If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.
This video doesn't show what I am talking about in that post. I can live too on my tank if I play similar to that. Just taunt the boss and don't mess with the adds and let everyone else get slaughtered while trying to kill them.
This thread is about what happens when the boss's adds target you - your entire bar literally fills up with debuffs and then you die instantly.
Dusk_Coven wrote: »If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.This video doesn't show what I am talking about in that post. I can live too on my tank if I play similar to that. Just taunt the boss and don't mess with the adds and let everyone else get slaughtered while trying to kill them.
This thread is about what happens when the boss's adds target you - your entire bar literally fills up with debuffs and then you die instantly.
You misrepresented this fight to bash ZOS.
As seen in the video, the adds do NOT one-shot anyone or insta-kill anyone. Not even the DPS running around even though they clearly have a hard time.
When several hard-hitting adds target the same person and melt them, that is still not a one-shot. That's just getting overwhelmed by adds and it can happen in many situations, such as trying to solo an overland portal in Craglorn.
If you want to have a civil discussion about how to tackle this boss fight, don't start by exaggerating and bashing ZOS.
Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.
So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.
By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.
InaMoonlight wrote: »Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.
So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.
By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.
I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think
InaMoonlight wrote: »Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.
So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.
By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.
I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think
Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.
The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.
I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.
InaMoonlight wrote: »InaMoonlight wrote: »Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.
So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.
By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.
I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think
Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.
The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.
I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.
Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE
InaMoonlight wrote: »InaMoonlight wrote: »Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.
So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.
By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.
I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think
Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.
The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.
I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.
Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE
Well you know what they say, different strokes for different folks.
InaMoonlight wrote: »InaMoonlight wrote: »InaMoonlight wrote: »Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.
So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.
By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.
I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think
Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.
The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.
I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.
Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE
Well you know what they say, different strokes for different folks.
Well I been around a bit, i actually cheer for the whole thing IF its a new thing, i want it applied to them all. Watch a youtube tutorial and and grind the same fight over and over and over and over x 50 with no change. One word Sisyfos, very quick way to burn out? Neh?
InaMoonlight wrote: »InaMoonlight wrote: »InaMoonlight wrote: »Honestly haven't fought this boss yet (console player), but sounds like a variation of The Cursed One in Vaults of Madness. To this day PUGs keep killing their own group members on The Cursed One because they don't understand mechanics.
Picture the Cursed One's attack on steroids. I can actually heal through that one (not easily, but it can be done). This attack is way worse than even that.
If you go into VoM with three 70k dps players and you get beamed, and they don't take a break on damage till the beam wears off, you ain't healing through it. With a couple average dps, yes, you're probably fine. People still don't understand that mechanic. All the damage (and maybe more) you do to The Cursed One gets reflected back out to the person being beamed. The beam itself does minimal damage, it's all the other player's damage that you're taking on yourself.
So the question becomes, because like I said I haven't done this boss, is it really like the Cursed One's attack on steroids? Or is it just that now there are 10 other people piling damage on the ads that gets reflected back out to whoever the ads have targeted? This is all dependent on if that's the actual mechanic at work here in the first place obviously.
My point was I've been able to heal through that attack even when the group did not stop attacking during it. It may not always be possible - but I've done it and seen it done.
By contrast, there is no way I would ever be able to heal through this move. I was dead before I could even cast it... and that was as a tank with 30k resistance and 50k health.
I'm a lowly glass cannon, but slotting the medium armor aoe defence skill, ice fortress, shimmering shield (so i can pop the alliance support ulti more often) I am usually the last standing, One target dot on boss, although the adds WILL notice you once you negate, heal or do enough damage, without projectile shield, i DO still get oneshotted forgetting cause im chasing some fool that hates major protect and i can run through six or so of the beam aoes, taking the adds hit, but theres a damned limit haha... But i kinda love their "random" and often pretty smart mechanics, but the amazing part is they managed to make people frantic cause you dont survive learning the predictable mechanics. No recipe, just think
Well if you are having fun with it then I'm happy for you (and I mean that sincerely). I understand some players enjoy this sort of thing. I'm just not among them.
The only time I'm willing to put up with instant kill one-shot mechanics is when they are well-telegraphed and understood.
When they are instant and hidden behind some elusive gimmick it usually just has the effect of getting on my nerves.
I get what you are saying though when you say you would like for fights to become more unpredictable. But I believe there are better ways to accomplish that - such as giving enemies a wider variety of abilities and avoid having them follow set patterns. I don't believe that having instant kill death rays that can shoot out at any unpredictable moment are necessary.
Yeah I see your point too. But I'm actually thrilled they did this, one of the main reasons i dont usually bother group anymore is kinda cause: To beat it, you learn veryvery predictable patterns or as i with a sneer once in a while refer to (Youtube cookie cutter build) if you don't do this seven seconds after that and you HAVE to do that. So I loose ALOT of my immersion and my "think fast damnit!" feel, cause its the same every time, if i truly bothered grind that id quit purdy fast haha. They are NOT unpredictable but they Do change it up a bit every time, and i actually think that makes it fun, cause there are little hint even if no telegraph, and they CHANGE
Well you know what they say, different strokes for different folks.
Well I been around a bit, i actually cheer for the whole thing IF its a new thing, i want it applied to them all. Watch a youtube tutorial and and grind the same fight over and over and over and over x 50 with no change. One word Sisyfos, very quick way to burn out? Neh?
thats why we cant have nice things and good hard games
because of whiners and casual houseworkers like OP and other in this thread
Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.
Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.
Good luck actually coordinating that for an overland world boss.
Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.
Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.
Good luck actually coordinating that for an overland world boss.
Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.
It requires coordination to do it this way, but not raid level. I've done it with myself and one dps. So it can be done if you communicate and noone focuses the adds except the tank.
LadyDestiny wrote: »I know this is an older thread, but I came back to eso from a break after murkmire and been playing through elsweyr. I am 810 champion points and there were several other 810's out here with me. This has to be the worst world boss I have ever fought. The ads are ridiculously overpowered. The boss himself isn't the problem, but the insta hit kill by the ads need to be toned down just a bit. It's bad enough waiting on groups only to be wiped several times attempting it.
Anomander72 wrote: »Like all World Bosses, he can be soloed. Here is me doing it with my Magplar: https://youtu.be/oGZG94kDW38
Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.
Good luck actually coordinating that for an overland world boss.
Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.
It requires coordination to do it this way, but not raid level. I've done it with myself and one dps. So it can be done if you communicate and noone focuses the adds except the tank.
Have a tank bring the adds to the far side of the area by the pillars and keep them there. They need to have good self sustain and actually be built as a tank. Then the other player(s) focus solely on the boss.
Good luck actually coordinating that for an overland world boss.
Therein lies the problem. Overland world bosses should never, ever require raid-level coordination.
It requires coordination to do it this way, but not raid level. I've done it with myself and one dps. So it can be done if you communicate and noone focuses the adds except the tank.
That’s fair, but I take into account that typical zone interactions don’t involve ANY communication. By default, the text chat interface is off and most folks don’t just randomly hang around in the zone chat either. While folks expect to need to use communication tools in raids and more difficult dungeons, they don’t for anything in overland. That’s a significant obstacle. Plus, all it takes is one random newcomer to mess everything up, which can’t happen in instanced content. xD
Unless I am missing something, [removed bashing comment]
If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death. I've died over a dozen times now trying to figure out this silly boss and frankly the mechanics of it just seem beyond imbecilic. The only time I've seen it beaten is when there are sufficient people around to simply die and reraise during the fight so it doesn't reset.
I hope this fight is bugged or something. I really do. [removed bashing comment]