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Ri'Atahrashi.... is this suppose to be some kind of a sick joke?

  • Dusk_Coven
    Dusk_Coven
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    Jeremy wrote: »
    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.
    Jeremy wrote: »
    This video doesn't show what I am talking about in that post. I can live too on my tank if I play similar to that. Just taunt the boss and don't mess with the adds and let everyone else get slaughtered while trying to kill them.
    This thread is about what happens when the boss's adds target you - your entire bar literally fills up with debuffs and then you die instantly.

    You misrepresented this fight to bash ZOS.
    As seen in the video youtu.be/zXzoXDlqGr8?t=55, the adds do not one-shot anyone or insta-kill anyone. Not even the DPS running around even though they clearly have a hard time.
    When several hard-hitting adds target the same person and melt them, that is still not a one-shot or considered "instant". That's just getting overwhelmed by adds and it can happen in many situations, such as trying to solo an overland portal in Craglorn.

    If you want to have a civil discussion about how to tackle this boss fight, don't start by exaggerating and bashing ZOS.
    Edited by Dusk_Coven on November 5, 2019 10:23PM
  • Jeremy
    Jeremy
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    Dusk_Coven wrote: »
    Jeremy wrote: »
    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.
    Jeremy wrote: »
    This video doesn't show what I am talking about in that post. I can live too on my tank if I play similar to that. Just taunt the boss and don't mess with the adds and let everyone else get slaughtered while trying to kill them.
    This thread is about what happens when the boss's adds target you - your entire bar literally fills up with debuffs and then you die instantly.

    You misrepresented this fight to bash ZOS.
    As seen in the video, the adds do NOT one-shot anyone or insta-kill anyone. Not even the DPS running around even though they clearly have a hard time.
    When several hard-hitting adds target the same person and melt them, that is still not a one-shot. That's just getting overwhelmed by adds and it can happen in many situations, such as trying to solo an overland portal in Craglorn.

    If you want to have a civil discussion about how to tackle this boss fight, don't start by exaggerating and bashing ZOS.

    Oh please. I'm not "misrepresenting" or "exaggerating" anything and your video proved nothing except that you can avoid the adds and focus on the boss while everyone else gets insta-killed around you dealing with them. I've done that before too as a tank. It is no real accomplishment I can tell you. The stars of your video were the DPS taking out the adds and not the warden running around playing with the boss.

    The fact you go on to compare this fight to an overland portal in Craglorn is such a ridiculous comparison as well that I am now doubting you have even done this fight. Overland portals in Craglorn are easy to solo - nor do they have adds that can insta-kill you (as these most certainly can). So instead of lecturing me for supposedly "bashing" and being uncivilized you may want to go try this fight out for yourself first. Because if you had actually tried this fight out then you would have known just how silly it is to compare this battle to an overland portal in Craglorn. So if anyone is actually "misrepresenting" this fight here, it is most definitely you.

    I also did not start this thread to have a "civil discussion about how to tackle this boss fight". I started this thread to criticize this boss as being so over-the-top that I can hardly even take it seriously and suspect it of being some kind of prank or trolling attempt. Or perhaps maybe it's bugged. I don't know. All I do know is that I did not care for this boss in the least and I wanted to let them know it. And forums are a place to go for customers to provide feedback (both positive and negative). This is also me on my best behavior I should point out. So if you think this is me being uncivil or bashing I dearly hope you never see me in an environment where I'm not significantly restrained by the rules of engagement. I should hate to see what you would say then. lol
    Edited by Jeremy on November 6, 2019 12:19AM
  • InaMoonlight
    InaMoonlight
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    Jeremy wrote: »
    Number_51 wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.

    My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.

    By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.

    I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think <3
    Edit = Typos ... as usual. <;D
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Number_51 wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.

    My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.

    By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.

    I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think <3

    Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.

    The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
    When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.

    I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.
  • InaMoonlight
    InaMoonlight
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    Jeremy wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.

    My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.

    By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.

    I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think <3

    Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.

    The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
    When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.

    I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.

    Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE :D
    Edit = Typos ... as usual. <;D
  • InaMoonlight
    InaMoonlight
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    I tend to react with "Oh really, me/them? Well game ON dooooooood!"
    Edit = Typos ... as usual. <;D
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.

    My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.

    By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.

    I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think <3

    Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.

    The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
    When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.

    I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.

    Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE :D

    Well you know what they say, different strokes for different folks.
  • InaMoonlight
    InaMoonlight
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.

