Canned_Apples wrote: »this is hardly "harder content," and it's a zone boss, not a dragon- so why should it not be challenging?
the problem is the larger community ignores the mechanics and treats every enemy like a punching bag. -it's why dlc dungeons are such a challenge for most players.
i don't fully understand this boss' mechanics, but i've done it with three other people that were standing around there. -it's doable- you just can treat it like your standard punching bag.
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.
And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.
Korah_Eaglecry wrote: »starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Follow what mechanics?
Are you reading the same thread as the rest of us or do you just have a bunch of canned responses in your file cabinet you like to pull out in these types of discussions?
So far all you've done is passive aggressively tell people theyre bad at the game and in a drawn out way told people to L2P.
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.
And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.
no. just... no........
brute force is the messiest strategy.
one guy aggro ALL the adds. do NOT AoE them, do not kill them, just taunt all, dodge roll the fireballs, and 2-3 DPS pull the boss away from the adds and melt him down.
notice the red circles on the adds? if they overlap, their damage multiplies. and they reflect AoE attack more because their "reflect area" seems to be the whole circle, not just themselves.
a melee of 3 people can do this boss. i tried with a guildie 3AM EST (coz i got a 2months old baby, go figure) last night PC NA and it's doable.
Well it is your fault kinda. He don't like dots, don't use them and everything will be okTheir kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.
Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.
Well it is your fault kinda. He don't like dots, don't use them and everything will be okTheir kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.
Well he's all your's. You can have fun wiping over and over to him and enjoy your "challenge". I'll go fight bosses who don't just kill me out of the blue through no fault of my own and with no way to prevent it, short of carrying around enough players with me to serve as fodder to keep the fight from resetting while they die and get back up again.
If you are going to make moves that just instantly kill people - they need to be well-telegraphed and understood. Not instant moves that seem to come out of nowhere and flood my screen with debuffs and death.
First world boss that can't be solo'd eyes closed on a naked character and... people want to nerf it. What a surprise /sigh
First world boss that can't be solo'd eyes closed on a naked character and... people want to nerf it. What a surprise /sigh
If you want to make a boss difficult to solo it can be done without giving them some cheap move that just instantly kills you.
As I already explained: other MMORPGs figured this out a long time ago. You make the boss do enough damage to where you need a defensive character (a tank) to take the brunt along with healing magic to recover from the damage (a healer). Then give them enough defense and health to where you actually need offensive characters (damage dealers) to reasonably kill it. And whala! you have a boss that can't be soloed, or at least not reasonably so.
Try to solo a dragon with your eyes closed and naked. It won't go well. And I'm not calling for Dragons to be nerfed now am I? Nope. In fact I have praised the design of dragons. So your argument that I am criticizing this boss simply because it can't be soloed blind and naked isn't an accurate characterization. It's their cheesy and moronic fire move of instant death I have a problem with.
First world boss that can't be solo'd eyes closed on a naked character and... people want to nerf it. What a surprise /sigh
If you want to make a boss difficult to solo it can be done without giving them some cheap move that just instantly kills you.
As I already explained: other MMORPGs figured this out a long time ago. You make the boss do enough damage to where you need a defensive character (a tank) to take the brunt along with healing magic to recover from the damage (a healer). Then give them enough defense and health to where you actually need offensive characters (damage dealers) to reasonably kill it. And whala! you have a boss that can't be soloed, or at least not reasonably so.
Try to solo a dragon with your eyes closed and naked. It won't go well. And I'm not calling for Dragons to be nerfed now am I? Nope. In fact I have praised the design of dragons. So your argument that I am criticizing this boss simply because it can't be soloed blind and naked isn't an accurate characterization. It's their cheesy and moronic fire move of instant death I have a problem with.
Well, one could argue this boss does enough damage "where you need a defensive character to take the brunt", quoting your words. The main reason for that is the frequency of those add attacks, which makes it very, very difficult to sustain your stamina if you tried to dodge roll the mechanic each time (which is the main reason why pretty much everything in this game is soloable btw).
