Anotherone773 wrote: »It should not be that much of a server load. The database that keeps track of character inventories doesnt need to keep track of actual items, only a laundry list of item IDs. Maybe a few hundred KB of data per account. A few MB for real hoarders.
Not so much. That you think my comment is about housing's shows you did not read or understand what I said. In fact it was you that mentioned housing.
I mentioned Zos' response to a furnishing bag which is storage very similar to bank inventory.I merely mentioned what Zos said about a furnishing bag and how that impacted server load as that is relevant. So please go back and read my posts more carefully and understand it is not about housing as I never mentioned that, it is about inventory storage and the impact on server performance which is already poor.
Grianasteri wrote: »
The craft bag is the only thing keeping many people subscribed, and ZoS won't risk that steady revenue. It's a business decision, not a technical limitation.
They could add 10 bank slots (20 for ESO+) to the max with each chapter without making the crafting bag less attractive. It would also encourage chapter sales.
Anotherone773 wrote: »nafensoriel wrote: »There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
Are you sure they weren't talking about actual items in a house? It is a really weak argument otherwise since secondary storage doesn't have to be "instant" like opening up your inventory. There is almost no reason design-wise for the slow storage of massed goods to not be a thing since we quite bluntly do it in every single other industry.
Though that said if someone really screwed the pooch with the design I could easily see storage being a huge headache.
It should not be that much of a server load. The database that keeps track of character inventories doesnt need to keep track of actual items, only a laundry list of item IDs. Maybe a few hundred KB of data per account. A few MB for real hoarders.
The craft bag is the only thing keeping many people subscribed, and ZoS won't risk that steady revenue. It's a business decision, not a technical limitation.
They could add 10 bank slots (20 for ESO+) to the max with each chapter without making the crafting bag less attractive. It would also encourage chapter sales.
Yes, and this would also have the virtue of the maxed-out bank space no longer being such a weird number. Why 480? It just irritates me every time I see it... 500 would make much more sense.
redlink1979 wrote: »Inventory/bank space only becomes a problem if you try to hoarder everything imo.
I've had this problem/issue before: you think "this set seems interesting, I might try it at some point on my X or my Y build" but it never happens - I've done this several times.
My advise, from my experience: you need to be pragmatic and realistic - sell or deconstruct those items you will never use on your char(s).
DaveMoeDee wrote: »redlink1979 wrote: »Inventory/bank space only becomes a problem if you try to hoarder everything imo.
I've had this problem/issue before: you think "this set seems interesting, I might try it at some point on my X or my Y build" but it never happens - I've done this several times.
My advise, from my experience: you need to be pragmatic and realistic - sell or deconstruct those items you will never use on your char(s).
I have a different situation. 11 of the characters are max level and only 3 or 4 are geared. I have a ton of gear I need to put on them because I want to try some vet dungeons at least with different class/role combos. So gear is clogging up inventory until I sort that out. For the longest time only 2 of the max levels, my main tank and healer, were geared. And tanks in general need to be ready with alternate sets.
I recently purged quite a lot of useless gear. One thing I never want to do is spend a day grinding a dungeon for gear. But inventory management can get to the point where I just don't want to play. This can get really bad during events when recipes and motifs are also dropping like crazy.
redlink1979 wrote: »DaveMoeDee wrote: »redlink1979 wrote: »Inventory/bank space only becomes a problem if you try to hoarder everything imo.
I've had this problem/issue before: you think "this set seems interesting, I might try it at some point on my X or my Y build" but it never happens - I've done this several times.
My advise, from my experience: you need to be pragmatic and realistic - sell or deconstruct those items you will never use on your char(s).
I have a different situation. 11 of the characters are max level and only 3 or 4 are geared. I have a ton of gear I need to put on them because I want to try some vet dungeons at least with different class/role combos. So gear is clogging up inventory until I sort that out. For the longest time only 2 of the max levels, my main tank and healer, were geared. And tanks in general need to be ready with alternate sets.
I recently purged quite a lot of useless gear. One thing I never want to do is spend a day grinding a dungeon for gear. But inventory management can get to the point where I just don't want to play. This can get really bad during events when recipes and motifs are also dropping like crazy.
@DaveMoeDee I have 8 chars all geared up (PvE n PvP sets). My bank space just serves has an intermediary point to move items from one char to another since I don't always farm gear with the same char.
Atm most of my bank space is filled with motif pages/furnishings I intent to sell, master writs I intent to do and survey reports I need to pick up at some point.
I also have all the storage boxes in a similar situation - but those require me to travel home so, I just put there stuff I will use but not in a very near future.
Lack of space is simply an L2P problem:
Exactly. Even with ESO+ I can honestly say:Grianasteri wrote: »^ This person clearly has no idea what they are talking about.
