect example is the elsweyr grim focus change. took off minor berserk and added on up to 15% damage mitigation. nerfing offence buffing defence.
even medium armour is really tanky. i remember in scale my stamplar (in med) had 35k resists and brp dw. it felt almost immortal. in MEDIUM ARMOUR.
everyone is running bloodspawn if not troll king. because it stops them from dying. very few players running damage monster sets these days.
think about it.
why do people all have close to 30k hp? and max resists? because if hey survive then they can just wait for an opening. then they strike, killing their opponent. sound fine... but they can tank even the higher damage builds. just turtling for several minutes before either killing or dying.
players should die, and quick.
gotcha.
but let me tell you what i've seen: not even half the people runs 30k health in Cyro. most 20-25k. medium armor can be just as tanky is not a latest-patch situation.
so personally, people can already die. maybe not as quick as the DoT meta in Elswyr......... but i really dont think it's much different.
ThePhantomThorn wrote: »there it is.Nord_Raseri wrote: »I play an actual heal tank with one other tank our sole purpose is to see how long we can keep a zerg occupied andsurvive. It usually end with multiple meatbags and coldfire raining down on us. The point of this comment is this: we've tanked megazergs(30-50 players) For 20 minutes, and on the other hand I've been killed by only 3 player within 1 minute. Can you guess which of those 2 groups has players who actually know what they're doing? After answering that, do you still think the issue is heavy armor/defense stats? Or maybe it truly is a "L2P" issue... If you're not talking about actual tanks and only about tanky DDs, then I don't know what to say there, as I'm a full blown-hits like a soggy wet noodle-tank. EDIT: I've been tanking in pvp for about 2 years and I actully survived better during the dotbuff patch.
IMHO, ive been here for years, and even before Elswyer, you got full-blown-tanks pulling 10-20 people running around tower and survives....
only different with Dragonhold is DoT is nerfed and healing was still buffed from Elswyer. So ball group needs a bit more effort to break down (hint: negate), but i simply can't see "everyone in Cyro is now playing tank!" coz holy hell, i just played solo for 1hr and got around 135k AP and 40% of it is combat (not defense, keeps, etc.)
Thank you everyone for answering my post. I understand now with the definition, but im standing my ground that there is no tank meta right now. Just more people decide to build tankier so they're a little bit.... just a little bit harder to kill.i think thats not "meta", i think thats just MMO 101.I don’t think it’s heavy armour that is the problem. The meta is having the front bar for attacks (any weapon) and the back bar is for buffs and defences with the shield or ice staff.ThePhantomThorn wrote: »ok. I've bee playing MOST nights in PC NA since before (North) Elsweyr was released. I've cycled through 3 campaigns in Kaalgrontiid in PC NA.
I guess I'll pop the elephant in the room.
What is the tank meta?
Sure, some people survive better after the DoT nerf, but I was online nearly every night, and still... I killed a lot, I died a lot, I dueled a lot, I zerged and got zerged a lot.... SURE I feel like I can runaway a bit better but 9 out of 10 times when somebody getting focused by more than 3 people (which is 90% of action in Cyro), they will die.
They will.
The rare exceptions is probably the pure tank build running around a castle in an rss, the ball group throwing heals and necro ult that die when they got negated, and the rank40+ sorc that can runaway faster than you can say "sorc!".
So WHY, for the love of Vivec, is everyone in the forum are UP IN ARMS on the whole TANK META idea?
Is it more BG? Is it more specific class? Is it EU? Is it specific times of the day that this is happening, coz I sure hell don't see a HUGE change.
