ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
So let’s throw some ideas around on how to fix it.
Going to make some quick points
-Increase damage. Rn it’s so hard to kill players.
-Nerf heavy armour. Its just too strong.
Goregrinder wrote: »That's a loaded statement that implies there is a problem with the "tank" meta. There isn't....it's a L2P issue.
ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
So let’s throw some ideas around on how to fix it.
Going to make some quick points
-Increase damage. Rn it’s so hard to kill players.
no it isn't.
its hard but 9 out of 10 people in CP Cyro is definitely "killable" solo.-Nerf heavy armour. Its just too strong.
my 1-h 6-med with Troll King is tankier than the generic 7-heavy/5-1-1 with Fury/7th Leg or whatever.
Heavy needs a buff if anything.
again, im running medium.
Goregrinder wrote: »That's a loaded statement that implies there is a problem with the "tank" meta. There isn't....it's a L2P issue.
Learn to waste time blocking and healing until you've got enough on your side to zerg?
Goregrinder wrote: »I'd also suggest learning the other ways to do it.
Goregrinder wrote: »I'd also suggest learning the other ways to do it.
Learn to waste time blocking and healing in between attempts to land a one shot wombo combo?
I guess you can also waste time rolling and cloaking, or shielding and streaking.
ThePhantomThorn wrote: »defense is too easy to build into, and offense has far more diminishing returns.
Goregrinder wrote: »Goregrinder wrote: »I'd also suggest learning the other ways to do it.
Learn to waste time blocking and healing in between attempts to land a one shot wombo combo?
I guess you can also waste time rolling and cloaking, or shielding and streaking.
Just keep learning bud, you will eventually get there like everyone else!
Goregrinder wrote: »Goregrinder wrote: »That's a loaded statement that implies there is a problem with the "tank" meta. There isn't....it's a L2P issue.
Naw, it's really not. It's been a key talking point for many, many patches. It's a conversation about the overarching quality of competitive combat, about how excessive tanking makes it flat, it has nothing to do with learning about it.
Learn how to play against tankier targets, once you do your life will become easier my friend.
Goregrinder wrote: »Just keep learning bud, you will eventually get there like everyone else!
The good players waste time defensively stalling in between attempts to one shot.
The bad players waste time defensively stalling in between attempts to zerg.
See, most of combat in the Tank Meta is spent literally wasting time, because years of nerfing offense and deleting counterplay has left this as the most efficient strategy at any marginally competitive or better level, group or solo, potatoes notwithstanding. Players only exist in two states: healing back to full, or dead. There's no pressure or momentum, less room than ever for expression of skill, hence people using words like "flat" and "stagnant."
<snip>
I miss the dynamic, responsive combat this game once had.
What is the tank meta?
ok. I've bee playing MOST nights in PC NA since before (North) Elsweyr was released. I've cycled through 3 campaigns in Kaalgrontiid in PC NA.
I guess I'll pop the elephant in the room.
What is the tank meta?
Sure, some people survive better after the DoT nerf, but I was online nearly every night, and still... I killed a lot, I died a lot, I dueled a lot, I zerged and got zerged a lot.... SURE I feel like I can runaway a bit better but 9 out of 10 times when somebody getting focused by more than 3 people (which is 90% of action in Cyro), they will die.
They will.
The rare exceptions is probably the pure tank build running around a castle in an rss, the ball group throwing heals and necro ult that die when they got negated, and the rank40+ sorc that can runaway faster than you can say "sorc!".
So WHY, for the love of Vivec, is everyone in the forum are UP IN ARMS on the whole TANK META idea?
Is it more BG? Is it more specific class? Is it EU? Is it specific times of the day that this is happening, coz I sure hell don't see a HUGE change.
Disclaimer: I play mostly solo in PC NA Kaalgron between 10PM - 2AM EST.
ok. I've bee playing MOST nights in PC NA since before (North) Elsweyr was released. I've cycled through 3 campaigns in Kaalgrontiid in PC NA.
I guess I'll pop the elephant in the room.
What is the tank meta?
Sure, some people survive better after the DoT nerf, but I was online nearly every night, and still... I killed a lot, I died a lot, I dueled a lot, I zerged and got zerged a lot.... SURE I feel like I can runaway a bit better but 9 out of 10 times when somebody getting focused by more than 3 people (which is 90% of action in Cyro), they will die.
They will.
The rare exceptions is probably the pure tank build running around a castle in an rss, the ball group throwing heals and necro ult that die when they got negated, and the rank40+ sorc that can runaway faster than you can say "sorc!".
So WHY, for the love of Vivec, is everyone in the forum are UP IN ARMS on the whole TANK META idea?
Is it more BG? Is it more specific class? Is it EU? Is it specific times of the day that this is happening, coz I sure hell don't see a HUGE change.
