Ri'Atahrashi.... is this suppose to be some kind of a sick joke?

  • starkerealm
    starkerealm
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    There has not been a video posted/linked yet showing how this boss is doable/easy.

    Until that happens its just words from those claiming it is.

    Yeah, sure, let me just reinstall OBS. Remember that OBS is a trainwreck, and has hilarious encoding issues. Spend 15-30 minutes figuring out why the encoder goes ape**** whenever I move in game. Record the fight. Edit the footage so it doesn't include 20 minutes of filler. Remember why I hate Adobe software. Upload it. Watch some third party company in Scotland claim that I'm infringing on their copyrighted music (even though there is no music in the video at all), and then plant ads on my channel for their benefit. Remember why I hate YouTube on the backend. And realize I've wasted 8 hours of my life to demonstrate that you're mistaken.

    Yeah, not worth it. Following mechanics is easier than getting a video up telling you that it's possible to follow mechanics.
  • Salvas_Aren
    Salvas_Aren
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    The boss gets his ass pampered by a pack of wallbugging onehitters.

    He is not hard, he is annoying.
  • MercilessnVexed
    MercilessnVexed
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    Oh FFS. Wrong area entirely... I was in a huge group for this. Lots of us died, repeatedly. But then, we did it the first day so ??
    Edited by MercilessnVexed on November 4, 2019 7:52AM
  • kind_hero
    kind_hero
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    For those who are comparing this boss or ESO world bosses to WoW world bosses, you need to be reminded the difference, these bosses are targets for daily quests, while in WoW, the world bosses are extremely powerful, and at least in the early days, they required massive teams and coordinated effort to kill. They also had valuable loot, not like these bosses who drop a soul gem and some trash gear.

    This boss is fun in concept, but the way it is implemented is bugged. I would like this boss if it was part of some group arena, but for a daily quest world boss is to much, and poorly scripted.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • FierceSam
    FierceSam
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    Looking forward to seeing some kind of correction in today’s patch, along with some acerbic witticism about how his students have become ‘less overpowering’...

    I’d like his threat level to be on a par with the Caravan Guar in Deshaan, which still feels like an accomplishment to solo, rather than a DLC endboss.

    ZOS would do well to comprehend that badly thought out, untelegraphed, inexplicable one shots are not clever, inventive or enjoyable game design.
  • horizonxael
    horizonxael
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    I found others that kill with a move and I must say that this is the only game that sucks in this sense
  • InaMoonlight
    InaMoonlight
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    You throw the medium armor skill reducing aoe, you hug any wardy near you for major protect frost prot, and vigor spam, and kite like a mad fork while the ones that aint wardies got nuked cause they didnt slot a projectile shield or stay close? Seem to work for the retart... and ofc you dont wait two minutes to rez once nuked cause someone slottted an aoe ;D

    Edit = Typos ... as usual. <;D
  • InaMoonlight
    InaMoonlight
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    (Btw im the Retart (Kitteh) Wasnt calling anyone else that, im set up for newbie longevity lol
    Edit = Typos ... as usual. <;D
  • Grianasteri
    Grianasteri
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    Jeremy wrote: »
    Unless I am missing something, this World Boss fight is so extremely bad it's almost hard for me to believe it's not some kind of a twisted prank.

    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death. I've died over a dozen times now trying to figure out this silly boss and frankly the mechanics of it just seem beyond imbecilic. The only time I've seen it beaten is when there are sufficient people around to simply die and reraise during the fight so it doesn't reset.

    I hope this fight is bugged or something. I really do. Because if this world boss is working as intended then I hope to God the responsible developer (or developers) who were behind crafting this boss are kept far far far away from boss design in the future. This has to be one of the most dumb least fun boss fights I've ever had the displeasure of experiencing.

    I welcome world bosses that actually require groups to defeat!

    But one hit mechs should have a telegraph, I agree.
  • InaMoonlight
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    But ma I do hate having to chase people through the nuke aoe trying to throw my icy protection, tip, wanna live, DONT RUN FROM THE WARDY lmao, most my deaths there are trying to save someone elses sittingdevice, Pleaseplease please... I throw frost protect wardy skill on anyone near, run to place it on others... but VERY few have the presence of mind to actually get their behinds near me again when it runs out, and they get oneshotted by then aoe attack not to mention when theyve thrown and aoe at drew the attention of the adds.

    I die there trying gets others to survive, and then watch em play dead until the battles nearly over so they can collect reward, letting the rest of us work like a mad mofo healing, shielding, dotting, running kiting.