Disclaimer: I play mostly solo in PC NA Kaalgron between 10PM - 2AM EST.
the tank meta is the high defence in the meta.
simply put. players build very defensively, which slows down the game and leads to decline in pvp.
not only that healing is very high making players even harder to kill.
you have played since release. can you honestly tell me that players are as hard to kill now as they have ever been?
yes players die. but they take alot longer than they should. eg, i hit my incap and bow proc. these should land and deal enough damage to bring into execute. in reality the target breaks free before incap, and dodges one if not both hits. tank meta doesnt just refer to heavy armour, it refers to all defence. a proposed fix would be to remove the cast time and add a defile and stun back onto incap. therefore the skills would land, and therefore the player would die.
on a dk it may be a little easier, with applying dots and then leaping being a little harder to avoid.
its not just one update. it has been creeping in since before i joined the game in cwc. bit by bit they nerfed damage, removed stuns, buffed healing and buffed defence.
perfect example is the elsweyr grim focus change. took off minor berserk and added on up to 15% damage mitigation. nerfing offence buffing defence.
even medium armour is really tanky. i remember in scale my stamplar (in med) had 35k resists and brp dw. it felt almost immortal. in MEDIUM ARMOUR.
everyone is running bloodspawn if not troll king. because it stops them from dying. very few players running damage monster sets these days.
think about it.
why do people all have close to 30k hp? and max resists? because if hey survive then they can just wait for an opening. then they strike, killing their opponent. sound fine... but they can tank even the higher damage builds. just turtling for several minutes before either killing or dying.
players should die, and quick.
gotcha.
but let me tell you what i've seen: not even half the people runs 30k health in Cyro. most 20-25k. medium armor can be just as tanky is not a latest-patch situation.
so personally, people can already die. maybe not as quick as the DoT meta in Elswyr......... but i really dont think it's much different.
on xbox eu most are 25 - 30k if not 30k plus. most likely building higher on my server due to lag
There are only a handful of builds/playstyles in Cyrodiil right now. Glass Cannon, Bomb, LoS Speed Demon, Heal Tank, Damage Tank, or PvE-build AP feeder.
Most people hate every build/playstyle that’s not their own, and thinks every counter to their build should be nerfed. It’s exhausting.
Maybe you should stop wanting to destroy someone's build but try to improve your gameplay. Everybody is "tanky"in a way in this game if you know how to and what to do. That being said even the squishest glass cannon guy can be "tanky" as hell by avoiding damage. You can't kill someone if you can't hit them, right?
Maybe you should stop wanting to destroy someone's build but try to improve your gameplay. Everybody is "tanky"in a way in this game if you know how to and what to do. That being said even the squishest glass cannon guy can be "tanky" as hell by avoiding damage. You can't kill someone if you can't hit them, right?
That´s precisely not what´s going on though.
"In your face" mitigation tanking is much superior and utilized much more in cyro because it is failsafe and requires much less user input or "skill".
There is a difference between a build that avoids a burst combo through active defense/kiting/los and a build that has enough effective HP (hp + mitigation) to just facetank it outright.
The difference is: One of those builds getting hit by a full combo will die.
The effective mitigation tanking method of not dying in combination with currently overtuned healing allows for an endless rinse repeat process for mitigation tanking.
The problem is that trading dmg for tankiness does not come at an equal tradeoff both in terms of sets utilized aswell as armor weight (the latter only for stamina due to how heavy attack sustain works still).
Maybe you should stop wanting to destroy someone's build but try to improve your gameplay. Everybody is "tanky"in a way in this game if you know how to and what to do. That being said even the squishest glass cannon guy can be "tanky" as hell by avoiding damage. You can't kill someone if you can't hit them, right?
That´s precisely not what´s going on though.
"In your face" mitigation tanking is much superior and utilized much more in cyro because it is failsafe and requires much less user input or "skill".
There is a difference between a build that avoids a burst combo through active defense/kiting/los and a build that has enough effective HP (hp + mitigation) to just facetank it outright.
The difference is: One of those builds getting hit by a full combo will die.
The effective mitigation tanking method of not dying in combination with currently overtuned healing allows for an endless rinse repeat process for mitigation tanking.
The problem is that trading dmg for tankiness does not come at an equal tradeoff both in terms of sets utilized aswell as armor weight (the latter only for stamina due to how heavy attack sustain works still).
What? I’m not following.
