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Ri'Atahrashi.... is this suppose to be some kind of a sick joke?

  • Davadin
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    Jeremy wrote: »
    Jhalin wrote: »
    I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.

    Thanks for providing such riveting “tactics”. Almost as good as “just dodge roll until other players kill the boss” or “just use timestop until other players kill the boss” or my personal favorite “just die, it’s fine if you keep cycling the one person alive so it doesn’t reset”

    I'm not impressed with such "tactics" either. Infinitely dodge rolling around or recycling victims so the boss doesn't reset all just sound like ridiculous strategies to me. .

    .

    that's not what I'm saying. it's a hint. get it? u can't just infinitely dodge them, but keep the adds busy until....


    well, we'll see.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Jeremy
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    Davadin wrote: »
    Jeremy wrote: »
    D0PAMINE wrote: »
    Davadin wrote: »
    Minyassa wrote: »
    Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.

    they reflect and amplify.



    by, like, a LOT.

    i did DK Nox breath on the adds and got creamed in under 1 sec.

    So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.

    I'm skeptical that's how it works. Because I have tried fighting this boss where I totally ignored the adds and focused only on the boss and I was still obliterated by their nuclear attack. And that was with me on my defensive tank with like 6k DPS... so I doubt there was that much damage to reflect.

    u can't just ignore the adds..... they're not that dumb.

    That post was in reference to a comment suggesting that they reflect damage, and that is why they were doing so much damage. I was saying that I do not believe that is the case. Because I have tried to focus on the boss and only the boss and the adds still did their cheesy instant death move. So I don't think it's reflected damage.

    But we do disagree about the adds being dumb. Giving something some silly one shot move that instantly kills people doesn't make them smart. It just makes them cheap and OP.
    Edited by Jeremy on October 31, 2019 1:50AM
  • Davadin
    Davadin
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    Dragons are a joke.

    they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.

    spoiler alert: The only mechanics with all of dragons is avoid standing on the red circle.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Jeremy
    Jeremy
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    Davadin wrote: »
    Dragons are a joke.

    they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.

    spoiler alert: The only mechanics with all of dragons is avoid standing on the red circle.

    You can do the same thing with this boss and just throw a ton of players at it to slaughter it as well. That has more to do with bosses's health not scaling to the amount of players that are attacking it.

    There is also a lot more to fighting dragons than simply avoiding standing on the red circle. Or I would like to see you go solo these jokes of a dragon by just avoiding the red circle.

    Can I come watch? You can show me how it's done.
    Edited by Jeremy on October 31, 2019 2:07AM
  • starkerealm
    starkerealm
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    Jeremy wrote: »
    [removed quote]

    But, wait, didn't you also post this?
    Jeremy wrote: »
    And too much of this game's content was (and still is to be honest) simply too easy to overwhelm with damage.

    I guess, be careful what you wish for.

    This hasn't nothing to do with "overwhelming" content with damage. This has to do with cheesy one shot mechanics that obliterate people with no warning. And I've certainly never "asked" for more of that.

    So I don't need to be careful of what I asked for. Because I never asked for this.

    Plus, that's actually how I've always seen the boss defeated - by simply overwhelming it with damage while people raise up after being one-shotted. So I'm not sure your argument really makes sense here anyway.

    I've also complimented this game on their Dragons frequently. So please stop acting like I have a problem when this game does make things more challenging to where you can't simply just burn it down to win, when it's clear I don't. What I have a problem with is stupid one-shot mechanics.

    You wanted content you couldn't faceroll through. You got it.

    You're getting one shot by the adds while other people are fine? That's the definition of trying to faceroll through mechanics with excessive damage.

    Ironically, this is a solution to the problem you were complaining about, just not the one you expected.
    Edited by ZOS_JesC on November 4, 2019 1:48PM
  • Jeremy
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    Jeremy wrote: »
    [removed quote]

    But, wait, didn't you also post this?
    Jeremy wrote: »
    And too much of this game's content was (and still is to be honest) simply too easy to overwhelm with damage.

    I guess, be careful what you wish for.

    This hasn't nothing to do with "overwhelming" content with damage. This has to do with cheesy one shot mechanics that obliterate people with no warning. And I've certainly never "asked" for more of that.

