Chicharron wrote: »I like that boss, take few wipes to kill him.
It is a pity that those who complain that the game is too easy are now crying.
Nerf incoming.
nafensoriel wrote: »People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.
Props to ZOS for designing a fight that requires actual effort.
That's interesting, but what happens if you're not a werewolf?
Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?
nafensoriel wrote: »People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.
Props to ZOS for designing a fight that requires actual effort.
That's interesting, but what happens if you're not a werewolf?
Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?
Timestop
Chicharron wrote: »I like that boss, take few wipes to kill him.
It is a pity that those who complain that the game is too easy are now crying.
Nerf incoming.
I doubt it is those people.
starkerealm wrote: »Unless I am missing something, this World Boss fight is so extremely bad it's almost hard for me to believe it's not some kind of a twisted prank.
If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death. I've died over a dozen times now trying to figure out this silly boss and frankly the mechanics of it just seem beyond imbecilic. The only time I've seen it beaten is when there are sufficient people around to simply die and reraise during the fight so it doesn't reset.
I hope this fight is bugged or something. I really do. Because if this world boss is working as intended then I hope to God the responsible developer (or developers) who were behind crafting this boss are kept far far far away from boss design in the future. This has to be one of the most dumb least fun boss fights I've ever had the displeasure of experiencing.
But, wait, didn't you also post this?And too much of this game's content was (and still is to be honest) simply too easy to overwhelm with damage.
I guess, be careful what you wish for.
nafensoriel wrote: »People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.
Props to ZOS for designing a fight that requires actual effort.
That's interesting, but what happens if you're not a werewolf?
Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?
Timestop
DocFrost72 wrote: »Need more testing, but the adds don't seem to kill people farther away. If you are melee, might be smart to stick a bit back and range them with your bow first.
Source: my templar jabbing them got lit up like a Xmas tree, but when I rezzed and went to fight the boss (who was on the other end of the field), their aoe barely tickled as they laid waste to anyone closer.
Most likely other people had simply their attention. I was trying to get my daily done yesterday during the login issue, it was just 3 of us, I pulled the boss away and once the 2 other dudes were dead, the adds still came at me even obviously. They will get to you even if you ignored them.
This WB is completely broken, there is no real mechanic other than bringing as many people as possible to nuke the adds to have enough people still alive to keep the fight going.
Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.
nafensoriel wrote: »People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.
Props to ZOS for designing a fight that requires actual effort.
That's interesting, but what happens if you're not a werewolf?
Even assuming you are correct here, and that a werewolf is capable of locking down the adds to keep them from instant killing you.... that doesn't sound like actual effort to me. Just sounds like a gimmick that favors certain class strategies. How is a Templar for example suppose to lock down four adds at the same time indefinitely?
Timestop
Canned_Apples wrote: »this is hardly "harder content," and it's a zone boss, not a dragon- so why should it not be challenging?
the problem is the larger community ignores the mechanics and treats every enemy like a punching bag. -it's why dlc dungeons are such a challenge for most players.
i don't fully understand this boss' mechanics, but i've done it with three other people that were standing around there. -it's doable- you just can treat it like your standard punching bag.
[removed quote]
L2P.
I'm sorry, but this is one of the best World Boss fight ZOS ever come up with.
World Bosses are NOT designed to be solo'd, yet I can solo most of them if I really need to.... they're mostly a joke.
But not Master Ri.
This dude serves, and serves them hot.
Like dungeon, he got a wicked mechanics with the adds, that if u simply aggro/distance/CC them away, a team of 4 with no healer can kill him under a minute.
You "L2P" instead. Because if anything is a "joke" here it's your lame and pointless comment.
I've beaten this boss over a dozen times already. And guess what? It's still just as stupid.
[removed quote]
L2P.
I'm sorry, but this is one of the best World Boss fight ZOS ever come up with.
World Bosses are NOT designed to be solo'd, yet I can solo most of them if I really need to.... they're mostly a joke.
But not Master Ri.
This dude serves, and serves them hot.
Like dungeon, he got a wicked mechanics with the adds, that if u simply aggro/distance/CC them away, a team of 4 with no healer can kill him under a minute.
You "L2P" instead. Because if anything is a "joke" here it's your lame and pointless comment.
I've beaten this boss over a dozen times already. And guess what? It's still just as stupid.
ok I give.
go ahead and ask ZOS to nerf him.
DocFrost72 wrote: »Need more testing, but the adds don't seem to kill people farther away. If you are melee, might be smart to stick a bit back and range them with your bow first.
Source: my templar jabbing them got lit up like a Xmas tree, but when I rezzed and went to fight the boss (who was on the other end of the field), their aoe barely tickled as they laid waste to anyone closer.
Most likely other people had simply their attention. I was trying to get my daily done yesterday during the login issue, it was just 3 of us, I pulled the boss away and once the 2 other dudes were dead, the adds still came at me even obviously. They will get to you even if you ignored them.