    Adapt! (Sorry :S )
    Edit = Typos ... as usual. <;D
  • fred4
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    Dusk_Coven wrote: »
    PvP player kills another player in 1 second with no telegraph -- L2P!
    I don't know who says that. Not me, and I'm a PvPer. Now, if you're talking about 2 or 3 seconds that would be very very different. That's the reality in PvP alright, but crucially you have the extra second to dodge, block, shield or whatever else you need to do. Makes all the difference.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • starkerealm
    starkerealm
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    But ma I do hate having to chase people through the nuke aoe trying to throw my icy protection, tip, wanna live, DONT RUN FROM THE WARDY

    TVMsfU1.jpg

    Or, in this case, zone randos.
  • L_Nici
    L_Nici
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    My Main issue with this boss is that it has no real mechanic, he places firefields that shoot random people one hit dead, I had fights where I killed him easy in a few seconds and others where it took minutes with multiple deaths due to random onehit kills.

    Also, which is propably an issue because Southern Eslweyr is overcrowded, sometimes you get killed BEFORE any fields got laid down and if he just starts an attackanimation, but didn't executed it yet, have that especially with that area in front of him

    And my favorite till now I had the boss down to 5% of his health and he resets as he would do if everyone was dead, while I still was alive fighting him.
    A very special girl

    PC|EU
  • Bucky_13
    Bucky_13
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    This boss mechanic is stupid, but I love it. Would be nice with a better indicator of when you shouldn't attack blindly, but I've been able to not die the last few times I've done it by not just nuking everything like I normally do. Which is kind of refreshing.
    It's also pretty fun to see 40+ ppl die in seconds while 3-4 other people are just staying alive until everyone one is ressed so the boss doesn't reset.
    Edited by Bucky_13 on November 4, 2019 11:55AM
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a handful of baiting or bashing comments. This is a friendly reminder to remain civil when disagreeing with other forum members. Differing opinions are fine, name calling and personal insults are not. Thank you.
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  • Dracofyre
    Dracofyre
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    that white dragon is on overkill mode. it kept other players stay in outside of ring boundery, those cant get in or reach, when dragon dies, they got nothing or any rewards, forcing to wait for other non-white dragons just to get closer for few hits.

    [Edit to remove bait]
    Edited by [Deleted User] on November 5, 2019 1:58AM
  • InaMoonlight
    InaMoonlight
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    Jeremy wrote: »
    Witar wrote: »
    Jeremy wrote: »
    Witar wrote: »
    Their kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.

    Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.
    Well it is your fault kinda. He don't like dots, don't use them and everything will be ok ;)

    So let's see..

    First it was don't AoE the adds.

    Then it was kill one add a time by one-shotting them.

    Then we are suppose to keep dodge rolling around to avoid it, or keep them stunned using werewolf and Psijic abilities.

    But yet wait, then it's suppose to be reflected damage.

    Never mind, according to you it's our fault because we are using dots, they don't like dots. Or maybe it happens when we scratch our butts.

    If the defenders of this boss have made anything clear in this thread, it's that they are just as confused as everyone else is when it comes to the so-called "mechanics" surrounding this stupid move. So thank you for proving (though accidentally) the point I made in my OP.

    Jeremy wrote: »
    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.

    And I stand by that statement and will continue to stand by it even after (or if) you and others do manage to finally figure out what causes this silly move to activate and obliterate people. Because it's bad design regardless.

    Most ARE right about the dots, if you dont have something like the wardy prot shield, throwing an aoe (i dont even, focus boss shield from the adds once everyone else is trying to res)

    My strategy is worked out from having the warden projectile shield, the Ice fortress, and the medium armor skill, throw two dots, then spend the rest of the time with getting everyone nailed with vigor, ice fortress and dodging/kiting the attention it draws from boss and adds... I can keep it up nonstop, usually die missing a shield cause im trying to throw the
    major protect around lol. But without those skills slotted i kinda just want people to burn the boss down without aoe'ing the adds getting themselves oneshotted, and then it becomes a game of "please rez in time while i protectile shield and kite em like i was walking lava"

    My advice is slot the shields, and dont run away from the wardy chasing you spamming vigor and ice fortress trying to keep ya alive lol. I usually hate group requiring stuff, but i actually consider that one fun if i dont go splat trying to keep him from resetting cause noone slots a single projectile shield lol
    Edit = Typos ... as usual. <;D
  • InaMoonlight
    InaMoonlight
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    Dracofyre wrote: »
    that white dragon is on overkill mode. it kept other players stay in outside of ring boundery, those cant get in or reach, when dragon dies, they got nothing or any rewards, forcing to wait for other non-white dragons just to get closer for few hits.