Disclaimer: I play mostly solo in PC NA Kaalgron between 10PM - 2AM EST.
ThePhantomThorn wrote: »ok. I've bee playing MOST nights in PC NA since before (North) Elsweyr was released. I've cycled through 3 campaigns in Kaalgrontiid in PC NA.
I guess I'll pop the elephant in the room.
What is the tank meta?
Sure, some people survive better after the DoT nerf, but I was online nearly every night, and still... I killed a lot, I died a lot, I dueled a lot, I zerged and got zerged a lot.... SURE I feel like I can runaway a bit better but 9 out of 10 times when somebody getting focused by more than 3 people (which is 90% of action in Cyro), they will die.
They will.
The rare exceptions is probably the pure tank build running around a castle in an rss, the ball group throwing heals and necro ult that die when they got negated, and the rank40+ sorc that can runaway faster than you can say "sorc!".
So WHY, for the love of Vivec, is everyone in the forum are UP IN ARMS on the whole TANK META idea?
Is it more BG? Is it more specific class? Is it EU? Is it specific times of the day that this is happening, coz I sure hell don't see a HUGE change.
Disclaimer: I play mostly solo in PC NA Kaalgron between 10PM - 2AM EST.
the tank meta is the high defence in the meta.
simply put. players build very defensively, which slows down the game and leads to decline in pvp.
not only that healing is very high making players even harder to kill.
you have played since release. can you honestly tell me that players are as hard to kill now as they have ever been?
yes players die. but they take alot longer than they should. eg, i hit my incap and bow proc. these should land and deal enough damage to bring into execute. in reality the target breaks free before incap, and dodges one if not both hits. tank meta doesnt just refer to heavy armour, it refers to all defence. a proposed fix would be to remove the cast time and add a defile and stun back onto incap. therefore the skills would land, and therefore the player would die.
on a dk it may be a little easier, with applying dots and then leaping being a little harder to avoid.
its not just one update. it has been creeping in since before i joined the game in cwc. bit by bit they nerfed damage, removed stuns, buffed healing and buffed defence.
perfect example is the elsweyr grim focus change. took off minor berserk and added on up to 15% damage mitigation. nerfing offence buffing defence.
even medium armour is really tanky. i remember in scale my stamplar (in med) had 35k resists and brp dw. it felt almost immortal. in MEDIUM ARMOUR.
everyone is running bloodspawn if not troll king. because it stops them from dying. very few players running damage monster sets these days.
think about it.
why do people all have close to 30k hp? and max resists? because if hey survive then they can just wait for an opening. then they strike, killing their opponent. sound fine... but they can tank even the higher damage builds. just turtling for several minutes before either killing or dying.
players should die, and quick.
Maybe you should stop wanting to destroy someone's build but try to improve your gameplay. Everybody is "tanky"in a way in this game if you know how to and what to do. That being said even the squishest glass cannon guy can be "tanky" as hell by avoiding damage. You can't kill someone if you can't hit them, right?
If you gonna destroy in-your-face style tanking, then you gotta destroy line of sight, rollypollies, damage shields, cloak, streak etc. Which is a terrible idea to begin with. They are just different ways of playing "defensive" and most of them dont require stat investing at all. Line of sight for example.
A nb dodgerolling then going in cloak and attack from cloak with his high burst is basically the same thing in different color with a dk face tanking you until he stack his furry and then leap on you. See what im saying?
Infectious1X wrote: »@ThePhantomThorn Not surprised to see this coming from a Stamblade. “Incap > bow proc > exec > dead.” All of this in a matter of seconds from stealth no less? That’s not healthy gameplay either.
Low damage isn’t the issue. The real issue is how easily players can come back from soaking a tremendous amount of damage. It all comes down to self healing and how even 2 seconds is enough to go from 10% to full (looking at you magplars).
Get low? Dodge vigor dodge. SnB block til full. Stack 3 shields with hots to boot.... PvP is just a constant tug of war with too much burst damage as well as too much healing (strange, it’s like as if healing scales with weapon/spell damage, hmm...)
This is why either defile needs to be more accessible and available to every class, or you reduce the effectiveness that healing scales with weapon/spell power.
Infectious1X wrote: »@ThePhantomThorn Not surprised to see this coming from a Stamblade. “Incap > bow proc > exec > dead.” All of this in a matter of seconds from stealth no less? That’s not healthy gameplay either.
Low damage isn’t the issue. The real issue is how easily players can come back from soaking a tremendous amount of damage. It all comes down to self healing and how even 2 seconds is enough to go from 10% to full (looking at you magplars).
Get low? Dodge vigor dodge. SnB block til full. Stack 3 shields with hots to boot.... PvP is just a constant tug of war with too much burst damage as well as too much healing (strange, it’s like as if healing scales with weapon/spell damage, hmm...)