When you say in your face mitigation are you meaning melee builds? Is that what everyone’s on about, complaining they can’t one shot people and melee works?
WreckfulAbandon wrote: »Maybe you should stop wanting to destroy someone's build but try to improve your gameplay. Everybody is "tanky"in a way in this game if you know how to and what to do. That being said even the squishest glass cannon guy can be "tanky" as hell by avoiding damage. You can't kill someone if you can't hit them, right?
That´s precisely not what´s going on though.
"In your face" mitigation tanking is much superior and utilized much more in cyro because it is failsafe and requires much less user input or "skill".
There is a difference between a build that avoids a burst combo through active defense/kiting/los and a build that has enough effective HP (hp + mitigation) to just facetank it outright.
The difference is: One of those builds getting hit by a full combo will die.
The effective mitigation tanking method of not dying in combination with currently overtuned healing allows for an endless rinse repeat process for mitigation tanking.
The problem is that trading dmg for tankiness does not come at an equal tradeoff both in terms of sets utilized aswell as armor weight (the latter only for stamina due to how heavy attack sustain works still).
What? I’m not following.
When you say in your face mitigation are you meaning melee builds? Is that what everyone’s on about, complaining they can’t one shot people and melee works?
He's saying anyone can LOS but not every build can brawl and face tank a full combo.
Goregrinder wrote: »Just keep learning bud, you will eventually get there like everyone else!
Get where?
The good players waste time defensively stalling in between attempts to one shot.
The bad players waste time defensively stalling in between attempts to zerg.
See, most of combat in the Tank Meta is spent literally wasting time, because years of nerfing offense and deleting counterplay has left this as the most efficient strategy at any marginally competitive or better level, group or solo, potatoes notwithstanding. Players only exist in two states: healing back to full, or dead. There's no pressure or momentum, less room than ever for expression of skill, hence people using words like "flat" and "stagnant."
Maybe some people like this sort of thing, but I'd wager the Tank Meta has a lot to do with what players are observing as a continued decline in PvP population. I miss the dynamic, responsive combat this game once had.
Goregrinder wrote: »when you don't know how to counter it
Goregrinder wrote: »when you don't know how to counter it
So how are you, @Goregrinder, killing tanky players?
If you've got something good other than the same tedious stall, stall, burst that seemingly everyone above potato is doing, on every class and spec, I'm listening. Bonus points if it doesn't include running SnB or BRP weapons yourself.
Goregrinder wrote: »None of my builds run BRP, Master, or VMA weapons.
Personally I don't like those statements about former counters to tanks (DoTs, Bleeds, Defiles) because those are superficial. Many things that got nerfed was about overperformance. There was no downside in using that stuff against non-tanky players. You can't talk about counter if that is overperfoming against everything.
The people defending the tank meta are people crutching on it. Right now, fights between good players can last ages. Before the tank meta, over three years ago, fights were much more dynamic. You couldn't facetank a full combo from any class, which is possible by all classes right now even without heavy. Also most of the people defending the tank meta, from what I see are people who started after Morrowind or later, when the tank meta was already full swing. You people never experienced the glass cannon meta.
We do need some actual tank killer mechanics. All the ones people list didn't counter tanks, they worked against squishies even better. Knightslater and Pulsar are examples of things more powerful versus higher health, but health <> tankiness. And Shieldbreaker gives a nice damage buff to shielded targets.
Maybe what we need are a couple of new sets with bonuses like, "each light attack builds a stack of Oblivion doing x% of your target's mitigation as extra damage, up to 5 stacks." Or "while you are in combat with a player, direct critical damage does x more spell/weapon damage for each 5000 armor the target has."
If you can combat health and combat resistance by investing into it, then the cooldowns on Major Protection and Vitality sources will provide windows of opportunity for tank killing.
We do need some actual tank killer mechanics. All the ones people list didn't counter tanks, they worked against squishies even better. Knightslater and Pulsar are examples of things more powerful versus higher health, but health <> tankiness. And Shieldbreaker gives a nice damage buff to shielded targets.