    [Edit to remove bait]

    Thing about those, the ring is less then the 28 meters most ranged skills offer, place a dot, or really ANYTHING, get out of the ring, and youll be fine and get yer loots, i stay at the rim spamming the alliance from support ulti, Icy fortress to try and give them time to get out of that snowstorm ring while spamming bull netch to avoid that loving pretty skill that burns you down like *ahem*... But people actually stay inside the ring and are then surprised not even all my "helper" skills can't keep em alive... But at least im nice enough to take a trip around the pretty draggy rezzing those that didnt have the presence of mind to bring soulgems, heals, shields or major protect :D

    Vampire khajiit i prefer those over the fiery ones lol

    Edit:Typos as usual :p
    Edited by InaMoonlight on November 5, 2019 8:13PM
    Edit = Typos ... as usual. <;D
  • Asardes
    Asardes
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    I tried soloing this boss on a Stamina DK generic DD build (VO+Hunding+Mephala+vMA bow) but I managed to get only to about 55% HP until the adds got me. I did roll dodge their attacks a number of times, but eventually I ran out of stamina. From what I've seen is not clear what triggers their attacks, whether it's timed or add %HP based. Even adds that received little or no damage did start to channel eventually. They just go in their circle and start channeling those projectiles. It seems going inside the circle somewhat decreases the damage received from that particular add, but if 2-3 start channeling at the same time it won't do much.

    After around 20-25 consecutive deaths I waited for other players and I changed to my tanking gear (Ebon+Torug+Earthgore), I CCd the adds in one place and taloned them down (it also puts minor maim on them) while the other players were kiting the boss away and damaging him. I had taunt on the adds at all times, but still the channel seemed to target at random. That attack can't be stopped until the add is dead or it stops by itself after a long time (not sure about that). There's another attack that can be easily avoided and even interrupted, a melee charge, but doesn't seem to do much damage just knocks you down. I had around 35K HP and capped spell resistance (with other bonuses it's about ~87% mitigation) and I had no trouble surviving, contrary to what other people said, although you have the resources to block the channeled attack if it targets you. They do hit for like 8-10K trough block but With Cinder Storm, Echoing Vigor, GDB active and the random Earthgore proc you also recover HP pretty fast so when the next hit comes you're at full again.

    The fight is pretty hard, comparable to a veteran dungeon boss fight. But as I've said there's no clear indication of the mechanics involved. Ex. what triggers the channeled attack and whether stacking adds and/or damage done previously increases add damage.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Fur_like_snow
    Fur_like_snow
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    I made a big bowl of popcorn and leaned back in my chair the other night. This group kept trying to AOE the adds down prob took them 25 min to get a kill.
  • Number_51
    Number_51
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    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
  • Dusk_Coven
    Dusk_Coven
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    Jeremy wrote: »
    Also: I was a tank with defending trait. It did crap. So if you think the defending trait is going to save you against what I'm talking about here then you are sorely mistaken. There is no defense in the world is going to save you from this move.

    Warden tank in this vid takes a barrage and health barely goes down. (time around 0:57)
    How many barrages are you taking at one time?
    DPS dropping like flies though.

    https://youtu.be/zXzoXDlqGr8?t=55
    Edited by Dusk_Coven on November 5, 2019 7:19PM
  • InaMoonlight
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    I'm finding it immensely amusing, that once people no longer get their "mechanics table" but ACTUALLY have to treat each fight there like a gutfeeling thing. Fighting a baddie in real life, of course they would adjust their actions and try to pull the unexpected. And its not like its that deeply unexpected. I mean, its fun CAUSE theres no tutorial and i hope there never will be one.

    Maybe theyll even start to change other bosses to be a little more unpredictable so you cant just go by mechanics but actually have to think in one second flat once in a while :D Wouldnt have a problem with that, i like my fights to not just be a steady row of mechanics, but do something unexpected you know, as most actual enemies :D
    Edit = Typos ... as usual. <;D
  • Jeremy
    Jeremy
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    Dusk_Coven wrote: »
    Jeremy wrote: »
    Also: I was a tank with defending trait. It did crap. So if you think the defending trait is going to save you against what I'm talking about here then you are sorely mistaken. There is no defense in the world is going to save you from this move.

