gpkreutzerub17_ESO wrote: »with all the new content and items the max of 480 for banking bags needs to increase.
gpkreutzerub17_ESO wrote: »eso+ mats are not unlimited, if so i've been ripped off.
There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
nafensoriel wrote: »gpkreutzerub17_ESO wrote: »with all the new content and items the max of 480 for banking bags needs to increase.
For some reason, everyone and their brother in the MMO business thinks a small inventory size encourages play. The exact mechanic varies by who you talk to but in general its "if you can't have everything you'll have to go do something every time we change something".
The problem with that concept is MMO players are HOARDERS.
nafensoriel wrote: »There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
Are you sure they weren't talking about actual items in a house? It is a really weak argument otherwise since secondary storage doesn't have to be "instant" like opening up your inventory. There is almost no reason design-wise for the slow storage of massed goods to not be a thing since we quite bluntly do it in every single other industry.
Though that said if someone really screwed the pooch with the design I could easily see storage being a huge headache.
Ok, so they created an entirely new element and rather than being smart and keeping it as far away from the burning hamster of spaghetti death they stuck it in the same cage and made them breed.VaranisArano wrote: »/snip
nafensoriel wrote: »There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
Are you sure they weren't talking about actual items in a house? It is a really weak argument otherwise since secondary storage doesn't have to be "instant" like opening up your inventory. There is almost no reason design-wise for the slow storage of massed goods to not be a thing since we quite bluntly do it in every single other industry.
Though that said if someone really screwed the pooch with the design I could easily see storage being a huge headache.
nafensoriel wrote: »There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
Are you sure they weren't talking about actual items in a house? It is a really weak argument otherwise since secondary storage doesn't have to be "instant" like opening up your inventory. There is almost no reason design-wise for the slow storage of massed goods to not be a thing since we quite bluntly do it in every single other industry.
Though that said if someone really screwed the pooch with the design I could easily see storage being a huge headache.
Positive. They were specifically speaking to a furniture bag and explained the difference between that and the crafting bag. Essentially 500000 of one item requires a lot less server work to pull up than 1 of 10 items with how a db works. Just look at how long a query takes to bring up a small handful of items at a popular guild trader.
Also, it is still server the same server load if it is portioned out over a 10-20 seconds or it displays in just a few since the server is responding to a great many inventory requests at the same time. So that is one very good reason why "design-wise" the added storage, even slowed down, would be a thing. Additionally complain about slow responses
Being that we know there is in FACT a server load issue we have been experiencing in ESO and that Zos has begun a process to reduce that load there is a very logical and strong argument. Yes, I know a hard reality is not convenient your argument.
BTW, many of us that hoard, and yes I am one, realized that after the crafting bag emptied out so much of our inventory we just filled it up. When Zos doubled our bank storage us hoarders filled it up again. So to suggest we need more space because we have run out of room in our inventory is a pretty weak argument. For most of us we fill it with stuff we have never used and probably never will. Decon is our friend.
When Zos doubled our bank storage us hoarders filled it up again.
nafensoriel wrote: »There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
Are you sure they weren't talking about actual items in a house? It is a really weak argument otherwise since secondary storage doesn't have to be "instant" like opening up your inventory. There is almost no reason design-wise for the slow storage of massed goods to not be a thing since we quite bluntly do it in every single other industry.
Though that said if someone really screwed the pooch with the design I could easily see storage being a huge headache.
nafensoriel wrote: »nafensoriel wrote: »There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
Are you sure they weren't talking about actual items in a house? It is a really weak argument otherwise since secondary storage doesn't have to be "instant" like opening up your inventory. There is almost no reason design-wise for the slow storage of massed goods to not be a thing since we quite bluntly do it in every single other industry.
Though that said if someone really screwed the pooch with the design I could easily see storage being a huge headache.
Positive. They were specifically speaking to a furniture bag and explained the difference between that and the crafting bag. Essentially 500000 of one item requires a lot less server work to pull up than 1 of 10 items with how a db works. Just look at how long a query takes to bring up a small handful of items at a popular guild trader.