This WB is completely broken, there is no real mechanic other than bringing as many people as possible to nuke the adds to have enough people still alive to keep the fight going.
LOL you are so wrong I can't even, bro...
starkerealm wrote: »
This boss is not an example of how to mitigate ‘boss nuking’ strategies. That boss would have lots of health and shielding. And decent mechanics.
This boss has no mechanics other than “just die”. It is not a challenge, it is atrociously designed and implemented. It’s like the World Bosses, like Reefhammer or whatever its called, in Summerset, which were buggy, still are buggy and are vacant lots even when they are a quest.
This fight is even more rubbish than the original Elsweyr dragons. At least there there were some indicators, you could avoid dying from a random, untelegraphed one shot (just), and they had some player interest. Like them this boss is buggy, badly designed, clearly not tested and released unfinished through lack of dev time. It will either be a total desert in a couple of weeks or radically amended to actually work in a later update.
Veinblood1965 wrote: »I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.
Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.
they reflect and amplify.
by, like, a LOT.
i did DK Nox breath on the adds and got creamed in under 1 sec.
Veinblood1965 wrote: »I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.
Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.
they reflect and amplify.
by, like, a LOT.
i did DK Nox breath on the adds and got creamed in under 1 sec.
So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.
Veinblood1965 wrote: »I agree with the OP, it would be must easier if the WB could just be killed in one go without having to take the time to work on tactics. Nothing worse than having to find other players in an online game.
Thanks for providing such riveting “tactics”. Almost as good as “just dodge roll until other players kill the boss” or “just use timestop until other players kill the boss” or my personal favorite “just die, it’s fine if you keep cycling the one person alive so it doesn’t reset”
Sanguinor2 wrote: »You can dodgeroll the reflects. I didnt die on a 15k hp magplar in full divines while Standing in melee.
Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.
they reflect and amplify.
by, like, a LOT.
i did DK Nox breath on the adds and got creamed in under 1 sec.
So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.
I'm skeptical that's how it works. Because I have tried fighting this boss where I totally ignored the adds and focused only on the boss and I was still obliterated by their nuclear attack. And that was with me on my defensive tank with like 6k DPS... so I doubt there was that much damage to reflect.
Canned_Apples wrote: »Dragons are a joke.
Unless I am missing something, this World Boss fight is so extremely bad it's almost hard for me to believe it's not some kind of a twisted prank.
If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death. I've died over a dozen times now trying to figure out this silly boss and frankly the mechanics of it just seem beyond imbecilic. The only time I've seen it beaten is when there are sufficient people around to simply die and reraise during the fight so it doesn't reset.
I hope this fight is bugged or something. I really do. Because if this world boss is working as intended then I hope to God the responsible developer (or developers) who were behind crafting this boss are kept far far far away from boss design in the future. This has to be one of the most dumb least fun boss fights I've ever had the displeasure of experiencing.
L2P.
I'm sorry, but this is one of the best World Boss fight ZOS ever come up with.
World Bosses are NOT designed to be solo'd, yet I can solo most of them if I really need to.... they're mostly a joke.
But not Master Ri.
This dude serves, and serves them hot.
Like dungeon, he got a wicked mechanics with the adds, that if u simply aggro/distance/CC them away, a team of 4 with no healer can kill him under a minute.
You "L2P" instead. Because if anything is a "joke" here it's your lame and pointless comment.
I've beaten this boss over a dozen times already. And guess what? It's still just as stupid.
ok I give.
go ahead and ask ZOS to nerf him.
They don't have to "nerf" it, necessarily.
Just not rely on some stupid cheese that one shots you which is just going to prompt people to mass up on it and proceed to melt it as quickly as possible - which is basically what is being done. And it's not a challenging fight at all when that happens.
If they want to make world bosses more challenging they should follow their dragon model by giving the boss more health, offense, and defenses. That would make more sense than some stupid gimmick like is the case here.
Are they not just reflecting damage, then? That's what I thought it was, and when I stopped using my AoE on a bunch of them I stopped getting creamed as quickly. Hmm. Maybe just wasn't drawing their attention then. To me the timing seemed as if I was killing myself off. TBH I didn't look at the death recap.
they reflect and amplify.
by, like, a LOT.
i did DK Nox breath on the adds and got creamed in under 1 sec.
So thats how it works. I ran this with a friend and a few other random zone people who were there and we didn't have an issue at all. I was trying to figure out why people are having some issue with this boss and didn't see any mass wiping mechanic. We focused down some of the adds and killed the boss in around 40 seconds. I'll need to check it out yet again.
I'm skeptical that's how it works. Because I have tried fighting this boss where I totally ignored the adds and focused only on the boss and I was still obliterated by their nuclear attack. And that was with me on my defensive tank with like 6k DPS... so I doubt there was that much damage to reflect.