Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Ri'Atahrashi.... is this suppose to be some kind of a sick joke?

  • Sinolai
    Sinolai
    ✭✭✭✭✭
    Chicharron wrote: »
    I like that boss, take few wipes to kill him.

    It is a pity that those who complain that the game is too easy are now crying.

    Nerf incoming.

    I doubt it is those people.
  • llande
    llande
    ✭✭✭
    I wish people try to understand mechanics before crying for nerf. Ads reflect damage so if you AoE them they deal x times the damage to you. BTW it's refreshing to see so many players dying to the world boss :-)
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    You have a point
    This bos is not difficult, it is absurd like a troll :d
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    You can dodgeroll the reflects. I didnt die on a 15k hp magplar in full divines while Standing in melee.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.

    Props to ZOS for designing a fight that requires actual effort.

    That's interesting, but what happens if you're not a werewolf?

    Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?

    Timestop
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    p00tx wrote: »
    Jeremy wrote: »
    People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.

    Props to ZOS for designing a fight that requires actual effort.

    That's interesting, but what happens if you're not a werewolf?

    Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?

    Timestop

    ^ this. Just time stop and kill the adds then nuke the boss. If they spawn again, then repeat. Not much of a solo thing but it's nothing to go nuts when you know what to do and have a few people around.
    PC|EU
  • OG_Kaveman
    OG_Kaveman
    ✭✭✭✭✭
    Sinolai wrote: »
    Chicharron wrote: »
    I like that boss, take few wipes to kill him.

    It is a pity that those who complain that the game is too easy are now crying.

    Nerf incoming.

    I doubt it is those people.

    https://forums.elderscrollsonline.com/en/discussion/comment/6431071/#Comment_6431071
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Unless I am missing something, this World Boss fight is so extremely bad it's almost hard for me to believe it's not some kind of a twisted prank.

    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death. I've died over a dozen times now trying to figure out this silly boss and frankly the mechanics of it just seem beyond imbecilic. The only time I've seen it beaten is when there are sufficient people around to simply die and reraise during the fight so it doesn't reset.

    I hope this fight is bugged or something. I really do. Because if this world boss is working as intended then I hope to God the responsible developer (or developers) who were behind crafting this boss are kept far far far away from boss design in the future. This has to be one of the most dumb least fun boss fights I've ever had the displeasure of experiencing.

    But, wait, didn't you also post this?
    Jeremy wrote: »
    And too much of this game's content was (and still is to be honest) simply too easy to overwhelm with damage.

    I guess, be careful what you wish for.

    This hasn't nothing to do with "overwhelming" content with damage. This has to do with cheesy one shot mechanics that obliterate people with no warning. And I've certainly never "asked" for more of that.

    So I don't need to be careful of what I asked for. Because I never asked for this.

    Plus, that's actually how I've always seen the boss defeated - by simply overwhelming it with damage while people raise up after being one-shotted. So I'm not sure your argument really makes sense here anyway.

    I've also complimented this game on their Dragons frequently. So please stop acting like I have a problem when this game does make things more challenging to where you can't simply just burn it down to win, when it's clear I don't. What I have a problem with is stupid one-shot mechanics.
    Edited by Jeremy on October 30, 2019 8:49PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    p00tx wrote: »
    Jeremy wrote: »
    People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.

    Props to ZOS for designing a fight that requires actual effort.

    That's interesting, but what happens if you're not a werewolf?

    Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?

    Timestop

    It's not a bad idea and I could try it, see if it works. Though if that's the secret, it's going to suck for those who didn't purchase Summerset. So if they are going to start making it a requirement to have an AoE stun move to lock down adds in order to avoid being one-shotted they may want to think about adding a move like that to the base game skill kits that way it's available to everyone.
    Edited by Jeremy on October 30, 2019 8:12PM
  • Davadin
    Davadin
    ✭✭✭✭✭
    [removed quote]

    L2P.

    I'm sorry, but this is one of the best World Boss fight ZOS ever come up with.

    World Bosses are NOT designed to be solo'd, yet I can solo most of them if I really need to.... they're mostly a joke.

    But not Master Ri.



    This dude serves, and serves them hot.

    Like dungeon, he got a wicked mechanics with the adds, that if u simply aggro/distance/CC them away, a team of 4 with no healer can kill him under a minute.
    Edited by ZOS_JesC on November 4, 2019 1:45PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
    ✭✭✭✭✭
    DLM wrote: »
    DocFrost72 wrote: »
    Need more testing, but the adds don't seem to kill people farther away. If you are melee, might be smart to stick a bit back and range them with your bow first.

