Veinblood1965 wrote: »I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.
Thanks for providing such riveting “tactics”. Almost as good as “just dodge roll until other players kill the boss” or “just use timestop until other players kill the boss” or my personal favorite “just die, it’s fine if you keep cycling the one person alive so it doesn’t reset”
I'm not impressed with such "tactics" either. Infinitely dodge rolling around or recycling victims so the boss doesn't reset all just sound like ridiculous strategies to me. .
.
Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.
they reflect and amplify.
by, like, a LOT.
i did DK Nox breath on the adds and got creamed in under 1 sec.
So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.
I'm skeptical that's how it works. Because I have tried fighting this boss where I totally ignored the adds and focused only on the boss and I was still obliterated by their nuclear attack. And that was with me on my defensive tank with like 6k DPS... so I doubt there was that much damage to reflect.
u can't just ignore the adds..... they're not that dumb.
Canned_Apples wrote: »Dragons are a joke.
Canned_Apples wrote: »Dragons are a joke.
they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.
spoiler alert: The only mechanics with all of dragons is avoid standing on the red circle.
starkerealm wrote: »
This hasn't nothing to do with "overwhelming" content with damage. This has to do with cheesy one shot mechanics that obliterate people with no warning. And I've certainly never "asked" for more of that.
So I don't need to be careful of what I asked for. Because I never asked for this.
Plus, that's actually how I've always seen the boss defeated - by simply overwhelming it with damage while people raise up after being one-shotted. So I'm not sure your argument really makes sense here anyway.
I've also complimented this game on their Dragons frequently. So please stop acting like I have a problem when this game does make things more challenging to where you can't simply just burn it down to win, when it's clear I don't. What I have a problem with is stupid one-shot mechanics.
starkerealm wrote: »starkerealm wrote: »
This hasn't nothing to do with "overwhelming" content with damage. This has to do with cheesy one shot mechanics that obliterate people with no warning. And I've certainly never "asked" for more of that.
So I don't need to be careful of what I asked for. Because I never asked for this.
Plus, that's actually how I've always seen the boss defeated - by simply overwhelming it with damage while people raise up after being one-shotted. So I'm not sure your argument really makes sense here anyway.
I've also complimented this game on their Dragons frequently. So please stop acting like I have a problem when this game does make things more challenging to where you can't simply just burn it down to win, when it's clear I don't. What I have a problem with is stupid one-shot mechanics.
You wanted content you couldn't faceroll through. You got it.
You're getting one shot by the adds while other people are fine? That's the definition of trying to faceroll through mechanics with excessive damage.
Ironically, this is a solution to the problem you were complaining about, just not the one you expected.
they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.
Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.
As someone who enjoys tanking, we get shafted a lot when it comes to boss loots, so I think it's great.
Like you show up to, say, Graveld, take agrro, taunt a good chunk of all the adds, clawing away, often self healing because everyone's a DPS, and you often get... nothing. It's not like I need or want any of the sets, but it's a bit deflating when everyone gathers around the corpse that, for you, is not marked.
xenowarrior92eb17_ESO wrote: »omg OP...you would flip if I tell you that I would wish all world bosses in eso to be copy paste from WoW WB instead! heavy mechanics...an actual raid grp to defeat them! and reward!...that's how u do a WB...not some solo elite...so yeah I hope this keeps coming cuz im tired of soloing everything especially as a tank...stuff should be hard if its group content...I assume cuz people like you Craglorn 1.0 got gutted into what we have now :<
So stop complaining and play properly...learn mechanics dont ask for nerfs every 5 minutes.
This, its an normal trial boss health based on health, think it does less damage and a bit weak on mechanics but its designed to be fought by unorganized groups.Canned_Apples wrote: »Dragons are a joke.
they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.
spoiler alert: The only mechanics with all of dragons is avoid standing on the red circle.
You can do the same thing with this boss and just throw a ton of players at it to slaughter it as well. That has more to do with bosses's health not scaling to the amount of players that are attacking it.
There is also a lot more to fighting dragons than simply avoiding standing on the red circle. Or I would like to see you go solo these jokes of a dragon by just avoiding the red circle.
Can I come watch? You can show me how it's done.
Veinblood1965 wrote: »I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.
Except that you don't have to work on tactics.
It can be melted just like the rest of the world bosses. The only difference is people end up being stupidly killed instantly while they do it due to some move they have little to no control over.
You have to find other players to kill Dragons also. I don't have a problem with those (in fact I enjoy them). So I wish people would stop promoting this falsehood that it's having to find other players that's the issue here. It's not. It's the silly design of the fight itself I take issue with - which relies on some instant death gimmick that I'll never understand why some players seem to enjoy so much.
Clearly you haven’t even encountered that boss lol
There’s not so much as a hint as to what’s going on, forget a “solution” lmao
nafensoriel wrote: »People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.
Props to ZOS for designing a fight that requires actual effort.
That's interesting, but what happens if you're not a werewolf?
Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?
Timestop
It's not a bad idea and I could try it, see if it works. Though if that's the secret, it's going to suck for those who didn't purchase Summerset. So if they are going to start making it a requirement to have an AoE stun move to lock down adds in order to avoid being one-shotted they may want to think about adding a move like that to the base game skill kits that way it's available to everyone.
starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.
And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.
starkerealm wrote: »starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.
And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.
You've also been told you can alpha them down before they get a shot off, using single target attacks, and that the DPS can pick them off before they start waxing players. That using AOE, "like you've been trained," will result in them alphaing down the DPS who does it. But, that still allows you to split their aggro.
Also, that these are not garanteed one shots, and that the actual damage from these guys is within a survivable oneshot for DPS who are running enough health to clear vet dungeon one shots (~17k).
If you're running around with 12k health overland because it doesn't normally matter, then you're under the hit. If you draw the ire of all the adds at once, you're toast. But, even if you're just going off the posts in this thread, you should be able to start to formulate a plan for dealing with them.
nafensoriel wrote: »People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.
Props to ZOS for designing a fight that requires actual effort.
Their kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.
Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.