Maybe what we need are a couple of new sets with bonuses like, "each light attack builds a stack of Oblivion doing x% of your target's mitigation as extra damage, up to 5 stacks." Or "while you are in combat with a player, direct critical damage does x more spell/weapon damage for each 5000 armor the target has."
If you can combat health and combat resistance by investing into it, then the cooldowns on Major Protection and Vitality sources will provide windows of opportunity for tank killing.
Bleeds were OK as tank killer options, but buffing them at the point they used to be could be a huge mistake. Maybe we should include an option in which bleeds affect the most players in HA rather than medium or light
We do need some actual tank killer mechanics. All the ones people list didn't counter tanks, they worked against squishies even better. Knightslater and Pulsar are examples of things more powerful versus higher health, but health <> tankiness. And Shieldbreaker gives a nice damage buff to shielded targets.
Maybe what we need are a couple of new sets with bonuses like, "each light attack builds a stack of Oblivion doing x% of your target's mitigation as extra damage, up to 5 stacks." Or "while you are in combat with a player, direct critical damage does x more spell/weapon damage for each 5000 armor the target has."
If you can combat health and combat resistance by investing into it, then the cooldowns on Major Protection and Vitality sources will provide windows of opportunity for tank killing.
Bleeds were OK as tank killer options, but buffing them at the point they used to be could be a huge mistake. Maybe we should include an option in which bleeds affect the most players in HA rather than medium or light
It's not heavy armor, though. You can be absurdly tanky in medium, particularly stam necro and stam warden
The people defending the tank meta are people crutching on it. Right now, fights between good players can last ages. Before the tank meta, over three years ago, fights were much more dynamic. You couldn't facetank a full combo from any class, which is possible by all classes right now even without heavy. Also most of the people defending the tank meta, from what I see are people who started after Morrowind or later, when the tank meta was already full swing. You people never experienced the glass cannon meta.
I'm sure a lot run heavy but I dont think it's as many as we might think. A lot use med for more mobility.
Is it heavy armor itself that needs looked at or specific sets that actually contribute to this "tank meta"?
ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
The people defending the tank meta are people crutching on it. Right now, fights between good players can last ages. Before the tank meta, over three years ago, fights were much more dynamic. You couldn't facetank a full combo from any class, which is possible by all classes right now even without heavy. Also most of the people defending the tank meta, from what I see are people who started after Morrowind or later, when the tank meta was already full swing. You people never experienced the glass cannon meta.
Literally this ^^
The game was so much better when everyone was squishy and extremely burstable but yet could survive if you played it correctly.
Goregrinder wrote: »None of my builds run BRP, Master, or VMA weapons.
So how about you drop your SnB for Master DW or Master Bow and let us know how it goes?
I could care less about sets (it's pretty obvious at this point what's viable), and I'm well aware that there are a few different flavors of stalling and bursting, aside from holding block and healing until your opponent is bored enough to get hit by an Onslaught. Sure, even blocking and healing requires some skill, but so does balancing a potato on your head.
You can still survive in a non tanky set up
You can still survive in a non tanky set up
You can, there's always rolling and cloaking, shielding and streaking, or kiting and LoS-ing. But you'll be using the same strategy of wasting time stalling in between one shot attempts, watching the enemy heal back to full every time your burst comes up short. There's no building momentum or gradually pressuring your enemy's health bar and resources, because the things that did that have been nerfed or removed. It would probably be more accurate to call this a "Stall Meta" than a "Tank Meta," but that's the term that people recognize.
Building for passive mitigation, holding SnB block, and spamming heals is still the most idiot-proof and lag-proof strategy in PvP. It's easy enough that bad players can keep themselves alive until it's zerg time, and it's powerful enough that good players are winning dueling tournaments with it. The saddest part is, giving up Master DW or Master Bow for a defensive back bar used to be significant, but since Twin Slashes and Poison Arrow have been mangled along with back bar DoTs in general, there's little reason not to run back bar SnB (or BRP weapons).