    Source: my templar jabbing them got lit up like a Xmas tree, but when I rezzed and went to fight the boss (who was on the other end of the field), their aoe barely tickled as they laid waste to anyone closer.

    Most likely other people had simply their attention. I was trying to get my daily done yesterday during the login issue, it was just 3 of us, I pulled the boss away and once the 2 other dudes were dead, the adds still came at me even obviously. They will get to you even if you ignored them.

    This WB is completely broken, there is no real mechanic other than bringing as many people as possible to nuke the adds to have enough people still alive to keep the fight going.

    LOL you are so wrong I can't even, bro...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
    ✭✭✭✭✭
    Minyassa wrote: »
    Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.

    they reflect and amplify.



    by, like, a LOT.

    i did DK Nox breath on the adds and got creamed in under 1 sec.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
    ✭✭✭✭✭
    p00tx wrote: »
    Jeremy wrote: »
    People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.

    Props to ZOS for designing a fight that requires actual effort.

    That's interesting, but what happens if you're not a werewolf?

    Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?

    Timestop

    i simply dodge roll them ad infinity while the rest of the gang stuns and melt the boss.

    ooops, sorry I leaked a hint.......
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    this is hardly "harder content," and it's a zone boss, not a dragon- so why should it not be challenging?

    the problem is the larger community ignores the mechanics and treats every enemy like a punching bag. -it's why dlc dungeons are such a challenge for most players.

    i don't fully understand this boss' mechanics, but i've done it with three other people that were standing around there. -it's doable- you just can treat it like your standard punching bag.

    I guess that's true, to a degree.

    But you can't treat dragons like your standard punching bag either. Yet they don't rely on cheesy one-shot instant death moves that come out of nowhere to do it it either. It's all about the approach.

    This fight isn't exactly challenging anyway. If you have a few people to keep it from resetting after it uses it's silly one shot move it's over in a matter of seconds.

    What is required to make a fight challenging and fun is pretty simple and MMORPGs figured it out a long time ago. You need a boss that hits hard enough to where you need a defensive character to take the brunt of the damage (a tank) and healing magic to keep people alive through the damage (a healer). Finally the boss needs to have enough health to where you need enough damage to effectively kill it (a damage dealer).

    Giving a boss some dumb one-shot move that you have to figured out how to prevent is just a lame gimmick that is only going to last so long as players haven't figured out to stop it. That's not challenge. At least not of any interesting sort.
    Edited by Jeremy on October 30, 2019 8:50PM
  • Davadin
    Davadin
    ✭✭✭✭✭
    Jeremy wrote: »
    Davadin wrote: »
    [removed quote]

    L2P.

    I'm sorry, but this is one of the best World Boss fight ZOS ever come up with.

    World Bosses are NOT designed to be solo'd, yet I can solo most of them if I really need to.... they're mostly a joke.

    But not Master Ri.



    This dude serves, and serves them hot.

    Like dungeon, he got a wicked mechanics with the adds, that if u simply aggro/distance/CC them away, a team of 4 with no healer can kill him under a minute.

    You "L2P" instead. Because if anything is a "joke" here it's your lame and pointless comment.

    I've beaten this boss over a dozen times already. And guess what? It's still just as stupid.

    tenor.gif



    ok I give.

    go ahead and ask ZOS to nerf him.
    Edited by ZOS_JesC on November 4, 2019 1:45PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Davadin wrote: »
    Jeremy wrote: »
    Davadin wrote: »
    [removed quote]
    L2P.

    I'm sorry, but this is one of the best World Boss fight ZOS ever come up with.

    World Bosses are NOT designed to be solo'd, yet I can solo most of them if I really need to.... they're mostly a joke.

    But not Master Ri.



    This dude serves, and serves them hot.

    Like dungeon, he got a wicked mechanics with the adds, that if u simply aggro/distance/CC them away, a team of 4 with no healer can kill him under a minute.

    You "L2P" instead. Because if anything is a "joke" here it's your lame and pointless comment.

    I've beaten this boss over a dozen times already. And guess what? It's still just as stupid.

    tenor.gif



    ok I give.

    go ahead and ask ZOS to nerf him.

    They don't have to "nerf" it, necessarily.

    Just not rely on some stupid cheese that one shots you which is just going to prompt people to mass up on it and proceed to melt it as quickly as possible - which is basically what is being done. And it's not a challenging fight at all when that happens.

    If they want to make world bosses more challenging they should follow their dragon model by giving the boss more health, offense, and defenses. That would make more sense than some stupid gimmick like is the case here.

    Edited by ZOS_JesC on November 4, 2019 1:46PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Davadin wrote: »
    DLM wrote: »
    DocFrost72 wrote: »
    Need more testing, but the adds don't seem to kill people farther away. If you are melee, might be smart to stick a bit back and range them with your bow first.

