Tommy_The_Gun wrote: »Exactly what I was saying earlier. The Healing bonus Argonians get from their passives is based on gear set bonus.i just want my argonian's healing done to be doubled as well. It's not fair that all other races have their power based on set bonuses power, and while the set bonus of healing done went from 2% to 4%, argonian remained at 6% instead of 12%, or split it 6% done 6% received idc just give the deserved buff
Gear set was buffed from 2% to 4%, so it was doubled in effectiveness. Argonias as you too have said also should received
6% -> 12% or 6% +6% splited healing done & received.
#Consistency
Other thoughts:
It is simply weird that a gear set bonus focused on healing (4% healing) is at least twice as weak (or possibly even more) as for example spell / weapon dmg bonus or max stat attribute bonus.
Those increase strength of your skills and also your healing. So If we have a gear set bonus that increase ONLY your healing it should be superior, as it does only that. It does not increase your dmg output.
Cundu_Ertur wrote: »I've trimmed out a bunch here, obviously.If we're being consistent with the lore, Khajiit are more inclined to be thieves. So you're just defeating your own argument here.
I just want to point out this is false.
In the written lore, Bosmer ARE explicitly called out as being thieves, and it is in fact a central part of their culture: it's called the Rite of Theft. This is why Altmer have long established outposts in Valenwood; they took advantage of the Rite of Theft to get the land for those settlements. Additionally there is a part of the main questline in Greenshade that is centered around the Rite. There is nothing as well established for Khajiiti culture. Absolutely there are a lot of famous Khajiiti thieves in the lore, but there are as many Bosmeri ones.
Why should all races gave equal bonuses? What's the purpose of af race if they all had the same bonuses?
And most importantly, you can play anything with any race, it's not like 250 spell damage will break your game play, especially if you care about being an orc shaman
They don't all have the same bonuses. There are just wasted talent points to invest into if you play a magicka orc or stamina high elf. The other races like argonians, dark elves, nords, khajiits, wood elves can play either stamina or magicka just fine and benefit from all of their passives regardless.
Being Lore friendly is having the passives rely more heavily on the constellations than on the race.Araneae6537 wrote: »I don’t mind some races being particularly gifted in magicka or stamina pursuits. And it is after all only one part of the equation and you can make any race any class and role. I have an Altmer tank that I enjoy!
So in my opinion, it is lore friendly as it stands: These races have always had similar bonuses to these in TES games but of course it doesn’t mean that you can’t have a skilled Orsimer mage or Altmer archer.
What isn’t lore friendly is Bosmer having no bonus to stealth. That breaks with long tradition in TES games as well as the replacement passive being pretty useless.
*Edited for typos
https://youtu.be/UcOgKH7f5Kw @BlueRaven Argonians are disease resistant it is backed by lore. I think you have the two confused. Argonians have always been resistant to Disease. Always.
Bumpity bump bump. Pretty please give a little bit of a pvp buff for Khajit.
Tried it and it’s a little too weak. It’s such a waste, Khajit are too cool to not have them be on par with other races.
Just had a thought. Since it’s mainly pvp where crit isn’t normally too high where they need a little help, what about more health or something for tankiness? Won’t effect pve.
@BlueRaven Argonians are disease resistant it is backed by lore. I think you have the two confused. Argonians have always been resistant to Disease. Always.








@BlueRaven They have it wrong, wow. Disease Immunity has always been one of their traits. For instance it is said that during the 2nd Era Imperial Armies could not colonize locations in Black Marsh due to the poisonous swamp, this poison RESIST is true, but their disease immunity is back in lore as well as being such because a race of Dog-men called Lilmothiit went extinct to a disease as well as many other creatures, that only the argonians did not succumb too. I imagine they should have probably give Argonian poison resist but life immunity to disease also then.
[...]
Bosmers eat rotten meat and drink fermented meat, which is disease ridden, not poisonous.
They won't get a poison resistance from the plants in Valenwood as A) they don't eat plants, and B) they know how to move by them unharmed.
[...]
[...]
Bosmers eat rotten meat and drink fermented meat, which is disease ridden, not poisonous.
They won't get a poison resistance from the plants in Valenwood as A) they don't eat plants, and B) they know how to move by them unharmed.
[...]
@BlueRaven I don't wanna be a smartass but I actually do
Technically rotten food can be both disease ridden AND poisonous. Mold for example is poisonous, not a disease. Then again, maybe once something is moldy it's already considered "spoiled" and thus not in accord with the green pact? The other thing is that Bosmer probably eat poisonous animals like poison dart frogs or spiders.
