Ok but you're talking healing done. That hurts the more than just a tank healbot. Unless you guys are talking healing done to others, but that still impacts more than just a heal tank.
Specifically nerfing healing done to other players (not self healing) in PvP would be one way to address overtuned PvP group healing, but there are any number of ways that could be accomplished. The important thing for players to repeatedly let ZOS know that overtuned PvP group healing makes for bad PvP, and hope ZOS figures out the best solution.
Ok. I don't buy this "CP is to blame for all of this", CP has been locked at 810 forever now. In like mid 2017 to early 2018, they game was actually playable and very fun. The "balancing" that has been done over a year or so, is what brought us here. Not "proc sets", not CP's or anything else - but all the changes to abilities. If we were sort of reverted to around Morrowind, you could still play any kind of class in PVP and get away with it. Now there's like one kind of build that's "meta", and everything else is inferior, and it feels like it's been this way for quite a while now. All people to is cry for more nerfs, not seeing the bigger picture.
Ok. I don't buy this "CP is to blame for all of this", CP has been locked at 810 forever now. In like mid 2017 to early 2018, they game was actually playable and very fun. The "balancing" that has been done over a year or so, is what brought us here. Not "proc sets", not CP's or anything else - but all the changes to abilities. If we were sort of reverted to around Morrowind, you could still play any kind of class in PVP and get away with it. Now there's like one kind of build that's "meta", and everything else is inferior, and it feels like it's been this way for quite a while now. All people to is cry for more nerfs, not seeing the bigger picture.
In pvp, only the Resto staff skills could heal other players. That's it! No heal to other players from any other skill line, including the class skills. Only a healer wearing a Resto Staff would be able to heal other toons. Tank problem solved!
StaticWave wrote: »Moreover, defensive maneuvers such as rolling/blocking/line of sighting, are always more effective than just face tanking people. I'm speaking from experience because unless you build full tank with 60k HP and zero damage, you're not going to face tank 4+ players in a conventional "tank" build that can actually kill people. Most of them incorporate rolls/line of sight/blocking into their defense, which is why they can survive multiple players. Better yet, you can always try making a "tank" build and see how well you do face tanking 4+ opponents.
StaticWave wrote: »Moreover, defensive maneuvers such as rolling/blocking/line of sighting, are always more effective than just face tanking people. I'm speaking from experience because unless you build full tank with 60k HP and zero damage, you're not going to face tank 4+ players in a conventional "tank" build that can actually kill people. Most of them incorporate rolls/line of sight/blocking into their defense, which is why they can survive multiple players. Better yet, you can always try making a "tank" build and see how well you do face tanking 4+ opponents.
It's not impossible but it is sure as (snip) hard.
(edited for bypassing profanity filter)
I hope everyone in this thread realizes we as players are 1000% to blame for this "tank meta".
1000%
We cried about poisons....gutted
We cried about defile....gutted
We cried about oblivion damage....gutted
We cried about bleeds....gutted
This is what you get for asking for nerfs. Now if a group has a healer, it takes at least 3 players to bring it down. Now damage just can't keep up with outgoing healing, and groups are just stacking tanky healers. Now you're seeing 40k health tanks who can hardly be scratched because they can just shrug off your 6k weapon damage while hitting you with a broken Invigorating Drain leaving you unable to break free and getting rolled over.
Remember when people died in PvP? Sure you do, your ego couldn't handle it, so you cried for nerfs. Bring death back to PvP!
We asked for this meta by asking for nerfs.
And we've still learned NOTHING.
STOP👏
ASKING👏
FOR👏
NERFS👏
Y'all need to be slapped across your face.....
I hope everyone in this thread realizes we as players are 1000% to blame for this "tank meta".
1000%
We cried about poisons....gutted
We cried about defile....gutted
We cried about oblivion damage....gutted
We cried about bleeds....gutted
This is what you get for asking for nerfs. Now if a group has a healer, it takes at least 3 players to bring it down. Now damage just can't keep up with outgoing healing, and groups are just stacking tanky healers. Now you're seeing 40k health tanks who can hardly be scratched because they can just shrug off your 6k weapon damage while hitting you with a broken Invigorating Drain leaving you unable to break free and getting rolled over.