    So I don't need to be careful of what I asked for. Because I never asked for this.

    Plus, that's actually how I've always seen the boss defeated - by simply overwhelming it with damage while people raise up after being one-shotted. So I'm not sure your argument really makes sense here anyway.

    I've also complimented this game on their Dragons frequently. So please stop acting like I have a problem when this game does make things more challenging to where you can't simply just burn it down to win, when it's clear I don't. What I have a problem with is stupid one-shot mechanics.

    You wanted content you couldn't faceroll through. You got it.

    You're getting one shot by the adds while other people are fine? That's the definition of trying to faceroll through mechanics with excessive damage.

    Ironically, this is a solution to the problem you were complaining about, just not the one you expected.

    I wanted content that was fun and challenging enough to be interesting. Not stupid content that just one shots you with some cheesy move. Not to mention you can still "face roll" this boss anyway. Which is actually the usual way I see it beat. So this silly instant death move you seem to love so much doesn't even prevent what you are claiming it does.

    And what do you mean I'm getting one shot by adds and other people are fine? Why don't you meet up with me at this boss and we'll go see if you don't get one shot by them as well? (I bet you do). In fact, I don't think I've ever seen this fight done where someone wasn't instantly killed by those silly adds. So this idea that I'm the only one getting killed by them and other people are just fine is ridiculous.

    So there is no irony here. I've criticized stupid one shot mechanics as a way to give the illusion of challenge on this forum for years. This is nothing new for me, and anyone who is familiar with my comments knows this already. So you can try to take tidbits of my past comments and pull them out of context to try and mischaracterize my past positions if you like. But all anyone has to do is go read my actual post history and they will see how wrong that is and how unfair your interpretation of my comments actually are. Because I've long been a critic of cheesy one-shot mechanics and It certainly isn't something I've ever even remotely asked for.

    There are better ways to make fights fun and interesting and not just "face roll". This isn't the way and I've been very clear about that for years on this forum.
    Edited by ZOS_JesC on November 4, 2019 1:48PM
  • Mr_Walker
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    Davadin wrote: »
    they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.

    As someone who enjoys tanking, we get shafted a lot when it comes to boss loots, so I think it's great.

    Like you show up to, say, Graveld, take agrro, taunt a good chunk of all the adds, clawing away, often self healing because everyone's a DPS, and you often get... nothing. It's not like I need or want any of the sets, but it's a bit deflating when everyone gathers around the corpse that, for you, is not marked. :(

    Edited by Mr_Walker on October 31, 2019 5:57AM
  • Thaliff
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    [removed quote]

    It took me three deaths to realize AOE attacks are bad for my health. Not everything needs to be a rinse and repeat faceroll.
    Edited by ZOS_JesC on November 4, 2019 1:48PM
  • Woeler
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    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue
  • FierceSam
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    Woeler wrote: »
    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue

    I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.

    ‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.

    This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
  • starkerealm
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    FierceSam wrote: »
    Woeler wrote: »
    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue

    I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.

    ‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.

    This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.

    Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
  • Jhalin
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    FierceSam wrote: »
    Woeler wrote: »
    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue

    I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.

    ‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.

    This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.

    Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.

    Clearly you haven’t even encountered that boss lol

    There’s not so much as a hint as to what’s going on, forget a “solution” lmao
    Edited by Jhalin on October 31, 2019 12:18PM
  • albesca
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    Mr_Walker wrote: »
    Davadin wrote: »
    they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.

    As someone who enjoys tanking, we get shafted a lot when it comes to boss loots, so I think it's great.

    Like you show up to, say, Graveld, take agrro, taunt a good chunk of all the adds, clawing away, often self healing because everyone's a DPS, and you often get... nothing. It's not like I need or want any of the sets, but it's a bit deflating when everyone gathers around the corpse that, for you, is not marked. :(

    I think that a solution for this would be that to be tagged for the kill you either have to do a minimum amount of damage to the mob/boss or have received a minimum amount of damage from them or have healed other players involved for a minimum amount: that way the tanks get credited for keeping the boss focused on them, healers get credited for healing other people (possibly ignoring overhealing) while the others get credited for damage done
    PC EU

    Khajiit has no time for you
  • mague
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    omg OP...you would flip if I tell you that I would wish all world bosses in eso to be copy paste from WoW WB instead! heavy mechanics...an actual raid grp to defeat them! and reward!...that's how u do a WB...not some solo elite...so yeah I hope this keeps coming cuz im tired of soloing everything especially as a tank...stuff should be hard if its group content...I assume cuz people like you Craglorn 1.0 got gutted into what we have now :<
    So stop complaining and play properly...learn mechanics dont ask for nerfs every 5 minutes.