This is why either defile needs to be more accessible and available to every class, or you reduce the effectiveness that healing scales with weapon/spell power.
Except that incap will rarely hit because zos decided that cast times on ultimates were a good idea. If you want to combat the tank meta, one of the first actions is to get rid of cast times on ultimates.
Infectious1X wrote: »@ThePhantomThorn Not surprised to see this coming from a Stamblade. “Incap > bow proc > exec > dead.” All of this in a matter of seconds from stealth no less? That’s not healthy gameplay either.
Low damage isn’t the issue. The real issue is how easily players can come back from soaking a tremendous amount of damage. It all comes down to self healing and how even 2 seconds is enough to go from 10% to full (looking at you magplars).
Get low? Dodge vigor dodge. SnB block til full. Stack 3 shields with hots to boot.... PvP is just a constant tug of war with too much burst damage as well as too much healing (strange, it’s like as if healing scales with weapon/spell damage, hmm...)
This is why either defile needs to be more accessible and available to every class, or you reduce the effectiveness that healing scales with weapon/spell power.
Constantly nerfing ways to mitigate damage will only result in players building to be tankier.
there it is.Nord_Raseri wrote: »I play an actual heal tank with one other tank our sole purpose is to see how long we can keep a zerg occupied andsurvive. It usually end with multiple meatbags and coldfire raining down on us. The point of this comment is this: we've tanked megazergs(30-50 players) For 20 minutes, and on the other hand I've been killed by only 3 player within 1 minute. Can you guess which of those 2 groups has players who actually know what they're doing? After answering that, do you still think the issue is heavy armor/defense stats? Or maybe it truly is a "L2P" issue... If you're not talking about actual tanks and only about tanky DDs, then I don't know what to say there, as I'm a full blown-hits like a soggy wet noodle-tank. EDIT: I've been tanking in pvp for about 2 years and I actully survived better during the dotbuff patch.
i think thats not "meta", i think thats just MMO 101.I don’t think it’s heavy armour that is the problem. The meta is having the front bar for attacks (any weapon) and the back bar is for buffs and defences with the shield or ice staff.
ThePhantomThorn wrote: »ok. I've bee playing MOST nights in PC NA since before (North) Elsweyr was released. I've cycled through 3 campaigns in Kaalgrontiid in PC NA.
I guess I'll pop the elephant in the room.
What is the tank meta?
Sure, some people survive better after the DoT nerf, but I was online nearly every night, and still... I killed a lot, I died a lot, I dueled a lot, I zerged and got zerged a lot.... SURE I feel like I can runaway a bit better but 9 out of 10 times when somebody getting focused by more than 3 people (which is 90% of action in Cyro), they will die.
They will.
The rare exceptions is probably the pure tank build running around a castle in an rss, the ball group throwing heals and necro ult that die when they got negated, and the rank40+ sorc that can runaway faster than you can say "sorc!".
So WHY, for the love of Vivec, is everyone in the forum are UP IN ARMS on the whole TANK META idea?
Is it more BG? Is it more specific class? Is it EU? Is it specific times of the day that this is happening, coz I sure hell don't see a HUGE change.
Disclaimer: I play mostly solo in PC NA Kaalgron between 10PM - 2AM EST.
the tank meta is the high defence in the meta.
simply put. players build very defensively, which slows down the game and leads to decline in pvp.
not only that healing is very high making players even harder to kill.
you have played since release. can you honestly tell me that players are as hard to kill now as they have ever been?
yes players die. but they take alot longer than they should. eg, i hit my incap and bow proc. these should land and deal enough damage to bring into execute. in reality the target breaks free before incap, and dodges one if not both hits. tank meta doesnt just refer to heavy armour, it refers to all defence. a proposed fix would be to remove the cast time and add a defile and stun back onto incap. therefore the skills would land, and therefore the player would die.
on a dk it may be a little easier, with applying dots and then leaping being a little harder to avoid.
its not just one update. it has been creeping in since before i joined the game in cwc. bit by bit they nerfed damage, removed stuns, buffed healing and buffed defence.
perfect example is the elsweyr grim focus change. took off minor berserk and added on up to 15% damage mitigation. nerfing offence buffing defence.
even medium armour is really tanky. i remember in scale my stamplar (in med) had 35k resists and brp dw. it felt almost immortal. in MEDIUM ARMOUR.
everyone is running bloodspawn if not troll king. because it stops them from dying. very few players running damage monster sets these days.
think about it.
why do people all have close to 30k hp? and max resists? because if hey survive then they can just wait for an opening. then they strike, killing their opponent. sound fine... but they can tank even the higher damage builds. just turtling for several minutes before either killing or dying.
players should die, and quick.