Also, it is still server the same server load if it is portioned out over a 10-20 seconds or it displays in just a few since the server is responding to a great many inventory requests at the same time. So that is one very good reason why "design-wise" the added storage, even slowed down, would be a thing. Additionally complain about slow responses
Being that we know there is in FACT a server load issue we have been experiencing in ESO and that Zos has begun a process to reduce that load there is a very logical and strong argument. Yes, I know a hard reality is not convenient your argument.
BTW, many of us that hoard, and yes I am one, realized that after the crafting bag emptied out so much of our inventory we just filled it up. When Zos doubled our bank storage us hoarders filled it up again. So to suggest we need more space because we have run out of room in our inventory is a pretty weak argument. For most of us we fill it with stuff we have never used and probably never will. Decon is our friend.
You missed what I was saying by a mile.
Housing was never base game. It was even post 1T. Since it was entirely novel to the software from both a server and client point of view they had the opportunity to actually ignore all elements that could cause future problems. Instead, they integrated it with everything else even the old already stressed elements. That was not a bright idea. It's building your house on a preexisting basement. Even if you are 100% sure it's fine it isn't ever going to be fine.
There are zero excuses for them being incapable of creating a linked but independent storage for housing. IE as soon as the item drops into your "inventory" it's now in a completely different place so its impact on your current DB structure is only during an exchange. I could forgive their argument if they didn't build an entirely new element to the game. When your new addition to a game is 99.9% brand spanking new performance issues due to database load is indicative of a very bad design choice.
Anotherone773 wrote: »nafensoriel wrote: »There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
Are you sure they weren't talking about actual items in a house? It is a really weak argument otherwise since secondary storage doesn't have to be "instant" like opening up your inventory. There is almost no reason design-wise for the slow storage of massed goods to not be a thing since we quite bluntly do it in every single other industry.
Though that said if someone really screwed the pooch with the design I could easily see storage being a huge headache.
It should not be that much of a server load. The database that keeps track of character inventories doesnt need to keep track of actual items, only a laundry list of item IDs. Maybe a few hundred KB of data per account. A few MB for real hoarders.
The craft bag is the only thing keeping many people subscribed, and ZoS won't risk that steady revenue. It's a business decision, not a technical limitation.
How to fix inventory space in ESO
https://forums.elderscrollsonline.com/en/discussion/503207/how-to-stop-inventory-space-issues-in-eso/p1
Yea, inventory size sucks mostly because it’s been monetized. Ludicrously gimped inventory and mount speed to encourage people buying it from the store.
6 months to fully flush out your mount from character creation? Horrible. Free to play has hurt MMOs more then anything else, it’s no wonder they’re declining.
.How to fix inventory space in ESO
https://forums.elderscrollsonline.com/en/discussion/503207/how-to-stop-inventory-space-issues-in-eso/p1
Exactly my point earlier. Those that hoard like myself save everything that we might use if the stars align just right but most of it is just junk that collects dust. For most of it we can do with just saving weapons and some good jewelry as most armor sets are easy to farm.
Pyr0xyrecuprotite wrote: »Did you know that there are solutions for hoarders like you?:
- double bank space with ESO+
- create multiple additional characters to hoard inventory
- max each character's bag space to 200+ with gold
- buy a crown bristleback pig to add another 5 bag space to all your characters (205 max)
- use ESO+ to automatically store all crafting and fishing materials in a separate, infinite capacity storage space
- buy up to 8 storage chests (total max capacity of 360) using vouchers or crowns (one chest is from level up rewards)
- buy a lot of houses with gold in-game to store your furniture items (storage houses)
- buy a 2nd or 3rd account to store even more non-bound items, mailing items back and forth as needed
Or you could just play the game, I guess...
The problem with that concept is MMO players are HOARDERS. Elder Scrolls/fallout players are even WORSE.
I had soooooo many skulls in containers in Skyrim I actually crashed one of my saves.
If we had 5000 slot banks it would be a conservative guess to suggest that over half the players would suddenly go into "collect all the sets" mode. Why MMO developers don't get the hoarder market I don't understand.
Those that hoard like myself save everything that we might use if the stars align just right but most of it is just junk that collects dust.