    Warden tank in this vid takes a barrage and health barely goes down. (time around 0:57)
    How many barrages are you taking at one time?
    DPS dropping like flies though.

    https://youtu.be/zXzoXDlqGr8?t=55

    This video doesn't show what I am talking about in that post. I can live too on my tank if I play similar to that. Just taunt the boss and don't mess with the adds and let everyone else get slaughtered while trying to kill them.

    This thread is about what happens when the boss's adds target you - your entire bar literally fills up with debuffs and then you die instantly. The "defending trait" is not going to do _____ to save you in that situation.
    Edited by Jeremy on November 5, 2019 9:27PM
  • Jeremy
    Jeremy
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    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Witar wrote: »
    Jeremy wrote: »
    Witar wrote: »
    Their kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.

    Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.
    Well it is your fault kinda. He don't like dots, don't use them and everything will be ok ;)

    So let's see..

    First it was don't AoE the adds.

    Then it was kill one add a time by one-shotting them.

    Then we are suppose to keep dodge rolling around to avoid it, or keep them stunned using werewolf and Psijic abilities.

    But yet wait, then it's suppose to be reflected damage.

    Never mind, according to you it's our fault because we are using dots, they don't like dots. Or maybe it happens when we scratch our butts.

    If the defenders of this boss have made anything clear in this thread, it's that they are just as confused as everyone else is when it comes to the so-called "mechanics" surrounding this stupid move. So thank you for proving (though accidentally) the point I made in my OP.

    Jeremy wrote: »
    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.

    And I stand by that statement and will continue to stand by it even after (or if) you and others do manage to finally figure out what causes this silly move to activate and obliterate people. Because it's bad design regardless.

    Most ARE right about the dots, if you dont have something like the wardy prot shield, throwing an aoe (i dont even, focus boss shield from the adds once everyone else is trying to res)

    My strategy is worked out from having the warden projectile shield, the Ice fortress, and the medium armor skill, throw two dots, then spend the rest of the time with getting everyone nailed with vigor, ice fortress and dodging/kiting the attention it draws from boss and adds... I can keep it up nonstop, usually die missing a shield cause im trying to throw the
    major protect around lol. But without those skills slotted i kinda just want people to burn the boss down without aoe'ing the adds getting themselves oneshotted, and then it becomes a game of "please rez in time while i protectile shield and kite em like i was walking lava"

    My advice is slot the shields, and dont run away from the wardy chasing you spamming vigor and ice fortress trying to keep ya alive lol. I usually hate group requiring stuff, but i actually consider that one fun if i dont go splat trying to keep him from resetting cause noone slots a single projectile shield lol
    Jeremy wrote: »
    Witar wrote: »
    Jeremy wrote: »
    Witar wrote: »
    Their kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.

    Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.
    Well it is your fault kinda. He don't like dots, don't use them and everything will be ok ;)

    So let's see..

    First it was don't AoE the adds.

    Then it was kill one add a time by one-shotting them.

    Then we are suppose to keep dodge rolling around to avoid it, or keep them stunned using werewolf and Psijic abilities.

    But yet wait, then it's suppose to be reflected damage.

    Never mind, according to you it's our fault because we are using dots, they don't like dots. Or maybe it happens when we scratch our butts.

    If the defenders of this boss have made anything clear in this thread, it's that they are just as confused as everyone else is when it comes to the so-called "mechanics" surrounding this stupid move. So thank you for proving (though accidentally) the point I made in my OP.

    Jeremy wrote: »
    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.

    And I stand by that statement and will continue to stand by it even after (or if) you and others do manage to finally figure out what causes this silly move to activate and obliterate people. Because it's bad design regardless.

    Most ARE right about the dots, if you dont have something like the wardy prot shield, throwing an aoe (i dont even, focus boss shield from the adds once everyone else is trying to res)

    My strategy is worked out from having the warden projectile shield, the Ice fortress, and the medium armor skill, throw two dots, then spend the rest of the time with getting everyone nailed with vigor, ice fortress and dodging/kiting the attention it draws from boss and adds... I can keep it up nonstop, usually die missing a shield cause im trying to throw the
    major protect around lol. But without those skills slotted i kinda just want people to burn the boss down without aoe'ing the adds getting themselves oneshotted, and then it becomes a game of "please rez in time while i protectile shield and kite em like i was walking lava"

    My advice is slot the shields, and dont run away from the wardy chasing you spamming vigor and ice fortress trying to keep ya alive lol. I usually hate group requiring stuff, but i actually consider that one fun if i dont go splat trying to keep him from resetting cause noone slots a single projectile shield lol

    I don't mind if the fight requires a group. I would just like the "mechanics" as people call them to be more clear rather than some silly trial and error guessing game where players have to die over and over again like lemmings jumping off a cliff before someone finally figures out what ever gimmick is one shotting people.