Remember when people died in PvP? Sure you do, your ego couldn't handle it, so you cried for nerfs. Bring death back to PvP!
We asked for this meta by asking for nerfs.
And we've still learned NOTHING.
STOP👏
ASKING👏
FOR👏
NERFS👏
Y'all need to be slapped across your face.....
just fought a tanky sorc.
was doubling for 5 mins and couldn't get them below 60% HP
the ridiculous thing is that they would have had enough enough Teleports to outrun me and I have a full sprint build.
sorcs have waaaaaaaaaay too much sustain and 100% uptime on all of their OP abilities.
this means they can transition between defense, teleporting around, and offense with 0 consideration given to their resources. some guy name Chapo or something.
the solution is to triple the cost of all their abilities, make MP pots more viable and also maybe increase magicka regen.
ThePhantomThorn wrote: »just fought a tanky sorc.
was doubling for 5 mins and couldn't get them below 60% HP
the ridiculous thing is that they would have had enough enough Teleports to outrun me and I have a full sprint build.
sorcs have waaaaaaaaaay too much sustain and 100% uptime on all of their OP abilities.
this means they can transition between defense, teleporting around, and offense with 0 consideration given to their resources. some guy name Chapo or something.
the solution is to triple the cost of all their abilities, make MP pots more viable and also maybe increase magicka regen.
No.
Just no.
I think sorc is overtuned but triple ability cost...
Sorcs have virtually infinite sustain from dark conversion. That used stam. Cc break uses stam.
Just stun them after and most sorcs don’t have enough stam to break free.
That being said, nerf sorc
ThePhantomThorn wrote: »just fought a tanky sorc.
was doubling for 5 mins and couldn't get them below 60% HP
the ridiculous thing is that they would have had enough enough Teleports to outrun me and I have a full sprint build.
sorcs have waaaaaaaaaay too much sustain and 100% uptime on all of their OP abilities.
this means they can transition between defense, teleporting around, and offense with 0 consideration given to their resources. some guy name Chapo or something.
the solution is to triple the cost of all their abilities, make MP pots more viable and also maybe increase magicka regen.
No.
Just no.
I think sorc is overtuned but triple ability cost...
Sorcs have virtually infinite sustain from dark conversion. That used stam. Cc break uses stam.
Just stun them after and most sorcs don’t have enough stam to break free.
That being said, nerf sorc
It’s not hat bad really. I made mine a wood elf because of the juicy stamina restore passive, use tri stat pots and stam is pretty easy on a magsorc.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »just fought a tanky sorc.
was doubling for 5 mins and couldn't get them below 60% HP
the ridiculous thing is that they would have had enough enough Teleports to outrun me and I have a full sprint build.
sorcs have waaaaaaaaaay too much sustain and 100% uptime on all of their OP abilities.
this means they can transition between defense, teleporting around, and offense with 0 consideration given to their resources. some guy name Chapo or something.
the solution is to triple the cost of all their abilities, make MP pots more viable and also maybe increase magicka regen.
No.
Just no.
I think sorc is overtuned but triple ability cost...
Sorcs have virtually infinite sustain from dark conversion. That used stam. Cc break uses stam.
Just stun them after and most sorcs don’t have enough stam to break free.
That being said, nerf sorc
It’s not hat bad really. I made mine a wood elf because of the juicy stamina restore passive, use tri stat pots and stam is pretty easy on a magsorc.
After 3 dark deals you may reconsider
I hope everyone in this thread realizes we as players are 1000% to blame for this "tank meta".
1000%
We cried about poisons....gutted
We cried about defile....gutted
We cried about oblivion damage....gutted
We cried about bleeds....gutted
This is what you get for asking for nerfs. Now if a group has a healer, it takes at least 3 players to bring it down. Now damage just can't keep up with outgoing healing, and groups are just stacking tanky healers. Now you're seeing 40k health tanks who can hardly be scratched because they can just shrug off your 6k weapon damage while hitting you with a broken Invigorating Drain leaving you unable to break free and getting rolled over.
