dagrdagaz_5912 wrote: »There has not been a video posted/linked yet showing how this boss is doable/easy.
Until that happens its just words from those claiming it is.
Unless I am missing something, this World Boss fight is so extremely bad it's almost hard for me to believe it's not some kind of a twisted prank.
If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death. I've died over a dozen times now trying to figure out this silly boss and frankly the mechanics of it just seem beyond imbecilic. The only time I've seen it beaten is when there are sufficient people around to simply die and reraise during the fight so it doesn't reset.
I hope this fight is bugged or something. I really do. Because if this world boss is working as intended then I hope to God the responsible developer (or developers) who were behind crafting this boss are kept far far far away from boss design in the future. This has to be one of the most dumb least fun boss fights I've ever had the displeasure of experiencing.
I don't know who says that. Not me, and I'm a PvPer. Now, if you're talking about 2 or 3 seconds that would be very very different. That's the reality in PvP alright, but crucially you have the extra second to dodge, block, shield or whatever else you need to do. Makes all the difference.Dusk_Coven wrote: »PvP player kills another player in 1 second with no telegraph -- L2P!
InaMoonlight wrote: »But ma I do hate having to chase people through the nuke aoe trying to throw my icy protection, tip, wanna live, DONT RUN FROM THE WARDY
Well it is your fault kinda. He don't like dots, don't use them and everything will be okTheir kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.
Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.
So let's see..
First it was don't AoE the adds.
Then it was kill one add a time by one-shotting them.
Then we are suppose to keep dodge rolling around to avoid it, or keep them stunned using werewolf and Psijic abilities.
But yet wait, then it's suppose to be reflected damage.
Never mind, according to you it's our fault because we are using dots, they don't like dots. Or maybe it happens when we scratch our butts.
If the defenders of this boss have made anything clear in this thread, it's that they are just as confused as everyone else is when it comes to the so-called "mechanics" surrounding this stupid move. So thank you for proving (though accidentally) the point I made in my OP.If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.
And I stand by that statement and will continue to stand by it even after (or if) you and others do manage to finally figure out what causes this silly move to activate and obliterate people. Because it's bad design regardless.
that white dragon is on overkill mode. it kept other players stay in outside of ring boundery, those cant get in or reach, when dragon dies, they got nothing or any rewards, forcing to wait for other non-white dragons just to get closer for few hits.
[Edit to remove bait]
Also: I was a tank with defending trait. It did crap. So if you think the defending trait is going to save you against what I'm talking about here then you are sorely mistaken. There is no defense in the world is going to save you from this move.
Dusk_Coven wrote: »Also: I was a tank with defending trait. It did crap. So if you think the defending trait is going to save you against what I'm talking about here then you are sorely mistaken. There is no defense in the world is going to save you from this move.
Warden tank in this vid takes a barrage and health barely goes down. (time around 0:57)
How many barrages are you taking at one time?
DPS dropping like flies though.
https://youtu.be/zXzoXDlqGr8?t=55
Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
InaMoonlight wrote: »Well it is your fault kinda. He don't like dots, don't use them and everything will be okTheir kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.
Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.
So let's see..
First it was don't AoE the adds.
Then it was kill one add a time by one-shotting them.
Then we are suppose to keep dodge rolling around to avoid it, or keep them stunned using werewolf and Psijic abilities.
But yet wait, then it's suppose to be reflected damage.
Never mind, according to you it's our fault because we are using dots, they don't like dots. Or maybe it happens when we scratch our butts.
If the defenders of this boss have made anything clear in this thread, it's that they are just as confused as everyone else is when it comes to the so-called "mechanics" surrounding this stupid move. So thank you for proving (though accidentally) the point I made in my OP.If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.
And I stand by that statement and will continue to stand by it even after (or if) you and others do manage to finally figure out what causes this silly move to activate and obliterate people. Because it's bad design regardless.