    Probably. But usually those WB's are target of daily missions. They need to be "crowdable".
  • zaria
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    Jeremy wrote: »
    Davadin wrote: »
    Dragons are a joke.

    they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.

    spoiler alert: The only mechanics with all of dragons is avoid standing on the red circle.

    You can do the same thing with this boss and just throw a ton of players at it to slaughter it as well. That has more to do with bosses's health not scaling to the amount of players that are attacking it.

    There is also a lot more to fighting dragons than simply avoiding standing on the red circle. Or I would like to see you go solo these jokes of a dragon by just avoiding the red circle.

    Can I come watch? You can show me how it's done.
    This, its an normal trial boss health based on health, think it does less damage and a bit weak on mechanics but its designed to be fought by unorganized groups.
    Yes some could obviously solo one people has soloed normal trial bosses before.

    And it depend on the number of players, with the +20 we have now they are trivial, after event is over and people get bored of them they will be harder.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Veinblood1965
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    Jeremy wrote: »
    I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.

    Except that you don't have to work on tactics.

    It can be melted just like the rest of the world bosses. The only difference is people end up being stupidly killed instantly while they do it due to some move they have little to no control over.

    You have to find other players to kill Dragons also. I don't have a problem with those (in fact I enjoy them). So I wish people would stop promoting this falsehood that it's having to find other players that's the issue here. It's not. It's the silly design of the fight itself I take issue with - which relies on some instant death gimmick that I'll never understand why some players seem to enjoy so much.

    This one thinks my sarcasm was too deep.
  • Sanguinor2
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    Jhalin wrote: »
    Clearly you haven’t even encountered that boss lol

    There’s not so much as a hint as to what’s going on, forget a “solution” lmao

    Actually when you are About to be hit by the reflects of the adds your ingame bufftracking bar Lights up (no addon needed), take that as your cue to dodgeroll.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • cyclonus11
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    I did this boss yesterday with a group. I got hit by a couple of fireballs and managed to live. You can also dodge roll the fireballs.

    I didn't realize it, but I was drawing the adds away from the main boss - so DPS just wailed on him while I ran around and dodged.

    I survived the fight, then died as I fell off of a cliff on the way back to the wayshrine. :|
  • p00tx
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    Jeremy wrote: »
    p00tx wrote: »
    Jeremy wrote: »
    People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.

    Props to ZOS for designing a fight that requires actual effort.

    That's interesting, but what happens if you're not a werewolf?

    Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?

    Timestop

    It's not a bad idea and I could try it, see if it works. Though if that's the secret, it's going to suck for those who didn't purchase Summerset. So if they are going to start making it a requirement to have an AoE stun move to lock down adds in order to avoid being one-shotted they may want to think about adding a move like that to the base game skill kits that way it's available to everyone.

    Another alternative is Ice Blockade, from the destro line. Free to all :smile:
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Korah_Eaglecry
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    FierceSam wrote: »
    Woeler wrote: »
    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue

    I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.

    ‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.

    This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.

    Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.

    The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
    Penniless Sellsword Company
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  • Fur_like_snow
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    Killed him three times last night and didn’t die once what are you potatoes doing lmao 😂
  • Katahdin
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    Watched this boss repeatedly wipe a group of 10 people including a 45K health tank with 30K+ resists getting one shot..

    It's overtuned plain and simple

    I ran it with each of my characters to get completion and will absolutely avoid it as much as possible from now on
    Beta tester November 2013
  • starkerealm
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    FierceSam wrote: »
    Woeler wrote: »
    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue

    I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.

    ‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.

    This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.

    Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.

    The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".

    Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
  • Jhalin
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    FierceSam wrote: »
    Woeler wrote: »
    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue

    I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.

    ‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.

    This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.

    Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.

    The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".

    Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.

    Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.

    And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.
  • starkerealm
    starkerealm
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    Jhalin wrote: »
    FierceSam wrote: »
    Woeler wrote: »
    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue

    I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.

    ‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.

    This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.

    Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.

    The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".

    Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.

    Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.

    And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.

    You've also been told you can alpha them down before they get a shot off, using single target attacks, and that the DPS can pick them off before they start waxing players. That using AOE, "like you've been trained," will result in them alphaing down the DPS who does it. But, that still allows you to split their aggro.

    Also, that these are not garanteed one shots, and that the actual damage from these guys is within a survivable oneshot for DPS who are running enough health to clear vet dungeon one shots (~17k).

    If you're running around with 12k health overland because it doesn't normally matter, then you're under the hit. If you draw the ire of all the adds at once, you're toast. But, even if you're just going off the posts in this thread, you should be able to start to formulate a plan for dealing with them.
  • Jeremy
    Jeremy
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    Jhalin wrote: »
    FierceSam wrote: »
    Woeler wrote: »
    Dusk_Coven wrote: »
    Jeremy wrote: »
    I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.

    IRONY ALERT!

    PvE adds kill player in 1 second with no telegraph -- it's broken!
    PvP player kills another player in 1 second with no telegraph -- L2P!

    Why isn't everyone wearing Defending trait in this boss fight?

    This is also just a pve l2p issue

    I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.

    ‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.

    This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.

    Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.

    The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".

    Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.

    Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.

    And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.

    You've also been told you can alpha them down before they get a shot off, using single target attacks, and that the DPS can pick them off before they start waxing players. That using AOE, "like you've been trained," will result in them alphaing down the DPS who does it. But, that still allows you to split their aggro.

    Also, that these are not garanteed one shots, and that the actual damage from these guys is within a survivable oneshot for DPS who are running enough health to clear vet dungeon one shots (~17k).

    If you're running around with 12k health overland because it doesn't normally matter, then you're under the hit. If you draw the ire of all the adds at once, you're toast. But, even if you're just going off the posts in this thread, you should be able to start to formulate a plan for dealing with them.

    Starkerealm, I am beginning to question whether or not you have actually fought this boss because what you are describing just doesn't resemble the reality.

    This move kills even my one build with over 30k resistance and nearly 50k health near instantly. So this narrative you are trying to push that the only reason people are dying so fast to this move is because they have 12k health and are geared for the overland rather than geared to survive one shots in veteran content is - and no offense - laughable.

    I also tried to spam Time Freeze on the adds as suggested in this thread and it did literally nothing that I could tell. The adds still had no problem killing people. In fact, the only noticeable effect it seem to have was cause me not to get a skull or to be able to loot the body when the boss died (I guess stunning things do not count toward a kill or something)...

    So I would not advice people to try that one.

    The move is just moronically overpowered. I hope it's a bug. Because otherwise, it is one of the dumbest things I've ever seen on this game.
    Edited by Jeremy on November 1, 2019 2:38AM
  • preamp
    preamp
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    I too have a character with high resistance and high health and I die instantly. (I tank dungeons no problem) I think the adds are ridiculous compared to the boss which is easy.

    Someone at ZOS is probably sitting at their desk laughing their head off.......
  • barney2525
    barney2525
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    People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.

    Props to ZOS for designing a fight that requires actual effort.

    Hey! This is Forums.

    Isn't there a rule against saying anything good about the company?


    :#
  • Kel
    Kel
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    Where is the video of this boss?
    As a console player, we haven't had a chance to even see this thing.

    I'm begging...someone, ANYONE, please for the love of Talos, put up a video.
    Preferably one of you boasting that you never die to this boss.
    I suspect that's an overblown claim though, as if it were true, there'd already be some saying "See, this is how it's done!"
    The fact there isn't a video showing a no death is worrisome, especially considering all the back and forth in this thread...🤣
  • spartaxoxo
    spartaxoxo
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    Jeremy wrote: »
    Witar wrote: »
    Their kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.

    Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.

    Ri'Atahrashi mechanics explained by Zapp Brannigan.

    https://youtu.be/EF3g4Ua5e7k

    So much challenge! So good design. Dying is so fun!
    Edited by spartaxoxo on November 1, 2019 9:25AM
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