    Source: my templar jabbing them got lit up like a Xmas tree, but when I rezzed and went to fight the boss (who was on the other end of the field), their aoe barely tickled as they laid waste to anyone closer.

    Most likely other people had simply their attention. I was trying to get my daily done yesterday during the login issue, it was just 3 of us, I pulled the boss away and once the 2 other dudes were dead, the adds still came at me even obviously. They will get to you even if you ignored them.

    This WB is completely broken, there is no real mechanic other than bringing as many people as possible to nuke the adds to have enough people still alive to keep the fight going.

    LOL you are so wrong I can't even, bro...

    You say he's so wrong, yet your proposed solution is to infinitely dodge roll around the room while your gang stuns and melts the boss. So I guess unless you are the one kind of build designed to be able to dodge roll forever (which I imagine would exclude the vast majority of players and certainly all of the magicka-based ones) he's not wrong then?

    It's just a silly fight Davadin. The only reason it's not just as easy as most of the others are is because it has some stupid hidden gimmick that one-shots people. I could make a game that instantly killed you when you logged in unless you typed the correct password. Would that be challenging? I suppose it would. But it would also be very dumb. And once people knew the password, it wouldn't be challenging at all.
    Edited by Jeremy on October 30, 2019 8:54PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    FierceSam wrote: »
    [removed quote]

    But, wait, didn't you also post this?
    Jeremy wrote: »
    And too much of this game's content was (and still is to be honest) simply too easy to overwhelm with damage.

    I guess, be careful what you wish for.

    This boss is not an example of how to mitigate ‘boss nuking’ strategies. That boss would have lots of health and shielding. And decent mechanics.

    This boss has no mechanics other than “just die”. It is not a challenge, it is atrociously designed and implemented. It’s like the World Bosses, like Reefhammer or whatever its called, in Summerset, which were buggy, still are buggy and are vacant lots even when they are a quest.

    This fight is even more rubbish than the original Elsweyr dragons. At least there there were some indicators, you could avoid dying from a random, untelegraphed one shot (just), and they had some player interest. Like them this boss is buggy, badly designed, clearly not tested and released unfinished through lack of dev time. It will either be a total desert in a couple of weeks or radically amended to actually work in a later update.

    Agreed. Not to mention that's how I usually see this boss killed anyway, by pouring on the offense before the whole group wipes and the boss resets. So not only is this boss not an example of how to mitigate such strategies - it's actually a good example of ways to encourage them.

    Edited by ZOS_JesC on November 4, 2019 1:46PM
  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.

    Except that you don't have to work on tactics.

    It can be melted just like the rest of the world bosses. The only difference is people end up being stupidly killed instantly while they do it due to some move they have little to no control over.

    You have to find other players to kill Dragons also. I don't have a problem with those (in fact I enjoy them). So I wish people would stop promoting this falsehood that it's having to find other players that's the issue here. It's not. It's the silly design of the fight itself I take issue with - which relies on some instant death gimmick that I'll never understand why some players seem to enjoy so much.
    Edited by Jeremy on October 30, 2019 9:25PM
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Davadin wrote: »
    Minyassa wrote: »
    Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.

    they reflect and amplify.



    by, like, a LOT.

    i did DK Nox breath on the adds and got creamed in under 1 sec.

    So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.

    Thanks for providing such riveting “tactics”. Almost as good as “just dodge roll until other players kill the boss” or “just use timestop until other players kill the boss” or my personal favorite “just die, it’s fine if you keep cycling the one person alive so it doesn’t reset”
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    D0PAMINE wrote: »
    Davadin wrote: »
    Minyassa wrote: »
    Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.

    they reflect and amplify.



    by, like, a LOT.

    i did DK Nox breath on the adds and got creamed in under 1 sec.

    So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.

    I'm skeptical that's how it works. Because I have tried fighting this boss where I totally ignored the adds and focused only on the boss and I was still obliterated by their nuclear attack. And that was with me on my defensive tank with like 6k DPS... so I doubt there was that much damage to reflect.
    Edited by Jeremy on October 30, 2019 9:30PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jhalin wrote: »
    I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.

    Thanks for providing such riveting “tactics”. Almost as good as “just dodge roll until other players kill the boss” or “just use timestop until other players kill the boss” or my personal favorite “just die, it’s fine if you keep cycling the one person alive so it doesn’t reset”

    I'm not impressed with such "tactics" either. Infinitely dodge rolling around or recycling victims so the boss doesn't reset all just sound like ridiculous strategies to me. They seem like methods players would resort to when a fight is bugged or not functioning properly (which I hope is the case here).