Most ARE right about the dots, if you dont have something like the wardy prot shield, throwing an aoe (i dont even, focus boss shield from the adds once everyone else is trying to res)
My strategy is worked out from having the warden projectile shield, the Ice fortress, and the medium armor skill, throw two dots, then spend the rest of the time with getting everyone nailed with vigor, ice fortress and dodging/kiting the attention it draws from boss and adds... I can keep it up nonstop, usually die missing a shield cause im trying to throw the
major protect around lol. But without those skills slotted i kinda just want people to burn the boss down without aoe'ing the adds getting themselves oneshotted, and then it becomes a game of "please rez in time while i protectile shield and kite em like i was walking lava"
My advice is slot the shields, and dont run away from the wardy chasing you spamming vigor and ice fortress trying to keep ya alive lol. I usually hate group requiring stuff, but i actually consider that one fun if i dont go splat trying to keep him from resetting cause noone slots a single projectile shield lol
InaMoonlight wrote: »Well it is your fault kinda. He don't like dots, don't use them and everything will be okTheir kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.
Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.
So let's see..
First it was don't AoE the adds.
Then it was kill one add a time by one-shotting them.
Then we are suppose to keep dodge rolling around to avoid it, or keep them stunned using werewolf and Psijic abilities.
But yet wait, then it's suppose to be reflected damage.
Never mind, according to you it's our fault because we are using dots, they don't like dots. Or maybe it happens when we scratch our butts.
If the defenders of this boss have made anything clear in this thread, it's that they are just as confused as everyone else is when it comes to the so-called "mechanics" surrounding this stupid move. So thank you for proving (though accidentally) the point I made in my OP.If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.
And I stand by that statement and will continue to stand by it even after (or if) you and others do manage to finally figure out what causes this silly move to activate and obliterate people. Because it's bad design regardless.
Most ARE right about the dots, if you dont have something like the wardy prot shield, throwing an aoe (i dont even, focus boss shield from the adds once everyone else is trying to res)
My strategy is worked out from having the warden projectile shield, the Ice fortress, and the medium armor skill, throw two dots, then spend the rest of the time with getting everyone nailed with vigor, ice fortress and dodging/kiting the attention it draws from boss and adds... I can keep it up nonstop, usually die missing a shield cause im trying to throw the
major protect around lol. But without those skills slotted i kinda just want people to burn the boss down without aoe'ing the adds getting themselves oneshotted, and then it becomes a game of "please rez in time while i protectile shield and kite em like i was walking lava"
My advice is slot the shields, and dont run away from the wardy chasing you spamming vigor and ice fortress trying to keep ya alive lol. I usually hate group requiring stuff, but i actually consider that one fun if i dont go splat trying to keep him from resetting cause noone slots a single projectile shield lol
Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.
So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
starkerealm wrote: »starkerealm wrote: »
I guess it depends on what you call "endgame". But if that is an example of the kind of mechanics in the endgame then no, I don't get into it and I'm glad I don't. Because having some silly move that annihilates you just because your monster set triggers an AoE attack is just idiotic (which is what I was talking about in that post you quoted).
One shot abilities that just instantly burn you up should be well-telegraphed or understood... or at the very least hinted at in your death recap. They shouldn't be mysterious nuclear bombs contingent on some stray AoE occurring on some adds, which happens so frequently on this game is just ludicrous to design a fight that punishes you so severely for that. This assumes that is even what is even causing it. I and most of the rest of Tamriel aren't exactly sure.
*Looks at Rele*
"HEY *******! SWAP BARS!"
"Huh? No, I like my bow, and it glows blue now!"
*Vaporizes party.*
Here's the thing, if you can soak and recover from a mechanic, you can brute force it. This means things like the wipe mechanic on CoA2... doesn't really matter anymore. You can just heal through it, and power through.
The only enforced mechanics are the ones that will, straight up, kill you if you don't respect them, or completely immunize the boss. So, you'll do mechanics on St. Olms, because if you don't, he'll murder you. You do mechanics on Assembly General because otherwise the reflect will wipe your group. You do mechanics on the twins, because you're turning players into ambulatory bombs. You do mechanics on Zaan because her statues can't hold their liquor. You do mechanics on Domihaus because he's really angry and wants to yell at your manager. You do mechanics on Lord Warden because you just want him to shut the **** up.
Endgame difficulty is all about managing mechanics. It's why you see such a hard divide on the dragons, between players who are like, "this is fine, I've seen so much worse," and players going, "OMGWTFBBQ!?"
Mechanics that cannot nuke you don't matter. They don't. And players who spend any serious amount of time in endgame know it.
So, for all the people saying, "overland is too easy," as an endgame player, welcome to our world. Everything's a little more murderous here.