Personally I think that Bosmer should be resistant to both as well, but maybe to a lesser extend as Argonians simply have the better case and track record for it.
Redguards however have never shown any real sign of poison resistance within lore to my knowledge so I'm alright with that being gone
[...] Argonian is one of the best races in the game. It is just slept on. Potion passive is amazing...
Bumpity bump bump. Pretty please give a little bit of a pvp buff for Khajit.
Tried it and it’s a little too weak. It’s such a waste, Khajit are too cool to not have them be on par with other races.
Just had a thought. Since it’s mainly pvp where crit isn’t normally too high where they need a little help, what about more health or something for tankiness? Won’t effect pve.
One thing I dont understand is how Khajit didnt get the decrease of fall damage and wood elves got it. Whatever happened to cats always landing on their feet? Figured that meant they would be good at jumping and falling.
emilyhyoyeon wrote: »Bumpity bump bump. Pretty please give a little bit of a pvp buff for Khajit.
Tried it and it’s a little too weak. It’s such a waste, Khajit are too cool to not have them be on par with other races.
Just had a thought. Since it’s mainly pvp where crit isn’t normally too high where they need a little help, what about more health or something for tankiness? Won’t effect pve.
One thing I dont understand is how Khajit didnt get the decrease of fall damage and wood elves got it. Whatever happened to cats always landing on their feet? Figured that meant they would be good at jumping and falling.
I'm assuming this is one of the times a khajiit feature doesn't take after normal cats, like their taste for sweets, instead of the features like their appearance that do take after normal cats. I would guess bosmer are naturally better at dealing with falling considering that they traditionally live in trees.
Like half my characters are khajiit and I'd be happier with a passive like increased damage/crit/something from stealth, or increased damage/crit/something from the back. Basically I'd prefer khajiit being a race focused more on their damage affinity rather than stealth, stealth suits bosmer more, especially if the devs are trying to keep 'unique passives' or whatever
MartiniDaniels wrote: »emilyhyoyeon wrote: »Bumpity bump bump. Pretty please give a little bit of a pvp buff for Khajit.
Tried it and it’s a little too weak. It’s such a waste, Khajit are too cool to not have them be on par with other races.
Just had a thought. Since it’s mainly pvp where crit isn’t normally too high where they need a little help, what about more health or something for tankiness? Won’t effect pve.
One thing I dont understand is how Khajit didnt get the decrease of fall damage and wood elves got it. Whatever happened to cats always landing on their feet? Figured that meant they would be good at jumping and falling.
I'm assuming this is one of the times a khajiit feature doesn't take after normal cats, like their taste for sweets, instead of the features like their appearance that do take after normal cats. I would guess bosmer are naturally better at dealing with falling considering that they traditionally live in trees.
Like half my characters are khajiit and I'd be happier with a passive like increased damage/crit/something from stealth, or increased damage/crit/something from the back. Basically I'd prefer khajiit being a race focused more on their damage affinity rather than stealth, stealth suits bosmer more, especially if the devs are trying to keep 'unique passives' or whatever
Stealth radius can be exchanged only on stealth detection, not on damage
emilyhyoyeon wrote: »MartiniDaniels wrote: »emilyhyoyeon wrote: »Bumpity bump bump. Pretty please give a little bit of a pvp buff for Khajit.
Tried it and it’s a little too weak. It’s such a waste, Khajit are too cool to not have them be on par with other races.
Just had a thought. Since it’s mainly pvp where crit isn’t normally too high where they need a little help, what about more health or something for tankiness? Won’t effect pve.
One thing I dont understand is how Khajit didnt get the decrease of fall damage and wood elves got it. Whatever happened to cats always landing on their feet? Figured that meant they would be good at jumping and falling.
I'm assuming this is one of the times a khajiit feature doesn't take after normal cats, like their taste for sweets, instead of the features like their appearance that do take after normal cats. I would guess bosmer are naturally better at dealing with falling considering that they traditionally live in trees.
Like half my characters are khajiit and I'd be happier with a passive like increased damage/crit/something from stealth, or increased damage/crit/something from the back. Basically I'd prefer khajiit being a race focused more on their damage affinity rather than stealth, stealth suits bosmer more, especially if the devs are trying to keep 'unique passives' or whatever
Stealth radius can be exchanged only on stealth detection, not on damage
I honestly don't know what this sentence means
In terms of making unique passives that fit with lore and don't overlap between the races, bosmers could have stealth bonuses related to thievery and khajiit could have stealth bonuses related to assassination. The devs can exchange whatever current passives each race has with whatever they want if/when they redo them.