    I would be more open to the idea of relying on a character to CC adds and keep them locked down if this game actually had a dedicated support class whose job it was to perform that specific kind of function. Otherwise, I think it's unreasonable to expect so specific a strategy to avoid what amounts to instant death - especially considering Time Stop is locked behind a DLC-specific skill line.

    But if the game wants to adopt an actual supporting role in combat whose job it is to specifically control adds I could get behind that. But it needs to be fully fleshed out and added to the game first before it's haphazardly thrown into the middle of boss fights seemingly at random and results in instant death if you don't have a support class on hand ready to assist you with locking down the adds.
    Edited by Jeremy on October 30, 2019 9:59PM
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Sanguinor2 wrote: »
    You can dodgeroll the reflects. I didnt die on a 15k hp magplar in full divines while Standing in melee.

    Were you wearing the "Fora Magnifica" set?
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    D0PAMINE wrote: »
    Davadin wrote: »
    Minyassa wrote: »
    Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.

    they reflect and amplify.



    by, like, a LOT.

    i did DK Nox breath on the adds and got creamed in under 1 sec.

    So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.

    I'm skeptical that's how it works. Because I have tried fighting this boss where I totally ignored the adds and focused only on the boss and I was still obliterated by their nuclear attack. And that was with me on my defensive tank with like 6k DPS... so I doubt there was that much damage to reflect.

    Im going to try on my Tank after work. I'll try to be detailed if I notice anything. I can always PM you too.
  • Canned_Apples
    Canned_Apples
    ✭✭✭✭✭
    Dragons are a joke.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dragons are a joke.

    We disagree there. I like the Dragons and believe they are done like world bosses should be done.

    They're powerful enough to prompt a group of players. Tanks, healers, and damage dealers are all very useful to have on them. Their death move is well-telegraphed so players can actually act to avoid it. They're powerful yet not over-the-top.

    Just because something doesn't use some instant death kill you move every few seconds doesn't mean it's a joke.
  • Davadin
    Davadin
    ✭✭✭✭✭
    Jeremy wrote: »
    Davadin wrote: »
    Jeremy wrote: »
    Davadin wrote: »
    Jeremy wrote: »
    Unless I am missing something, this World Boss fight is so extremely bad it's almost hard for me to believe it's not some kind of a twisted prank.

    If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death. I've died over a dozen times now trying to figure out this silly boss and frankly the mechanics of it just seem beyond imbecilic. The only time I've seen it beaten is when there are sufficient people around to simply die and reraise during the fight so it doesn't reset.

    I hope this fight is bugged or something. I really do. Because if this world boss is working as intended then I hope to God the responsible developer (or developers) who were behind crafting this boss are kept far far far away from boss design in the future. This has to be one of the most dumb least fun boss fights I've ever had the displeasure of experiencing.

    L2P.

    I'm sorry, but this is one of the best World Boss fight ZOS ever come up with.

    World Bosses are NOT designed to be solo'd, yet I can solo most of them if I really need to.... they're mostly a joke.

    But not Master Ri.



    This dude serves, and serves them hot.

    Like dungeon, he got a wicked mechanics with the adds, that if u simply aggro/distance/CC them away, a team of 4 with no healer can kill him under a minute.

    You "L2P" instead. Because if anything is a "joke" here it's your lame and pointless comment.

    I've beaten this boss over a dozen times already. And guess what? It's still just as stupid.

    tenor.gif



    ok I give.

    go ahead and ask ZOS to nerf him.

    They don't have to "nerf" it, necessarily.

    Just not rely on some stupid cheese that one shots you which is just going to prompt people to mass up on it and proceed to melt it as quickly as possible - which is basically what is being done. And it's not a challenging fight at all when that happens.

    If they want to make world bosses more challenging they should follow their dragon model by giving the boss more health, offense, and defenses. That would make more sense than some stupid gimmick like is the case here.

    disagree. respectfully.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
    ✭✭✭✭✭
    Jeremy wrote: »
    D0PAMINE wrote: »
    Davadin wrote: »
    Minyassa wrote: »
    Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.

    they reflect and amplify.



    by, like, a LOT.

    i did DK Nox breath on the adds and got creamed in under 1 sec.

    So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.

    I'm skeptical that's how it works. Because I have tried fighting this boss where I totally ignored the adds and focused only on the boss and I was still obliterated by their nuclear attack. And that was with me on my defensive tank with like 6k DPS... so I doubt there was that much damage to reflect.

    u can't just ignore the adds..... they're not that dumb.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
Sign In or Register to comment.