    My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.

    By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.

    I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think <3

    Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.

    The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
    When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.

    I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.

    Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE :D

    Well you know what they say, different strokes for different folks.

    Well I been around a bit, i actually cheer for the whole thing IF its a new thing, i want it applied to them all. Watch a youtube tutorial and and grind the same fight over and over and over and over x 50 with no change. One word Sisyfos, very quick way to burn out? Neh?
    Edit = Typos ... as usual. <;D
  • Salvas_Aren
    Salvas_Aren
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.

    My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.

    By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.

    I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think <3

    Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.

    The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
    When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.

    I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.

    Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE :D

    Well you know what they say, different strokes for different folks.

    Well I been around a bit, i actually cheer for the whole thing IF its a new thing, i want it applied to them all. Watch a youtube tutorial and and grind the same fight over and over and over and over x 50 with no change. One word Sisyfos, very quick way to burn out? Neh?

    So the worldboss is an elegant way to make people ragequit and eventually reduce server load? >:)
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Jeremy wrote: »
    Number_51 wrote: »
    Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.

    Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.

    If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.

    So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.

    My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.

    By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.

    I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think <3

    Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.

    The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
    When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.

    I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.

    Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE :D

    Well you know what they say, different strokes for different folks.

    Well I been around a bit, i actually cheer for the whole thing IF its a new thing, i want it applied to them all. Watch a youtube tutorial and and grind the same fight over and over and over and over x 50 with no change. One word Sisyfos, very quick way to burn out? Neh?

    Well, if they applied mechanics like this to all of them I think it's safe to say ESO would lose at least one paying customer.

    But I'm not against making the rest of them more unpredictable. That's a worthy goal I can get behind... just so long as they don't try to accomplish that by adding lots of sudden and unpredictable insta-kill moves. Because that burns me out faster than anything else does. But I do agree with you that MMO fights tend to be too scripted now an days and could use some more volatility. Just so long as they don't go overboard with it (like I believe they did with this one).
    Edited by Jeremy on November 6, 2019 12:15AM
  • LadyDestiny
    LadyDestiny
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    I know this is an older thread, but I came back to eso from a break after murkmire and been playing through elsweyr. I am 810 champion points and there were several other 810's out here with me. This has to be the worst world boss I have ever fought. The ads are ridiculously overpowered. The boss himself isn't the problem, but the insta hit kill by the ads need to be toned down just a bit. It's bad enough waiting on groups only to be wiped several times attempting it.
  • Env_t
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    thats why we cant have nice things and good hard games

    because of whiners and casual houseworkers like OP and other in this thread
  • FierceSam
    FierceSam
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    Env_t wrote: »
    thats why we cant have nice things and good hard games

    because of whiners and casual houseworkers like OP and other in this thread

    Not seeing anything ‘nice’ or ‘good’ about this boss.

    He reminds me of the v1 dragons, clumbersome instakill tanks with all their indicators removed or bugged. Absolutely zero fun and no challenge because there are no cues.

    OP is quite correct to call ZOS on this shoddy implementation. I’m all for challenging content, but you need to have cues to react to, not random acts of senseless damage. Otherwise where is the challenge?

    File this WB (who no one is bothering to do atm) alongside all the other rubbish one-shot mechanics that we’re all unhappy about.
  • Hexvaldr
    Hexvaldr
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    Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.
  • Starlock
    Starlock
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    Azmarul wrote: »
    Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.

    Good luck actually coordinating that for an overland world boss.

    Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.
  • LukosCreyden
    LukosCreyden
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    The boss is most certainly a pain, but once you know the mechanic it really is not bad. I was able to mostly solo the boss. (until someone showed up at around 40% health remaining).

    All you need to do is NOT attack the students. Just tank them out. Their super one-shot ability comes from them reflecting the damage you do to them back to you. So, if you put wall of elements down, they will ALL reflect that damage back on you.

    I just set my bar up for survival, loaded the boss with Entropy, spammed crushing shock and basically out-lasted him.

    EDIT: Trying to do this boss fully solo is a pain, people keep showing up ;_; almost like this game is some kind of massive, multiplayer game or something.
    Edited by LukosCreyden on February 1, 2020 7:04PM
    Struggling to find a new class to call home.Please send help.
  • Hexvaldr
    Hexvaldr
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    Starlock wrote: »
    Azmarul wrote: »
    Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.

    Good luck actually coordinating that for an overland world boss.

    Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.

    It requires coordination to do it this way, but not raid level. I've done it with myself and one dps. So it can be done if you communicate and noone focuses the adds except the tank.
  • Mr_Walker
    Mr_Walker
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    Azmarul wrote: »
    Starlock wrote: »
    Azmarul wrote: »
    Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.

    Good luck actually coordinating that for an overland world boss.

    Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.

    It requires coordination to do it this way, but not raid level. I've done it with myself and one dps. So it can be done if you communicate and noone focuses the adds except the tank.

    The point remains.

    I usually help folks out who call for world bosses, but as I usually run around on a fun little lightning (off) tank, I ignore them, because I know I'll just end up getting everyone killed.

    You get a grab bag of players show up to help world bosses, you can't (and shouldn't) have to rely on folks having to gear for specific mechanics.
  • Anomander72
    Anomander72
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    Like all World Bosses, he can be soloed. Here is me doing it with my Magplar: https://youtu.be/oGZG94kDW38
    Edited by Anomander72 on February 9, 2020 3:40PM
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    I know this is an older thread, but I came back to eso from a break after murkmire and been playing through elsweyr. I am 810 champion points and there were several other 810's out here with me. This has to be the worst world boss I have ever fought. The ads are ridiculously overpowered. The boss himself isn't the problem, but the insta hit kill by the ads need to be toned down just a bit. It's bad enough waiting on groups only to be wiped several times attempting it.

    The problem is players attack the adds along with the boss causing them to enrage. If players would split the boss out so he can be targeted alone and then have a tank or an excellent kiter keep the adds away it is actually a pretty easy boss to down.
  • Aznarb
    Aznarb
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    Like all World Bosses, he can be soloed. Here is me doing it with my Magplar: https://youtu.be/oGZG94kDW38

    Ive solo it with my nb heal in olo/bright-throat.
    I've done the way where i was just ignoring the add and stack dot on boss so i've just to take care and dodge ^^
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Starlock
    Starlock
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    Azmarul wrote: »
    Starlock wrote: »
    Azmarul wrote: »
    Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.

    Good luck actually coordinating that for an overland world boss.

    Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.

    It requires coordination to do it this way, but not raid level. I've done it with myself and one dps. So it can be done if you communicate and noone focuses the adds except the tank.

    That’s fair, but I take into account that typical zone interactions don’t involve ANY communication. By default, the text chat interface is off and most folks don’t just randomly hang around in the zone chat either. While folks expect to need to use communication tools in raids and more difficult dungeons, they don’t for anything in overland. That’s a significant obstacle. Plus, all it takes is one random newcomer to mess everything up, which can’t happen in instanced content. xD
  • thegenuinebuzz
    I’ve literally solo’d the boss on a PvP build. Don’t apply DoTs to the adds; it’ll just cause them to reflect damage when they ultimately enter their “*** you” form, single target them one by one , but leave one alive, if you kill them all then another set of four will spawn, once you only have one add alive the boss is pretty easy pickings.
    XB- EU
  • Aznarb
    Aznarb
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    Starlock wrote: »
    Azmarul wrote: »
    Starlock wrote: »
    Azmarul wrote: »
    Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.

    Good luck actually coordinating that for an overland world boss.

    Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.

    It requires coordination to do it this way, but not raid level. I've done it with myself and one dps. So it can be done if you communicate and noone focuses the adds except the tank.

    That’s fair, but I take into account that typical zone interactions don’t involve ANY communication. By default, the text chat interface is off and most folks don’t just randomly hang around in the zone chat either. While folks expect to need to use communication tools in raids and more difficult dungeons, they don’t for anything in overland. That’s a significant obstacle. Plus, all it takes is one random newcomer to mess everything up, which can’t happen in instanced content. xD

    That a good point actually ^^'
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • spartaxoxo
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    Having done this boss, I still think it's too much. It requires too much coordination from content that by default has none.
  • Curious_Death
    Curious_Death
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    Jeremy wrote: »
    Unless I am missing something, [removed bashing comment]

    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death. I've died over a dozen times now trying to figure out this silly boss and frankly the mechanics of it just seem beyond imbecilic. The only time I've seen it beaten is when there are sufficient people around to simply die and reraise during the fight so it doesn't reset.

    I hope this fight is bugged or something. I really do. [removed bashing comment]

    When ideas for combat mechanics that could increase difficulty ends... make one shoot mechanics...
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