Remember when people died in PvP? Sure you do, your ego couldn't handle it, so you cried for nerfs. Bring death back to PvP!
We asked for this meta by asking for nerfs.
And we've still learned NOTHING.
STOP👏
ASKING👏
FOR👏
NERFS👏
Y'all need to be slapped across your face.....
I was a way for a few months, so what was the deal with nerfing all the dots? The tank meta disappeared at that time? Was it still around, but squishies were dying to quickly? What was the deal there, and why did they nerf the dots? Were they putting too much pressure on the wrong people and not enough on the right people?
ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
Can PLEASE someone tell me what is the ridiculous facetanking build what needs the nerf? I need it. I am a pvp noob owned by anyone and his grandma and I just want to explore the Imperial City for the story. I just want to solo roam the IC and facetank any ambusher who camps base exists and like until he gots bored and runs away. Thanks.
Oh permasneak does not really help because sometimes I need to kill mobs and so.
ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
So let’s throw some ideas around on how to fix it.
Going to make some quick points
-Increase damage. Rn it’s so hard to kill players.
-Make defensive stats harder to invest in. So getting a casual 28k hp while stacking 5k wd is not possible
-Add better med damage set options. Eg, a set similar to fury, but rather than taking damage procs of dealing damage. (therefore a reason to run med)
-Nerf heavy armour. Its just too strong.
-reduce group healing through battle spirit, this way players can’t just stack heals over their entire group, and stop the players from being immortal because their 30hp isn’t constantly being topped of by a nearby healer
-punish players for running heavy. Eg reduce wd/movement speed. Because rn there are no disadvantages
ZarkingFrued wrote: »ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
So let’s throw some ideas around on how to fix it.
Going to make some quick points
-Increase damage. Rn it’s so hard to kill players.
-Make defensive stats harder to invest in. So getting a casual 28k hp while stacking 5k wd is not possible
-Add better med damage set options. Eg, a set similar to fury, but rather than taking damage procs of dealing damage. (therefore a reason to run med)
-Nerf heavy armour. Its just too strong.
-reduce group healing through battle spirit, this way players can’t just stack heals over their entire group, and stop the players from being immortal because their 30hp isn’t constantly being topped of by a nearby healer
-punish players for running heavy. Eg reduce wd/movement speed. Because rn there are no disadvantages
THEY HAVE DONE almost ALL OF THESE, this really is a L2p issue. I kill most players with a single combo no issue. Damage is fine
ThePhantomThorn wrote: »ZarkingFrued wrote: »ThePhantomThorn wrote: »So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.
So let’s throw some ideas around on how to fix it.
Going to make some quick points
-Increase damage. Rn it’s so hard to kill players.
-Make defensive stats harder to invest in. So getting a casual 28k hp while stacking 5k wd is not possible
-Add better med damage set options. Eg, a set similar to fury, but rather than taking damage procs of dealing damage. (therefore a reason to run med)
-Nerf heavy armour. Its just too strong.
-reduce group healing through battle spirit, this way players can’t just stack heals over their entire group, and stop the players from being immortal because their 30hp isn’t constantly being topped of by a nearby healer
-punish players for running heavy. Eg reduce wd/movement speed. Because rn there are no disadvantages
THEY HAVE DONE almost ALL OF THESE, this really is a L2p issue. I kill most players with a single combo no issue. Damage is fine
l2p l2p l2p....
well then.
did you play around morrowind? because thats when i joined. back then stamblade didnt need to stot relentless on the main bar. people died from an incap and a surprise attack or 2. sure people die, but. they take ages. i can burst on my new stamdk main ez. but. i have to hit my dswing, my ult, and an execute. i have to hit a combo that can take 15? secs to set up(ult regen) to burst a player. who is just tanking damage on there heavy fury setup with more damage than me on a full damage med setup.
and damage is infact too high. thats kinda the reason why people can build tanky in the 1st place. players now can outheal me. as i mentioned i am on a high damage build. and players, who are not full healers, can just swap between mist and bol spam and never die.
the game should be:
if you want to kill, you are squishy with high damage.
if you want to tank you are tanky with low damage.
as it is now you can be tanky and have super high damage.