Still, I'm pretty convinced the boss is not impossible to solo & is a welcome step up from the usual world boss difficulty.
Giving bosses enough defense and health doesn't cut it, that just means it just takes longer to kill one (easy to achieve infinite sustain in this game). Giving them heal over time abilities that outheal damage from a single DD could work though.
On top of that, world bosses across the board need more undodgeable mechanics that require X health/mitigation to survive if ZOS ever wants them to pose sufficient challenge.
Dragons aren't even that difficult btw (hardest part is not having other people interfere in your solo attempts lol), you just need to tap block/dodge the mechanics. Not the easiest things out there but far from the more difficult things like vDLC hardmodes or even some non DLC hardmode solos (Sewers 1 for example is more difficult).
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.
And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.
no. just... no........
brute force is the messiest strategy.
one guy aggro ALL the adds. do NOT AoE them, do not kill them, just taunt all, dodge roll the fireballs, and 2-3 DPS pull the boss away from the adds and melt him down.
notice the red circles on the adds? if they overlap, their damage multiplies. and they reflect AoE attack more because their "reflect area" seems to be the whole circle, not just themselves.
a melee of 3 people can do this boss. i tried with a guildie 3AM EST (coz i got a 2months old baby, go figure) last night PC NA and it's doable.
At least you provide feedback that can be used. But having the primary strategy be “dodge roll until the big boss is dead” is expectedly idiotically bad design, could a magicka character dodge roll as much as they need to for the boss to die before they do? How do you pull adds away from overlapping and empowering each other if any damage results in a flash-bang of Fire?
Just killing players out of the blue with some silly mechanic doesn't make a fight more challenging. I would argue it just makes it more dumb.
Just killing players out of the blue with some silly mechanic doesn't make a fight more challenging. I would argue it just makes it more dumb.
a.k.a. this mechanic is too hard for me.
are u ignoring my posts now? I told u the mechanics already. its not about dodge-rolling, but dodging will help, yes.
PS: even dragons don't have instant 1-shot, so given enough time, if u stay away from the red circles and adds, u will burn it down eventually. dragons are disappointing.
PPS: have u tried vMA?
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.
And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.
no. just... no........
brute force is the messiest strategy.
one guy aggro ALL the adds. do NOT AoE them, do not kill them, just taunt all, dodge roll the fireballs, and 2-3 DPS pull the boss away from the adds and melt him down.
notice the red circles on the adds? if they overlap, their damage multiplies. and they reflect AoE attack more because their "reflect area" seems to be the whole circle, not just themselves.
a melee of 3 people can do this boss. i tried with a guildie 3AM EST (coz i got a 2months old baby, go figure) last night PC NA and it's doable.
At least you provide feedback that can be used. But having the primary strategy be “dodge roll until the big boss is dead” is expectedly idiotically bad design, could a magicka character dodge roll as much as they need to for the boss to die before they do? How do you pull adds away from overlapping and empowering each other if any damage results in a flash-bang of Fire?
they're world bosses. they're not meant to be solo'd.
magcika players should bring a beefy stamina player (S). The easiest is to bring a couple player, assigned with pulling 1 add to separate directions.
i pulled all the adds and it's super tough because they overlap and start nuking me... that's when SnB ultimate and being a tank DK helps.... fossilize 1 or 2, and at least they won't quadru-overlap....
PS: even dragons don't have instant 1-shot, so given enough time, if u stay away from the red circles and adds, u will burn it down eventually. dragons are disappointing.
starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Brute forcing is by far the most effective and simplest strategy for this boss, which is the issue due to how stupidly unclear and unworkable any of the mechanics are.
And no one has explained the boss. We’ve heard “spam dodge roll” which is stupid. “Spam timestop” which is stupid AND requires a paid skill line. There’s been advice to interrupt the adds but if you do any damage to them you get one-shot no matter your health as we learned from the DK inhale attempt posted a ways back. If you’re melee you can’t participate at all hardly, god forbid someone tap an add and immediately get you slaughtered with no notice.
no. just... no........
brute force is the messiest strategy.
one guy aggro ALL the adds. do NOT AoE them, do not kill them, just taunt all, dodge roll the fireballs, and 2-3 DPS pull the boss away from the adds and melt him down.
notice the red circles on the adds? if they overlap, their damage multiplies. and they reflect AoE attack more because their "reflect area" seems to be the whole circle, not just themselves.
a melee of 3 people can do this boss. i tried with a guildie 3AM EST (coz i got a 2months old baby, go figure) last night PC NA and it's doable.