    I've suffered through a few more of these fights since I wrote this thread and it does seem the adds target people who are attacking them. I took off all my monster sets that might trigger AoE attacks and didn't use any ground effects that cause damage (like Retribution aura) and avoided the adds entirely. When i did that, the adds did seem to leave me alone. So I"m thinking the strategy may be focus the addds down one at a time as an earlier poster suggested. Or something like that. But anyone who actually attempts to solo this fight - may God go with you because you are going to need him.
  • Dusk_Coven
    Dusk_Coven
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    Jeremy wrote: »
    The "defending trait" is not going to do _____ to save you in that situation.

    The "defending" trait was a reference to everyone being expected to run Impenetrable in PvP to supposedly prevent being killed from bursts.
    Edited by Dusk_Coven on November 5, 2019 9:50PM
  • Number_51
    Number_51
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    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
  • Jeremy
    Jeremy
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    Number_51 wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.

    My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.

    By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.

  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Sorry, but that is easily one of the dumbest "mechanics" I've encountered on this game.

    *Looks at the Twins*

    You don't get into much endgame content, do you?

    *Is vaporized by a confused teammate*

    I guess it depends on what you call "endgame". But if that is an example of the kind of mechanics in the endgame then no, I don't get into it and I'm glad I don't. Because having some silly move that annihilates you just because your monster set triggers an AoE attack is just idiotic (which is what I was talking about in that post you quoted).

    One shot abilities that just instantly burn you up should be well-telegraphed or understood... or at the very least hinted at in your death recap. They shouldn't be mysterious nuclear bombs contingent on some stray AoE occurring on some adds, which happens so frequently on this game is just ludicrous to design a fight that punishes you so severely for that. This assumes that is even what is even causing it. I and most of the rest of Tamriel aren't exactly sure.

    *Looks at Rele*

    "HEY *******! SWAP BARS!"

    "Huh? No, I like my bow, and it glows blue now!"

    *Vaporizes party.*

    Here's the thing, if you can soak and recover from a mechanic, you can brute force it. This means things like the wipe mechanic on CoA2... doesn't really matter anymore. You can just heal through it, and power through.

    The only enforced mechanics are the ones that will, straight up, kill you if you don't respect them, or completely immunize the boss. So, you'll do mechanics on St. Olms, because if you don't, he'll murder you. You do mechanics on Assembly General because otherwise the reflect will wipe your group. You do mechanics on the twins, because you're turning players into ambulatory bombs. You do mechanics on Zaan because her statues can't hold their liquor. You do mechanics on Domihaus because he's really angry and wants to yell at your manager. You do mechanics on Lord Warden because you just want him to shut the **** up.

    Endgame difficulty is all about managing mechanics. It's why you see such a hard divide on the dragons, between players who are like, "this is fine, I've seen so much worse," and players going, "OMGWTFBBQ!?"

    Mechanics that cannot nuke you don't matter. They don't. And players who spend any serious amount of time in endgame know it.

    So, for all the people saying, "overland is too easy," as an endgame player, welcome to our world. Everything's a little more murderous here.

    I"m getting weary of this "endgame" trope you keep relying on to make your points.

    There is a middle ground between people believing the overland is too easy because they swat everything dead like a mosquito and then giving enemies moves that obliterate you instantly if you dare to breath on some adds or are unlucky enough to be wearing a monster set that triggers an AoE. So can you please stop trying to imply this is what I deserve for daring to want a little more challenge in my landscape content? Because I'm getting tried of you constantly going back to that misleading canard.

    I've also killed both Zaan, Domihaus and Lord Warden many times on Veteran. So if that is what you consider "endgame" then I can answer your question and say yes, I have done "endgame". And none of those fights were as ridiculous or stupid as this one is.

    "Managing" mechanics is not the problem here anyway. It's knowing what the _____ mechanics even are. You die so fast and with so little warning or hints it's kind of hard to know. It's just absurd.
    Edited by Jeremy on November 5, 2019 11:11PM
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