Grianasteri wrote: »
You can make words mean everything if you cut the context. There was further explanation contained in that post. I've been playing this game for 4 years, but had no storage problem because I always planned in advance, using the solutions I enumerated there. Efficient inventory management, making gold, planning a build is also game knowledge, just like rotation, keeping up buffs, playing dungeon mechanics etc.
Grianasteri wrote: »Grianasteri wrote: »
You can make words mean everything if you cut the context. There was further explanation contained in that post. I've been playing this game for 4 years, but had no storage problem because I always planned in advance, using the solutions I enumerated there. Efficient inventory management, making gold, planning a build is also game knowledge, just like rotation, keeping up buffs, playing dungeon mechanics etc.
Of course you provided YOUR context, but your premise ignores entirely the reality of ESO gaming for a lot of people. Great, YOU are not a hoarder so dont experience inventory issues.
However many people are hoarders, many people like to have multiple sets for their multiple characters, including multiple sets for changed roles for those characters - stam, mag, tank, dps, healz, RP, themed builds etc. Never mind the other types of loot, treasure, furnishings, motifs, resources etc. A huge area of ESO gameplay involves grinding and farming for loot and gear, much of which people cannot keep without tedious efforts to manage inventory space etc. Many people already have ESO+, maxed out inventory and banking space and maxed out purchasable boxes, etc and we STILL struggle for inventory space... despite having over 4 years experience and being acutely aware of and making use of all the tools available to manage this. This has precisely nothing to do with "learning to play", hence my response.
A classic case of, "well I dont have an issue, so no one else should". "I play this way, so everyone else should". etc.
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gpkreutzerub17_ESO wrote: »eso+ mats are not unlimited, if so i've been ripped off.
I think it's much less of a problem if somebody plays only 1 character, or only one role... Few PvP sets, few PvE sets, and it's enough.
If the sets aren’t worth collecting then they shouldn’t exist at all
nafensoriel wrote: »Not so much. That you think my comment is about housing's shows you did not read or understand what I said. In fact it was you that mentioned housing.
I mentioned Zos' response to a furnishing bag which is storage very similar to bank inventory.I merely mentioned what Zos said about a furnishing bag and how that impacted server load as that is relevant. So please go back and read my posts more carefully and understand it is not about housing as I never mentioned that, it is about inventory storage and the impact on server performance which is already poor.
Again I repeat that housing was an entirely ground-up new build for them. It doesn't matter how totally FUBARed their inventory system was if the icon on your GUI doesn't link to that snake pit of garbage. They linked it to the snake pit. That is bad design choices. Very bad. It's one of the first times I can categorically say they did something in the absolute cheapest way possible.
Furnishing bags did not exist without housing. So, of course, I'm going to refer to them as "housing" when talking about the entirely new element they built from the ground up. If they can't figure out how to disassociate their storage for a brand new element then their base game is a nightmare or someone made very bad choices.
My point was they are screwing their inventory system by doubling down on it even when they are making new content.
You don't extinguish a fire with gasoline. I understand you might have meant a more broad statement but I can forgive the base games issues. The base game is 5 years old. It can be cranky and broken. I cannot forgive a new element issue.
nafensoriel wrote: »There is a server load issue.
Zos has not spoken to basic bag or bank inventory specifically but they did mention why they will not be adding a furnishing bag. It is server load and adding that or inventory adds much more of a load than the crafting bag due to the huge number of items compared to the limited crafting matts.
This is probably why they added small chests as their last addition to our storage capability. They access significantly less information due to their limited size.
Are you sure they weren't talking about actual items in a house? It is a really weak argument otherwise since secondary storage doesn't have to be "instant" like opening up your inventory. There is almost no reason design-wise for the slow storage of massed goods to not be a thing since we quite bluntly do it in every single other industry.
Though that said if someone really screwed the pooch with the design I could easily see storage being a huge headache.
Positive. They were specifically speaking to a furniture bag and explained the difference between that and the crafting bag. Essentially 500000 of one item requires a lot less server work to pull up than 1 of 10 items with how a db works. Just look at how long a query takes to bring up a small handful of items at a popular guild trader.
Also, it is still server the same server load if it is portioned out over a 10-20 seconds or it displays in just a few since the server is responding to a great many inventory requests at the same time. So that is one very good reason why "design-wise" the added storage, even slowed down, would be a thing. Additionally complain about slow responses
Being that we know there is in FACT a server load issue we have been experiencing in ESO and that Zos has begun a process to reduce that load there is a very logical and strong argument. Yes, I know a hard reality is not convenient your argument.
BTW, many of us that hoard, and yes I am one, realized that after the crafting bag emptied out so much of our inventory we just filled it up. When Zos doubled our bank storage us hoarders filled it up again. So to suggest we need more space because we have run out of room in our inventory is a pretty weak argument. For most of us we fill it with stuff we have never used and probably never will. Decon is our friend.