At least you provide feedback that can be used. But having the primary strategy be “dodge roll until the big boss is dead” is expectedly idiotically bad design, could a magicka character dodge roll as much as they need to for the boss to die before they do? How do you pull adds away from overlapping and empowering each other if any damage results in a flash-bang of Fire?
they're world bosses. they're not meant to be solo'd.
magcika players should bring a beefy stamina player (S). The easiest is to bring a couple player, assigned with pulling 1 add to separate directions.
i pulled all the adds and it's super tough because they overlap and start nuking me... that's when SnB ultimate and being a tank DK helps.... fossilize 1 or 2, and at least they won't quadru-overlap....
V
I
D
E
O
PLEASE
starkerealm wrote: »
they are. so sad. Bring enough players and u can just throw 1 skill and get credit for the whole fight.
As someone who enjoys tanking, we get shafted a lot when it comes to boss loots, so I think it's great.
Like you show up to, say, Graveld, take agrro, taunt a good chunk of all the adds, clawing away, often self healing because everyone's a DPS, and you often get... nothing. It's not like I need or want any of the sets, but it's a bit deflating when everyone gathers around the corpse that, for you, is not marked.
I think that a solution for this would be that to be tagged for the kill you either have to do a minimum amount of damage to the mob/boss or have received a minimum amount of damage from them or have healed other players involved for a minimum amount: that way the tanks get credited for keeping the boss focused on them, healers get credited for healing other people (possibly ignoring overhealing) while the others get credited for damage done
Korah_Eaglecry wrote: »starkerealm wrote: »Korah_Eaglecry wrote: »starkerealm wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
This is also just a pve l2p issue
I’m not sure how I ‘learn’ if all that happens is everyone dies instantly without any warnings or indications and there is no sensible death recap to explain how the boss works.
‘Just go there with a bunch of other players and dodgeroll while they kill everything’ doesn’t sound like an effective strategy to me. Compare him to the caravan guar WB in Deshaan, which is hard but actually has recognisable mechanics which you can counter, not this idiotic instakill.
This guy is like the v1 dragons, badly designed and half finished, released early into the wild because they had to put something there. Sure he’s doable now, but he’ll be a vacant lot in a few days when the initial Dragonhold hit is over. Maybe, if they can be bothered, they’ll put in the work to finish him in 6 months time.
Here's a wild thought. Maybe the game respects your intellegence, and lets you work out what's going on for yourself rather than forcing a solution down your throat and then asking you to play a slightly more murderous game of Simon Says to complete.
The biggest complaint about this boss is that there is no way to work out what exactly is going on mechanics wise and your response is "pay attention and work it out!".
Or, you know, listen to the people who are explaining how to do it. It's not an impossible challenge, but it does require you pay attention. Trying to brute force it isn't working, so maybe it's time to try following the mechanics.
Follow what mechanics?
Are you reading the same thread as the rest of us or do you just have a bunch of canned responses in your file cabinet you like to pull out in these types of discussions?
starkerealm wrote: »
I guess it depends on what you call "endgame". But if that is an example of the kind of mechanics in the endgame then no, I don't get into it and I'm glad I don't. Because having some silly move that annihilates you just because your monster set triggers an AoE attack is just idiotic (which is what I was talking about in that post you quoted).
One shot abilities that just instantly burn you up should be well-telegraphed or understood... or at the very least hinted at in your death recap. They shouldn't be mysterious nuclear bombs contingent on some stray AoE occurring on some adds, which happens so frequently on this game is just ludicrous to design a fight that punishes you so severely for that. This assumes that is even what is even causing it. I and most of the rest of Tamriel aren't exactly sure.